Sebastian Krüger 4b01e92b88 feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:

**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types

**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors

**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety

**Components**
- CanvasWrapper: Multi-layer rendering with transformations
  - Checkerboard transparency background
  - Layer compositing with blend modes and opacity
  - Grid overlay support
  - Selection visualization
  - Mouse wheel zoom (Ctrl+scroll)
  - Middle-click or Shift+click panning

- LayersPanel: Interactive layer management
  - Visibility toggle with eye icon
  - Active layer selection
  - Opacity display
  - Delete with confirmation
  - Sorted by z-order

- EditorLayout: Full editor interface
  - Top toolbar with zoom controls (±, fit to screen, percentage)
  - Canvas area with full viewport
  - Right sidebar for layers panel
  - "New Layer" button with auto-naming

**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening

**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations

Ready for Phase 3: History & Undo System

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00

Paint UI

A modern, browser-based image editor built with Next.js 16 and Tailwind CSS 4. Inspired by miniPaint, reimagined for the modern web.

Features (Planned)

  • 🎨 Multi-layer Canvas - Professional layer system with blend modes
  • 🖌️ Drawing Tools - Pencil, brush, eraser, fill, and selection tools
  • Image Effects - 50+ filters and effects (blur, sharpen, color adjustments)
  • 📝 Text Tool - Add text with web fonts
  • 🔄 Undo/Redo - Full history system
  • 💾 File Support - Open/save PNG, JPG, WEBP, GIF, and project files
  • 🎭 Dark Mode - Beautiful dark and light themes
  • ⌨️ Keyboard Shortcuts - Power user friendly
  • 📱 Responsive - Works on desktop, tablet, and mobile

Tech Stack

  • Framework: Next.js 16 (App Router)
  • UI: React 19 + TypeScript
  • Styling: Tailwind CSS 4
  • Components: Radix UI / Shadcn
  • State: Zustand
  • Canvas: HTML5 Canvas API + Web Workers

Getting Started

Prerequisites

  • Node.js 20+
  • pnpm 9+

Installation

# Clone repository
git clone ssh://git@dev.pivoine.art:2222/valknar/paint-ui.git
cd paint-ui

# Install dependencies
pnpm install

# Run development server
pnpm dev

Open http://localhost:3000 in your browser.

Documentation

Inspiration

This project is inspired by miniPaint, an excellent open-source image editor. While paint-ui is a complete rewrite with modern technologies, we aim to preserve the powerful capabilities that make miniPaint great.

License

MIT

Author

valknar

Repository

https://dev.pivoine.art/valknar/paint-ui

Description
No description provided
Readme 687 KiB
Languages
TypeScript 98.2%
CSS 1.6%
Dockerfile 0.2%