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paint-ui/types/canvas.ts

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feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
/**
* Canvas state interface
*/
export interface CanvasState {
/** Canvas width in pixels */
width: number;
/** Canvas height in pixels */
height: number;
/** Current zoom level (1 = 100%) */
zoom: number;
/** Pan offset X */
offsetX: number;
/** Pan offset Y */
offsetY: number;
/** Background color */
backgroundColor: string;
/** Show grid overlay */
showGrid: boolean;
/** Grid size in pixels */
gridSize: number;
/** Show rulers */
showRulers: boolean;
/** Snap to grid */
snapToGrid: boolean;
}
/**
* Selection interface for selected regions
*/
export interface Selection {
/** Is there an active selection */
active: boolean;
/** Selection bounds */
x: number;
y: number;
width: number;
height: number;
/** Selection path (for complex selections) */
path?: Path2D;
}
/**
* Mouse/pointer state
*/
export interface PointerState {
/** Is pointer currently down */
isDown: boolean;
/** Current X position (canvas coordinates) */
x: number;
/** Current Y position (canvas coordinates) */
y: number;
/** Previous X position */
prevX: number;
/** Previous Y position */
prevY: number;
/** Pressure (0-1, for stylus) */
pressure: number;
}
/**
* Viewport transformation
*/
export interface Viewport {
/** Scale factor */
scale: number;
/** Translation X */
translateX: number;
/** Translation Y */
translateY: number;
}
/**
* Canvas to screen coordinate conversion result
*/
export interface Point {
x: number;
y: number;
}