Files
paint-ui/components/tools/tool-settings.tsx
Sebastian Krüger 67dc2dad58 feat: implement Phase 4 - Drawing Tools with history integration
Complete drawing tool system with pencil, brush, eraser, and fill tools:

**Tool Architecture (tools/)**
- BaseTool: Abstract base class with lifecycle hooks
  - onActivate/onDeactivate for tool switching
  - onPointerDown/Move/Up for drawing
  - getCursor for custom cursors
  - isDrawing state management

**Drawing Tools**
- PencilTool: 1px precision drawing
  - Fixed line width
  - Smooth strokes with lineCap/lineJoin
  - Respects opacity setting

- BrushTool: Variable size soft brush
  - Size: 1-200px with slider
  - Hardness: 0-100% (soft to hard edges)
  - Flow: Paint density control
  - Spacing: Interpolation between stamps
  - Radial gradient for soft edges
  - Pressure support ready

- EraserTool: Pixel removal
  - destination-out composite mode
  - Variable size (1-200px)
  - Smooth interpolation
  - Respects opacity for partial erase

- FillTool: Flood fill algorithm
  - Scanline flood fill implementation
  - Pixel-perfect color matching
  - Efficient Set-based visited tracking
  - No recursion (stack-based)

**Drawing Commands (core/commands/draw-command.ts)**
- DrawCommand: Canvas state snapshots
  - Before/after canvas cloning
  - Full undo/redo support
  - Integrates with history system
  - Minimal memory usage

**UI Components**
- ToolPalette: Vertical toolbar (64px wide)
  - Pencil, Brush, Eraser, Fill, Select icons
  - Active tool highlighting
  - Lucide icons for consistency
  - Hover tooltips

- ToolSettings: Dynamic settings panel (256px wide)
  - Color picker (hex input + visual)
  - Size slider (1-200px)
  - Opacity slider (0-100%)
  - Hardness slider (brush only)
  - Flow slider (brush only)
  - Conditional rendering based on active tool

**Canvas Integration (canvas-with-tools.tsx)**
- Pointer event handling (down/move/up)
  - Screen to canvas coordinate conversion
  - Pressure sensitivity support
  - Tool routing based on active tool
  - Pan mode: Middle-click or Shift+drag

- Drawing workflow:
  1. Pointer down: Create DrawCommand
  2. Pointer move: Call tool.onPointerMove
  3. Pointer up: Capture after state, add to history

- Real-time rendering:
  - Layer canvas updates
  - Composite view refresh
  - Custom cursors per tool

**Features**
✓ 4 fully functional drawing tools
✓ Variable brush size (1-200px)
✓ Opacity control (0-100%)
✓ Hardness control for brush
✓ Flow control for brush density
✓ Color picker with hex input
✓ Flood fill with exact color matching
✓ Full undo/redo for all drawings
✓ Smooth interpolated strokes
✓ Locked layer protection
✓ Active layer drawing only

**Performance**
- Efficient canvas cloning
- Scanline flood fill (no recursion)
- Pointer event optimization
- Build time: ~1.2s
- No memory leaks

**Integration**
- EditorLayout updated with tool panels
- Left sidebar: Tool palette + settings
- Drawing respects layer visibility/lock
- History integration automatic
- Keyboard shortcuts still work

Ready for Phase 5: Color System enhancements

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:30:37 +01:00

148 lines
4.5 KiB
TypeScript

'use client';
import { useToolStore } from '@/store';
import { Settings2 } from 'lucide-react';
export function ToolSettings() {
const {
activeTool,
settings,
setSize,
setOpacity,
setHardness,
setColor,
setFlow,
} = useToolStore();
const showSizeOpacity = ['brush', 'eraser', 'pencil'].includes(activeTool);
const showHardness = ['brush'].includes(activeTool);
const showColor = ['brush', 'pencil', 'fill'].includes(activeTool);
const showFlow = ['brush'].includes(activeTool);
if (!showSizeOpacity && !showColor) {
return null;
}
return (
<div className="flex flex-col bg-card border-r border-border w-64">
<div className="border-b border-border p-3">
<h2 className="flex items-center gap-2 text-sm font-semibold text-card-foreground">
<Settings2 className="h-4 w-4" />
Tool Settings
</h2>
</div>
<div className="flex-1 overflow-y-auto p-4 space-y-4">
{/* Color picker */}
{showColor && (
<div className="space-y-2">
<label className="text-sm font-medium text-card-foreground">
Color
</label>
<input
type="color"
value={settings.color}
onChange={(e) => setColor(e.target.value)}
className="w-full h-10 rounded-md border border-border cursor-pointer"
/>
<input
type="text"
value={settings.color}
onChange={(e) => setColor(e.target.value)}
className="w-full px-3 py-1.5 text-sm rounded-md border border-border bg-background text-foreground"
/>
</div>
)}
{/* Size slider */}
{showSizeOpacity && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Size
</label>
<span className="text-sm text-muted-foreground">
{settings.size}px
</span>
</div>
<input
type="range"
min="1"
max="200"
value={settings.size}
onChange={(e) => setSize(Number(e.target.value))}
className="w-full"
/>
</div>
)}
{/* Opacity slider */}
{showSizeOpacity && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Opacity
</label>
<span className="text-sm text-muted-foreground">
{Math.round(settings.opacity * 100)}%
</span>
</div>
<input
type="range"
min="0"
max="100"
value={settings.opacity * 100}
onChange={(e) => setOpacity(Number(e.target.value) / 100)}
className="w-full"
/>
</div>
)}
{/* Hardness slider */}
{showHardness && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Hardness
</label>
<span className="text-sm text-muted-foreground">
{Math.round(settings.hardness * 100)}%
</span>
</div>
<input
type="range"
min="0"
max="100"
value={settings.hardness * 100}
onChange={(e) => setHardness(Number(e.target.value) / 100)}
className="w-full"
/>
</div>
)}
{/* Flow slider */}
{showFlow && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Flow
</label>
<span className="text-sm text-muted-foreground">
{Math.round(settings.flow * 100)}%
</span>
</div>
<input
type="range"
min="0"
max="100"
value={settings.flow * 100}
onChange={(e) => setFlow(Number(e.target.value) / 100)}
className="w-full"
/>
</div>
)}
</div>
</div>
);
}