chore: initialize paint-ui project with comprehensive implementation plan
- Add detailed 18-week implementation roadmap - Define architecture and tech stack (Next.js 16, Tailwind CSS 4) - Plan 12 development phases from foundation to deployment - Include directory structure and component organization - Set performance targets and success metrics - Document browser compatibility and API requirements Inspired by miniPaint, reimagined for modern web development. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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.gitignore
vendored
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.gitignore
vendored
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|
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# Dependencies
|
||||
node_modules/
|
||||
.pnp
|
||||
.pnp.js
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.yarn/
|
||||
|
||||
# Testing
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||||
coverage/
|
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.nyc_output/
|
||||
|
||||
# Next.js
|
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.next/
|
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out/
|
||||
build/
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||||
dist/
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||||
|
||||
# Production
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
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||||
|
||||
# Environment
|
||||
.env
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.env*.local
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||||
.env.production
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||||
|
||||
# Vercel
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.vercel
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|
||||
# TypeScript
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||||
*.tsbuildinfo
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next-env.d.ts
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||||
|
||||
# OS
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.DS_Store
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||||
Thumbs.db
|
||||
|
||||
# IDE
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||||
.vscode/
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||||
.idea/
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||||
*.swp
|
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*.swo
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*~
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|
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# Misc
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.cache/
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.turbo/
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IMPLEMENTATION_PLAN.md
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IMPLEMENTATION_PLAN.md
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# Paint UI - Implementation Plan
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## Project Overview
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**paint-ui** is a modern browser-based image editor built with Next.js 16 and Tailwind CSS 4, inspired by miniPaint. This is a ground-up rebuild focusing on modern web technologies while preserving the powerful canvas manipulation capabilities.
|
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|
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## Technology Stack
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|
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### Core Framework
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- **Next.js 16** (App Router) - React framework with SSR/SSG capabilities
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- **React 19** - UI library with modern hooks and server components
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- **TypeScript 5.x** - Type safety and better DX
|
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|
||||
### Styling
|
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- **Tailwind CSS 4** - Utility-first CSS framework
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||||
- **Radix UI** or **Shadcn/ui** - Accessible component primitives
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- **CSS Modules** - For canvas-specific styling needs
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|
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### State Management
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- **Zustand** - Lightweight state management for layers, history, and canvas state
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- **React Context** - Global app configuration and theme
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|
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### Canvas & Image Processing
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- **HTML5 Canvas API** - Core rendering
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- **OffscreenCanvas** - Performance optimization
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- **Web Workers** - Heavy image processing operations
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- **pica** - High-quality image resizing
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- **gif.js** - Animated GIF support
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- **exif-js** - EXIF data handling
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||||
|
||||
### Utilities
|
||||
- **uuid** - Layer ID generation
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- **file-saver** - File downloads
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- **clsx** / **tailwind-merge** - Class name utilities
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||||
|
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## Architecture
|
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|
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### Directory Structure
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|
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```
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paint-ui/
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├── src/
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│ ├── app/ # Next.js App Router
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│ │ ├── layout.tsx # Root layout
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│ │ ├── page.tsx # Main editor page
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│ │ └── globals.css # Global styles + Tailwind
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│ │
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│ ├── components/ # React components
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│ │ ├── ui/ # Shadcn/Radix components
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│ │ │ ├── button.tsx
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│ │ │ ├── dialog.tsx
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│ │ │ ├── dropdown-menu.tsx
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│ │ │ ├── slider.tsx
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│ │ │ ├── tabs.tsx
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│ │ │ └── ...
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│ │ │
|
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│ │ ├── editor/ # Editor-specific components
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│ │ │ ├── canvas-wrapper.tsx # Main canvas component
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│ │ │ ├── toolbar.tsx # Top toolbar
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│ │ │ ├── tool-palette.tsx # Left sidebar tools
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│ │ │ ├── layers-panel.tsx # Right sidebar layers
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│ │ │ ├── properties-panel.tsx # Layer properties
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│ │ │ ├── color-picker.tsx # Color selection
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│ │ │ └── preview.tsx # Preview panel
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│ │ │
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│ │ └── modals/ # Modal dialogs
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│ │ ├── new-image.tsx
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│ │ ├── resize.tsx
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│ │ ├── export.tsx
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│ │ └── settings.tsx
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│ │
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│ ├── core/ # Core canvas engine
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│ │ ├── canvas-manager.ts # Canvas lifecycle management
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│ │ ├── layer-manager.ts # Layer operations
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│ │ ├── history-manager.ts # Undo/redo system
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│ │ ├── selection-manager.ts # Selection handling
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│ │ └── render-engine.ts # Rendering pipeline
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||||
│ │
|
||||
│ ├── tools/ # Drawing tools
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||||
│ │ ├── base-tool.ts # Abstract base class
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│ │ ├── pencil.ts
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│ │ ├── brush.ts
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│ │ ├── eraser.ts
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||||
│ │ ├── fill.ts
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||||
│ │ ├── select.ts
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||||
│ │ ├── text.ts
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│ │ ├── shape.ts
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||||
│ │ └── ...
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||||
│ │
|
||||
│ ├── effects/ # Image effects/filters
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||||
│ │ ├── base-effect.ts
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│ │ ├── blur.ts
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||||
│ │ ├── brightness.ts
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||||
│ │ ├── contrast.ts
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||||
│ │ ├── grayscale.ts
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||||
│ │ └── ...
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│ │
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│ ├── store/ # Zustand stores
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│ │ ├── canvas-store.ts # Canvas state
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│ │ ├── layer-store.ts # Layers state
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│ │ ├── history-store.ts # Undo/redo state
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│ │ ├── tool-store.ts # Active tool state
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│ │ └── ui-store.ts # UI state (panels, modals)
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│ │
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│ ├── workers/ # Web Workers
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│ │ ├── image-processor.worker.ts
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│ │ └── gif-generator.worker.ts
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│ │
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│ ├── lib/ # Utility functions
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│ │ ├── canvas-utils.ts
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│ │ ├── color-utils.ts
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│ │ ├── file-utils.ts
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│ │ ├── image-utils.ts
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||||
│ │ └── math-utils.ts
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│ │
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│ ├── types/ # TypeScript types
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||||
│ │ ├── canvas.ts
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│ │ ├── layer.ts
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||||
│ │ ├── tool.ts
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||||
│ │ ├── effect.ts
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||||
│ │ └── index.ts
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||||
│ │
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│ └── config/ # Configuration
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||||
│ ├── constants.ts
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||||
│ ├── keyboard-shortcuts.ts
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||||
│ └── default-settings.ts
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||||
│
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||||
├── public/ # Static assets
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│ ├── icons/
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│ └── fonts/
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||||
│
|
||||
├── docs/ # Documentation
|
||||
│ ├── architecture.md
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||||
│ ├── contributing.md
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||||
│ └── api.md
|
||||
│
|
||||
├── .github/
|
||||
│ └── workflows/
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||||
│ └── ci.yml
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||||
│
|
||||
├── package.json
|
||||
├── tsconfig.json
|
||||
├── tailwind.config.ts
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||||
├── next.config.js
|
||||
├── .gitignore
|
||||
├── .eslintrc.json
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||||
├── .prettierrc
|
||||
└── README.md
|
||||
```
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|
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## Implementation Phases
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|
||||
### Phase 1: Project Foundation (Week 1)
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|
||||
**Goals**: Set up development environment and basic project structure
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||||
|
||||
#### Tasks:
|
||||
1. **Project Initialization**
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||||
- [x] Create git repository
|
||||
- [ ] Initialize Next.js 16 with TypeScript
|
||||
- [ ] Configure Tailwind CSS 4
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||||
- [ ] Set up ESLint + Prettier
|
||||
- [ ] Configure path aliases (@/ prefix)
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||||
|
||||
2. **Core Dependencies**
|
||||
- [ ] Install Radix UI / Shadcn components
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- [ ] Install Zustand for state management
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- [ ] Install canvas utilities (pica, file-saver, etc.)
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- [ ] Set up Storybook (optional, for component development)
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|
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3. **Basic Layout**
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- [ ] Create root layout with header/sidebar structure
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- [ ] Implement responsive grid layout
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- [ ] Add dark/light theme toggle
|
||||
- [ ] Set up global CSS and Tailwind theme
|
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|
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4. **TypeScript Types**
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- [ ] Define core types (Layer, Canvas, Tool, Effect)
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- [ ] Create type definitions for canvas state
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||||
- [ ] Set up strict TypeScript config
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Working Next.js dev server
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- ✅ Basic UI layout with panels
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||||
- ✅ Theme system working
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||||
- ✅ Type system foundation
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|
||||
---
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||||
|
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### Phase 2: Core Canvas Engine (Week 2-3)
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|
||||
**Goals**: Build the fundamental canvas rendering and layer system
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|
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#### Tasks:
|
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1. **Canvas Manager**
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- [ ] Create CanvasWrapper component with refs
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- [ ] Implement canvas initialization
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- [ ] Add zoom/pan functionality
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||||
- [ ] Implement rulers and grid overlay
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||||
- [ ] Handle canvas resize events
|
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|
||||
2. **Layer System**
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- [ ] Define Layer interface (id, name, visible, opacity, blendMode)
|
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- [ ] Create LayerManager class
|
||||
- [ ] Implement layer CRUD operations
|
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- [ ] Add layer ordering (move up/down)
|
||||
- [ ] Implement layer merging/flattening
|
||||
|
||||
3. **State Management**
|
||||
- [ ] Set up canvas-store (dimensions, zoom, offset)
|
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- [ ] Set up layer-store (layers array, active layer)
|
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- [ ] Create selectors for derived state
|
||||
- [ ] Add state persistence (localStorage)
|
||||
|
||||
4. **Rendering Pipeline**
|
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- [ ] Implement composite rendering (all layers → main canvas)
|
||||
- [ ] Add blend mode support
|
||||
- [ ] Optimize rendering with dirty rectangles
|
||||
- [ ] Implement preview rendering
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Canvas displays correctly
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||||
- ✅ Can create/delete/reorder layers
|
||||
- ✅ Zoom/pan works smoothly
|
||||
- ✅ State persists on refresh
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||||
|
||||
---
|
||||
|
||||
### Phase 3: History & Undo System (Week 3-4)
|
||||
|
||||
**Goals**: Implement robust undo/redo functionality
|
||||
|
||||
#### Tasks:
|
||||
1. **History Manager**
|
||||
- [ ] Design history state structure (snapshots vs commands)
|
||||
- [ ] Implement undo/redo stack
|
||||
- [ ] Add history limits (max 50 states)
|
||||
- [ ] Create history middleware for Zustand
|
||||
|
||||
2. **Command Pattern**
|
||||
- [ ] Create abstract Command class
|
||||
- [ ] Implement layer commands (Add, Delete, Modify)
|
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- [ ] Implement drawing commands (Paint, Erase, Fill)
|
||||
- [ ] Add command batching for performance
|
||||
|
||||
3. **Keyboard Shortcuts**
|
||||
- [ ] Implement Ctrl+Z (undo)
|
||||
- [ ] Implement Ctrl+Shift+Z (redo)
|
||||
- [ ] Add keyboard shortcut manager
|
||||
- [ ] Create shortcuts config file
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Undo/redo works for all operations
|
||||
- ✅ Keyboard shortcuts functional
|
||||
- ✅ History panel shows operation list
|
||||
|
||||
---
|
||||
|
||||
### Phase 4: Basic Drawing Tools (Week 4-6)
|
||||
|
||||
**Goals**: Implement fundamental drawing capabilities
|
||||
|
||||
#### Tasks:
|
||||
1. **Tool Architecture**
|
||||
- [ ] Create BaseTool abstract class
|
||||
- [ ] Define tool lifecycle (activate, deactivate, mouseDown, mouseMove, mouseUp)
|
||||
- [ ] Implement tool cursor management
|
||||
- [ ] Add tool settings panel
|
||||
|
||||
2. **Core Tools**
|
||||
- [ ] **Pencil Tool** - Basic 1px drawing
|
||||
- [ ] **Brush Tool** - Variable size/opacity/hardness
|
||||
- [ ] **Eraser Tool** - Remove pixels
|
||||
- [ ] **Fill Tool** - Flood fill algorithm
|
||||
- [ ] **Eyedropper Tool** - Color picker from canvas
|
||||
|
||||
3. **Selection Tools**
|
||||
- [ ] **Rectangle Select** - Rectangular selection
|
||||
- [ ] **Ellipse Select** - Circular selection
|
||||
- [ ] **Lasso Select** - Freehand selection
|
||||
- [ ] Selection operations (move, cut, copy, paste)
|
||||
|
||||
4. **Tool UI**
|
||||
- [ ] Tool palette sidebar
|
||||
- [ ] Tool-specific settings panel
|
||||
- [ ] Brush preview
|
||||
- [ ] Size/opacity sliders
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Can draw with pencil/brush
|
||||
- ✅ Can erase pixels
|
||||
- ✅ Can fill areas with color
|
||||
- ✅ Can select and manipulate regions
|
||||
|
||||
---
|
||||
|
||||
### Phase 5: Color System (Week 6-7)
|
||||
|
||||
**Goals**: Comprehensive color management
|
||||
|
||||
#### Tasks:
|
||||
1. **Color Picker**
|
||||
- [ ] HSV color wheel component
|
||||
- [ ] RGB/HSL/Hex input fields
|
||||
- [ ] Color history/swatches
|
||||
- [ ] Eyedropper integration
|
||||
|
||||
2. **Color Management**
|
||||
- [ ] Primary/secondary color state
|
||||
- [ ] Color palette presets
|
||||
- [ ] Recent colors storage
|
||||
- [ ] Color conversion utilities
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Functional color picker
|
||||
- ✅ Color swatches working
|
||||
- ✅ Color history persists
|
||||
|
||||
---
|
||||
|
||||
### Phase 6: File Operations (Week 7-8)
|
||||
|
||||
**Goals**: Import/export image files
|
||||
|
||||
#### Tasks:
|
||||
1. **File Opening**
|
||||
- [ ] Drag & drop support
|
||||
- [ ] File input dialog
|
||||
- [ ] Clipboard paste (Ctrl+V)
|
||||
- [ ] URL loading
|
||||
- [ ] Multiple file formats (PNG, JPG, WEBP, GIF)
|
||||
|
||||
2. **File Saving**
|
||||
- [ ] Export as PNG/JPG/WEBP
|
||||
- [ ] Quality settings for lossy formats
|
||||
- [ ] Transparent background support
|
||||
- [ ] Export current layer vs all layers
|
||||
|
||||
3. **Project Files**
|
||||
- [ ] Save/load project as JSON (with layers)
|
||||
- [ ] Preserve layer structure
|
||||
- [ ] Include metadata
|
||||
|
||||
4. **EXIF Support**
|
||||
- [ ] Read EXIF data on import
|
||||
- [ ] Display EXIF info
|
||||
- [ ] Preserve EXIF on export (optional)
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Can open images via drag/drop/paste
|
||||
- ✅ Can export to common formats
|
||||
- ✅ Can save/load projects with layers
|
||||
|
||||
---
|
||||
|
||||
### Phase 7: Image Effects & Filters (Week 8-10)
|
||||
|
||||
**Goals**: Implement image manipulation effects
|
||||
|
||||
#### Tasks:
|
||||
1. **Effect Architecture**
|
||||
- [ ] Create BaseEffect class
|
||||
- [ ] Implement effect preview system
|
||||
- [ ] Add Web Worker support for heavy effects
|
||||
- [ ] Create effect parameter UI
|
||||
|
||||
2. **Color Adjustments**
|
||||
- [ ] Brightness/Contrast
|
||||
- [ ] Hue/Saturation/Lightness
|
||||
- [ ] Levels
|
||||
- [ ] Curves
|
||||
- [ ] Auto color correction
|
||||
- [ ] Invert/Negative
|
||||
|
||||
3. **Blur Effects**
|
||||
- [ ] Gaussian Blur
|
||||
- [ ] Box Blur
|
||||
- [ ] Motion Blur
|
||||
- [ ] Zoom Blur
|
||||
|
||||
4. **Artistic Effects**
|
||||
- [ ] Grayscale
|
||||
- [ ] Sepia
|
||||
- [ ] Oil Painting
|
||||
- [ ] Pencil Sketch
|
||||
- [ ] Mosaic
|
||||
- [ ] Pixelate
|
||||
|
||||
5. **Distortion Effects**
|
||||
- [ ] Bulge/Pinch
|
||||
- [ ] Swirl
|
||||
- [ ] Ripple
|
||||
|
||||
6. **Other Effects**
|
||||
- [ ] Sharpen
|
||||
- [ ] Edge Detection
|
||||
- [ ] Emboss
|
||||
- [ ] Noise/Grain
|
||||
- [ ] Vignette
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ 20+ effects implemented
|
||||
- ✅ Effect preview working
|
||||
- ✅ Effects run in Web Workers
|
||||
|
||||
---
|
||||
|
||||
### Phase 8: Advanced Tools (Week 10-12)
|
||||
|
||||
**Goals**: Implement advanced editing tools
|
||||
|
||||
#### Tasks:
|
||||
1. **Text Tool**
|
||||
- [ ] Text rendering on canvas
|
||||
- [ ] Font family selection
|
||||
- [ ] Font size/style/weight
|
||||
- [ ] Text color
|
||||
- [ ] Text alignment
|
||||
- [ ] Web font loading
|
||||
|
||||
2. **Shape Tools**
|
||||
- [ ] Rectangle (fill/stroke)
|
||||
- [ ] Ellipse (fill/stroke)
|
||||
- [ ] Line
|
||||
- [ ] Arrow
|
||||
- [ ] Polygon
|
||||
|
||||
3. **Advanced Tools**
|
||||
- [ ] Clone Stamp Tool
|
||||
- [ ] Healing Brush
|
||||
- [ ] Blur/Sharpen Tool (brush-based)
|
||||
- [ ] Smudge Tool
|
||||
- [ ] Dodge/Burn
|
||||
|
||||
4. **Transform Tools**
|
||||
- [ ] Free Transform
|
||||
- [ ] Rotate
|
||||
- [ ] Scale
|
||||
- [ ] Skew
|
||||
- [ ] Perspective
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Text tool working with web fonts
|
||||
- ✅ Shape tools functional
|
||||
- ✅ Transform operations smooth
|
||||
|
||||
---
|
||||
|
||||
### Phase 9: Image Manipulation (Week 12-13)
|
||||
|
||||
**Goals**: Advanced image operations
|
||||
|
||||
#### Tasks:
|
||||
1. **Canvas Operations**
|
||||
- [ ] Resize canvas
|
||||
- [ ] Crop canvas
|
||||
- [ ] Rotate canvas (90°, 180°, 270°)
|
||||
- [ ] Flip horizontal/vertical
|
||||
- [ ] Trim transparent pixels
|
||||
|
||||
2. **Image Resize**
|
||||
- [ ] Resize with quality options
|
||||
- [ ] Maintain aspect ratio
|
||||
- [ ] Hermite/Bicubic algorithms
|
||||
- [ ] Integration with pica library
|
||||
|
||||
3. **Layer Operations**
|
||||
- [ ] Merge layers
|
||||
- [ ] Flatten image
|
||||
- [ ] Duplicate layer
|
||||
- [ ] Layer from selection
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ All image operations working
|
||||
- ✅ High-quality resize algorithm
|
||||
- ✅ No quality loss on operations
|
||||
|
||||
---
|
||||
|
||||
### Phase 10: UI/UX Polish (Week 13-14)
|
||||
|
||||
**Goals**: Refine user interface and experience
|
||||
|
||||
#### Tasks:
|
||||
1. **Responsive Design**
|
||||
- [ ] Mobile-friendly layout
|
||||
- [ ] Touch support for tools
|
||||
- [ ] Collapsible panels
|
||||
- [ ] Mobile menu
|
||||
|
||||
2. **Accessibility**
|
||||
- [ ] Keyboard navigation
|
||||
- [ ] ARIA labels
|
||||
- [ ] Focus management
|
||||
- [ ] Screen reader support
|
||||
|
||||
3. **UI Components**
|
||||
- [ ] Context menus (right-click)
|
||||
- [ ] Tooltips
|
||||
- [ ] Notification system
|
||||
- [ ] Loading states
|
||||
- [ ] Error boundaries
|
||||
|
||||
4. **Performance**
|
||||
- [ ] Lazy load tools
|
||||
- [ ] Code splitting
|
||||
- [ ] Image optimization
|
||||
- [ ] Bundle size analysis
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Fully responsive on all devices
|
||||
- ✅ Accessible (WCAG 2.1 AA)
|
||||
- ✅ Fast load times (<3s)
|
||||
|
||||
---
|
||||
|
||||
### Phase 11: Advanced Features (Week 14-16)
|
||||
|
||||
**Goals**: Nice-to-have features
|
||||
|
||||
#### Tasks:
|
||||
1. **Animation Support**
|
||||
- [ ] Frame timeline
|
||||
- [ ] Frame duplication
|
||||
- [ ] Onion skinning
|
||||
- [ ] Export as GIF
|
||||
- [ ] Export as APNG/WEBP animation
|
||||
|
||||
2. **Batch Operations**
|
||||
- [ ] Apply effect to multiple layers
|
||||
- [ ] Batch export
|
||||
- [ ] Actions/macros recording
|
||||
|
||||
3. **Plugins/Extensions**
|
||||
- [ ] Plugin API design
|
||||
- [ ] Custom tool registration
|
||||
- [ ] Custom effect registration
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ Basic animation support
|
||||
- ✅ Plugin system foundation
|
||||
|
||||
---
|
||||
|
||||
### Phase 12: Testing & Documentation (Week 16-18)
|
||||
|
||||
**Goals**: Ensure quality and maintainability
|
||||
|
||||
#### Tasks:
|
||||
1. **Testing**
|
||||
- [ ] Unit tests (Vitest)
|
||||
- [ ] Integration tests
|
||||
- [ ] E2E tests (Playwright)
|
||||
- [ ] Visual regression tests
|
||||
|
||||
2. **Documentation**
|
||||
- [ ] User documentation
|
||||
- [ ] API documentation
|
||||
- [ ] Architecture guide
|
||||
- [ ] Contributing guide
|
||||
|
||||
3. **CI/CD**
|
||||
- [ ] GitHub Actions setup
|
||||
- [ ] Automated testing
|
||||
- [ ] Build optimization
|
||||
- [ ] Deployment pipeline
|
||||
|
||||
**Deliverables**:
|
||||
- ✅ 80%+ test coverage
|
||||
- ✅ Complete documentation
|
||||
- ✅ Automated deployments
|
||||
|
||||
---
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
### Optimization Strategies
|
||||
|
||||
1. **Canvas Rendering**
|
||||
- Use OffscreenCanvas for layer compositing
|
||||
- Implement dirty rectangle optimization
|
||||
- Debounce render calls during drawing
|
||||
- Use requestAnimationFrame for smooth updates
|
||||
|
||||
2. **Web Workers**
|
||||
- Offload heavy image processing to workers
|
||||
- Use transferable objects for large image data
|
||||
- Implement worker pool for parallel processing
|
||||
|
||||
3. **Memory Management**
|
||||
- Limit undo history size
|
||||
- Clear unused canvases
|
||||
- Use image compression for layer storage
|
||||
- Implement layer thumbnail caching
|
||||
|
||||
4. **Code Splitting**
|
||||
- Lazy load tools on demand
|
||||
- Dynamic imports for effects
|
||||
- Separate chunks for large dependencies
|
||||
|
||||
## Compatibility
|
||||
|
||||
### Browser Support
|
||||
- Chrome 100+
|
||||
- Firefox 100+
|
||||
- Safari 15+
|
||||
- Edge 100+
|
||||
|
||||
### Required APIs
|
||||
- Canvas 2D Context
|
||||
- OffscreenCanvas
|
||||
- Web Workers
|
||||
- File API
|
||||
- Clipboard API
|
||||
|
||||
## Success Metrics
|
||||
|
||||
### Performance Targets
|
||||
- Initial load: <3 seconds
|
||||
- Tool switch: <100ms
|
||||
- Effect preview: <500ms
|
||||
- Undo/redo: <50ms
|
||||
|
||||
### Quality Targets
|
||||
- TypeScript: 100% coverage
|
||||
- Test coverage: >80%
|
||||
- Lighthouse score: >90
|
||||
- Bundle size: <500KB (gzipped)
|
||||
|
||||
## Risk Mitigation
|
||||
|
||||
### Technical Risks
|
||||
1. **Canvas Performance**: Use Web Workers and OffscreenCanvas
|
||||
2. **Memory Leaks**: Implement proper cleanup in useEffect
|
||||
3. **Browser Compatibility**: Polyfills and feature detection
|
||||
4. **Large File Handling**: Stream processing and chunking
|
||||
|
||||
### Project Risks
|
||||
1. **Scope Creep**: Stick to phased plan, MVP first
|
||||
2. **Time Estimates**: Build in 20% buffer
|
||||
3. **Dependency Issues**: Lock versions, test updates
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
### Post-MVP Features
|
||||
- [ ] Cloud storage integration
|
||||
- [ ] Real-time collaboration
|
||||
- [ ] AI-powered features (background removal, upscaling)
|
||||
- [ ] Vector layer support
|
||||
- [ ] 3D text rendering
|
||||
- [ ] Advanced typography tools
|
||||
- [ ] Print-ready export (CMYK support)
|
||||
- [ ] Mobile native apps (React Native)
|
||||
|
||||
## Resources
|
||||
|
||||
### References
|
||||
- miniPaint source: https://github.com/viliusle/miniPaint
|
||||
- Next.js docs: https://nextjs.org/docs
|
||||
- Tailwind CSS: https://tailwindcss.com
|
||||
- Radix UI: https://radix-ui.com
|
||||
- Canvas MDN: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
|
||||
|
||||
### Libraries to Evaluate
|
||||
- **fabric.js** - Canvas object manipulation
|
||||
- **konva.js** - 2D canvas framework
|
||||
- **react-konva** - React wrapper for Konva
|
||||
- **react-canvas-draw** - Drawing capabilities
|
||||
|
||||
---
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Prerequisites
|
||||
- Node.js 20+
|
||||
- pnpm 9+
|
||||
- Git
|
||||
|
||||
### Initial Setup
|
||||
```bash
|
||||
# Clone repository
|
||||
git clone ssh://git@dev.pivoine.art:2222/valknar/paint-ui.git
|
||||
cd paint-ui
|
||||
|
||||
# Install dependencies
|
||||
pnpm install
|
||||
|
||||
# Run development server
|
||||
pnpm dev
|
||||
|
||||
# Open http://localhost:3000
|
||||
```
|
||||
|
||||
### Development Workflow
|
||||
1. Create feature branch from `main`
|
||||
2. Make changes with conventional commits
|
||||
3. Write tests for new features
|
||||
4. Run linter and tests locally
|
||||
5. Push and create pull request
|
||||
6. Review and merge
|
||||
|
||||
---
|
||||
|
||||
## Conclusion
|
||||
|
||||
This implementation plan provides a roadmap for building a modern, high-performance browser-based image editor. The phased approach ensures steady progress while maintaining quality and allowing for adjustments based on learnings along the way.
|
||||
|
||||
**Estimated Timeline**: 16-18 weeks for MVP
|
||||
**Team Size**: 1-2 developers
|
||||
**Complexity**: High (canvas manipulation, performance optimization)
|
||||
|
||||
The end result will be a powerful, user-friendly image editor that rivals desktop applications while running entirely in the browser.
|
||||
69
README.md
Normal file
69
README.md
Normal file
@@ -0,0 +1,69 @@
|
||||
# Paint UI
|
||||
|
||||
A modern, browser-based image editor built with Next.js 16 and Tailwind CSS 4. Inspired by miniPaint, reimagined for the modern web.
|
||||
|
||||
## Features (Planned)
|
||||
|
||||
- 🎨 **Multi-layer Canvas** - Professional layer system with blend modes
|
||||
- 🖌️ **Drawing Tools** - Pencil, brush, eraser, fill, and selection tools
|
||||
- ✨ **Image Effects** - 50+ filters and effects (blur, sharpen, color adjustments)
|
||||
- 📝 **Text Tool** - Add text with web fonts
|
||||
- 🔄 **Undo/Redo** - Full history system
|
||||
- 💾 **File Support** - Open/save PNG, JPG, WEBP, GIF, and project files
|
||||
- 🎭 **Dark Mode** - Beautiful dark and light themes
|
||||
- ⌨️ **Keyboard Shortcuts** - Power user friendly
|
||||
- 📱 **Responsive** - Works on desktop, tablet, and mobile
|
||||
|
||||
## Tech Stack
|
||||
|
||||
- **Framework**: Next.js 16 (App Router)
|
||||
- **UI**: React 19 + TypeScript
|
||||
- **Styling**: Tailwind CSS 4
|
||||
- **Components**: Radix UI / Shadcn
|
||||
- **State**: Zustand
|
||||
- **Canvas**: HTML5 Canvas API + Web Workers
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- Node.js 20+
|
||||
- pnpm 9+
|
||||
|
||||
### Installation
|
||||
|
||||
```bash
|
||||
# Clone repository
|
||||
git clone ssh://git@dev.pivoine.art:2222/valknar/paint-ui.git
|
||||
cd paint-ui
|
||||
|
||||
# Install dependencies
|
||||
pnpm install
|
||||
|
||||
# Run development server
|
||||
pnpm dev
|
||||
```
|
||||
|
||||
Open [http://localhost:3000](http://localhost:3000) in your browser.
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Implementation Plan](./IMPLEMENTATION_PLAN.md) - Detailed roadmap and architecture
|
||||
- [Contributing Guide](./docs/contributing.md) - How to contribute (coming soon)
|
||||
- [API Documentation](./docs/api.md) - Plugin API reference (coming soon)
|
||||
|
||||
## Inspiration
|
||||
|
||||
This project is inspired by [miniPaint](https://github.com/viliusle/miniPaint), an excellent open-source image editor. While paint-ui is a complete rewrite with modern technologies, we aim to preserve the powerful capabilities that make miniPaint great.
|
||||
|
||||
## License
|
||||
|
||||
MIT
|
||||
|
||||
## Author
|
||||
|
||||
valknar
|
||||
|
||||
## Repository
|
||||
|
||||
https://dev.pivoine.art/valknar/paint-ui
|
||||
Reference in New Issue
Block a user