Fixed playback level meters staying at 0% by resolving React closure
issue in the monitoring loop - same pattern as the recording fix.
The Problem:
- monitorPlaybackLevels callback checked stale `isPlaying` state
- Animation loop would run once and never continue
- Dependency on isPlaying caused callback recreation on every state change
The Solution:
- Added isMonitoringLevelsRef to track state independent of React
- Removed isPlaying dependency from callback (now has empty deps [])
- Set ref to true when starting playback
- Set ref to false when pausing, stopping, or ending playback
- Animation loop checks ref instead of stale closure state
Monitoring State Management:
- Start: play() sets isMonitoringLevelsRef.current = true
- Stop: pause(), stop(), onended, and cleanup set it to false
- Loop: continues while ref is true, stops when false
This ensures the requestAnimationFrame loop runs continuously
during playback and calculates real-time RMS levels for all tracks.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added comprehensive playback level monitoring system that shows
real-time audio levels during playback for each track.
useMultiTrackPlayer Hook:
- Added AnalyserNode for each track in audio graph
- Implemented RMS-based level calculation with requestAnimationFrame
- Added trackLevels state (Record<string, number>) tracking levels by track ID
- Insert analysers after effects chain, before master gain
- Monitor levels continuously during playback
- Clean up level monitoring on pause/stop
Audio Graph Chain:
source -> gain -> pan -> effects -> analyser -> master gain -> destination
AudioEditor Integration:
- Extract trackLevels from useMultiTrackPlayer hook
- Pass trackLevels down to TrackList component
TrackList & Track Components:
- Accept and forward trackLevels prop
- Pass playbackLevel to individual Track components
- Track component displays appropriate level:
* Recording level (with "Input" label) when armed/recording
* Playback level (with "Level" label) during normal playback
Visual Feedback:
- Color-coded meters: green -> yellow (70%) -> red (90%)
- Real-time percentage display
- Seamless switching between input and output modes
This completes Phase 8 (Recording) with full bidirectional level monitoring!
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed the input level meter staying at 0% during recording by:
Closure Issue Resolution:
- Added isMonitoringRef to track monitoring state independent of React state
- Removed state dependencies from monitorInputLevel callback
- Animation loop now checks ref instead of stale closure state
Changes:
- Set isMonitoringRef.current = true when starting recording
- Set isMonitoringRef.current = false when stopping/pausing recording
- Animation frame continues while ref is true, stops when false
- Proper cleanup in stopRecording, pauseRecording, and unmount effect
This ensures the requestAnimationFrame loop continues properly and
updates the RMS level calculation in real-time during recording.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added migration logic to useMultiTrack hook:
- When loading tracks from localStorage, check if height < DEFAULT_TRACK_HEIGHT
- Automatically upgrade old heights (120px, 150px) to new default (180px)
- Preserves custom heights that are already >= 180px
This fixes the inline style issue where existing tracks had
style="height: 120px" that was cutting off the level meter.
After this update, refreshing the page will automatically upgrade
all existing tracks to the new height without losing any data.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed layout issues with the level meter:
Track Height:
- Increased DEFAULT_TRACK_HEIGHT from 150px to 180px
- Ensures enough vertical space for all controls without clipping
Level Meter Display:
- Now always visible (not conditional on recording state)
- Shows "Input" with mic icon when track is armed or recording
- Shows "Level" with volume icon when not recording
- Displays appropriate level based on state
This prevents the meter from being cut off and provides consistent
visual feedback for all tracks. Future enhancement: show actual
playback output levels when not recording.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Increased DEFAULT_TRACK_HEIGHT from 120px to 150px to properly fit:
- Volume slider
- Pan slider
- Input level meter (when track is armed or recording)
This ensures all controls have adequate vertical spacing and the input
meter doesn't get cramped when it appears under the pan control.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Completed the integration of recording functionality into the AudioEditor:
Recording Controls:
- Added global record button to PlaybackControls component
- Implemented track arming system (arm track before recording)
- Added visual feedback with pulsing red animations during recording
- Connected recording state from useRecording hook to UI
AudioEditor Integration:
- Added handleToggleRecordEnable for per-track record arming
- Added handleStartRecording with permission checks and toast notifications
- Added handleStopRecording to save recorded audio to track buffer
- Connected recording input level monitoring to track meters
TrackList Integration:
- Pass recording props (onToggleRecordEnable, recordingTrackId, recordingLevel)
- Individual tracks show input level meters when armed or recording
- Visual indicators for armed and actively recording tracks
This completes Phase 8 (Recording) implementation with:
✅ MediaRecorder API integration
✅ Input level monitoring with RMS calculation
✅ Per-track record arming
✅ Global record button
✅ Real-time visual feedback
✅ Permission handling
✅ Error handling with user notifications
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added recording capabilities to the multi-track editor:
- useRecording hook with MediaRecorder API integration
- Audio input device enumeration and selection
- Microphone permission handling
- Input level monitoring with RMS calculation
- InputLevelMeter component with visual feedback
- Record-enable button per track with pulsing indicator
- Real-time input level display when recording
Recording infrastructure is complete. Next: integrate into AudioEditor
for global recording control and buffer storage.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed async state update issue where selections were being cleared
immediately after creation. The mouseUp handler now checks drag
distance directly instead of relying on async state, ensuring
selections persist correctly.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Improved selection UX to match professional DAWs:
- Drag directly on waveform to create selections (no modifier keys needed)
- Click without dragging seeks playhead and clears selection
- 3-pixel drag threshold prevents accidental selections
- Fixed variable name conflict with existing file drag-and-drop feature
Users can now naturally drag across waveforms to select regions for
editing, providing a more intuitive workflow.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added comprehensive selection and editing capabilities to multi-track editor:
- Visual selection overlay with Shift+drag interaction on waveforms
- Multi-track edit commands (cut, copy, paste, delete, duplicate)
- Full keyboard shortcut support (Ctrl+X/C/V/D, Delete, Ctrl+Z/Y)
- Complete undo/redo integration via command pattern
- Per-track selection state with localStorage persistence
- Audio buffer manipulation utilities (extract, insert, delete, duplicate segments)
- Toast notifications for all edit operations
- Red playhead to distinguish from blue selection overlay
All edit operations are fully undoable and integrated with the existing
history manager system.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed the master effects section from AudioEditor footer:
- Simplified footer to only show transport controls
- Removed master channel strip area
- Removed border separator between sections
Added note to PLAN.md:
- 🔲 Master channel effects (TODO)
- Will implement master effect chain UI later
- Similar to per-track effects but for final mix
- Documented in Phase 7 multi-track features section
This cleans up the UI for now - we'll add master effects
with a proper device rack UI later, similar to how per-track
effects work (collapsible section with horizontal device cards).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implemented MutationObserver to detect theme changes:
- Added themeKey state that increments on theme change
- MutationObserver watches document.documentElement for class changes
- Detects when "dark" class is toggled
- Added themeKey to waveform effect dependencies
- Canvas automatically redraws with new theme colors
How it works:
1. Observer listens for class attribute changes on <html>
2. When dark mode is toggled, themeKey increments
3. useEffect dependency triggers canvas redraw
4. getComputedStyle reads fresh --color-waveform-bg value
5. Waveform renders with correct theme background
Benefits:
- Seamless theme transitions
- Waveform colors always match current theme
- No manual refresh needed
- Automatic cleanup on unmount
Now switching between light/dark themes instantly updates
all waveform backgrounds with the correct theme colors!
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replaced harsh whites with a soft, professional light gray palette:
Light tones (lightest to darkest):
- waveform-bg: 99% - near-white for waveform area
- card: 98% - soft white for cards/panels
- background: 96% - main background (was 100% harsh white)
- muted: 94% - muted elements
- secondary/accent: 92% - secondary/accent elements
- input: 92% - input backgrounds
- border: 88% - borders and dividers
Dark tones (text, darker):
- foreground: 20% - main text (was 9.8% too dark)
- card-foreground: 20% - card text
- secondary-foreground: 25% - secondary text
- muted-foreground: 45% - muted text (lighter for better contrast)
Primary color:
- Changed to pleasant blue: oklch(55% 0.15 240)
- Matches dark theme primary color concept
- More modern than pure black
Benefits:
- Softer, more pleasant appearance
- Reduced eye strain in light mode
- Better harmony with dark mode
- Professional appearance like Figma, Linear, etc.
- Maintains excellent readability
- Consistent gray palette across both themes
Both light and dark themes now have harmonized gray palettes
that are easy on the eyes and professional-looking.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replaced harsh white contrasts with a harmonized gray palette:
Background tones (darkest to lightest):
- waveform-bg: 10% - deepest black for waveform area
- background: 12% - main app background
- card: 15% - card/panel backgrounds
- muted: 18% - muted elements
- secondary: 20% - secondary elements
- accent: 22% - accent elements
- border: 25% - borders and dividers
Foreground tones (lighter, softer):
- foreground: 85% - main text (was 98% harsh white)
- card-foreground: 85% - card text
- secondary-foreground: 80% - secondary text
- muted-foreground: 60% - muted text
Primary color:
- Changed from white to blue: oklch(70% 0.15 240)
- More pleasant, less harsh than pure white
- Better visual hierarchy
Benefits:
- Reduced eye strain with softer contrasts
- More professional, cohesive appearance
- Better visual hierarchy
- Maintains readability while being easier on the eyes
- Harmonized gray scale throughout the interface
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Visual improvements:
- Effects section background now matches waveform (slate-900/50)
- More subtle border (border-border/50)
- Compact header (py-1.5 instead of py-2)
- Expanded area has darker background (slate-900/30) for depth
Collapsed state improvements:
- When collapsed, shows mini effect chips in the header
- Each chip shows effect name with visual state:
- Enabled: primary color with border (blue/accent)
- Disabled: muted with border
- Chips are scrollable horizontally if many effects
- Falls back to "Devices (count)" when no effects
Better integration:
- Background colors tie to waveform area
- Subtle hover effect on header (accent/30)
- Visual hierarchy: waveform -> effects blend together
- No more "abandoned" feeling - feels like part of the track
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Removed "Devices" button from control panel
- Effects section now always present below each track
- Collapsible via chevron in the effects header itself
- Click header to expand/collapse the device rack
- "+" button in header to add effects (with stopPropagation)
- Each track has independent collapse state
- Hover effect on header for better UX
This matches the typical DAW layout where each track has its own
device section that can be individually collapsed/expanded.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major UX improvement inspired by Ableton Live's device view:
- Effects section now appears below the waveform in the track lane
- Toggle button in control panel shows/hides the effects area
- Gives much more horizontal space for device rack
- Effects section spans full width of track (control panel + waveform)
- Clean separation between track controls and effects
- Header with device count, add button, and close button
Layout changes:
- Track structure changed from horizontal to vertical flex
- Top row contains control panel + waveform (fixed height)
- Bottom section contains collapsible effects area (when shown)
- Effects hidden by default, toggled via "Devices" button
- When collapsed, track doesn't show effects section
This provides a cleaner workflow where users can focus on mixing
when effects are hidden, then expand to full device view when needed.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Removed border-t border-border from devices section
- Added negative margin (-mx-3) and padding (px-3) to effects container
to make it extend full width of the track control panel
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created EffectDevice component with expand/collapse state
- Each device shows name, type, enabled/disabled toggle, and remove button
- When expanded, devices show parameter details
- Replaced vertical effect list with horizontal scrolling rack
- Effects display in 192px wide cards with visual feedback
- Power button toggles effect enabled/disabled state
- Parameters display shown when expanded (controls coming soon)
This matches the Ableton Live/Bitwig workflow where effects are
arranged horizontally with collapsible UI for each device.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Created a beautiful effect browser dialog inspired by Ableton Live:
**EffectBrowser Component:**
- Modal dialog with search functionality
- Effects organized by category:
- Dynamics (Compressor, Limiter, Gate)
- Filters (Lowpass, Highpass, Bandpass, etc.)
- Time-Based (Delay, Reverb, Chorus, Flanger, Phaser)
- Distortion (Distortion, Bitcrusher)
- Pitch & Time (Pitch Shifter, Time Stretch)
- Utility (Normalize, Fade In/Out, Reverse)
- Grid layout with hover effects
- Real-time search filtering
- Click effect to add to track
**Integration:**
- "+" button in track strip opens EffectBrowser dialog
- Selecting an effect adds it to the track's effect chain
- Effects appear immediately in the Devices section
- Full enable/disable and remove functionality
**UX Flow:**
1. Click "+" in track Devices section
2. Browse or search for effect
3. Click effect to add it
4. Effect appears in Devices list
5. Toggle on/off with ●/○
6. Remove with × button
Effects are now fully manageable in the UI! Next: Apply them to audio.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major UX refactor to match professional DAW workflows (Ableton/Bitwig):
**Layout Changes:**
- Removed sidebar completely
- Track actions moved to header toolbar (Add/Import/Clear All)
- Each track now shows its own devices/effects in the track strip
- Master section moved to bottom footer area
- Full-width waveform display
**Track Strip (left panel):**
- Track name (editable inline)
- Color indicator
- Collapse/Solo/Mute/Delete buttons
- Volume slider with percentage
- Pan slider with L/C/R indicator
- Collapsible "Devices" section showing track effects
- Shows effect count in header
- Each effect card shows: name, enable/disable toggle, remove button
- Effects are colored based on enabled/disabled state
- Click to expand/collapse devices section
**Master Section (bottom):**
- Transport controls (Play/Pause/Stop) with timeline
- Master volume control
- Master effects placeholder (to be implemented)
**Benefits:**
- True DAW experience like Ableton Live
- Each track is self-contained with its own effect chain
- No context switching between tabs
- Effects are always visible for each track
- More screen space for waveforms
- Professional mixer-style layout
Note: Effects are visible but not yet applied to audio - that's next!
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changed from confusing 3-tab layout to cleaner 2-tab design inspired by
professional DAWs like Ableton Live:
**Tracks Tab:**
- Track management actions (Add/Import/Clear)
- Track count with selected track indicator
- Contextual help text
- Selected track's effects shown below (when track is selected)
- Clear visual separation with border-top
**Master Tab:**
- Master channel description
- Master effects chain
- Preset management for master effects
- Clear that these apply to final mix
Benefits:
- Clear separation: track operations vs master operations
- Contextual: selecting a track shows its effects in same tab
- Less cognitive load than 3 tabs
- Follows DAW conventions (track strip vs master strip)
- Selected track name shown in status area
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Architecture:
- Each track now has its own effect chain stored in track.effectChain
- Separate master effect chain for the final mix output
- SidePanel has 3 tabs: Tracks, Track FX, Master FX
Changes:
- types/track.ts: Add effectChain field to Track interface
- lib/audio/track-utils.ts: Initialize effect chain when creating tracks
- lib/hooks/useMultiTrack.ts: Exclude effectChain from localStorage, recreate on load
- components/editor/AudioEditor.tsx:
- Add master effect chain state using useEffectChain hook
- Add handlers for per-track effect chain manipulation
- Pass both track and master effect chains to SidePanel
- components/layout/SidePanel.tsx:
- Update to 3-tab interface (Tracks | Track FX | Master FX)
- Track FX tab shows effects for currently selected track
- Master FX tab shows master bus effects with preset management
- Different icons for track vs master effects tabs
Note: Effect processing in Web Audio API not yet implemented.
This commit sets up the data structures and UI.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add masterVolume state to AudioEditor (default 0.8)
- Pass masterVolume to useMultiTrackPlayer hook
- Create master gain node in audio graph
- Connect all tracks through master gain before destination
- Update master gain in real-time when volume changes
- Wire up PlaybackControls volume slider and mute button
- Clean up master gain node on unmount
Fixes global volume and mute controls not working in transport controls.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed issue where currentTime wasn't updating during playback:
- Removed 'isPlaying' from updatePlaybackPosition dependencies
- This was causing the RAF loop to stop when state changed
- Now animation frame continues running throughout playback
- Playhead now updates smoothly in waveform and timeline slider
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Updated spacebar handler to skip when focus is on:
- Input fields
- Textareas
- Buttons (HTMLButtonElement)
- Elements with role="button"
This prevents spacebar from triggering play/pause when clicking
playback control buttons or other UI controls.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changes:
- Transport controls now centered in footer with flexbox justify-center
- Added spacebar keyboard shortcut for play/pause toggle
- Spacebar only works when not typing in input/textarea fields
- Prevents default spacebar behavior (page scroll) when playing/pausing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changes:
- Waveform canvas now displays even when track is collapsed
- Only the upload placeholder is hidden when collapsed
- Gives better visual overview when tracks are minimized
- Similar to DAWs like Ableton Live
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changes:
- Reduced upload icon size from h-8 w-8 to h-6 w-6 (smaller, cleaner)
- Implemented full drag & drop functionality for audio files
- Shows visual feedback when dragging: blue border, primary color highlight
- Changes text to "Drop audio file here" when dragging over
- Validates dropped file is audio type before processing
- Updated message from "coming soon" to active "or drag & drop"
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changes:
- Empty tracks now show upload icon and "Click to load audio file" message
- Clicking the placeholder opens native file dialog
- Automatically decodes audio file and updates track with AudioBuffer
- Auto-renames track to filename if track name is still default
- Hover effect with background color change for better UX
- Message about drag & drop coming soon
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replaced Move icon with CircleArrowOutUpRight for better visual
representation of panning direction control.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added Move icon (crosshair/knob) to Pan label to match Volume's icon.
Now both controls have visual icons for better UI consistency.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changed slider layout to horizontal:
- Label | Slider | Value all in one row
- Volume: "Volume" icon + label (64px) | slider (flex) | "80%" (40px)
- Pan: "Pan" label (64px) | slider (flex) | "C/L50/R50" (40px)
- Much more compact and professional looking
- Similar to professional DAW mixer strips
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changes:
- Solo and Mute buttons now appear as icon buttons in the track header (next to trash)
- Removed redundant solo/mute button row from the expanded controls
- Cleaner, more compact layout
- Canvas now uses parent container's size for proper full-height rendering
- Added track.height to canvas effect dependencies
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changes:
- Waveform now uses absolute positioning to fill the full height of the track
- Border separator only appears at the bottom of each section, not through the control panel
- Both control panel and waveform are now the same height
- Cleaner visual appearance
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changes:
- Track control panel now uses flexbox (full height, no scrolling)
- Removed "Add Empty Track" and "Import Audio Files" buttons from main area
- All track management is now done via the sidebar only
- Cleaner, more professional DAW-style interface
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major UX improvement inspired by Audacity/Ableton Live:
- Each track now has 2 sections: left control panel (fixed 288px) and right waveform (flexible)
- Left panel contains: track name, color indicator, collapse toggle, volume, pan, solo, mute, delete
- TrackHeader component functionality moved directly into Track component
- Removed redundant track controls from SidePanel
- SidePanel now simplified to show global actions and effect chain
- Track controls are always visible on the left, waveform scrolls horizontally on the right
- Collapsed tracks show only the header row (48px height)
- Much better UX for multi-track editing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>