Fixed race condition where animation frames could continue after pause() by adding an isPlayingRef that's checked at the start of updatePlaybackPosition. This ensures any queued animation frames will exit early if pause was called, preventing the playhead from continuing to move when audio has stopped. This fixes the issue where the playhead marker would occasionally keep moving after hitting spacebar to pause, even though no audio was playing. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
Audio UI
A sophisticated browser-only audio editor built with Next.js 16, React 19, and Tailwind CSS 4.
Features (Planned)
- 100% Client-Side: All audio processing happens in your browser
- Multi-Track Editing: Professional multi-track audio editing
- Advanced Effects: EQ, compression, reverb, delay, and more
- Automation: Automate volume, pan, and effect parameters
- Recording: Record audio directly from your microphone
- Analysis Tools: Frequency analyzer, spectrogram, and loudness metering
- Export Formats: WAV, MP3, OGG, FLAC
- Project Management: Save and load complete projects
- Privacy-First: No uploads, all data stays local in your browser
Tech Stack
- Next.js 16 with React 19
- TypeScript 5
- Tailwind CSS 4 with OKLCH colors
- Web Audio API for audio processing
- Canvas API for waveform visualization
- IndexedDB for project storage
Getting Started
This project is currently in the planning phase. See PLAN.md for the complete implementation plan.
Development (Coming Soon)
# Install dependencies
pnpm install
# Run development server
pnpm dev
# Build for production
pnpm build
Inspiration
Inspired by AudioMass and professional DAWs like Ableton Live, Logic Pro, and FL Studio.
License
TBD
Contributing
This is a personal project, but suggestions and ideas are welcome!
Description
Languages
TypeScript
98.8%
CSS
1.1%
Dockerfile
0.1%