Fix Ctrl+C handling with proper tokio signal handler
Previous keyboard event polling didn't work for Ctrl+C in raw mode. Now using tokio::signal::ctrl_c() with a background task that signals the render loop through a channel when Ctrl+C is pressed. Changes: - Added "signal" and "sync" features to tokio dependency - Spawn background task to listen for Ctrl+C signal - Use mpsc channel to communicate signal to render loop - Keep 'q' and ESC keyboard shortcuts for convenience Ctrl+C now properly exits looping animations. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -21,8 +21,8 @@ palette = "0.7"
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# Terminal manipulation
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crossterm = "0.27"
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# Async runtime (for timing)
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tokio = { version = "1.35", features = ["time", "rt-multi-thread", "macros"] }
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# Async runtime (for timing and signal handling)
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tokio = { version = "1.35", features = ["time", "rt-multi-thread", "macros", "signal", "sync"] }
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# Process execution
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which = "5.0"
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@@ -2,7 +2,8 @@ use crate::animation::{easing::EasingFunction, effects::Effect, timeline::Timeli
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use crate::color::{apply, ColorEngine};
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use crate::utils::{ansi, ascii::AsciiArt, terminal::TerminalManager};
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use anyhow::Result;
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use crossterm::event::{self, Event, KeyCode, KeyModifiers};
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use crossterm::event::{self, Event, KeyCode};
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use std::time::Duration;
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use tokio::time::sleep;
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pub struct Renderer<'a> {
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@@ -35,21 +36,30 @@ impl<'a> Renderer<'a> {
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let mut timeline = Timeline::new(self.timeline.duration_ms(), self.timeline.fps());
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timeline.start();
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// Setup Ctrl+C handler using a channel
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let (tx, mut rx) = tokio::sync::mpsc::channel::<()>(1);
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tokio::spawn(async move {
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let _ = tokio::signal::ctrl_c().await;
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let _ = tx.send(()).await;
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});
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loop {
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let frame_start = std::time::Instant::now();
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// Check for Ctrl+C or 'q' to exit
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if event::poll(std::time::Duration::from_millis(0))? {
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// Check for keyboard input (q or ESC to exit)
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if event::poll(Duration::from_millis(0))? {
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if let Event::Key(key) = event::read()? {
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if key.code == KeyCode::Char('c') && key.modifiers.contains(KeyModifiers::CONTROL) {
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break;
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}
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if key.code == KeyCode::Char('q') || key.code == KeyCode::Esc {
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break;
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}
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}
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}
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// Check for Ctrl+C signal
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if rx.try_recv().is_ok() {
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break;
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}
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// Calculate progress with easing
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let linear_progress = timeline.progress();
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let eased_progress = self.easing.ease(linear_progress);
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