feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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types/canvas.ts
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78
types/canvas.ts
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/**
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* Canvas state interface
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*/
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export interface CanvasState {
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/** Canvas width in pixels */
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width: number;
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/** Canvas height in pixels */
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height: number;
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/** Current zoom level (1 = 100%) */
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zoom: number;
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/** Pan offset X */
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offsetX: number;
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/** Pan offset Y */
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offsetY: number;
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/** Background color */
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backgroundColor: string;
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/** Show grid overlay */
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showGrid: boolean;
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/** Grid size in pixels */
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gridSize: number;
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/** Show rulers */
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showRulers: boolean;
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/** Snap to grid */
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snapToGrid: boolean;
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}
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/**
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* Selection interface for selected regions
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*/
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export interface Selection {
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/** Is there an active selection */
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active: boolean;
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/** Selection bounds */
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x: number;
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y: number;
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width: number;
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height: number;
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/** Selection path (for complex selections) */
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path?: Path2D;
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}
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/**
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* Mouse/pointer state
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*/
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export interface PointerState {
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/** Is pointer currently down */
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isDown: boolean;
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/** Current X position (canvas coordinates) */
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x: number;
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/** Current Y position (canvas coordinates) */
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y: number;
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/** Previous X position */
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prevX: number;
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/** Previous Y position */
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prevY: number;
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/** Pressure (0-1, for stylus) */
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pressure: number;
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}
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/**
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* Viewport transformation
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*/
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export interface Viewport {
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/** Scale factor */
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scale: number;
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/** Translation X */
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translateX: number;
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/** Translation Y */
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translateY: number;
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}
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/**
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* Canvas to screen coordinate conversion result
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*/
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export interface Point {
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x: number;
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y: number;
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}
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