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paint-ui/components/tools/tool-settings.tsx

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feat: implement Phase 4 - Drawing Tools with history integration Complete drawing tool system with pencil, brush, eraser, and fill tools: **Tool Architecture (tools/)** - BaseTool: Abstract base class with lifecycle hooks - onActivate/onDeactivate for tool switching - onPointerDown/Move/Up for drawing - getCursor for custom cursors - isDrawing state management **Drawing Tools** - PencilTool: 1px precision drawing - Fixed line width - Smooth strokes with lineCap/lineJoin - Respects opacity setting - BrushTool: Variable size soft brush - Size: 1-200px with slider - Hardness: 0-100% (soft to hard edges) - Flow: Paint density control - Spacing: Interpolation between stamps - Radial gradient for soft edges - Pressure support ready - EraserTool: Pixel removal - destination-out composite mode - Variable size (1-200px) - Smooth interpolation - Respects opacity for partial erase - FillTool: Flood fill algorithm - Scanline flood fill implementation - Pixel-perfect color matching - Efficient Set-based visited tracking - No recursion (stack-based) **Drawing Commands (core/commands/draw-command.ts)** - DrawCommand: Canvas state snapshots - Before/after canvas cloning - Full undo/redo support - Integrates with history system - Minimal memory usage **UI Components** - ToolPalette: Vertical toolbar (64px wide) - Pencil, Brush, Eraser, Fill, Select icons - Active tool highlighting - Lucide icons for consistency - Hover tooltips - ToolSettings: Dynamic settings panel (256px wide) - Color picker (hex input + visual) - Size slider (1-200px) - Opacity slider (0-100%) - Hardness slider (brush only) - Flow slider (brush only) - Conditional rendering based on active tool **Canvas Integration (canvas-with-tools.tsx)** - Pointer event handling (down/move/up) - Screen to canvas coordinate conversion - Pressure sensitivity support - Tool routing based on active tool - Pan mode: Middle-click or Shift+drag - Drawing workflow: 1. Pointer down: Create DrawCommand 2. Pointer move: Call tool.onPointerMove 3. Pointer up: Capture after state, add to history - Real-time rendering: - Layer canvas updates - Composite view refresh - Custom cursors per tool **Features** ✓ 4 fully functional drawing tools ✓ Variable brush size (1-200px) ✓ Opacity control (0-100%) ✓ Hardness control for brush ✓ Flow control for brush density ✓ Color picker with hex input ✓ Flood fill with exact color matching ✓ Full undo/redo for all drawings ✓ Smooth interpolated strokes ✓ Locked layer protection ✓ Active layer drawing only **Performance** - Efficient canvas cloning - Scanline flood fill (no recursion) - Pointer event optimization - Build time: ~1.2s - No memory leaks **Integration** - EditorLayout updated with tool panels - Left sidebar: Tool palette + settings - Drawing respects layer visibility/lock - History integration automatic - Keyboard shortcuts still work Ready for Phase 5: Color System enhancements 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:30:37 +01:00
'use client';
import { useToolStore } from '@/store';
import { Settings2 } from 'lucide-react';
export function ToolSettings() {
const {
activeTool,
settings,
setSize,
setOpacity,
setHardness,
setColor,
setFlow,
} = useToolStore();
const showSizeOpacity = ['brush', 'eraser', 'pencil'].includes(activeTool);
const showHardness = ['brush'].includes(activeTool);
const showColor = ['brush', 'pencil', 'fill'].includes(activeTool);
const showFlow = ['brush'].includes(activeTool);
if (!showSizeOpacity && !showColor) {
return null;
}
return (
<div className="flex flex-col bg-card border-r border-border w-64">
<div className="border-b border-border p-3">
<h2 className="flex items-center gap-2 text-sm font-semibold text-card-foreground">
<Settings2 className="h-4 w-4" />
Tool Settings
</h2>
</div>
<div className="flex-1 overflow-y-auto p-4 space-y-4">
{/* Color picker */}
{showColor && (
<div className="space-y-2">
<label className="text-sm font-medium text-card-foreground">
Color
</label>
<input
type="color"
value={settings.color}
onChange={(e) => setColor(e.target.value)}
className="w-full h-10 rounded-md border border-border cursor-pointer"
/>
<input
type="text"
value={settings.color}
onChange={(e) => setColor(e.target.value)}
className="w-full px-3 py-1.5 text-sm rounded-md border border-border bg-background text-foreground"
/>
</div>
)}
{/* Size slider */}
{showSizeOpacity && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Size
</label>
<span className="text-sm text-muted-foreground">
{settings.size}px
</span>
</div>
<input
type="range"
min="1"
max="200"
value={settings.size}
onChange={(e) => setSize(Number(e.target.value))}
className="w-full"
/>
</div>
)}
{/* Opacity slider */}
{showSizeOpacity && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Opacity
</label>
<span className="text-sm text-muted-foreground">
{Math.round(settings.opacity * 100)}%
</span>
</div>
<input
type="range"
min="0"
max="100"
value={settings.opacity * 100}
onChange={(e) => setOpacity(Number(e.target.value) / 100)}
className="w-full"
/>
</div>
)}
{/* Hardness slider */}
{showHardness && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Hardness
</label>
<span className="text-sm text-muted-foreground">
{Math.round(settings.hardness * 100)}%
</span>
</div>
<input
type="range"
min="0"
max="100"
value={settings.hardness * 100}
onChange={(e) => setHardness(Number(e.target.value) / 100)}
className="w-full"
/>
</div>
)}
{/* Flow slider */}
{showFlow && (
<div className="space-y-2">
<div className="flex justify-between items-center">
<label className="text-sm font-medium text-card-foreground">
Flow
</label>
<span className="text-sm text-muted-foreground">
{Math.round(settings.flow * 100)}%
</span>
</div>
<input
type="range"
min="0"
max="100"
value={settings.flow * 100}
onChange={(e) => setFlow(Number(e.target.value) / 100)}
className="w-full"
/>
</div>
)}
</div>
</div>
);
}