Files
paint-ui/types/canvas.ts
Sebastian Krüger 4b01e92b88 feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:

**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types

**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors

**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety

**Components**
- CanvasWrapper: Multi-layer rendering with transformations
  - Checkerboard transparency background
  - Layer compositing with blend modes and opacity
  - Grid overlay support
  - Selection visualization
  - Mouse wheel zoom (Ctrl+scroll)
  - Middle-click or Shift+click panning

- LayersPanel: Interactive layer management
  - Visibility toggle with eye icon
  - Active layer selection
  - Opacity display
  - Delete with confirmation
  - Sorted by z-order

- EditorLayout: Full editor interface
  - Top toolbar with zoom controls (±, fit to screen, percentage)
  - Canvas area with full viewport
  - Right sidebar for layers panel
  - "New Layer" button with auto-naming

**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening

**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations

Ready for Phase 3: History & Undo System

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00

79 lines
1.5 KiB
TypeScript

/**
* Canvas state interface
*/
export interface CanvasState {
/** Canvas width in pixels */
width: number;
/** Canvas height in pixels */
height: number;
/** Current zoom level (1 = 100%) */
zoom: number;
/** Pan offset X */
offsetX: number;
/** Pan offset Y */
offsetY: number;
/** Background color */
backgroundColor: string;
/** Show grid overlay */
showGrid: boolean;
/** Grid size in pixels */
gridSize: number;
/** Show rulers */
showRulers: boolean;
/** Snap to grid */
snapToGrid: boolean;
}
/**
* Selection interface for selected regions
*/
export interface Selection {
/** Is there an active selection */
active: boolean;
/** Selection bounds */
x: number;
y: number;
width: number;
height: number;
/** Selection path (for complex selections) */
path?: Path2D;
}
/**
* Mouse/pointer state
*/
export interface PointerState {
/** Is pointer currently down */
isDown: boolean;
/** Current X position (canvas coordinates) */
x: number;
/** Current Y position (canvas coordinates) */
y: number;
/** Previous X position */
prevX: number;
/** Previous Y position */
prevY: number;
/** Pressure (0-1, for stylus) */
pressure: number;
}
/**
* Viewport transformation
*/
export interface Viewport {
/** Scale factor */
scale: number;
/** Translation X */
translateX: number;
/** Translation Y */
translateY: number;
}
/**
* Canvas to screen coordinate conversion result
*/
export interface Point {
x: number;
y: number;
}