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supervisor-ui/components/process/BatchActions.tsx
Sebastian Krüger 236786cb31
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feat: implement Phase 3 - Batch Operations
Features added:
- Multi-select functionality for processes with checkboxes
- Floating BatchActions toolbar appears when processes are selected
- Batch operations: Start Selected, Stop Selected, Restart Selected
- Select All / Deselect All button in processes page
- Visual feedback with ring indicator on selected cards
- Click card to toggle selection, buttons prevent card selection

Implementation details:
- Created batch API routes: /api/supervisor/processes/{start-all,stop-all,restart-all}
- Added React Query hooks: useStartAllProcesses, useStopAllProcesses, useRestartAllProcesses
- Created BatchActions component with floating toolbar
- Enhanced ProcessCard with optional selection mode (isSelected, onSelectionChange props)
- Updated processes page with selection state management
- Checkbox prevents event bubbling to avoid conflicts with action buttons

UX improvements:
- Selected cards show primary ring with offset
- BatchActions toolbar slides up from bottom
- Selection count displayed in toolbar
- Clear selection with X button or after batch action completes

Phase 3 complete (4-6 hours estimated)
2025-11-23 19:14:04 +01:00

111 lines
3.3 KiB
TypeScript

'use client';
import { ProcessInfo } from '@/lib/supervisor/types';
import { useStartProcess, useStopProcess, useRestartProcess } from '@/lib/hooks/useSupervisor';
import { Button } from '@/components/ui/button';
import { Card } from '@/components/ui/card';
import { Play, Square, RotateCw, X } from 'lucide-react';
import { cn } from '@/lib/utils/cn';
interface BatchActionsProps {
selectedProcesses: Set<string>;
processes: ProcessInfo[];
onClearSelection: () => void;
}
export function BatchActions({ selectedProcesses, processes, onClearSelection }: BatchActionsProps) {
const startMutation = useStartProcess();
const stopMutation = useStopProcess();
const restartMutation = useRestartProcess();
const isLoading = startMutation.isPending || stopMutation.isPending || restartMutation.isPending;
const selectedCount = selectedProcesses.size;
if (selectedCount === 0) return null;
const handleStartSelected = async () => {
for (const processId of selectedProcesses) {
startMutation.mutate({ name: processId });
}
onClearSelection();
};
const handleStopSelected = async () => {
for (const processId of selectedProcesses) {
stopMutation.mutate({ name: processId });
}
onClearSelection();
};
const handleRestartSelected = async () => {
for (const processId of selectedProcesses) {
restartMutation.mutate(processId);
}
onClearSelection();
};
return (
<div className="fixed bottom-6 left-1/2 -translate-x-1/2 z-50 animate-slide-up">
<Card className="shadow-2xl border-2">
<div className="flex items-center gap-4 px-6 py-4">
<div className="flex items-center gap-2">
<div className="h-8 w-8 rounded-full bg-primary/10 flex items-center justify-center">
<span className="text-sm font-bold text-primary">{selectedCount}</span>
</div>
<span className="text-sm font-medium">
{selectedCount} {selectedCount === 1 ? 'process' : 'processes'} selected
</span>
</div>
<div className="h-6 w-px bg-border" />
<div className="flex gap-2">
<Button
variant="success"
size="sm"
onClick={handleStartSelected}
disabled={isLoading}
className="gap-2"
>
<Play className="h-4 w-4" />
Start Selected
</Button>
<Button
variant="destructive"
size="sm"
onClick={handleStopSelected}
disabled={isLoading}
className="gap-2"
>
<Square className="h-4 w-4" />
Stop Selected
</Button>
<Button
variant="outline"
size="sm"
onClick={handleRestartSelected}
disabled={isLoading}
className="gap-2"
>
<RotateCw className={cn('h-4 w-4', isLoading && 'animate-spin')} />
Restart Selected
</Button>
</div>
<div className="h-6 w-px bg-border" />
<Button
variant="ghost"
size="icon"
onClick={onClearSelection}
className="h-8 w-8"
>
<X className="h-4 w-4" />
</Button>
</div>
</Card>
</div>
);
}