feat: implement Phase 2 - Core Canvas Engine with layer system

Complete canvas rendering infrastructure and state management:

**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types

**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors

**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety

**Components**
- CanvasWrapper: Multi-layer rendering with transformations
  - Checkerboard transparency background
  - Layer compositing with blend modes and opacity
  - Grid overlay support
  - Selection visualization
  - Mouse wheel zoom (Ctrl+scroll)
  - Middle-click or Shift+click panning

- LayersPanel: Interactive layer management
  - Visibility toggle with eye icon
  - Active layer selection
  - Opacity display
  - Delete with confirmation
  - Sorted by z-order

- EditorLayout: Full editor interface
  - Top toolbar with zoom controls (±, fit to screen, percentage)
  - Canvas area with full viewport
  - Right sidebar for layers panel
  - "New Layer" button with auto-naming

**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening

**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations

Ready for Phase 3: History & Undo System

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-20 21:20:06 +01:00
parent 6f52b74037
commit 4b01e92b88
18 changed files with 1371 additions and 51 deletions

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@import "tailwindcss";
/* Source directives - scan components for Tailwind classes */
@source "../components/editor/*.{js,ts,jsx,tsx}";
@source "../components/canvas/*.{js,ts,jsx,tsx}";
@source "../components/tools/*.{js,ts,jsx,tsx}";
@source "../components/layers/*.{js,ts,jsx,tsx}";
@source "../components/effects/*.{js,ts,jsx,tsx}";
@source "../components/colors/*.{js,ts,jsx,tsx}";
@source "../components/modals/*.{js,ts,jsx,tsx}";
@source "../components/ui/*.{js,ts,jsx,tsx}";
@source "../components/**/*.{js,ts,jsx,tsx}";
@source "*.{js,ts,jsx,tsx}";
/* Custom dark mode variant */

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import { EditorLayout } from '@/components/editor/editor-layout';
export default function HomePage() {
return (
<main className="flex min-h-screen flex-col items-center justify-center bg-background p-8">
<div className="max-w-2xl space-y-6 text-center">
<h1 className="text-6xl font-bold bg-gradient-to-r from-primary via-accent to-primary bg-clip-text text-transparent">
Paint UI
</h1>
<p className="text-xl text-muted-foreground">
Modern browser-based image editor
</p>
<div className="grid grid-cols-2 gap-4 pt-8 text-left">
<div className="space-y-2 rounded-lg border border-border bg-card p-4">
<h3 className="font-semibold text-card-foreground">Phase 1: Foundation</h3>
<ul className="space-y-1 text-sm text-muted-foreground">
<li className="flex items-center gap-2">
<span className="text-success"></span> Next.js 16 setup
</li>
<li className="flex items-center gap-2">
<span className="text-success"></span> Tailwind CSS 4
</li>
<li className="flex items-center gap-2">
<span className="text-success"></span> TypeScript config
</li>
<li className="flex items-center gap-2">
<span className="text-success"></span> Theme system
</li>
</ul>
</div>
<div className="space-y-2 rounded-lg border border-border bg-card p-4">
<h3 className="font-semibold text-card-foreground">Coming Soon</h3>
<ul className="space-y-1 text-sm text-muted-foreground">
<li>Canvas rendering</li>
<li>Layer system</li>
<li>Drawing tools</li>
<li>Effects & filters</li>
</ul>
</div>
</div>
<p className="pt-4 text-sm text-muted-foreground">
Built with Next.js 16 React 19 Tailwind CSS 4
</p>
</div>
</main>
);
return <EditorLayout />;
}

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'use client';
import { useEffect, useRef, useState } from 'react';
import { useCanvasStore, useLayerStore } from '@/store';
import { getContext, drawGrid, drawCheckerboard } from '@/lib/canvas-utils';
import { cn } from '@/lib/utils';
export function CanvasWrapper() {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const {
width,
height,
zoom,
offsetX,
offsetY,
showGrid,
gridSize,
backgroundColor,
selection,
} = useCanvasStore();
const { layers } = useLayerStore();
const [isPanning, setIsPanning] = useState(false);
const [panStart, setPanStart] = useState({ x: 0, y: 0 });
// Render canvas
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = getContext(canvas);
const container = containerRef.current;
if (!container) return;
// Set canvas size to match container
const rect = container.getBoundingClientRect();
canvas.width = rect.width;
canvas.height = rect.height;
// Clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Save context state
ctx.save();
// Apply transformations
ctx.translate(offsetX + canvas.width / 2, offsetY + canvas.height / 2);
ctx.scale(zoom, zoom);
ctx.translate(-width / 2, -height / 2);
// Draw checkerboard background
drawCheckerboard(ctx, 10, '#ffffff', '#e0e0e0');
// Draw background color if not transparent
if (backgroundColor && backgroundColor !== 'transparent') {
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, width, height);
}
// Draw all visible layers
layers
.filter((layer) => layer.visible && layer.canvas)
.sort((a, b) => a.order - b.order)
.forEach((layer) => {
if (!layer.canvas) return;
ctx.globalAlpha = layer.opacity;
ctx.globalCompositeOperation = layer.blendMode as GlobalCompositeOperation;
ctx.drawImage(layer.canvas, layer.x, layer.y);
});
// Reset composite operation
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = 'source-over';
// Draw grid if enabled
if (showGrid) {
drawGrid(ctx, gridSize, 'rgba(0, 0, 0, 0.15)');
}
// Draw selection if active
if (selection.active) {
ctx.strokeStyle = '#0066ff';
ctx.lineWidth = 1 / zoom;
ctx.setLineDash([4 / zoom, 4 / zoom]);
ctx.strokeRect(selection.x, selection.y, selection.width, selection.height);
ctx.setLineDash([]);
}
// Restore context state
ctx.restore();
}, [layers, width, height, zoom, offsetX, offsetY, showGrid, gridSize, backgroundColor, selection]);
// Handle mouse wheel for zooming
const handleWheel = (e: React.WheelEvent) => {
if (e.ctrlKey || e.metaKey) {
e.preventDefault();
const { zoomIn, zoomOut } = useCanvasStore.getState();
if (e.deltaY < 0) {
zoomIn();
} else {
zoomOut();
}
}
};
// Handle panning
const handleMouseDown = (e: React.MouseEvent) => {
if (e.button === 1 || (e.button === 0 && e.shiftKey)) {
// Middle mouse or Shift + Left mouse for panning
setIsPanning(true);
setPanStart({ x: e.clientX - offsetX, y: e.clientY - offsetY });
e.preventDefault();
}
};
const handleMouseMove = (e: React.MouseEvent) => {
if (isPanning) {
const { setPanOffset } = useCanvasStore.getState();
setPanOffset(e.clientX - panStart.x, e.clientY - panStart.y);
}
};
const handleMouseUp = () => {
setIsPanning(false);
};
return (
<div
ref={containerRef}
className={cn(
'relative h-full w-full overflow-hidden bg-canvas-bg',
isPanning && 'cursor-grabbing'
)}
onWheel={handleWheel}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseUp}
>
<canvas
ref={canvasRef}
className="absolute inset-0"
/>
</div>
);
}

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export * from './canvas-wrapper';

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'use client';
import { useEffect } from 'react';
import { useCanvasStore, useLayerStore } from '@/store';
import { CanvasWrapper } from '@/components/canvas/canvas-wrapper';
import { LayersPanel } from '@/components/layers/layers-panel';
import { Plus, ZoomIn, ZoomOut, Maximize } from 'lucide-react';
export function EditorLayout() {
const { zoom, zoomIn, zoomOut, zoomToFit, setDimensions } = useCanvasStore();
const { createLayer, layers } = useLayerStore();
// Initialize with a default layer
useEffect(() => {
if (layers.length === 0) {
createLayer({
name: 'Background',
width: 800,
height: 600,
fillColor: '#ffffff',
});
}
}, []);
const handleNewLayer = () => {
createLayer({
name: `Layer ${layers.length + 1}`,
width: 800,
height: 600,
});
};
const handleZoomToFit = () => {
// Approximate viewport size (accounting for panels)
const viewportWidth = window.innerWidth - 320; // Subtract sidebar width
const viewportHeight = window.innerHeight - 60; // Subtract toolbar height
zoomToFit(viewportWidth, viewportHeight);
};
return (
<div className="flex h-screen flex-col overflow-hidden">
{/* Toolbar */}
<div className="flex h-14 items-center justify-between border-b border-border bg-card px-4">
<div className="flex items-center gap-2">
<h1 className="text-lg font-semibold bg-gradient-to-r from-primary via-accent to-primary bg-clip-text text-transparent">
Paint UI
</h1>
</div>
{/* Zoom controls */}
<div className="flex items-center gap-2">
<button
onClick={zoomOut}
className="rounded-md p-2 hover:bg-accent transition-colors"
title="Zoom Out"
>
<ZoomOut className="h-4 w-4" />
</button>
<span className="min-w-[4rem] text-center text-sm text-muted-foreground">
{Math.round(zoom * 100)}%
</span>
<button
onClick={zoomIn}
className="rounded-md p-2 hover:bg-accent transition-colors"
title="Zoom In"
>
<ZoomIn className="h-4 w-4" />
</button>
<button
onClick={handleZoomToFit}
className="rounded-md p-2 hover:bg-accent transition-colors"
title="Fit to Screen"
>
<Maximize className="h-4 w-4" />
</button>
</div>
<div className="flex items-center gap-2">
<button
onClick={handleNewLayer}
className="flex items-center gap-2 rounded-md bg-primary px-3 py-2 text-sm font-medium text-primary-foreground hover:bg-primary/90 transition-colors"
>
<Plus className="h-4 w-4" />
New Layer
</button>
</div>
</div>
{/* Main content */}
<div className="flex flex-1 overflow-hidden">
{/* Canvas area */}
<div className="flex-1">
<CanvasWrapper />
</div>
{/* Right sidebar */}
<div className="w-80 border-l border-border">
<LayersPanel />
</div>
</div>
</div>
);
}

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export * from './editor-layout';

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export * from './layers-panel';

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'use client';
import { useLayerStore } from '@/store';
import { Eye, EyeOff, Trash2 } from 'lucide-react';
import { cn } from '@/lib/utils';
export function LayersPanel() {
const { layers, activeLayerId, setActiveLayer, updateLayer, deleteLayer } = useLayerStore();
// Sort layers by order (highest first)
const sortedLayers = [...layers].sort((a, b) => b.order - a.order);
return (
<div className="flex h-full flex-col bg-card">
<div className="border-b border-border p-3">
<h2 className="text-sm font-semibold text-card-foreground">Layers</h2>
</div>
<div className="flex-1 overflow-y-auto p-2 space-y-1">
{sortedLayers.length === 0 ? (
<div className="flex h-full items-center justify-center">
<p className="text-sm text-muted-foreground">No layers</p>
</div>
) : (
sortedLayers.map((layer) => (
<div
key={layer.id}
className={cn(
'group flex items-center gap-2 rounded-md border p-2 transition-colors cursor-pointer',
activeLayerId === layer.id
? 'border-primary bg-primary/10'
: 'border-border hover:border-primary/50 hover:bg-accent/50'
)}
onClick={() => setActiveLayer(layer.id)}
>
<button
className="shrink-0 text-muted-foreground hover:text-foreground"
onClick={(e) => {
e.stopPropagation();
updateLayer(layer.id, { visible: !layer.visible });
}}
>
{layer.visible ? (
<Eye className="h-4 w-4" />
) : (
<EyeOff className="h-4 w-4" />
)}
</button>
<div className="flex-1 min-w-0">
<p className="text-sm font-medium text-card-foreground truncate">
{layer.name}
</p>
<p className="text-xs text-muted-foreground">
{layer.width} × {layer.height}
</p>
</div>
<div className="flex items-center gap-1 opacity-0 group-hover:opacity-100 transition-opacity">
<button
className="shrink-0 text-muted-foreground hover:text-destructive"
onClick={(e) => {
e.stopPropagation();
if (confirm('Delete this layer?')) {
deleteLayer(layer.id);
}
}}
>
<Trash2 className="h-4 w-4" />
</button>
</div>
<div className="shrink-0 text-xs text-muted-foreground">
{Math.round(layer.opacity * 100)}%
</div>
</div>
))
)}
</div>
</div>
);
}

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/**
* Create a new canvas element with specified dimensions
*/
export function createCanvas(width: number, height: number): HTMLCanvasElement {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
/**
* Get 2D context from canvas with error handling
*/
export function getContext(canvas: HTMLCanvasElement): CanvasRenderingContext2D {
const ctx = canvas.getContext('2d', { willReadFrequently: true });
if (!ctx) {
throw new Error('Failed to get 2D context');
}
return ctx;
}
/**
* Clear entire canvas
*/
export function clearCanvas(ctx: CanvasRenderingContext2D): void {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
/**
* Fill canvas with color
*/
export function fillCanvas(ctx: CanvasRenderingContext2D, color: string): void {
ctx.fillStyle = color;
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
/**
* Draw checkerboard pattern (for transparency)
*/
export function drawCheckerboard(
ctx: CanvasRenderingContext2D,
squareSize = 10,
color1 = '#ffffff',
color2 = '#cccccc'
): void {
const { width, height } = ctx.canvas;
for (let y = 0; y < height; y += squareSize) {
for (let x = 0; x < width; x += squareSize) {
const isEven = (Math.floor(x / squareSize) + Math.floor(y / squareSize)) % 2 === 0;
ctx.fillStyle = isEven ? color1 : color2;
ctx.fillRect(x, y, squareSize, squareSize);
}
}
}
/**
* Clone a canvas
*/
export function cloneCanvas(source: HTMLCanvasElement): HTMLCanvasElement {
const clone = createCanvas(source.width, source.height);
const ctx = getContext(clone);
ctx.drawImage(source, 0, 0);
return clone;
}
/**
* Resize canvas maintaining content
*/
export function resizeCanvas(
canvas: HTMLCanvasElement,
newWidth: number,
newHeight: number
): void {
const tempCanvas = cloneCanvas(canvas);
canvas.width = newWidth;
canvas.height = newHeight;
const ctx = getContext(canvas);
ctx.drawImage(tempCanvas, 0, 0);
}
/**
* Get image data safely
*/
export function getImageData(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number
): ImageData | null {
try {
return ctx.getImageData(x, y, width, height);
} catch (e) {
console.error('Failed to get image data:', e);
return null;
}
}
/**
* Put image data safely
*/
export function putImageData(
ctx: CanvasRenderingContext2D,
imageData: ImageData,
x: number,
y: number
): void {
try {
ctx.putImageData(imageData, x, y);
} catch (e) {
console.error('Failed to put image data:', e);
}
}
/**
* Convert canvas to blob
*/
export async function canvasToBlob(
canvas: HTMLCanvasElement,
type = 'image/png',
quality = 1
): Promise<Blob | null> {
return new Promise((resolve) => {
canvas.toBlob((blob) => resolve(blob), type, quality);
});
}
/**
* Load image from URL
*/
export async function loadImage(url: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => resolve(img);
img.onerror = reject;
img.src = url;
});
}
/**
* Load image from File
*/
export async function loadImageFromFile(file: File): Promise<HTMLImageElement> {
const url = URL.createObjectURL(file);
try {
const img = await loadImage(url);
URL.revokeObjectURL(url);
return img;
} catch (e) {
URL.revokeObjectURL(url);
throw e;
}
}
/**
* Draw grid on canvas
*/
export function drawGrid(
ctx: CanvasRenderingContext2D,
gridSize: number,
color = 'rgba(0, 0, 0, 0.1)'
): void {
const { width, height } = ctx.canvas;
ctx.strokeStyle = color;
ctx.lineWidth = 1;
// Vertical lines
for (let x = 0; x <= width; x += gridSize) {
ctx.beginPath();
ctx.moveTo(x + 0.5, 0);
ctx.lineTo(x + 0.5, height);
ctx.stroke();
}
// Horizontal lines
for (let y = 0; y <= height; y += gridSize) {
ctx.beginPath();
ctx.moveTo(0, y + 0.5);
ctx.lineTo(width, y + 0.5);
ctx.stroke();
}
}

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import { type ClassValue, clsx } from 'clsx';
import { twMerge } from 'tailwind-merge';
/**
* Merge Tailwind CSS classes
*/
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs));
}
/**
* Clamp a value between min and max
*/
export function clamp(value: number, min: number, max: number): number {
return Math.min(Math.max(value, min), max);
}
/**
* Linear interpolation
*/
export function lerp(a: number, b: number, t: number): number {
return a + (b - a) * t;
}
/**
* Calculate distance between two points
*/
export function distance(x1: number, y1: number, x2: number, y2: number): number {
const dx = x2 - x1;
const dy = y2 - y1;
return Math.sqrt(dx * dx + dy * dy);
}
/**
* Snap value to grid
*/
export function snapToGrid(value: number, gridSize: number): number {
return Math.round(value / gridSize) * gridSize;
}
/**
* Format bytes to human readable string
*/
export function formatBytes(bytes: number, decimals = 2): string {
if (bytes === 0) return '0 Bytes';
const k = 1024;
const dm = decimals < 0 ? 0 : decimals;
const sizes = ['Bytes', 'KB', 'MB', 'GB'];
const i = Math.floor(Math.log(bytes) / Math.log(k));
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i];
}
/**
* Debounce function
*/
export function debounce<T extends (...args: any[]) => any>(
func: T,
wait: number
): (...args: Parameters<T>) => void {
let timeout: NodeJS.Timeout | null = null;
return (...args: Parameters<T>) => {
if (timeout) clearTimeout(timeout);
timeout = setTimeout(() => func(...args), wait);
};
}
/**
* Throttle function
*/
export function throttle<T extends (...args: any[]) => any>(
func: T,
limit: number
): (...args: Parameters<T>) => void {
let inThrottle: boolean;
return (...args: Parameters<T>) => {
if (!inThrottle) {
func(...args);
inThrottle = true;
setTimeout(() => (inThrottle = false), limit);
}
};
}

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import { create } from 'zustand';
import type { CanvasState, Selection, Point } from '@/types';
interface CanvasStore extends CanvasState {
/** Selection state */
selection: Selection;
/** Set canvas dimensions */
setDimensions: (width: number, height: number) => void;
/** Set zoom level */
setZoom: (zoom: number) => void;
/** Zoom in (1.2x) */
zoomIn: () => void;
/** Zoom out (0.8x) */
zoomOut: () => void;
/** Fit canvas to viewport */
zoomToFit: (viewportWidth: number, viewportHeight: number) => void;
/** Zoom to actual size (100%) */
zoomToActual: () => void;
/** Set pan offset */
setPanOffset: (x: number, y: number) => void;
/** Pan by delta */
pan: (dx: number, dy: number) => void;
/** Reset pan to center */
resetPan: () => void;
/** Toggle grid visibility */
toggleGrid: () => void;
/** Set grid size */
setGridSize: (size: number) => void;
/** Toggle rulers */
toggleRulers: () => void;
/** Toggle snap to grid */
toggleSnapToGrid: () => void;
/** Set background color */
setBackgroundColor: (color: string) => void;
/** Set selection */
setSelection: (selection: Partial<Selection>) => void;
/** Clear selection */
clearSelection: () => void;
/** Convert screen coordinates to canvas coordinates */
screenToCanvas: (screenX: number, screenY: number) => Point;
/** Convert canvas coordinates to screen coordinates */
canvasToScreen: (canvasX: number, canvasY: number) => Point;
}
const DEFAULT_CANVAS_WIDTH = 800;
const DEFAULT_CANVAS_HEIGHT = 600;
const MIN_ZOOM = 0.1;
const MAX_ZOOM = 10;
const ZOOM_STEP = 1.2;
export const useCanvasStore = create<CanvasStore>((set, get) => ({
width: DEFAULT_CANVAS_WIDTH,
height: DEFAULT_CANVAS_HEIGHT,
zoom: 1,
offsetX: 0,
offsetY: 0,
backgroundColor: '#ffffff',
showGrid: false,
gridSize: 20,
showRulers: true,
snapToGrid: false,
selection: {
active: false,
x: 0,
y: 0,
width: 0,
height: 0,
},
setDimensions: (width, height) => {
set({ width, height });
},
setZoom: (zoom) => {
const clampedZoom = Math.max(MIN_ZOOM, Math.min(MAX_ZOOM, zoom));
set({ zoom: clampedZoom });
},
zoomIn: () => {
const { zoom } = get();
get().setZoom(zoom * ZOOM_STEP);
},
zoomOut: () => {
const { zoom } = get();
get().setZoom(zoom / ZOOM_STEP);
},
zoomToFit: (viewportWidth, viewportHeight) => {
const { width, height } = get();
const padding = 40;
const scaleX = (viewportWidth - padding * 2) / width;
const scaleY = (viewportHeight - padding * 2) / height;
const zoom = Math.min(scaleX, scaleY, 1);
set({ zoom, offsetX: 0, offsetY: 0 });
},
zoomToActual: () => {
set({ zoom: 1 });
},
setPanOffset: (x, y) => {
set({ offsetX: x, offsetY: y });
},
pan: (dx, dy) => {
set((state) => ({
offsetX: state.offsetX + dx,
offsetY: state.offsetY + dy,
}));
},
resetPan: () => {
set({ offsetX: 0, offsetY: 0 });
},
toggleGrid: () => {
set((state) => ({ showGrid: !state.showGrid }));
},
setGridSize: (size) => {
set({ gridSize: Math.max(1, size) });
},
toggleRulers: () => {
set((state) => ({ showRulers: !state.showRulers }));
},
toggleSnapToGrid: () => {
set((state) => ({ snapToGrid: !state.snapToGrid }));
},
setBackgroundColor: (color) => {
set({ backgroundColor: color });
},
setSelection: (selection) => {
set((state) => ({
selection: { ...state.selection, ...selection },
}));
},
clearSelection: () => {
set({
selection: {
active: false,
x: 0,
y: 0,
width: 0,
height: 0,
},
});
},
screenToCanvas: (screenX, screenY) => {
const { zoom, offsetX, offsetY } = get();
return {
x: (screenX - offsetX) / zoom,
y: (screenY - offsetY) / zoom,
};
},
canvasToScreen: (canvasX, canvasY) => {
const { zoom, offsetX, offsetY } = get();
return {
x: canvasX * zoom + offsetX,
y: canvasY * zoom + offsetY,
};
},
}));

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export * from './canvas-store';
export * from './layer-store';
export * from './tool-store';

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import { create } from 'zustand';
import { v4 as uuidv4 } from 'uuid';
import type { Layer, LayerUpdate, CreateLayerParams, BlendMode } from '@/types';
interface LayerStore {
/** All layers in the canvas */
layers: Layer[];
/** ID of the currently active layer */
activeLayerId: string | null;
/** Create a new layer */
createLayer: (params: CreateLayerParams) => Layer;
/** Delete a layer by ID */
deleteLayer: (id: string) => void;
/** Update layer properties */
updateLayer: (id: string, updates: LayerUpdate) => void;
/** Set active layer */
setActiveLayer: (id: string) => void;
/** Duplicate a layer */
duplicateLayer: (id: string) => Layer | null;
/** Reorder layers */
reorderLayer: (id: string, newOrder: number) => void;
/** Merge layer with layer below */
mergeDown: (id: string) => void;
/** Flatten all visible layers */
flattenLayers: () => Layer | null;
/** Get layer by ID */
getLayer: (id: string) => Layer | undefined;
/** Get active layer */
getActiveLayer: () => Layer | undefined;
/** Clear all layers */
clearLayers: () => void;
}
export const useLayerStore = create<LayerStore>((set, get) => ({
layers: [],
activeLayerId: null,
createLayer: (params) => {
const now = Date.now();
const layer: Layer = {
id: uuidv4(),
name: params.name || `Layer ${get().layers.length + 1}`,
canvas: null,
visible: true,
opacity: params.opacity ?? 1,
blendMode: params.blendMode || 'normal',
order: get().layers.length,
locked: false,
width: params.width,
height: params.height,
x: params.x ?? 0,
y: params.y ?? 0,
createdAt: now,
updatedAt: now,
};
// Create canvas element
const canvas = document.createElement('canvas');
canvas.width = layer.width;
canvas.height = layer.height;
// Fill with color if provided
if (params.fillColor) {
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.fillStyle = params.fillColor;
ctx.fillRect(0, 0, layer.width, layer.height);
}
}
layer.canvas = canvas;
set((state) => ({
layers: [...state.layers, layer],
activeLayerId: layer.id,
}));
return layer;
},
deleteLayer: (id) => {
set((state) => {
const newLayers = state.layers.filter((l) => l.id !== id);
const newActiveId =
state.activeLayerId === id
? newLayers[newLayers.length - 1]?.id || null
: state.activeLayerId;
return {
layers: newLayers,
activeLayerId: newActiveId,
};
});
},
updateLayer: (id, updates) => {
set((state) => ({
layers: state.layers.map((layer) =>
layer.id === id
? { ...layer, ...updates, updatedAt: Date.now() }
: layer
),
}));
},
setActiveLayer: (id) => {
set({ activeLayerId: id });
},
duplicateLayer: (id) => {
const layer = get().getLayer(id);
if (!layer) return null;
const now = Date.now();
const newLayer: Layer = {
...layer,
id: uuidv4(),
name: `${layer.name} copy`,
order: get().layers.length,
createdAt: now,
updatedAt: now,
};
// Clone canvas
if (layer.canvas) {
const canvas = document.createElement('canvas');
canvas.width = layer.width;
canvas.height = layer.height;
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.drawImage(layer.canvas, 0, 0);
}
newLayer.canvas = canvas;
}
set((state) => ({
layers: [...state.layers, newLayer],
activeLayerId: newLayer.id,
}));
return newLayer;
},
reorderLayer: (id, newOrder) => {
set((state) => {
const layers = [...state.layers];
const layerIndex = layers.findIndex((l) => l.id === id);
if (layerIndex === -1) return state;
const [layer] = layers.splice(layerIndex, 1);
layers.splice(newOrder, 0, layer);
// Update order values
return {
layers: layers.map((l, index) => ({ ...l, order: index })),
};
});
},
mergeDown: (id) => {
const layers = get().layers;
const layerIndex = layers.findIndex((l) => l.id === id);
if (layerIndex === -1 || layerIndex === 0) return;
const topLayer = layers[layerIndex];
const bottomLayer = layers[layerIndex - 1];
if (!topLayer.canvas || !bottomLayer.canvas) return;
// Merge onto bottom layer
const ctx = bottomLayer.canvas.getContext('2d');
if (!ctx) return;
ctx.globalAlpha = topLayer.opacity;
ctx.globalCompositeOperation = topLayer.blendMode as GlobalCompositeOperation;
ctx.drawImage(topLayer.canvas, topLayer.x, topLayer.y);
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = 'source-over';
// Delete top layer
get().deleteLayer(id);
},
flattenLayers: () => {
const layers = get().layers.filter((l) => l.visible);
if (layers.length === 0) return null;
// Get canvas dimensions
const width = Math.max(...layers.map((l) => l.width));
const height = Math.max(...layers.map((l) => l.height));
// Create flattened layer
const flatLayer = get().createLayer({
name: 'Flattened',
width,
height,
});
if (!flatLayer.canvas) return null;
const ctx = flatLayer.canvas.getContext('2d');
if (!ctx) return null;
// Composite all visible layers
layers.forEach((layer) => {
if (layer.canvas) {
ctx.globalAlpha = layer.opacity;
ctx.globalCompositeOperation = layer.blendMode as GlobalCompositeOperation;
ctx.drawImage(layer.canvas, layer.x, layer.y);
}
});
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = 'source-over';
// Delete old layers
layers.forEach((layer) => {
if (layer.id !== flatLayer.id) {
get().deleteLayer(layer.id);
}
});
return flatLayer;
},
getLayer: (id) => {
return get().layers.find((l) => l.id === id);
},
getActiveLayer: () => {
const { layers, activeLayerId } = get();
return layers.find((l) => l.id === activeLayerId);
},
clearLayers: () => {
set({ layers: [], activeLayerId: null });
},
}));

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import { create } from 'zustand';
import type { ToolType, ToolSettings, ToolState } from '@/types';
interface ToolStore extends ToolState {
/** Set active tool */
setActiveTool: (tool: ToolType) => void;
/** Update tool settings */
updateSettings: (settings: Partial<ToolSettings>) => void;
/** Set brush size */
setSize: (size: number) => void;
/** Set opacity */
setOpacity: (opacity: number) => void;
/** Set hardness */
setHardness: (hardness: number) => void;
/** Set color */
setColor: (color: string) => void;
/** Set flow */
setFlow: (flow: number) => void;
/** Set spacing */
setSpacing: (spacing: number) => void;
/** Reset settings to defaults */
resetSettings: () => void;
}
const DEFAULT_SETTINGS: ToolSettings = {
size: 10,
opacity: 1,
hardness: 1,
color: '#000000',
flow: 1,
spacing: 0.25,
};
export const useToolStore = create<ToolStore>((set) => ({
activeTool: 'brush',
settings: { ...DEFAULT_SETTINGS },
cursor: 'crosshair',
setActiveTool: (tool) => {
const cursors: Record<ToolType, string> = {
select: 'crosshair',
move: 'move',
pencil: 'crosshair',
brush: 'crosshair',
eraser: 'crosshair',
fill: 'crosshair',
eyedropper: 'crosshair',
text: 'text',
shape: 'crosshair',
crop: 'crosshair',
clone: 'crosshair',
blur: 'crosshair',
sharpen: 'crosshair',
};
set({
activeTool: tool,
cursor: cursors[tool],
});
},
updateSettings: (settings) => {
set((state) => ({
settings: { ...state.settings, ...settings },
}));
},
setSize: (size) => {
set((state) => ({
settings: { ...state.settings, size: Math.max(1, Math.min(1000, size)) },
}));
},
setOpacity: (opacity) => {
set((state) => ({
settings: { ...state.settings, opacity: Math.max(0, Math.min(1, opacity)) },
}));
},
setHardness: (hardness) => {
set((state) => ({
settings: { ...state.settings, hardness: Math.max(0, Math.min(1, hardness)) },
}));
},
setColor: (color) => {
set((state) => ({
settings: { ...state.settings, color },
}));
},
setFlow: (flow) => {
set((state) => ({
settings: { ...state.settings, flow: Math.max(0, Math.min(1, flow)) },
}));
},
setSpacing: (spacing) => {
set((state) => ({
settings: { ...state.settings, spacing: Math.max(0.01, Math.min(10, spacing)) },
}));
},
resetSettings: () => {
set({ settings: { ...DEFAULT_SETTINGS } });
},
}));

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/**
* Canvas state interface
*/
export interface CanvasState {
/** Canvas width in pixels */
width: number;
/** Canvas height in pixels */
height: number;
/** Current zoom level (1 = 100%) */
zoom: number;
/** Pan offset X */
offsetX: number;
/** Pan offset Y */
offsetY: number;
/** Background color */
backgroundColor: string;
/** Show grid overlay */
showGrid: boolean;
/** Grid size in pixels */
gridSize: number;
/** Show rulers */
showRulers: boolean;
/** Snap to grid */
snapToGrid: boolean;
}
/**
* Selection interface for selected regions
*/
export interface Selection {
/** Is there an active selection */
active: boolean;
/** Selection bounds */
x: number;
y: number;
width: number;
height: number;
/** Selection path (for complex selections) */
path?: Path2D;
}
/**
* Mouse/pointer state
*/
export interface PointerState {
/** Is pointer currently down */
isDown: boolean;
/** Current X position (canvas coordinates) */
x: number;
/** Current Y position (canvas coordinates) */
y: number;
/** Previous X position */
prevX: number;
/** Previous Y position */
prevY: number;
/** Pressure (0-1, for stylus) */
pressure: number;
}
/**
* Viewport transformation
*/
export interface Viewport {
/** Scale factor */
scale: number;
/** Translation X */
translateX: number;
/** Translation Y */
translateY: number;
}
/**
* Canvas to screen coordinate conversion result
*/
export interface Point {
x: number;
y: number;
}

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export * from './canvas';
export * from './layer';
export * from './tool';

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/**
* Blend modes for layer compositing
*/
export type BlendMode =
| 'normal'
| 'multiply'
| 'screen'
| 'overlay'
| 'darken'
| 'lighten'
| 'color-dodge'
| 'color-burn'
| 'hard-light'
| 'soft-light'
| 'difference'
| 'exclusion'
| 'hue'
| 'saturation'
| 'color'
| 'luminosity';
/**
* Layer interface representing a single layer in the canvas
*/
export interface Layer {
/** Unique identifier for the layer */
id: string;
/** Display name of the layer */
name: string;
/** Canvas element containing the layer's image data */
canvas: HTMLCanvasElement | null;
/** Visibility state */
visible: boolean;
/** Opacity (0-1) */
opacity: number;
/** Blend mode for compositing */
blendMode: BlendMode;
/** Z-index order (higher = on top) */
order: number;
/** Lock state (prevents editing) */
locked: boolean;
/** Layer dimensions */
width: number;
height: number;
/** Position offset */
x: number;
y: number;
/** Timestamp of creation */
createdAt: number;
/** Timestamp of last modification */
updatedAt: number;
}
/**
* Partial layer data for updates
*/
export type LayerUpdate = Partial<Omit<Layer, 'id' | 'createdAt'>>;
/**
* Layer creation parameters
*/
export interface CreateLayerParams {
name?: string;
width: number;
height: number;
x?: number;
y?: number;
opacity?: number;
blendMode?: BlendMode;
fillColor?: string;
}

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import type { PointerState } from './canvas';
/**
* Available tool types
*/
export type ToolType =
| 'select'
| 'move'
| 'pencil'
| 'brush'
| 'eraser'
| 'fill'
| 'eyedropper'
| 'text'
| 'shape'
| 'crop'
| 'clone'
| 'blur'
| 'sharpen';
/**
* Tool settings interface
*/
export interface ToolSettings {
/** Brush/pencil size */
size: number;
/** Opacity (0-1) */
opacity: number;
/** Hardness (0-1) */
hardness: number;
/** Color */
color: string;
/** Flow rate (0-1) */
flow: number;
/** Spacing between brush stamps */
spacing: number;
}
/**
* Tool state interface
*/
export interface ToolState {
/** Currently active tool */
activeTool: ToolType;
/** Tool-specific settings */
settings: ToolSettings;
/** Custom cursor */
cursor: string;
}
/**
* Tool event handlers
*/
export interface ToolHandlers {
onPointerDown?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
onPointerMove?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
onPointerUp?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
onActivate?: () => void;
onDeactivate?: () => void;
}
/**
* Shape types for shape tool
*/
export type ShapeType =
| 'rectangle'
| 'ellipse'
| 'line'
| 'arrow'
| 'polygon'
| 'star';
/**
* Shape tool settings
*/
export interface ShapeSettings {
type: ShapeType;
fill: boolean;
stroke: boolean;
strokeWidth: number;
fillColor: string;
strokeColor: string;
}