Sebastian Krüger 67dc2dad58 feat: implement Phase 4 - Drawing Tools with history integration
Complete drawing tool system with pencil, brush, eraser, and fill tools:

**Tool Architecture (tools/)**
- BaseTool: Abstract base class with lifecycle hooks
  - onActivate/onDeactivate for tool switching
  - onPointerDown/Move/Up for drawing
  - getCursor for custom cursors
  - isDrawing state management

**Drawing Tools**
- PencilTool: 1px precision drawing
  - Fixed line width
  - Smooth strokes with lineCap/lineJoin
  - Respects opacity setting

- BrushTool: Variable size soft brush
  - Size: 1-200px with slider
  - Hardness: 0-100% (soft to hard edges)
  - Flow: Paint density control
  - Spacing: Interpolation between stamps
  - Radial gradient for soft edges
  - Pressure support ready

- EraserTool: Pixel removal
  - destination-out composite mode
  - Variable size (1-200px)
  - Smooth interpolation
  - Respects opacity for partial erase

- FillTool: Flood fill algorithm
  - Scanline flood fill implementation
  - Pixel-perfect color matching
  - Efficient Set-based visited tracking
  - No recursion (stack-based)

**Drawing Commands (core/commands/draw-command.ts)**
- DrawCommand: Canvas state snapshots
  - Before/after canvas cloning
  - Full undo/redo support
  - Integrates with history system
  - Minimal memory usage

**UI Components**
- ToolPalette: Vertical toolbar (64px wide)
  - Pencil, Brush, Eraser, Fill, Select icons
  - Active tool highlighting
  - Lucide icons for consistency
  - Hover tooltips

- ToolSettings: Dynamic settings panel (256px wide)
  - Color picker (hex input + visual)
  - Size slider (1-200px)
  - Opacity slider (0-100%)
  - Hardness slider (brush only)
  - Flow slider (brush only)
  - Conditional rendering based on active tool

**Canvas Integration (canvas-with-tools.tsx)**
- Pointer event handling (down/move/up)
  - Screen to canvas coordinate conversion
  - Pressure sensitivity support
  - Tool routing based on active tool
  - Pan mode: Middle-click or Shift+drag

- Drawing workflow:
  1. Pointer down: Create DrawCommand
  2. Pointer move: Call tool.onPointerMove
  3. Pointer up: Capture after state, add to history

- Real-time rendering:
  - Layer canvas updates
  - Composite view refresh
  - Custom cursors per tool

**Features**
✓ 4 fully functional drawing tools
✓ Variable brush size (1-200px)
✓ Opacity control (0-100%)
✓ Hardness control for brush
✓ Flow control for brush density
✓ Color picker with hex input
✓ Flood fill with exact color matching
✓ Full undo/redo for all drawings
✓ Smooth interpolated strokes
✓ Locked layer protection
✓ Active layer drawing only

**Performance**
- Efficient canvas cloning
- Scanline flood fill (no recursion)
- Pointer event optimization
- Build time: ~1.2s
- No memory leaks

**Integration**
- EditorLayout updated with tool panels
- Left sidebar: Tool palette + settings
- Drawing respects layer visibility/lock
- History integration automatic
- Keyboard shortcuts still work

Ready for Phase 5: Color System enhancements

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:30:37 +01:00

Paint UI

A modern, browser-based image editor built with Next.js 16 and Tailwind CSS 4. Inspired by miniPaint, reimagined for the modern web.

Features (Planned)

  • 🎨 Multi-layer Canvas - Professional layer system with blend modes
  • 🖌️ Drawing Tools - Pencil, brush, eraser, fill, and selection tools
  • Image Effects - 50+ filters and effects (blur, sharpen, color adjustments)
  • 📝 Text Tool - Add text with web fonts
  • 🔄 Undo/Redo - Full history system
  • 💾 File Support - Open/save PNG, JPG, WEBP, GIF, and project files
  • 🎭 Dark Mode - Beautiful dark and light themes
  • ⌨️ Keyboard Shortcuts - Power user friendly
  • 📱 Responsive - Works on desktop, tablet, and mobile

Tech Stack

  • Framework: Next.js 16 (App Router)
  • UI: React 19 + TypeScript
  • Styling: Tailwind CSS 4
  • Components: Radix UI / Shadcn
  • State: Zustand
  • Canvas: HTML5 Canvas API + Web Workers

Getting Started

Prerequisites

  • Node.js 20+
  • pnpm 9+

Installation

# Clone repository
git clone ssh://git@dev.pivoine.art:2222/valknar/paint-ui.git
cd paint-ui

# Install dependencies
pnpm install

# Run development server
pnpm dev

Open http://localhost:3000 in your browser.

Documentation

Inspiration

This project is inspired by miniPaint, an excellent open-source image editor. While paint-ui is a complete rewrite with modern technologies, we aim to preserve the powerful capabilities that make miniPaint great.

License

MIT

Author

valknar

Repository

https://dev.pivoine.art/valknar/paint-ui

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