This commit completes Phase 8 of the paint-ui implementation, adding a full selection system with multiple selection tools, operations, and visual feedback. **New Files:** - types/selection.ts: Selection types, masks, and state interfaces - lib/selection-utils.ts: Selection mask generation and manipulation algorithms - lib/selection-operations.ts: Copy/cut/paste/delete/fill/stroke operations - store/selection-store.ts: Selection state management with Zustand - core/commands/selection-command.ts: Undo/redo commands for selections - tools/rectangular-selection-tool.ts: Rectangular marquee selection - tools/elliptical-selection-tool.ts: Elliptical marquee selection - tools/lasso-selection-tool.ts: Free-form polygon selection - tools/magic-wand-tool.ts: Color-based flood-fill selection - components/selection/selection-panel.tsx: Complete selection UI panel - components/selection/index.ts: Selection components barrel export **Updated Files:** - components/canvas/canvas-with-tools.tsx: Added selection tools integration and marching ants animation - components/editor/editor-layout.tsx: Integrated SelectionPanel into layout - store/index.ts: Added selection-store export - store/canvas-store.ts: Renamed Selection to CanvasSelection to avoid conflicts - tools/index.ts: Added selection tool exports - types/index.ts: Added selection types export - types/canvas.ts: Renamed Selection interface to CanvasSelection **Selection Tools:** **Marquee Tools:** - ✨ Rectangular Selection: Click-drag rectangular regions - ✨ Elliptical Selection: Click-drag elliptical regions **Free-form Tools:** - ✨ Lasso Selection: Draw free-form polygon selections - ✨ Magic Wand: Color-based flood-fill selection with tolerance **Selection Modes:** - 🔷 New: Replace existing selection - ➕ Add: Add to existing selection - ➖ Subtract: Remove from existing selection - ⚡ Intersect: Keep only overlapping areas **Selection Operations:** - 📋 Copy/Cut/Paste: Standard clipboard operations with selection mask - 🗑️ Delete: Remove selected pixels - 🎨 Fill Selection: Fill with current color - 🖌️ Stroke Selection: Outline selection with current color - 🔄 Invert Selection: Invert selected/unselected pixels - ❌ Clear Selection: Deselect all **Technical Features:** - Marching ants animation (animated dashed outline at 50ms interval) - Selection masks using Uint8Array (0-255 values for anti-aliasing) - Feathering support (0-250px gaussian blur on selection edges) - Tolerance control for magic wand (0-255 color difference threshold) - Scanline polygon fill algorithm for lasso tool - Flood-fill with Set-based visited tracking for magic wand - Selection bounds calculation for optimized operations - Keyboard shortcuts (Ctrl+C, Ctrl+X, Ctrl+V, Ctrl+D, Ctrl+Shift+I) - Undo/redo integration via selection commands - Non-destructive operations with proper history tracking **Algorithm Implementations:** - Rectangular mask: Simple bounds-based pixel marking - Elliptical mask: Distance formula from ellipse center - Lasso mask: Scanline polygon fill with edge intersection - Magic wand: BFS flood-fill with color tolerance matching - Mask combination: Per-pixel operations (max, subtract, AND) - Feathering: Separable box blur (horizontal + vertical passes) - Mask inversion: Per-pixel NOT operation with bounds recalculation **UI/UX Features:** - 264px wide selection panel with all tools and operations - Tool selection with visual feedback (highlighted active tool) - Selection mode toggles (new/add/subtract/intersect) - Feather and tolerance sliders with live value display - Disabled state when no selection exists - Keyboard shortcut hints next to operations - Visual marching ants animation (animated dashes) Build verified: ✓ Compiled successfully in 1302ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
172 lines
4.0 KiB
TypeScript
172 lines
4.0 KiB
TypeScript
import { create } from 'zustand';
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import type { CanvasState, CanvasSelection, Point } from '@/types';
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interface CanvasStore extends CanvasState {
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/** Selection state */
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selection: CanvasSelection;
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/** Set canvas dimensions */
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setDimensions: (width: number, height: number) => void;
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/** Set zoom level */
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setZoom: (zoom: number) => void;
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/** Zoom in (1.2x) */
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zoomIn: () => void;
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/** Zoom out (0.8x) */
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zoomOut: () => void;
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/** Fit canvas to viewport */
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zoomToFit: (viewportWidth: number, viewportHeight: number) => void;
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/** Zoom to actual size (100%) */
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zoomToActual: () => void;
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/** Set pan offset */
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setPanOffset: (x: number, y: number) => void;
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/** Pan by delta */
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pan: (dx: number, dy: number) => void;
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/** Reset pan to center */
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resetPan: () => void;
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/** Toggle grid visibility */
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toggleGrid: () => void;
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/** Set grid size */
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setGridSize: (size: number) => void;
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/** Toggle rulers */
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toggleRulers: () => void;
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/** Toggle snap to grid */
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toggleSnapToGrid: () => void;
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/** Set background color */
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setBackgroundColor: (color: string) => void;
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/** Set selection */
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setSelection: (selection: Partial<CanvasSelection>) => void;
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/** Clear selection */
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clearSelection: () => void;
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/** Convert screen coordinates to canvas coordinates */
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screenToCanvas: (screenX: number, screenY: number) => Point;
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/** Convert canvas coordinates to screen coordinates */
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canvasToScreen: (canvasX: number, canvasY: number) => Point;
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}
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const DEFAULT_CANVAS_WIDTH = 800;
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const DEFAULT_CANVAS_HEIGHT = 600;
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const MIN_ZOOM = 0.1;
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const MAX_ZOOM = 10;
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const ZOOM_STEP = 1.2;
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export const useCanvasStore = create<CanvasStore>((set, get) => ({
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width: DEFAULT_CANVAS_WIDTH,
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height: DEFAULT_CANVAS_HEIGHT,
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zoom: 1,
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offsetX: 0,
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offsetY: 0,
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backgroundColor: '#ffffff',
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showGrid: false,
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gridSize: 20,
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showRulers: true,
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snapToGrid: false,
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selection: {
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active: false,
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x: 0,
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y: 0,
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width: 0,
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height: 0,
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},
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setDimensions: (width, height) => {
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set({ width, height });
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},
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setZoom: (zoom) => {
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const clampedZoom = Math.max(MIN_ZOOM, Math.min(MAX_ZOOM, zoom));
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set({ zoom: clampedZoom });
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},
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zoomIn: () => {
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const { zoom } = get();
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get().setZoom(zoom * ZOOM_STEP);
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},
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zoomOut: () => {
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const { zoom } = get();
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get().setZoom(zoom / ZOOM_STEP);
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},
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zoomToFit: (viewportWidth, viewportHeight) => {
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const { width, height } = get();
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const padding = 40;
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const scaleX = (viewportWidth - padding * 2) / width;
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const scaleY = (viewportHeight - padding * 2) / height;
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const zoom = Math.min(scaleX, scaleY, 1);
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set({ zoom, offsetX: 0, offsetY: 0 });
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},
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zoomToActual: () => {
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set({ zoom: 1 });
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},
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setPanOffset: (x, y) => {
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set({ offsetX: x, offsetY: y });
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},
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pan: (dx, dy) => {
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set((state) => ({
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offsetX: state.offsetX + dx,
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offsetY: state.offsetY + dy,
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}));
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},
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resetPan: () => {
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set({ offsetX: 0, offsetY: 0 });
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},
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toggleGrid: () => {
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set((state) => ({ showGrid: !state.showGrid }));
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},
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setGridSize: (size) => {
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set({ gridSize: Math.max(1, size) });
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},
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toggleRulers: () => {
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set((state) => ({ showRulers: !state.showRulers }));
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},
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toggleSnapToGrid: () => {
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set((state) => ({ snapToGrid: !state.snapToGrid }));
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},
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setBackgroundColor: (color) => {
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set({ backgroundColor: color });
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},
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setSelection: (selection) => {
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set((state) => ({
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selection: { ...state.selection, ...selection },
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}));
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},
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clearSelection: () => {
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set({
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selection: {
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active: false,
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x: 0,
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y: 0,
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width: 0,
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height: 0,
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},
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});
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},
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screenToCanvas: (screenX, screenY) => {
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const { zoom, offsetX, offsetY } = get();
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return {
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x: (screenX - offsetX) / zoom,
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y: (screenY - offsetY) / zoom,
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};
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},
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canvasToScreen: (canvasX, canvasY) => {
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const { zoom, offsetX, offsetY } = get();
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return {
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x: canvasX * zoom + offsetX,
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y: canvasY * zoom + offsetY,
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};
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},
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}));
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