- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix)
- Add optional PinMAME ROM .zip upload alongside .vpx tables
- Persist uploaded tables/ROMs in IndexedDB so users don't have to
re-upload on later visits, with a library list on the landing page
- Fix Insert Coin key mismatch with the engine's real coin-door gating
(now bound to 4, matching the shared table scripts) and surface it
in the controls legend and "Tap to Start" hint
- Make the landing page, staging panel, and in-game HUD responsive for
portrait phone widths; drop the landscape hint since portrait plays fine
- Replace the separate STATS HUD toggle with an FPS row in the info panel
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
Next's fallback-metrics table has no entry for this (newer, merged
variable-font) family name, so the CLS-reducing fallback override it
tries to generate always fails with a build warning. Correctly
suppresses it under webpack; Turbopack (this project's default
builder) doesn't yet honor the flag the same way, so the warning
still prints there today, but the setting is still the semantically
correct declaration of intent and forward-compatible.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012hQoM3jJT1Lx7CMTciMzvD
Next.js app that plays real .vpx tables via @valknar/vpinball-wasm
(WebAssembly Visual Pinball). Demo mode with the bundled default
table, drag-and-drop custom table upload, a cabinet-styled UI with a
coin-door HUD (fullscreen/stats/info/eject), a custom 404 page, PWA
support (hand-rolled service worker), and a static Docker Compose
deployment behind nginx.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012hQoM3jJT1Lx7CMTciMzvD