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# Paint UI - Implementation Plan
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## 📊 Current Status
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**Progress**: Phases 1-11 Complete (88% of MVP features) ✅
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### ✅ Completed Features
- **Core Foundation**: Next.js 16, React 19, TypeScript, Tailwind CSS 4
- **Canvas Engine**: Multi-layer system with zoom/pan, rulers, blend modes
- **Undo/Redo**: Command pattern with full history support
- **Drawing Tools**: Pencil, Brush (with flow/hardness), Eraser, Fill, Eyedropper
- **Selection Tools**: Rectangle, Ellipse, Lasso, Magic Wand with full operations
- **Transform Tools**: Move, Free Transform, Rotate, Scale, Skew
- **Shape Tools**: Rectangle, Ellipse, Line, Arrow, Polygon, Star, Triangle
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- **Text Tool**: On-canvas editing, 16 fonts, Bold/Italic, Alignment, Line height, Letter spacing, Delete
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- **Color System**: HSV picker, swatches, history, color adjustments
- **File Operations**: Open (drag/drop/paste), Export (PNG/JPG/WEBP), Project files
- **Effects & Filters**: 15+ filters (Blur, Sharpen, Color adjustments, Artistic effects)
- **UI/UX**: Professional layout, Theme toggle, State persistence, Custom scrollbars
### 🚧 In Progress / TODO
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- **Advanced Brush Tools** (Clone Stamp, Healing Brush, Smudge, Dodge/Burn)
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- **Performance Optimizations** (Web Workers, Code splitting, Lazy loading)
- **Accessibility** (ARIA labels, Screen reader support)
- **Testing & Documentation** (Phase 12)
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- **Web Font Integration** (Google Fonts for text tool)
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### 📅 Last Updated
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November 21, 2025 - Completed Phase 11: Text Tool with comprehensive formatting controls
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---
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## Project Overview
**paint-ui** is a modern browser-based image editor built with Next.js 16 and Tailwind CSS 4, inspired by miniPaint. This is a ground-up rebuild focusing on modern web technologies while preserving the powerful canvas manipulation capabilities.
## Technology Stack
### Core Framework
- **Next.js 16** (App Router) - React framework with SSR/SSG capabilities
- **React 19** - UI library with modern hooks and server components
- **TypeScript 5.x** - Type safety and better DX
### Styling
- **Tailwind CSS 4** - Utility-first CSS framework
- **Radix UI** or **Shadcn/ui ** - Accessible component primitives
- **CSS Modules** - For canvas-specific styling needs
### State Management
- **Zustand** - Lightweight state management for layers, history, and canvas state
- **React Context** - Global app configuration and theme
### Canvas & Image Processing
- **HTML5 Canvas API** - Core rendering
- **OffscreenCanvas** - Performance optimization
- **Web Workers** - Heavy image processing operations
- **pica** - High-quality image resizing
- **gif.js** - Animated GIF support
- **exif-js** - EXIF data handling
### Utilities
- **uuid** - Layer ID generation
- **file-saver** - File downloads
- **clsx** / **tailwind-merge ** - Class name utilities
## Architecture
### Directory Structure
```
paint-ui/
├── src/
│ ├── app/ # Next.js App Router
│ │ ├── layout.tsx # Root layout
│ │ ├── page.tsx # Main editor page
│ │ └── globals.css # Global styles + Tailwind
│ │
│ ├── components/ # React components
│ │ ├── ui/ # Shadcn/Radix components
│ │ │ ├── button.tsx
│ │ │ ├── dialog.tsx
│ │ │ ├── dropdown-menu.tsx
│ │ │ ├── slider.tsx
│ │ │ ├── tabs.tsx
│ │ │ └── ...
│ │ │
│ │ ├── editor/ # Editor-specific components
│ │ │ ├── canvas-wrapper.tsx # Main canvas component
│ │ │ ├── toolbar.tsx # Top toolbar
│ │ │ ├── tool-palette.tsx # Left sidebar tools
│ │ │ ├── layers-panel.tsx # Right sidebar layers
│ │ │ ├── properties-panel.tsx # Layer properties
│ │ │ ├── color-picker.tsx # Color selection
│ │ │ └── preview.tsx # Preview panel
│ │ │
│ │ └── modals/ # Modal dialogs
│ │ ├── new-image.tsx
│ │ ├── resize.tsx
│ │ ├── export.tsx
│ │ └── settings.tsx
│ │
│ ├── core/ # Core canvas engine
│ │ ├── canvas-manager.ts # Canvas lifecycle management
│ │ ├── layer-manager.ts # Layer operations
│ │ ├── history-manager.ts # Undo/redo system
│ │ ├── selection-manager.ts # Selection handling
│ │ └── render-engine.ts # Rendering pipeline
│ │
│ ├── tools/ # Drawing tools
│ │ ├── base-tool.ts # Abstract base class
│ │ ├── pencil.ts
│ │ ├── brush.ts
│ │ ├── eraser.ts
│ │ ├── fill.ts
│ │ ├── select.ts
│ │ ├── text.ts
│ │ ├── shape.ts
│ │ └── ...
│ │
│ ├── effects/ # Image effects/filters
│ │ ├── base-effect.ts
│ │ ├── blur.ts
│ │ ├── brightness.ts
│ │ ├── contrast.ts
│ │ ├── grayscale.ts
│ │ └── ...
│ │
│ ├── store/ # Zustand stores
│ │ ├── canvas-store.ts # Canvas state
│ │ ├── layer-store.ts # Layers state
│ │ ├── history-store.ts # Undo/redo state
│ │ ├── tool-store.ts # Active tool state
│ │ └── ui-store.ts # UI state (panels, modals)
│ │
│ ├── workers/ # Web Workers
│ │ ├── image-processor.worker.ts
│ │ └── gif-generator.worker.ts
│ │
│ ├── lib/ # Utility functions
│ │ ├── canvas-utils.ts
│ │ ├── color-utils.ts
│ │ ├── file-utils.ts
│ │ ├── image-utils.ts
│ │ └── math-utils.ts
│ │
│ ├── types/ # TypeScript types
│ │ ├── canvas.ts
│ │ ├── layer.ts
│ │ ├── tool.ts
│ │ ├── effect.ts
│ │ └── index.ts
│ │
│ └── config/ # Configuration
│ ├── constants.ts
│ ├── keyboard-shortcuts.ts
│ └── default-settings.ts
│
├── public/ # Static assets
│ ├── icons/
│ └── fonts/
│
├── docs/ # Documentation
│ ├── architecture.md
│ ├── contributing.md
│ └── api.md
│
├── .github/
│ └── workflows/
│ └── ci.yml
│
├── package.json
├── tsconfig.json
├── tailwind.config.ts
├── next.config.js
├── .gitignore
├── .eslintrc.json
├── .prettierrc
└── README.md
```
## Implementation Phases
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### Phase 1: Project Foundation (Week 1) ✅ COMPLETE
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**Goals**: Set up development environment and basic project structure
#### Tasks:
1. **Project Initialization **
- [x] Create git repository
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- [x] Initialize Next.js 16 with TypeScript
- [x] Configure Tailwind CSS 4
- [x] Set up ESLint + Prettier
- [x] Configure path aliases (@/ prefix)
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2. **Core Dependencies **
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- [x] Install Radix UI / Shadcn components
- [x] Install Zustand for state management
- [x] Install canvas utilities (pica, file-saver, etc.)
- [ ] Set up Storybook (optional, for component development) - SKIPPED
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3. **Basic Layout **
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- [x] Create root layout with header/sidebar structure
- [x] Implement responsive grid layout
- [x] Add dark/light theme toggle
- [x] Set up global CSS and Tailwind theme
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4. **TypeScript Types **
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- [x] Define core types (Layer, Canvas, Tool, Effect)
- [x] Create type definitions for canvas state
- [x] Set up strict TypeScript config
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**Deliverables**:
- ✅ Working Next.js dev server
- ✅ Basic UI layout with panels
- ✅ Theme system working
- ✅ Type system foundation
---
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### Phase 2: Core Canvas Engine (Week 2-3) ✅ COMPLETE
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**Goals**: Build the fundamental canvas rendering and layer system
#### Tasks:
1. **Canvas Manager **
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- [x] Create CanvasWrapper component with refs
- [x] Implement canvas initialization
- [x] Add zoom/pan functionality
- [x] Implement rulers and grid overlay
- [x] Handle canvas resize events
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2. **Layer System **
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- [x] Define Layer interface (id, name, visible, opacity, blendMode)
- [x] Create LayerManager class
- [x] Implement layer CRUD operations
- [x] Add layer ordering (move up/down)
- [x] Implement layer merging/flattening
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3. **State Management **
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- [x] Set up canvas-store (dimensions, zoom, offset)
- [x] Set up layer-store (layers array, active layer)
- [x] Create selectors for derived state
- [x] Add state persistence (localStorage) - via Zustand persist
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4. **Rendering Pipeline **
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- [x] Implement composite rendering (all layers → main canvas)
- [x] Add blend mode support
- [ ] Optimize rendering with dirty rectangles - TODO: Performance optimization
- [x] Implement preview rendering
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**Deliverables**:
- ✅ Canvas displays correctly
- ✅ Can create/delete/reorder layers
- ✅ Zoom/pan works smoothly
- ✅ State persists on refresh
---
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### Phase 3: History & Undo System (Week 3-4) ✅ COMPLETE
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**Goals**: Implement robust undo/redo functionality
#### Tasks:
1. **History Manager **
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- [x] Design history state structure (snapshots vs commands) - Command pattern
- [x] Implement undo/redo stack
- [x] Add history limits (max 50 states)
- [x] Create history middleware for Zustand
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2. **Command Pattern **
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- [x] Create abstract Command class (BaseCommand)
- [x] Implement layer commands (Add, Delete, Modify)
- [x] Implement drawing commands (Paint, Erase, Fill) - DrawCommand
- [x] Implement move commands - MoveCommand
- [x] Implement transform commands - TransformCommand
- [x] Implement filter commands - FilterCommand
- [ ] Add command batching for performance - TODO: Future optimization
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3. **Keyboard Shortcuts **
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- [x] Implement Ctrl+Z (undo)
- [x] Implement Ctrl+Shift+Z (redo)
- [x] Add keyboard shortcut manager
- [x] Create shortcuts config file
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**Deliverables**:
- ✅ Undo/redo works for all operations
- ✅ Keyboard shortcuts functional
- ✅ History panel shows operation list
---
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### Phase 4: Basic Drawing Tools (Week 4-6) ✅ COMPLETE
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**Goals**: Implement fundamental drawing capabilities
#### Tasks:
1. **Tool Architecture **
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- [x] Create BaseTool abstract class
- [x] Define tool lifecycle (activate, deactivate, mouseDown, mouseMove, mouseUp)
- [x] Implement tool cursor management
- [x] Add tool settings panel (tool-options bar)
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2. **Core Tools **
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- [x] **Pencil Tool ** - Basic 1px drawing
- [x] **Brush Tool ** - Variable size/opacity/hardness/flow
- [x] **Eraser Tool ** - Remove pixels
- [x] **Fill Tool ** - Flood fill algorithm with color/opacity
- [x] **Eyedropper Tool ** - Color picker from canvas
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3. **Selection Tools **
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- [x] **Rectangle Select ** - Rectangular selection
- [x] **Ellipse Select ** - Circular selection
- [x] **Lasso Select ** - Freehand selection
- [x] **Magic Wand ** - Color-based selection
- [x] Selection operations (move, cut, copy, paste, fill, stroke, delete)
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4. **Tool UI **
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- [x] Tool palette sidebar
- [x] Tool-specific settings panel
- [x] Brush preview
- [x] Size/opacity/hardness/flow sliders
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**Deliverables**:
- ✅ Can draw with pencil/brush
- ✅ Can erase pixels
- ✅ Can fill areas with color
- ✅ Can select and manipulate regions
---
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### Phase 5: Color System (Week 6-7) ✅ COMPLETE
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**Goals**: Comprehensive color management
#### Tasks:
1. **Color Picker **
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- [x] HSV color wheel component
- [x] RGB/HSL/Hex input fields
- [x] Color history/swatches
- [x] Eyedropper integration
- [x] Alpha/opacity control
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2. **Color Management **
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- [x] Primary/secondary color state
- [x] Color palette presets
- [x] Recent colors storage
- [x] Color conversion utilities
- [x] Color adjustments (Hue/Saturation/Lightness/Brightness)
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**Deliverables**:
- ✅ Functional color picker
- ✅ Color swatches working
- ✅ Color history persists
---
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### Phase 6: File Operations (Week 7-8) ✅ COMPLETE
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**Goals**: Import/export image files
#### Tasks:
1. **File Opening **
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- [x] Drag & drop support
- [x] File input dialog
- [x] Clipboard paste (Ctrl+V)
- [ ] URL loading - TODO: Future enhancement
- [x] Multiple file formats (PNG, JPG, WEBP, GIF)
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2. **File Saving **
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- [x] Export as PNG/JPG/WEBP
- [x] Quality settings for lossy formats
- [x] Transparent background support
- [x] Export current layer vs all layers
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3. **Project Files **
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- [x] Save/load project as JSON (with layers)
- [x] Preserve layer structure
- [x] Include metadata
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4. **EXIF Support **
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- [ ] Read EXIF data on import - TODO: Future enhancement
- [ ] Display EXIF info - TODO: Future enhancement
- [ ] Preserve EXIF on export (optional) - TODO: Future enhancement
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**Deliverables**:
- ✅ Can open images via drag/drop/paste
- ✅ Can export to common formats
- ✅ Can save/load projects with layers
---
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### Phase 7: Image Effects & Filters (Week 8-10) ✅ COMPLETE
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**Goals**: Implement image manipulation effects
#### Tasks:
1. **Effect Architecture **
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- [x] Create BaseEffect class
- [x] Implement effect preview system
- [ ] Add Web Worker support for heavy effects - TODO: Performance optimization
- [x] Create effect parameter UI (FilterDialog)
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2. **Color Adjustments **
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- [x] Brightness/Contrast
- [x] Hue/Saturation/Lightness
- [ ] Levels - TODO: Advanced feature
- [ ] Curves - TODO: Advanced feature
- [x] Auto color correction
- [x] Invert/Negative
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3. **Blur Effects **
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- [x] Gaussian Blur
- [x] Box Blur
- [ ] Motion Blur - TODO: Future enhancement
- [ ] Zoom Blur - TODO: Future enhancement
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4. **Artistic Effects **
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- [x] Grayscale
- [x] Sepia
- [ ] Oil Painting - TODO: Future enhancement
- [ ] Pencil Sketch - TODO: Future enhancement
- [ ] Mosaic - TODO: Future enhancement
- [x] Pixelate
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5. **Distortion Effects **
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- [ ] Bulge/Pinch - TODO: Future enhancement
- [ ] Swirl - TODO: Future enhancement
- [ ] Ripple - TODO: Future enhancement
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6. **Other Effects **
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- [x] Sharpen
- [x] Edge Detection
- [x] Emboss
- [x] Noise/Grain
- [x] Vignette
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**Deliverables**:
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- ✅ 15+ effects implemented (core set complete)
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- ✅ Effect preview working
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- ⚠️ Effects run in main thread (Worker optimization TODO)
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---
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### Phase 8: Advanced Tools (Week 10-12) ✅ COMPLETE
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**Goals**: Implement advanced editing tools
#### Tasks:
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1. **Text Tool ** ✅ COMPLETE (Phase 11)
- [x] Text rendering on canvas (on-canvas editor with live preview)
- [x] Font family selection (16 system fonts)
- [x] Font size/style/weight (including Bold/Italic toggles)
- [x] Text color and opacity
- [x] Text alignment (Left/Center/Right buttons)
- [x] Line height control (slider 0.5-3.0)
- [x] Letter spacing control (slider -10px to 50px)
- [x] Text editing/repositioning (drag to move, click to re-edit)
- [x] Delete text functionality (Delete/Backspace on empty text)
- [ ] Web font loading (Google Fonts integration) - TODO: Enhancement
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2. **Shape Tools ** ✅ COMPLETE (Phase 10)
- [x] Rectangle (fill/stroke)
- [x] Ellipse (fill/stroke)
- [x] Line
- [x] Arrow
- [x] Polygon
- [x] Star
- [x] Triangle
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3. **Advanced Tools **
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- [ ] Clone Stamp Tool - TODO: Future enhancement
- [ ] Healing Brush - TODO: Future enhancement
- [ ] Blur/Sharpen Tool (brush-based) - TODO: Future enhancement
- [ ] Smudge Tool - TODO: Future enhancement
- [ ] Dodge/Burn - TODO: Future enhancement
4. **Transform Tools ** ✅ COMPLETE (Phase 9)
- [x] Free Transform
- [x] Rotate
- [x] Scale
- [x] Skew
- [ ] Perspective - TODO: Advanced feature
- [x] Move Tool
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**Deliverables**:
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- ✅ Text tool fully functional with comprehensive formatting
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- ✅ Shape tools functional
- ✅ Transform operations smooth
---
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### Phase 9: Image Manipulation (Week 12-13) ✅ COMPLETE (Integrated with Phase 8-9)
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**Goals**: Advanced image operations
#### Tasks:
1. **Canvas Operations **
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- [x] Resize canvas
- [x] Crop canvas
- [x] Rotate canvas (90°, 180°, 270°)
- [x] Flip horizontal/vertical
- [ ] Trim transparent pixels - TODO: Utility feature
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2. **Image Resize **
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- [x] Resize with quality options
- [x] Maintain aspect ratio
- [x] Hermite/Bicubic algorithms
- [x] Integration with pica library
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3. **Layer Operations **
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- [x] Merge layers
- [x] Flatten image
- [x] Duplicate layer
- [x] Layer from selection
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**Deliverables**:
- ✅ All image operations working
- ✅ High-quality resize algorithm
- ✅ No quality loss on operations
---
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### Phase 10: UI/UX Polish (Week 13-14) ✅ MOSTLY COMPLETE
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**Goals**: Refine user interface and experience
#### Tasks:
1. **Responsive Design **
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- [x] Mobile-friendly layout (professional editor layout)
- [ ] Touch support for tools - TODO: Mobile optimization
- [x] Collapsible panels (Resizable panels with state persistence)
- [x] Mobile menu
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2. **Accessibility **
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- [x] Keyboard navigation (Ctrl+Z, Ctrl+Shift+Z, etc.)
- [ ] ARIA labels - TODO: Accessibility improvements
- [ ] Focus management - TODO: Accessibility improvements
- [ ] Screen reader support - TODO: Accessibility improvements
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3. **UI Components **
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- [ ] Context menus (right-click) - TODO: Enhancement
- [x] Tooltips (via Radix UI)
- [ ] Notification system - TODO: Enhancement
- [x] Loading states
- [x] Error boundaries
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4. **Performance **
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- [ ] Lazy load tools - TODO: Optimization
- [ ] Code splitting - TODO: Optimization
- [ ] Image optimization - TODO: Optimization
- [ ] Bundle size analysis - TODO: Optimization
**Additional Features Implemented**:
- [x] Dark/Light theme toggle with persistence
- [x] UI state persistence (panel positions, tool selection)
- [x] Professional image editor layout structure
- [x] Tool options bar with context-sensitive controls
- [x] Transparent canvas background support
- [x] Custom scrollbar styling
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**Deliverables**:
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- ✅ Professional UI layout
- ⚠️ Accessibility improvements TODO
- ✅ Fast load times with Next.js 16
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---
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### Phase 11: Advanced Features (Week 14-16) ✅ TEXT TOOL COMPLETE
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**Goals**: Nice-to-have features
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#### Priority Tasks for Next Implementation:
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1. **Text Tool ** ✅ COMPLETE
- [x] Text rendering on canvas (Photoshop-style on-canvas editor)
- [x] Font family selection (16 system fonts)
- [x] Font size/style/weight (with Bold/Italic toggles)
- [x] Text color and opacity
- [x] Text alignment (Left/Center/Right buttons)
- [x] Line height control (0.5-3.0 range)
- [x] Letter spacing control (-10px to 50px)
- [x] Text editing/repositioning (click to edit, drag to move)
- [x] Delete functionality (Delete/Backspace on empty text)
- [ ] Web font loading (Google Fonts integration) - TODO: Enhancement
2. **Advanced Brush Tools ** ⚠️ TODO
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- [ ] Clone Stamp Tool
- [ ] Healing Brush
- [ ] Blur/Sharpen Tool (brush-based)
- [ ] Smudge Tool
- [ ] Dodge/Burn
3. **Animation Support ** (Future)
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- [ ] Frame timeline
- [ ] Frame duplication
- [ ] Onion skinning
- [ ] Export as GIF
- [ ] Export as APNG/WEBP animation
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4. **Batch Operations ** (Future)
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- [ ] Apply effect to multiple layers
- [ ] Batch export
- [ ] Actions/macros recording
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5. **Plugins/Extensions ** (Future)
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- [ ] Plugin API design
- [ ] Custom tool registration
- [ ] Custom effect registration
**Deliverables**:
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- ✅ Text tool complete with professional features
- ⚠️ Advanced brush tools TODO
- ⏸️ Animation/batch/plugin features (nice-to-have, future)
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---
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### Phase 12: Testing & Documentation (Week 16-18) ⚠️ TODO
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**Goals**: Ensure quality and maintainability
#### Tasks:
1. **Testing **
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- [ ] Unit tests (Vitest) - Core utilities and commands
- [ ] Integration tests - Tool interactions
- [ ] E2E tests (Playwright) - Complete workflows
- [ ] Visual regression tests - UI consistency
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2. **Documentation **
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- [x] Implementation plan (this document)
- [ ] User documentation - How to use each tool
- [ ] API documentation - For developers
- [ ] Architecture guide - System design
- [ ] Contributing guide - For contributors
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3. **CI/CD **
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- [x] Docker configuration
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- [ ] GitHub Actions setup
- [ ] Automated testing
- [ ] Build optimization
- [ ] Deployment pipeline
**Deliverables**:
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- ⚠️ Testing framework TODO
- ⚠️ User documentation TODO
- ⚠️ Automated CI/CD TODO
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---
## Performance Considerations
### Optimization Strategies
1. **Canvas Rendering **
- Use OffscreenCanvas for layer compositing
- Implement dirty rectangle optimization
- Debounce render calls during drawing
- Use requestAnimationFrame for smooth updates
2. **Web Workers **
- Offload heavy image processing to workers
- Use transferable objects for large image data
- Implement worker pool for parallel processing
3. **Memory Management **
- Limit undo history size
- Clear unused canvases
- Use image compression for layer storage
- Implement layer thumbnail caching
4. **Code Splitting **
- Lazy load tools on demand
- Dynamic imports for effects
- Separate chunks for large dependencies
## Compatibility
### Browser Support
- Chrome 100+
- Firefox 100+
- Safari 15+
- Edge 100+
### Required APIs
- Canvas 2D Context
- OffscreenCanvas
- Web Workers
- File API
- Clipboard API
## Success Metrics
### Performance Targets
- Initial load: <3 seconds
- Tool switch: <100ms
- Effect preview: <500ms
- Undo/redo: <50ms
### Quality Targets
- TypeScript: 100% coverage
- Test coverage: >80%
- Lighthouse score: >90
- Bundle size: <500KB (gzipped)
## Risk Mitigation
### Technical Risks
1. **Canvas Performance ** : Use Web Workers and OffscreenCanvas
2. **Memory Leaks ** : Implement proper cleanup in useEffect
3. **Browser Compatibility ** : Polyfills and feature detection
4. **Large File Handling ** : Stream processing and chunking
### Project Risks
1. **Scope Creep ** : Stick to phased plan, MVP first
2. **Time Estimates ** : Build in 20% buffer
3. **Dependency Issues ** : Lock versions, test updates
## Future Enhancements
### Post-MVP Features
- [ ] Cloud storage integration
- [ ] Real-time collaboration
- [ ] AI-powered features (background removal, upscaling)
- [ ] Vector layer support
- [ ] 3D text rendering
- [ ] Advanced typography tools
- [ ] Print-ready export (CMYK support)
- [ ] Mobile native apps (React Native)
## Resources
### References
- miniPaint source: https://github.com/viliusle/miniPaint
- Next.js docs: https://nextjs.org/docs
- Tailwind CSS: https://tailwindcss.com
- Radix UI: https://radix-ui.com
- Canvas MDN: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
### Libraries to Evaluate
- **fabric.js** - Canvas object manipulation
- **konva.js** - 2D canvas framework
- **react-konva** - React wrapper for Konva
- **react-canvas-draw** - Drawing capabilities
---
## Getting Started
### Prerequisites
- Node.js 20+
- pnpm 9+
- Git
### Initial Setup
```bash
# Clone repository
git clone ssh://git@dev .pivoine.art:2222/valknar/paint-ui.git
cd paint-ui
# Install dependencies
pnpm install
# Run development server
pnpm dev
# Open http://localhost:3000
```
### Development Workflow
1. Create feature branch from `main`
2. Make changes with conventional commits
3. Write tests for new features
4. Run linter and tests locally
5. Push and create pull request
6. Review and merge
---
## Conclusion
This implementation plan provides a roadmap for building a modern, high-performance browser-based image editor. The phased approach ensures steady progress while maintaining quality and allowing for adjustments based on learnings along the way.
**Estimated Timeline**: 16-18 weeks for MVP
**Team Size**: 1-2 developers
**Complexity**: High (canvas manipulation, performance optimization)
The end result will be a powerful, user-friendly image editor that rivals desktop applications while running entirely in the browser.