Build scripts, CMake/source patches, npm packaging, and a Gitea CI workflow to compile the real Visual Pinball engine (SDL3 + WebGL2 + libwinevbs for real VBScript) to WebAssembly. The patches are validated end-to-end: the patched engine boots in a real browser, loads a real .vpx table, compiles its real GLSL shaders, computes environment map radiance, initializes physics, and starts the VBScript engine, before hanging on the one deliberately-deferred piece of work (game loop rewrite around emscripten_set_main_loop), documented in the README's roadmap.
8 lines
62 B
Plaintext
8 lines
62 B
Plaintext
/vendor/
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/build/
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/dist/
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/node_modules/
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/emsdk
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*.log
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.DS_Store
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