feat: implement Phase 2 - Core Canvas Engine with layer system

Complete canvas rendering infrastructure and state management:

**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types

**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors

**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety

**Components**
- CanvasWrapper: Multi-layer rendering with transformations
  - Checkerboard transparency background
  - Layer compositing with blend modes and opacity
  - Grid overlay support
  - Selection visualization
  - Mouse wheel zoom (Ctrl+scroll)
  - Middle-click or Shift+click panning

- LayersPanel: Interactive layer management
  - Visibility toggle with eye icon
  - Active layer selection
  - Opacity display
  - Delete with confirmation
  - Sorted by z-order

- EditorLayout: Full editor interface
  - Top toolbar with zoom controls (±, fit to screen, percentage)
  - Canvas area with full viewport
  - Right sidebar for layers panel
  - "New Layer" button with auto-naming

**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening

**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations

Ready for Phase 3: History & Undo System

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-20 21:20:06 +01:00
parent 6f52b74037
commit 4b01e92b88
18 changed files with 1371 additions and 51 deletions

171
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import { create } from 'zustand';
import type { CanvasState, Selection, Point } from '@/types';
interface CanvasStore extends CanvasState {
/** Selection state */
selection: Selection;
/** Set canvas dimensions */
setDimensions: (width: number, height: number) => void;
/** Set zoom level */
setZoom: (zoom: number) => void;
/** Zoom in (1.2x) */
zoomIn: () => void;
/** Zoom out (0.8x) */
zoomOut: () => void;
/** Fit canvas to viewport */
zoomToFit: (viewportWidth: number, viewportHeight: number) => void;
/** Zoom to actual size (100%) */
zoomToActual: () => void;
/** Set pan offset */
setPanOffset: (x: number, y: number) => void;
/** Pan by delta */
pan: (dx: number, dy: number) => void;
/** Reset pan to center */
resetPan: () => void;
/** Toggle grid visibility */
toggleGrid: () => void;
/** Set grid size */
setGridSize: (size: number) => void;
/** Toggle rulers */
toggleRulers: () => void;
/** Toggle snap to grid */
toggleSnapToGrid: () => void;
/** Set background color */
setBackgroundColor: (color: string) => void;
/** Set selection */
setSelection: (selection: Partial<Selection>) => void;
/** Clear selection */
clearSelection: () => void;
/** Convert screen coordinates to canvas coordinates */
screenToCanvas: (screenX: number, screenY: number) => Point;
/** Convert canvas coordinates to screen coordinates */
canvasToScreen: (canvasX: number, canvasY: number) => Point;
}
const DEFAULT_CANVAS_WIDTH = 800;
const DEFAULT_CANVAS_HEIGHT = 600;
const MIN_ZOOM = 0.1;
const MAX_ZOOM = 10;
const ZOOM_STEP = 1.2;
export const useCanvasStore = create<CanvasStore>((set, get) => ({
width: DEFAULT_CANVAS_WIDTH,
height: DEFAULT_CANVAS_HEIGHT,
zoom: 1,
offsetX: 0,
offsetY: 0,
backgroundColor: '#ffffff',
showGrid: false,
gridSize: 20,
showRulers: true,
snapToGrid: false,
selection: {
active: false,
x: 0,
y: 0,
width: 0,
height: 0,
},
setDimensions: (width, height) => {
set({ width, height });
},
setZoom: (zoom) => {
const clampedZoom = Math.max(MIN_ZOOM, Math.min(MAX_ZOOM, zoom));
set({ zoom: clampedZoom });
},
zoomIn: () => {
const { zoom } = get();
get().setZoom(zoom * ZOOM_STEP);
},
zoomOut: () => {
const { zoom } = get();
get().setZoom(zoom / ZOOM_STEP);
},
zoomToFit: (viewportWidth, viewportHeight) => {
const { width, height } = get();
const padding = 40;
const scaleX = (viewportWidth - padding * 2) / width;
const scaleY = (viewportHeight - padding * 2) / height;
const zoom = Math.min(scaleX, scaleY, 1);
set({ zoom, offsetX: 0, offsetY: 0 });
},
zoomToActual: () => {
set({ zoom: 1 });
},
setPanOffset: (x, y) => {
set({ offsetX: x, offsetY: y });
},
pan: (dx, dy) => {
set((state) => ({
offsetX: state.offsetX + dx,
offsetY: state.offsetY + dy,
}));
},
resetPan: () => {
set({ offsetX: 0, offsetY: 0 });
},
toggleGrid: () => {
set((state) => ({ showGrid: !state.showGrid }));
},
setGridSize: (size) => {
set({ gridSize: Math.max(1, size) });
},
toggleRulers: () => {
set((state) => ({ showRulers: !state.showRulers }));
},
toggleSnapToGrid: () => {
set((state) => ({ snapToGrid: !state.snapToGrid }));
},
setBackgroundColor: (color) => {
set({ backgroundColor: color });
},
setSelection: (selection) => {
set((state) => ({
selection: { ...state.selection, ...selection },
}));
},
clearSelection: () => {
set({
selection: {
active: false,
x: 0,
y: 0,
width: 0,
height: 0,
},
});
},
screenToCanvas: (screenX, screenY) => {
const { zoom, offsetX, offsetY } = get();
return {
x: (screenX - offsetX) / zoom,
y: (screenY - offsetY) / zoom,
};
},
canvasToScreen: (canvasX, canvasY) => {
const { zoom, offsetX, offsetY } = get();
return {
x: canvasX * zoom + offsetX,
y: canvasY * zoom + offsetY,
};
},
}));

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export * from './canvas-store';
export * from './layer-store';
export * from './tool-store';

239
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import { create } from 'zustand';
import { v4 as uuidv4 } from 'uuid';
import type { Layer, LayerUpdate, CreateLayerParams, BlendMode } from '@/types';
interface LayerStore {
/** All layers in the canvas */
layers: Layer[];
/** ID of the currently active layer */
activeLayerId: string | null;
/** Create a new layer */
createLayer: (params: CreateLayerParams) => Layer;
/** Delete a layer by ID */
deleteLayer: (id: string) => void;
/** Update layer properties */
updateLayer: (id: string, updates: LayerUpdate) => void;
/** Set active layer */
setActiveLayer: (id: string) => void;
/** Duplicate a layer */
duplicateLayer: (id: string) => Layer | null;
/** Reorder layers */
reorderLayer: (id: string, newOrder: number) => void;
/** Merge layer with layer below */
mergeDown: (id: string) => void;
/** Flatten all visible layers */
flattenLayers: () => Layer | null;
/** Get layer by ID */
getLayer: (id: string) => Layer | undefined;
/** Get active layer */
getActiveLayer: () => Layer | undefined;
/** Clear all layers */
clearLayers: () => void;
}
export const useLayerStore = create<LayerStore>((set, get) => ({
layers: [],
activeLayerId: null,
createLayer: (params) => {
const now = Date.now();
const layer: Layer = {
id: uuidv4(),
name: params.name || `Layer ${get().layers.length + 1}`,
canvas: null,
visible: true,
opacity: params.opacity ?? 1,
blendMode: params.blendMode || 'normal',
order: get().layers.length,
locked: false,
width: params.width,
height: params.height,
x: params.x ?? 0,
y: params.y ?? 0,
createdAt: now,
updatedAt: now,
};
// Create canvas element
const canvas = document.createElement('canvas');
canvas.width = layer.width;
canvas.height = layer.height;
// Fill with color if provided
if (params.fillColor) {
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.fillStyle = params.fillColor;
ctx.fillRect(0, 0, layer.width, layer.height);
}
}
layer.canvas = canvas;
set((state) => ({
layers: [...state.layers, layer],
activeLayerId: layer.id,
}));
return layer;
},
deleteLayer: (id) => {
set((state) => {
const newLayers = state.layers.filter((l) => l.id !== id);
const newActiveId =
state.activeLayerId === id
? newLayers[newLayers.length - 1]?.id || null
: state.activeLayerId;
return {
layers: newLayers,
activeLayerId: newActiveId,
};
});
},
updateLayer: (id, updates) => {
set((state) => ({
layers: state.layers.map((layer) =>
layer.id === id
? { ...layer, ...updates, updatedAt: Date.now() }
: layer
),
}));
},
setActiveLayer: (id) => {
set({ activeLayerId: id });
},
duplicateLayer: (id) => {
const layer = get().getLayer(id);
if (!layer) return null;
const now = Date.now();
const newLayer: Layer = {
...layer,
id: uuidv4(),
name: `${layer.name} copy`,
order: get().layers.length,
createdAt: now,
updatedAt: now,
};
// Clone canvas
if (layer.canvas) {
const canvas = document.createElement('canvas');
canvas.width = layer.width;
canvas.height = layer.height;
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.drawImage(layer.canvas, 0, 0);
}
newLayer.canvas = canvas;
}
set((state) => ({
layers: [...state.layers, newLayer],
activeLayerId: newLayer.id,
}));
return newLayer;
},
reorderLayer: (id, newOrder) => {
set((state) => {
const layers = [...state.layers];
const layerIndex = layers.findIndex((l) => l.id === id);
if (layerIndex === -1) return state;
const [layer] = layers.splice(layerIndex, 1);
layers.splice(newOrder, 0, layer);
// Update order values
return {
layers: layers.map((l, index) => ({ ...l, order: index })),
};
});
},
mergeDown: (id) => {
const layers = get().layers;
const layerIndex = layers.findIndex((l) => l.id === id);
if (layerIndex === -1 || layerIndex === 0) return;
const topLayer = layers[layerIndex];
const bottomLayer = layers[layerIndex - 1];
if (!topLayer.canvas || !bottomLayer.canvas) return;
// Merge onto bottom layer
const ctx = bottomLayer.canvas.getContext('2d');
if (!ctx) return;
ctx.globalAlpha = topLayer.opacity;
ctx.globalCompositeOperation = topLayer.blendMode as GlobalCompositeOperation;
ctx.drawImage(topLayer.canvas, topLayer.x, topLayer.y);
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = 'source-over';
// Delete top layer
get().deleteLayer(id);
},
flattenLayers: () => {
const layers = get().layers.filter((l) => l.visible);
if (layers.length === 0) return null;
// Get canvas dimensions
const width = Math.max(...layers.map((l) => l.width));
const height = Math.max(...layers.map((l) => l.height));
// Create flattened layer
const flatLayer = get().createLayer({
name: 'Flattened',
width,
height,
});
if (!flatLayer.canvas) return null;
const ctx = flatLayer.canvas.getContext('2d');
if (!ctx) return null;
// Composite all visible layers
layers.forEach((layer) => {
if (layer.canvas) {
ctx.globalAlpha = layer.opacity;
ctx.globalCompositeOperation = layer.blendMode as GlobalCompositeOperation;
ctx.drawImage(layer.canvas, layer.x, layer.y);
}
});
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = 'source-over';
// Delete old layers
layers.forEach((layer) => {
if (layer.id !== flatLayer.id) {
get().deleteLayer(layer.id);
}
});
return flatLayer;
},
getLayer: (id) => {
return get().layers.find((l) => l.id === id);
},
getActiveLayer: () => {
const { layers, activeLayerId } = get();
return layers.find((l) => l.id === activeLayerId);
},
clearLayers: () => {
set({ layers: [], activeLayerId: null });
},
}));

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import { create } from 'zustand';
import type { ToolType, ToolSettings, ToolState } from '@/types';
interface ToolStore extends ToolState {
/** Set active tool */
setActiveTool: (tool: ToolType) => void;
/** Update tool settings */
updateSettings: (settings: Partial<ToolSettings>) => void;
/** Set brush size */
setSize: (size: number) => void;
/** Set opacity */
setOpacity: (opacity: number) => void;
/** Set hardness */
setHardness: (hardness: number) => void;
/** Set color */
setColor: (color: string) => void;
/** Set flow */
setFlow: (flow: number) => void;
/** Set spacing */
setSpacing: (spacing: number) => void;
/** Reset settings to defaults */
resetSettings: () => void;
}
const DEFAULT_SETTINGS: ToolSettings = {
size: 10,
opacity: 1,
hardness: 1,
color: '#000000',
flow: 1,
spacing: 0.25,
};
export const useToolStore = create<ToolStore>((set) => ({
activeTool: 'brush',
settings: { ...DEFAULT_SETTINGS },
cursor: 'crosshair',
setActiveTool: (tool) => {
const cursors: Record<ToolType, string> = {
select: 'crosshair',
move: 'move',
pencil: 'crosshair',
brush: 'crosshair',
eraser: 'crosshair',
fill: 'crosshair',
eyedropper: 'crosshair',
text: 'text',
shape: 'crosshair',
crop: 'crosshair',
clone: 'crosshair',
blur: 'crosshair',
sharpen: 'crosshair',
};
set({
activeTool: tool,
cursor: cursors[tool],
});
},
updateSettings: (settings) => {
set((state) => ({
settings: { ...state.settings, ...settings },
}));
},
setSize: (size) => {
set((state) => ({
settings: { ...state.settings, size: Math.max(1, Math.min(1000, size)) },
}));
},
setOpacity: (opacity) => {
set((state) => ({
settings: { ...state.settings, opacity: Math.max(0, Math.min(1, opacity)) },
}));
},
setHardness: (hardness) => {
set((state) => ({
settings: { ...state.settings, hardness: Math.max(0, Math.min(1, hardness)) },
}));
},
setColor: (color) => {
set((state) => ({
settings: { ...state.settings, color },
}));
},
setFlow: (flow) => {
set((state) => ({
settings: { ...state.settings, flow: Math.max(0, Math.min(1, flow)) },
}));
},
setSpacing: (spacing) => {
set((state) => ({
settings: { ...state.settings, spacing: Math.max(0.01, Math.min(10, spacing)) },
}));
},
resetSettings: () => {
set({ settings: { ...DEFAULT_SETTINGS } });
},
}));