feat(phase-8): implement comprehensive selection system with marching ants
This commit completes Phase 8 of the paint-ui implementation, adding a full selection system with multiple selection tools, operations, and visual feedback. **New Files:** - types/selection.ts: Selection types, masks, and state interfaces - lib/selection-utils.ts: Selection mask generation and manipulation algorithms - lib/selection-operations.ts: Copy/cut/paste/delete/fill/stroke operations - store/selection-store.ts: Selection state management with Zustand - core/commands/selection-command.ts: Undo/redo commands for selections - tools/rectangular-selection-tool.ts: Rectangular marquee selection - tools/elliptical-selection-tool.ts: Elliptical marquee selection - tools/lasso-selection-tool.ts: Free-form polygon selection - tools/magic-wand-tool.ts: Color-based flood-fill selection - components/selection/selection-panel.tsx: Complete selection UI panel - components/selection/index.ts: Selection components barrel export **Updated Files:** - components/canvas/canvas-with-tools.tsx: Added selection tools integration and marching ants animation - components/editor/editor-layout.tsx: Integrated SelectionPanel into layout - store/index.ts: Added selection-store export - store/canvas-store.ts: Renamed Selection to CanvasSelection to avoid conflicts - tools/index.ts: Added selection tool exports - types/index.ts: Added selection types export - types/canvas.ts: Renamed Selection interface to CanvasSelection **Selection Tools:** **Marquee Tools:** - ✨ Rectangular Selection: Click-drag rectangular regions - ✨ Elliptical Selection: Click-drag elliptical regions **Free-form Tools:** - ✨ Lasso Selection: Draw free-form polygon selections - ✨ Magic Wand: Color-based flood-fill selection with tolerance **Selection Modes:** - 🔷 New: Replace existing selection - ➕ Add: Add to existing selection - ➖ Subtract: Remove from existing selection - ⚡ Intersect: Keep only overlapping areas **Selection Operations:** - 📋 Copy/Cut/Paste: Standard clipboard operations with selection mask - 🗑️ Delete: Remove selected pixels - 🎨 Fill Selection: Fill with current color - 🖌️ Stroke Selection: Outline selection with current color - 🔄 Invert Selection: Invert selected/unselected pixels - ❌ Clear Selection: Deselect all **Technical Features:** - Marching ants animation (animated dashed outline at 50ms interval) - Selection masks using Uint8Array (0-255 values for anti-aliasing) - Feathering support (0-250px gaussian blur on selection edges) - Tolerance control for magic wand (0-255 color difference threshold) - Scanline polygon fill algorithm for lasso tool - Flood-fill with Set-based visited tracking for magic wand - Selection bounds calculation for optimized operations - Keyboard shortcuts (Ctrl+C, Ctrl+X, Ctrl+V, Ctrl+D, Ctrl+Shift+I) - Undo/redo integration via selection commands - Non-destructive operations with proper history tracking **Algorithm Implementations:** - Rectangular mask: Simple bounds-based pixel marking - Elliptical mask: Distance formula from ellipse center - Lasso mask: Scanline polygon fill with edge intersection - Magic wand: BFS flood-fill with color tolerance matching - Mask combination: Per-pixel operations (max, subtract, AND) - Feathering: Separable box blur (horizontal + vertical passes) - Mask inversion: Per-pixel NOT operation with bounds recalculation **UI/UX Features:** - 264px wide selection panel with all tools and operations - Tool selection with visual feedback (highlighted active tool) - Selection mode toggles (new/add/subtract/intersect) - Feather and tolerance sliders with live value display - Disabled state when no selection exists - Keyboard shortcut hints next to operations - Visual marching ants animation (animated dashes) Build verified: ✓ Compiled successfully in 1302ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -3,6 +3,8 @@
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import { useEffect, useRef, useState } from 'react';
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import { useCanvasStore, useLayerStore, useToolStore } from '@/store';
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import { useHistoryStore } from '@/store/history-store';
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import { useSelectionStore } from '@/store/selection-store';
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import { drawMarchingAnts } from '@/lib/selection-utils';
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import { getContext, drawGrid, drawCheckerboard } from '@/lib/canvas-utils';
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import { DrawCommand } from '@/core/commands';
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import {
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@@ -11,6 +13,10 @@ import {
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EraserTool,
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FillTool,
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EyedropperTool,
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RectangularSelectionTool,
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EllipticalSelectionTool,
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LassoSelectionTool,
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MagicWandTool,
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type BaseTool,
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} from '@/tools';
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import type { PointerState } from '@/types';
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@@ -23,6 +29,11 @@ const tools: Record<string, BaseTool> = {
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eraser: new EraserTool(),
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fill: new FillTool(),
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eyedropper: new EyedropperTool(),
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select: new RectangularSelectionTool(),
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'rectangular-select': new RectangularSelectionTool(),
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'elliptical-select': new EllipticalSelectionTool(),
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'lasso-select': new LassoSelectionTool(),
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'magic-wand': new MagicWandTool(),
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};
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export function CanvasWithTools() {
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@@ -46,6 +57,8 @@ export function CanvasWithTools() {
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const { layers, getActiveLayer } = useLayerStore();
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const { activeTool, settings } = useToolStore();
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const { executeCommand } = useHistoryStore();
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const { activeSelection, selectionType, isMarching } = useSelectionStore();
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const [marchingOffset, setMarchingOffset] = useState(0);
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const [isPanning, setIsPanning] = useState(false);
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const [panStart, setPanStart] = useState({ x: 0, y: 0 });
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@@ -113,18 +126,25 @@ export function CanvasWithTools() {
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drawGrid(ctx, gridSize, 'rgba(0, 0, 0, 0.15)');
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}
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// Draw selection if active
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if (selection.active) {
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ctx.strokeStyle = '#0066ff';
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ctx.lineWidth = 1 / zoom;
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ctx.setLineDash([4 / zoom, 4 / zoom]);
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ctx.strokeRect(selection.x, selection.y, selection.width, selection.height);
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ctx.setLineDash([]);
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// Draw selection if active (marching ants)
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if (activeSelection && isMarching) {
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drawMarchingAnts(ctx, activeSelection.mask, marchingOffset);
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}
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// Restore context state
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ctx.restore();
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}, [layers, width, height, zoom, offsetX, offsetY, showGrid, gridSize, backgroundColor, selection, pointer]);
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}, [layers, width, height, zoom, offsetX, offsetY, showGrid, gridSize, backgroundColor, selection, pointer, activeSelection, isMarching, marchingOffset]);
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// Marching ants animation
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useEffect(() => {
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if (!activeSelection || !isMarching) return;
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const interval = setInterval(() => {
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setMarchingOffset((prev) => (prev + 1) % 8);
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}, 50);
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return () => clearInterval(interval);
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}, [activeSelection, isMarching]);
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// Handle mouse wheel for zooming
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const handleWheel = (e: React.WheelEvent) => {
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@@ -156,6 +176,31 @@ export function CanvasWithTools() {
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return;
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}
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// Selection tools
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const selectionTools = ['select', 'rectangular-select', 'elliptical-select', 'lasso-select', 'magic-wand'];
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if (e.button === 0 && !e.shiftKey && selectionTools.includes(activeTool)) {
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const activeLayer = getActiveLayer();
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if (!activeLayer || !activeLayer.canvas) return;
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const tool = tools[`${selectionType}-select`] || tools['select'];
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const newPointer: PointerState = {
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isDown: true,
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x: canvasPos.x,
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y: canvasPos.y,
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prevX: canvasPos.x,
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prevY: canvasPos.y,
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pressure: e.pressure || 1,
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};
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setPointer(newPointer);
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const ctx = activeLayer.canvas.getContext('2d');
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if (ctx) {
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tool.onPointerDown(newPointer, ctx, settings);
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}
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return;
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}
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// Drawing tools
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if (e.button === 0 && !e.shiftKey && ['pencil', 'brush', 'eraser', 'fill', 'eyedropper'].includes(activeTool)) {
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const activeLayer = getActiveLayer();
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@@ -10,6 +10,7 @@ import { FileMenu } from './file-menu';
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import { ToolPalette, ToolSettings } from '@/components/tools';
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import { ColorPanel } from '@/components/colors';
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import { FilterPanel } from '@/components/filters';
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import { SelectionPanel } from '@/components/selection';
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import { useKeyboardShortcuts } from '@/hooks/use-keyboard-shortcuts';
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import { useFileOperations } from '@/hooks/use-file-operations';
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import { useDragDrop } from '@/hooks/use-drag-drop';
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@@ -179,6 +180,9 @@ export function EditorLayout() {
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{/* Filter Panel */}
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<FilterPanel />
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{/* Selection Panel */}
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<SelectionPanel />
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{/* Canvas area */}
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<div className="flex-1">
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<CanvasWithTools />
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1
components/selection/index.ts
Normal file
1
components/selection/index.ts
Normal file
@@ -0,0 +1 @@
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export * from './selection-panel';
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369
components/selection/selection-panel.tsx
Normal file
369
components/selection/selection-panel.tsx
Normal file
@@ -0,0 +1,369 @@
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'use client';
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import { useState } from 'react';
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import { useSelectionStore } from '@/store/selection-store';
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import { useToolStore } from '@/store/tool-store';
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import { useHistoryStore } from '@/store/history-store';
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import {
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copySelection,
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cutSelection,
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deleteSelection,
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fillSelection,
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strokeSelection,
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pasteCanvas,
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} from '@/lib/selection-operations';
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import {
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ClearSelectionCommand,
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InvertSelectionCommand,
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} from '@/core/commands/selection-command';
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import type { SelectionType, SelectionMode } from '@/types/selection';
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import {
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Square,
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Circle,
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Lasso,
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Wand2,
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Copy,
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Scissors,
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Trash2,
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FlipVertical,
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X,
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PlusSquare,
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MinusSquare,
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Layers,
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Paintbrush,
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Clipboard,
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} from 'lucide-react';
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import { cn } from '@/lib/utils';
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const SELECTION_TOOLS: Array<{
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type: SelectionType;
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label: string;
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icon: React.ComponentType<{ className?: string }>;
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}> = [
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{ type: 'rectangular', label: 'Rectangle', icon: Square },
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{ type: 'elliptical', label: 'Ellipse', icon: Circle },
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{ type: 'lasso', label: 'Lasso', icon: Lasso },
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{ type: 'magic-wand', label: 'Magic Wand', icon: Wand2 },
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];
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const SELECTION_MODES: Array<{
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mode: SelectionMode;
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label: string;
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icon: React.ComponentType<{ className?: string }>;
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}> = [
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{ mode: 'new', label: 'New', icon: Square },
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{ mode: 'add', label: 'Add', icon: PlusSquare },
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{ mode: 'subtract', label: 'Subtract', icon: MinusSquare },
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{ mode: 'intersect', label: 'Intersect', icon: Layers },
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];
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export function SelectionPanel() {
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const {
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activeSelection,
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selectionType,
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selectionMode,
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feather,
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tolerance,
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setSelectionType,
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setSelectionMode,
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setFeather,
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setTolerance,
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clearSelection,
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invertSelection,
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} = useSelectionStore();
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const { setActiveTool, settings } = useToolStore();
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const { executeCommand } = useHistoryStore();
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const [copiedCanvas, setCopiedCanvas] = useState<HTMLCanvasElement | null>(
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null
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);
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const hasSelection = !!activeSelection;
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const handleToolSelect = (type: SelectionType) => {
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setSelectionType(type);
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setActiveTool('select');
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};
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const handleCopy = () => {
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const canvas = copySelection();
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if (canvas) {
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setCopiedCanvas(canvas);
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}
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};
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const handleCut = () => {
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const canvas = cutSelection();
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if (canvas) {
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setCopiedCanvas(canvas);
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}
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};
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const handlePaste = () => {
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if (copiedCanvas) {
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pasteCanvas(copiedCanvas);
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}
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};
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const handleDelete = () => {
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deleteSelection();
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};
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const handleClear = () => {
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const command = new ClearSelectionCommand();
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executeCommand(command);
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};
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const handleInvert = () => {
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const command = new InvertSelectionCommand();
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executeCommand(command);
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};
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const handleFill = () => {
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fillSelection(settings.color);
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};
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const handleStroke = () => {
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strokeSelection(settings.color, 2);
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};
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return (
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<div className="w-64 border-l border-border bg-card flex flex-col">
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{/* Header */}
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<div className="flex items-center gap-2 border-b border-border p-3">
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<Square className="h-5 w-5 text-primary" />
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<h2 className="text-sm font-semibold">Selection</h2>
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</div>
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{/* Selection Tools */}
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<div className="border-b border-border p-3">
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<h3 className="text-xs font-semibold text-muted-foreground uppercase mb-2">
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Tools
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</h3>
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<div className="grid grid-cols-2 gap-1">
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{SELECTION_TOOLS.map((tool) => (
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<button
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key={tool.type}
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onClick={() => handleToolSelect(tool.type)}
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className={cn(
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'flex items-center gap-2 rounded-md p-2 text-xs transition-colors',
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selectionType === tool.type
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? 'bg-primary text-primary-foreground'
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: 'hover:bg-accent text-foreground'
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)}
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>
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<tool.icon className="h-4 w-4" />
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<span>{tool.label}</span>
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</button>
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))}
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</div>
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</div>
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{/* Selection Modes */}
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<div className="border-b border-border p-3">
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<h3 className="text-xs font-semibold text-muted-foreground uppercase mb-2">
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Mode
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</h3>
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<div className="grid grid-cols-2 gap-1">
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{SELECTION_MODES.map((mode) => (
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<button
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key={mode.mode}
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onClick={() => setSelectionMode(mode.mode)}
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className={cn(
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'flex items-center gap-2 rounded-md p-2 text-xs transition-colors',
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selectionMode === mode.mode
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? 'bg-primary text-primary-foreground'
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: 'hover:bg-accent text-foreground'
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)}
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>
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<mode.icon className="h-3 w-3" />
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<span>{mode.label}</span>
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</button>
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))}
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</div>
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</div>
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{/* Selection Parameters */}
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<div className="border-b border-border p-3 space-y-3">
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<h3 className="text-xs font-semibold text-muted-foreground uppercase">
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Parameters
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</h3>
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{/* Feather */}
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<div className="space-y-2">
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<label className="text-xs text-foreground">Feather</label>
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<input
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type="range"
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min="0"
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max="250"
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value={feather}
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onChange={(e) => setFeather(Number(e.target.value))}
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className="w-full"
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/>
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<div className="text-xs text-muted-foreground text-center">
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{feather}px
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</div>
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</div>
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{/* Tolerance (for magic wand) */}
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{selectionType === 'magic-wand' && (
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<div className="space-y-2">
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<label className="text-xs text-foreground">Tolerance</label>
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<input
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type="range"
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min="0"
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max="255"
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value={tolerance}
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onChange={(e) => setTolerance(Number(e.target.value))}
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className="w-full"
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/>
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<div className="text-xs text-muted-foreground text-center">
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{tolerance}
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</div>
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</div>
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)}
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</div>
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{/* Selection Operations */}
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<div className="flex-1 overflow-y-auto p-3 space-y-2">
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<h3 className="text-xs font-semibold text-muted-foreground uppercase mb-2">
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Operations
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</h3>
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<button
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onClick={handleCopy}
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disabled={!hasSelection}
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className={cn(
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'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
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hasSelection
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? 'hover:bg-accent text-foreground'
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: 'text-muted-foreground cursor-not-allowed'
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)}
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>
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<Copy className="h-4 w-4" />
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<span>Copy</span>
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<span className="ml-auto text-xs text-muted-foreground">Ctrl+C</span>
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</button>
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<button
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onClick={handleCut}
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disabled={!hasSelection}
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className={cn(
|
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'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
|
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hasSelection
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? 'hover:bg-accent text-foreground'
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: 'text-muted-foreground cursor-not-allowed'
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)}
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>
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<Scissors className="h-4 w-4" />
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<span>Cut</span>
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<span className="ml-auto text-xs text-muted-foreground">Ctrl+X</span>
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</button>
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|
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<button
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onClick={handlePaste}
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disabled={!copiedCanvas}
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className={cn(
|
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'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
|
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copiedCanvas
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? 'hover:bg-accent text-foreground'
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: 'text-muted-foreground cursor-not-allowed'
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)}
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>
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<Clipboard className="h-4 w-4" />
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<span>Paste</span>
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<span className="ml-auto text-xs text-muted-foreground">Ctrl+V</span>
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</button>
|
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|
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<button
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onClick={handleDelete}
|
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disabled={!hasSelection}
|
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className={cn(
|
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'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
|
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hasSelection
|
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? 'hover:bg-accent text-foreground'
|
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: 'text-muted-foreground cursor-not-allowed'
|
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)}
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>
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<Trash2 className="h-4 w-4" />
|
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<span>Delete</span>
|
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<span className="ml-auto text-xs text-muted-foreground">Del</span>
|
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</button>
|
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|
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<div className="h-px bg-border my-2" />
|
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|
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<button
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onClick={handleFill}
|
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disabled={!hasSelection}
|
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className={cn(
|
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'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
|
||||
hasSelection
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? 'hover:bg-accent text-foreground'
|
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: 'text-muted-foreground cursor-not-allowed'
|
||||
)}
|
||||
>
|
||||
<Paintbrush className="h-4 w-4" />
|
||||
<span>Fill Selection</span>
|
||||
</button>
|
||||
|
||||
<button
|
||||
onClick={handleStroke}
|
||||
disabled={!hasSelection}
|
||||
className={cn(
|
||||
'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
|
||||
hasSelection
|
||||
? 'hover:bg-accent text-foreground'
|
||||
: 'text-muted-foreground cursor-not-allowed'
|
||||
)}
|
||||
>
|
||||
<Paintbrush className="h-4 w-4" />
|
||||
<span>Stroke Selection</span>
|
||||
</button>
|
||||
|
||||
<div className="h-px bg-border my-2" />
|
||||
|
||||
<button
|
||||
onClick={handleInvert}
|
||||
disabled={!hasSelection}
|
||||
className={cn(
|
||||
'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
|
||||
hasSelection
|
||||
? 'hover:bg-accent text-foreground'
|
||||
: 'text-muted-foreground cursor-not-allowed'
|
||||
)}
|
||||
>
|
||||
<FlipVertical className="h-4 w-4" />
|
||||
<span>Invert Selection</span>
|
||||
<span className="ml-auto text-xs text-muted-foreground">
|
||||
Ctrl+Shift+I
|
||||
</span>
|
||||
</button>
|
||||
|
||||
<button
|
||||
onClick={handleClear}
|
||||
disabled={!hasSelection}
|
||||
className={cn(
|
||||
'w-full flex items-center gap-2 rounded-md p-2 text-sm transition-colors',
|
||||
hasSelection
|
||||
? 'hover:bg-accent text-foreground'
|
||||
: 'text-muted-foreground cursor-not-allowed'
|
||||
)}
|
||||
>
|
||||
<X className="h-4 w-4" />
|
||||
<span>Clear Selection</span>
|
||||
<span className="ml-auto text-xs text-muted-foreground">
|
||||
Ctrl+D
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{!hasSelection && (
|
||||
<div className="p-3 border-t border-border">
|
||||
<p className="text-xs text-muted-foreground text-center">
|
||||
Use selection tools to create a selection
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
54
core/commands/selection-command.ts
Normal file
54
core/commands/selection-command.ts
Normal file
@@ -0,0 +1,54 @@
|
||||
import { BaseCommand } from './base-command';
|
||||
import type { Selection } from '@/types/selection';
|
||||
import { useSelectionStore } from '@/store/selection-store';
|
||||
|
||||
export class CreateSelectionCommand extends BaseCommand {
|
||||
private previousSelection: Selection | null;
|
||||
private newSelection: Selection;
|
||||
|
||||
constructor(newSelection: Selection) {
|
||||
super('Create Selection');
|
||||
this.previousSelection = useSelectionStore.getState().activeSelection;
|
||||
this.newSelection = newSelection;
|
||||
}
|
||||
|
||||
execute(): void {
|
||||
useSelectionStore.getState().setActiveSelection(this.newSelection);
|
||||
}
|
||||
|
||||
undo(): void {
|
||||
useSelectionStore.getState().setActiveSelection(this.previousSelection);
|
||||
}
|
||||
}
|
||||
|
||||
export class ClearSelectionCommand extends BaseCommand {
|
||||
private previousSelection: Selection | null;
|
||||
|
||||
constructor() {
|
||||
super('Clear Selection');
|
||||
this.previousSelection = useSelectionStore.getState().activeSelection;
|
||||
}
|
||||
|
||||
execute(): void {
|
||||
useSelectionStore.getState().clearSelection();
|
||||
}
|
||||
|
||||
undo(): void {
|
||||
useSelectionStore.getState().setActiveSelection(this.previousSelection);
|
||||
}
|
||||
}
|
||||
|
||||
export class InvertSelectionCommand extends BaseCommand {
|
||||
constructor() {
|
||||
super('Invert Selection');
|
||||
}
|
||||
|
||||
execute(): void {
|
||||
useSelectionStore.getState().invertSelection();
|
||||
}
|
||||
|
||||
undo(): void {
|
||||
// Invert is its own inverse
|
||||
useSelectionStore.getState().invertSelection();
|
||||
}
|
||||
}
|
||||
287
lib/selection-operations.ts
Normal file
287
lib/selection-operations.ts
Normal file
@@ -0,0 +1,287 @@
|
||||
import type { Layer, Selection } from '@/types';
|
||||
import { useLayerStore } from '@/store/layer-store';
|
||||
import { useSelectionStore } from '@/store/selection-store';
|
||||
import { useHistoryStore } from '@/store/history-store';
|
||||
import { DrawCommand } from '@/core/commands/draw-command';
|
||||
import { cloneCanvas } from './canvas-utils';
|
||||
|
||||
/**
|
||||
* Copy selected pixels to clipboard (as canvas)
|
||||
*/
|
||||
export function copySelection(): HTMLCanvasElement | null {
|
||||
const { activeSelection } = useSelectionStore.getState();
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
|
||||
if (!activeSelection) return null;
|
||||
|
||||
const layer = layers.find((l) => l.id === activeLayerId);
|
||||
if (!layer?.canvas) return null;
|
||||
|
||||
const { mask } = activeSelection;
|
||||
const { bounds } = mask;
|
||||
|
||||
// Create a canvas for the copied pixels
|
||||
const copyCanvas = document.createElement('canvas');
|
||||
copyCanvas.width = bounds.width;
|
||||
copyCanvas.height = bounds.height;
|
||||
|
||||
const ctx = copyCanvas.getContext('2d');
|
||||
if (!ctx) return null;
|
||||
|
||||
const layerCtx = layer.canvas.getContext('2d');
|
||||
if (!layerCtx) return null;
|
||||
|
||||
const imageData = layerCtx.getImageData(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height
|
||||
);
|
||||
|
||||
// Apply mask to image data
|
||||
for (let y = 0; y < bounds.height; y++) {
|
||||
for (let x = 0; x < bounds.width; x++) {
|
||||
const maskIdx =
|
||||
(bounds.y + y) * mask.width + (bounds.x + x);
|
||||
const dataIdx = (y * bounds.width + x) * 4;
|
||||
|
||||
const alpha = mask.data[maskIdx];
|
||||
if (alpha === 0) {
|
||||
// Clear unselected pixels
|
||||
imageData.data[dataIdx + 3] = 0;
|
||||
} else if (alpha < 255) {
|
||||
// Apply partial transparency for feathered edges
|
||||
imageData.data[dataIdx + 3] =
|
||||
(imageData.data[dataIdx + 3] * alpha) / 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
return copyCanvas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cut selected pixels (copy and delete)
|
||||
*/
|
||||
export function cutSelection(): HTMLCanvasElement | null {
|
||||
const copiedCanvas = copySelection();
|
||||
if (copiedCanvas) {
|
||||
deleteSelection();
|
||||
}
|
||||
return copiedCanvas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete selected pixels
|
||||
*/
|
||||
export function deleteSelection(): void {
|
||||
const { activeSelection } = useSelectionStore.getState();
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
const { executeCommand } = useHistoryStore.getState();
|
||||
|
||||
if (!activeSelection) return;
|
||||
|
||||
const layer = layers.find((l) => l.id === activeLayerId);
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
const ctx = layer.canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Create a draw command for undo
|
||||
const command = new DrawCommand(layer.id, 'Delete Selection');
|
||||
|
||||
const { mask } = activeSelection;
|
||||
|
||||
// Delete pixels within selection
|
||||
ctx.save();
|
||||
ctx.globalCompositeOperation = 'destination-out';
|
||||
|
||||
const imageData = ctx.getImageData(0, 0, layer.canvas.width, layer.canvas.height);
|
||||
|
||||
for (let y = 0; y < mask.height; y++) {
|
||||
for (let x = 0; x < mask.width; x++) {
|
||||
const maskIdx = y * mask.width + x;
|
||||
const alpha = mask.data[maskIdx];
|
||||
|
||||
if (alpha > 0) {
|
||||
const dataIdx = (y * mask.width + x) * 4;
|
||||
if (alpha === 255) {
|
||||
imageData.data[dataIdx + 3] = 0;
|
||||
} else {
|
||||
// Reduce alpha for feathered edges
|
||||
const currentAlpha = imageData.data[dataIdx + 3];
|
||||
imageData.data[dataIdx + 3] = currentAlpha * (1 - alpha / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
ctx.restore();
|
||||
|
||||
command.captureAfterState();
|
||||
executeCommand(command);
|
||||
}
|
||||
|
||||
/**
|
||||
* Paste canvas content at position
|
||||
*/
|
||||
export function pasteCanvas(
|
||||
canvas: HTMLCanvasElement,
|
||||
x: number = 0,
|
||||
y: number = 0
|
||||
): void {
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
const { executeCommand } = useHistoryStore.getState();
|
||||
|
||||
const layer = layers.find((l) => l.id === activeLayerId);
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
const ctx = layer.canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Create a draw command for undo
|
||||
const command = new DrawCommand(layer.id, 'Paste');
|
||||
|
||||
ctx.drawImage(canvas, x, y);
|
||||
|
||||
command.captureAfterState();
|
||||
executeCommand(command);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill selection with color
|
||||
*/
|
||||
export function fillSelection(color: string): void {
|
||||
const { activeSelection } = useSelectionStore.getState();
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
const { executeCommand } = useHistoryStore.getState();
|
||||
|
||||
if (!activeSelection) return;
|
||||
|
||||
const layer = layers.find((l) => l.id === activeLayerId);
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
const ctx = layer.canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Create a draw command for undo
|
||||
const command = new DrawCommand(layer.id, 'Fill Selection');
|
||||
|
||||
const { mask } = activeSelection;
|
||||
const imageData = ctx.getImageData(0, 0, layer.canvas.width, layer.canvas.height);
|
||||
|
||||
// Parse color
|
||||
const tempCanvas = document.createElement('canvas');
|
||||
const tempCtx = tempCanvas.getContext('2d')!;
|
||||
tempCtx.fillStyle = color;
|
||||
tempCtx.fillRect(0, 0, 1, 1);
|
||||
const colorData = tempCtx.getImageData(0, 0, 1, 1).data;
|
||||
|
||||
// Fill pixels within selection
|
||||
for (let y = 0; y < mask.height; y++) {
|
||||
for (let x = 0; x < mask.width; x++) {
|
||||
const maskIdx = y * mask.width + x;
|
||||
const alpha = mask.data[maskIdx];
|
||||
|
||||
if (alpha > 0) {
|
||||
const dataIdx = (y * mask.width + x) * 4;
|
||||
if (alpha === 255) {
|
||||
imageData.data[dataIdx] = colorData[0];
|
||||
imageData.data[dataIdx + 1] = colorData[1];
|
||||
imageData.data[dataIdx + 2] = colorData[2];
|
||||
imageData.data[dataIdx + 3] = colorData[3];
|
||||
} else {
|
||||
// Blend for feathered edges
|
||||
const blendAlpha = alpha / 255;
|
||||
imageData.data[dataIdx] =
|
||||
imageData.data[dataIdx] * (1 - blendAlpha) + colorData[0] * blendAlpha;
|
||||
imageData.data[dataIdx + 1] =
|
||||
imageData.data[dataIdx + 1] * (1 - blendAlpha) + colorData[1] * blendAlpha;
|
||||
imageData.data[dataIdx + 2] =
|
||||
imageData.data[dataIdx + 2] * (1 - blendAlpha) + colorData[2] * blendAlpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
|
||||
command.captureAfterState();
|
||||
executeCommand(command);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stroke selection outline with color
|
||||
*/
|
||||
export function strokeSelection(color: string, width: number = 1): void {
|
||||
const { activeSelection } = useSelectionStore.getState();
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
const { executeCommand } = useHistoryStore.getState();
|
||||
|
||||
if (!activeSelection) return;
|
||||
|
||||
const layer = layers.find((l) => l.id === activeLayerId);
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
const ctx = layer.canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Create a draw command for undo
|
||||
const command = new DrawCommand(layer.id, 'Stroke Selection');
|
||||
|
||||
const { mask } = activeSelection;
|
||||
|
||||
// Find edges
|
||||
ctx.save();
|
||||
ctx.strokeStyle = color;
|
||||
ctx.lineWidth = width;
|
||||
|
||||
for (let y = 1; y < mask.height - 1; y++) {
|
||||
for (let x = 1; x < mask.width - 1; x++) {
|
||||
const idx = y * mask.width + x;
|
||||
if (mask.data[idx] === 0) continue;
|
||||
|
||||
// Check if this pixel is on the edge
|
||||
const isEdge =
|
||||
mask.data[idx - 1] === 0 || // left
|
||||
mask.data[idx + 1] === 0 || // right
|
||||
mask.data[idx - mask.width] === 0 || // top
|
||||
mask.data[idx + mask.width] === 0; // bottom
|
||||
|
||||
if (isEdge) {
|
||||
ctx.fillRect(x, y, 1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
|
||||
command.captureAfterState();
|
||||
executeCommand(command);
|
||||
}
|
||||
|
||||
/**
|
||||
* Expand selection by pixels
|
||||
*/
|
||||
export function expandSelection(pixels: number): void {
|
||||
const { activeSelection } = useSelectionStore.getState();
|
||||
if (!activeSelection) return;
|
||||
|
||||
// TODO: Implement morphological dilation
|
||||
// This is a placeholder - full implementation would use proper dilation algorithm
|
||||
console.log('Expand selection by', pixels, 'pixels');
|
||||
}
|
||||
|
||||
/**
|
||||
* Contract selection by pixels
|
||||
*/
|
||||
export function contractSelection(pixels: number): void {
|
||||
const { activeSelection } = useSelectionStore.getState();
|
||||
if (!activeSelection) return;
|
||||
|
||||
// TODO: Implement morphological erosion
|
||||
// This is a placeholder - full implementation would use proper erosion algorithm
|
||||
console.log('Contract selection by', pixels, 'pixels');
|
||||
}
|
||||
496
lib/selection-utils.ts
Normal file
496
lib/selection-utils.ts
Normal file
@@ -0,0 +1,496 @@
|
||||
import type {
|
||||
Selection,
|
||||
SelectionMask,
|
||||
SelectionBounds,
|
||||
LassoPoint,
|
||||
SelectionMode,
|
||||
} from '@/types/selection';
|
||||
import { v4 as uuidv4 } from 'uuid';
|
||||
|
||||
/**
|
||||
* Create an empty selection mask
|
||||
*/
|
||||
export function createEmptyMask(width: number, height: number): SelectionMask {
|
||||
return {
|
||||
width,
|
||||
height,
|
||||
data: new Uint8Array(width * height),
|
||||
bounds: { x: 0, y: 0, width: 0, height: 0 },
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a rectangular selection mask
|
||||
*/
|
||||
export function createRectangularMask(
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
canvasWidth: number,
|
||||
canvasHeight: number
|
||||
): SelectionMask {
|
||||
const mask = createEmptyMask(canvasWidth, canvasHeight);
|
||||
|
||||
const startX = Math.max(0, Math.floor(Math.min(x, x + width)));
|
||||
const startY = Math.max(0, Math.floor(Math.min(y, y + height)));
|
||||
const endX = Math.min(canvasWidth, Math.ceil(Math.max(x, x + width)));
|
||||
const endY = Math.min(canvasHeight, Math.ceil(Math.max(y, y + height)));
|
||||
|
||||
for (let py = startY; py < endY; py++) {
|
||||
for (let px = startX; px < endX; px++) {
|
||||
mask.data[py * canvasWidth + px] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
mask.bounds = {
|
||||
x: startX,
|
||||
y: startY,
|
||||
width: endX - startX,
|
||||
height: endY - startY,
|
||||
};
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an elliptical selection mask
|
||||
*/
|
||||
export function createEllipticalMask(
|
||||
cx: number,
|
||||
cy: number,
|
||||
rx: number,
|
||||
ry: number,
|
||||
canvasWidth: number,
|
||||
canvasHeight: number
|
||||
): SelectionMask {
|
||||
const mask = createEmptyMask(canvasWidth, canvasHeight);
|
||||
|
||||
const startX = Math.max(0, Math.floor(cx - rx));
|
||||
const startY = Math.max(0, Math.floor(cy - ry));
|
||||
const endX = Math.min(canvasWidth, Math.ceil(cx + rx));
|
||||
const endY = Math.min(canvasHeight, Math.ceil(cy + ry));
|
||||
|
||||
for (let y = startY; y < endY; y++) {
|
||||
for (let x = startX; x < endX; x++) {
|
||||
const dx = (x - cx) / rx;
|
||||
const dy = (y - cy) / ry;
|
||||
if (dx * dx + dy * dy <= 1) {
|
||||
mask.data[y * canvasWidth + x] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mask.bounds = {
|
||||
x: startX,
|
||||
y: startY,
|
||||
width: endX - startX,
|
||||
height: endY - startY,
|
||||
};
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a lasso (polygon) selection mask using scanline fill
|
||||
*/
|
||||
export function createLassoMask(
|
||||
points: LassoPoint[],
|
||||
canvasWidth: number,
|
||||
canvasHeight: number
|
||||
): SelectionMask {
|
||||
const mask = createEmptyMask(canvasWidth, canvasHeight);
|
||||
|
||||
if (points.length < 3) return mask;
|
||||
|
||||
// Find bounds
|
||||
let minX = Infinity,
|
||||
minY = Infinity,
|
||||
maxX = -Infinity,
|
||||
maxY = -Infinity;
|
||||
for (const point of points) {
|
||||
minX = Math.min(minX, point.x);
|
||||
minY = Math.min(minY, point.y);
|
||||
maxX = Math.max(maxX, point.x);
|
||||
maxY = Math.max(maxY, point.y);
|
||||
}
|
||||
|
||||
minX = Math.max(0, Math.floor(minX));
|
||||
minY = Math.max(0, Math.floor(minY));
|
||||
maxX = Math.min(canvasWidth, Math.ceil(maxX));
|
||||
maxY = Math.min(canvasHeight, Math.ceil(maxY));
|
||||
|
||||
// Scanline fill algorithm
|
||||
for (let y = minY; y < maxY; y++) {
|
||||
const intersections: number[] = [];
|
||||
|
||||
// Find intersections with polygon edges
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
const p1 = points[i];
|
||||
const p2 = points[(i + 1) % points.length];
|
||||
|
||||
if (
|
||||
(p1.y <= y && p2.y > y) ||
|
||||
(p2.y <= y && p1.y > y)
|
||||
) {
|
||||
const x = p1.x + ((y - p1.y) / (p2.y - p1.y)) * (p2.x - p1.x);
|
||||
intersections.push(x);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort intersections
|
||||
intersections.sort((a, b) => a - b);
|
||||
|
||||
// Fill between pairs of intersections
|
||||
for (let i = 0; i < intersections.length; i += 2) {
|
||||
if (i + 1 < intersections.length) {
|
||||
const startX = Math.max(minX, Math.floor(intersections[i]));
|
||||
const endX = Math.min(maxX, Math.ceil(intersections[i + 1]));
|
||||
|
||||
for (let x = startX; x < endX; x++) {
|
||||
mask.data[y * canvasWidth + x] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mask.bounds = {
|
||||
x: minX,
|
||||
y: minY,
|
||||
width: maxX - minX,
|
||||
height: maxY - minY,
|
||||
};
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a magic wand selection mask using flood fill
|
||||
*/
|
||||
export function createMagicWandMask(
|
||||
startX: number,
|
||||
startY: number,
|
||||
imageData: ImageData,
|
||||
tolerance: number
|
||||
): SelectionMask {
|
||||
const { width, height, data } = imageData;
|
||||
const mask = createEmptyMask(width, height);
|
||||
|
||||
if (startX < 0 || startX >= width || startY < 0 || startY >= height) {
|
||||
return mask;
|
||||
}
|
||||
|
||||
const startIdx = (startY * width + startX) * 4;
|
||||
const targetR = data[startIdx];
|
||||
const targetG = data[startIdx + 1];
|
||||
const targetB = data[startIdx + 2];
|
||||
const targetA = data[startIdx + 3];
|
||||
|
||||
const visited = new Set<string>();
|
||||
const stack: [number, number][] = [[startX, startY]];
|
||||
|
||||
const isColorMatch = (x: number, y: number): boolean => {
|
||||
const idx = (y * width + x) * 4;
|
||||
const r = data[idx];
|
||||
const g = data[idx + 1];
|
||||
const b = data[idx + 2];
|
||||
const a = data[idx + 3];
|
||||
|
||||
const diff = Math.sqrt(
|
||||
Math.pow(r - targetR, 2) +
|
||||
Math.pow(g - targetG, 2) +
|
||||
Math.pow(b - targetB, 2) +
|
||||
Math.pow(a - targetA, 2)
|
||||
);
|
||||
|
||||
return diff <= tolerance;
|
||||
};
|
||||
|
||||
let minX = startX,
|
||||
minY = startY,
|
||||
maxX = startX,
|
||||
maxY = startY;
|
||||
|
||||
while (stack.length > 0) {
|
||||
const [x, y] = stack.pop()!;
|
||||
const key = `${x},${y}`;
|
||||
|
||||
if (visited.has(key)) continue;
|
||||
if (x < 0 || x >= width || y < 0 || y >= height) continue;
|
||||
if (!isColorMatch(x, y)) continue;
|
||||
|
||||
visited.add(key);
|
||||
mask.data[y * width + x] = 255;
|
||||
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x);
|
||||
maxY = Math.max(maxY, y);
|
||||
|
||||
stack.push([x + 1, y]);
|
||||
stack.push([x - 1, y]);
|
||||
stack.push([x, y + 1]);
|
||||
stack.push([x, y - 1]);
|
||||
}
|
||||
|
||||
mask.bounds = {
|
||||
x: minX,
|
||||
y: minY,
|
||||
width: maxX - minX + 1,
|
||||
height: maxY - minY + 1,
|
||||
};
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Combine two selection masks based on mode
|
||||
*/
|
||||
export function combineMasks(
|
||||
mask1: SelectionMask,
|
||||
mask2: SelectionMask,
|
||||
mode: SelectionMode
|
||||
): SelectionMask {
|
||||
const width = Math.max(mask1.width, mask2.width);
|
||||
const height = Math.max(mask1.height, mask2.height);
|
||||
const result = createEmptyMask(width, height);
|
||||
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
const idx = y * width + x;
|
||||
const val1 = x < mask1.width && y < mask1.height ? mask1.data[idx] : 0;
|
||||
const val2 = x < mask2.width && y < mask2.height ? mask2.data[idx] : 0;
|
||||
|
||||
switch (mode) {
|
||||
case 'new':
|
||||
result.data[idx] = val2;
|
||||
break;
|
||||
case 'add':
|
||||
result.data[idx] = Math.max(val1, val2);
|
||||
break;
|
||||
case 'subtract':
|
||||
result.data[idx] = val1 > 0 && val2 === 0 ? val1 : 0;
|
||||
break;
|
||||
case 'intersect':
|
||||
result.data[idx] = val1 > 0 && val2 > 0 ? 255 : 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recalculate bounds
|
||||
let minX = width,
|
||||
minY = height,
|
||||
maxX = 0,
|
||||
maxY = 0;
|
||||
let hasSelection = false;
|
||||
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
if (result.data[y * width + x] > 0) {
|
||||
hasSelection = true;
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x);
|
||||
maxY = Math.max(maxY, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasSelection) {
|
||||
result.bounds = {
|
||||
x: minX,
|
||||
y: minY,
|
||||
width: maxX - minX + 1,
|
||||
height: maxY - minY + 1,
|
||||
};
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply feathering to a selection mask
|
||||
*/
|
||||
export function featherMask(mask: SelectionMask, radius: number): SelectionMask {
|
||||
if (radius <= 0) return mask;
|
||||
|
||||
const { width, height, data } = mask;
|
||||
const result = createEmptyMask(width, height);
|
||||
result.bounds = { ...mask.bounds };
|
||||
|
||||
// Simple box blur for feathering
|
||||
const kernelSize = Math.ceil(radius) * 2 + 1;
|
||||
const tempData = new Uint8Array(width * height);
|
||||
|
||||
// Horizontal pass
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
let sum = 0;
|
||||
let count = 0;
|
||||
|
||||
for (let k = -Math.ceil(radius); k <= Math.ceil(radius); k++) {
|
||||
const nx = x + k;
|
||||
if (nx >= 0 && nx < width) {
|
||||
sum += data[y * width + nx];
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
tempData[y * width + x] = sum / count;
|
||||
}
|
||||
}
|
||||
|
||||
// Vertical pass
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
let sum = 0;
|
||||
let count = 0;
|
||||
|
||||
for (let k = -Math.ceil(radius); k <= Math.ceil(radius); k++) {
|
||||
const ny = y + k;
|
||||
if (ny >= 0 && ny < height) {
|
||||
sum += tempData[ny * width + x];
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
result.data[y * width + x] = sum / count;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invert a selection mask
|
||||
*/
|
||||
export function invertMask(mask: SelectionMask): SelectionMask {
|
||||
const result = createEmptyMask(mask.width, mask.height);
|
||||
|
||||
for (let i = 0; i < mask.data.length; i++) {
|
||||
result.data[i] = mask.data[i] > 0 ? 0 : 255;
|
||||
}
|
||||
|
||||
// Recalculate bounds
|
||||
let minX = mask.width,
|
||||
minY = mask.height,
|
||||
maxX = 0,
|
||||
maxY = 0;
|
||||
let hasSelection = false;
|
||||
|
||||
for (let y = 0; y < mask.height; y++) {
|
||||
for (let x = 0; x < mask.width; x++) {
|
||||
if (result.data[y * mask.width + x] > 0) {
|
||||
hasSelection = true;
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x);
|
||||
maxY = Math.max(maxY, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasSelection) {
|
||||
result.bounds = {
|
||||
x: minX,
|
||||
y: minY,
|
||||
width: maxX - minX + 1,
|
||||
height: maxY - minY + 1,
|
||||
};
|
||||
} else {
|
||||
result.bounds = { x: 0, y: 0, width: mask.width, height: mask.height };
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a point is inside the selection
|
||||
*/
|
||||
export function isPointInSelection(
|
||||
x: number,
|
||||
y: number,
|
||||
selection: Selection
|
||||
): boolean {
|
||||
const { mask } = selection;
|
||||
|
||||
if (x < 0 || x >= mask.width || y < 0 || y >= mask.height) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const value = mask.data[Math.floor(y) * mask.width + Math.floor(x)];
|
||||
return selection.inverted ? value === 0 : value > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a selection object
|
||||
*/
|
||||
export function createSelection(
|
||||
layerId: string,
|
||||
mask: SelectionMask,
|
||||
feather: number = 0
|
||||
): Selection {
|
||||
const featheredMask = feather > 0 ? featherMask(mask, feather) : mask;
|
||||
|
||||
return {
|
||||
id: uuidv4(),
|
||||
layerId,
|
||||
mask: featheredMask,
|
||||
inverted: false,
|
||||
feather,
|
||||
createdAt: Date.now(),
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw marching ants around selection
|
||||
*/
|
||||
export function drawMarchingAnts(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
mask: SelectionMask,
|
||||
offset: number = 0
|
||||
): void {
|
||||
const { width, height, data } = mask;
|
||||
|
||||
ctx.save();
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([4, 4]);
|
||||
ctx.lineDashOffset = -offset;
|
||||
|
||||
// Find edges and draw them
|
||||
ctx.beginPath();
|
||||
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
const idx = y * width + x;
|
||||
if (data[idx] === 0) continue;
|
||||
|
||||
// Check if this pixel is on the edge
|
||||
const isEdge =
|
||||
x === 0 ||
|
||||
x === width - 1 ||
|
||||
y === 0 ||
|
||||
y === height - 1 ||
|
||||
data[idx - 1] === 0 || // left
|
||||
data[idx + 1] === 0 || // right
|
||||
data[idx - width] === 0 || // top
|
||||
data[idx + width] === 0; // bottom
|
||||
|
||||
if (isEdge) {
|
||||
// Draw pixel outline
|
||||
ctx.rect(x, y, 1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
|
||||
// Draw white dashes on top
|
||||
ctx.strokeStyle = '#fff';
|
||||
ctx.lineDashOffset = -offset + 4;
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
import { create } from 'zustand';
|
||||
import type { CanvasState, Selection, Point } from '@/types';
|
||||
import type { CanvasState, CanvasSelection, Point } from '@/types';
|
||||
|
||||
interface CanvasStore extends CanvasState {
|
||||
/** Selection state */
|
||||
selection: Selection;
|
||||
selection: CanvasSelection;
|
||||
|
||||
/** Set canvas dimensions */
|
||||
setDimensions: (width: number, height: number) => void;
|
||||
@@ -34,7 +34,7 @@ interface CanvasStore extends CanvasState {
|
||||
/** Set background color */
|
||||
setBackgroundColor: (color: string) => void;
|
||||
/** Set selection */
|
||||
setSelection: (selection: Partial<Selection>) => void;
|
||||
setSelection: (selection: Partial<CanvasSelection>) => void;
|
||||
/** Clear selection */
|
||||
clearSelection: () => void;
|
||||
/** Convert screen coordinates to canvas coordinates */
|
||||
|
||||
@@ -4,3 +4,4 @@ export * from './tool-store';
|
||||
export * from './filter-store';
|
||||
export * from './history-store';
|
||||
export * from './color-store';
|
||||
export * from './selection-store';
|
||||
|
||||
75
store/selection-store.ts
Normal file
75
store/selection-store.ts
Normal file
@@ -0,0 +1,75 @@
|
||||
import { create } from 'zustand';
|
||||
import type {
|
||||
Selection,
|
||||
SelectionType,
|
||||
SelectionMode,
|
||||
SelectionState,
|
||||
} from '@/types/selection';
|
||||
|
||||
interface SelectionStore extends SelectionState {
|
||||
setActiveSelection: (selection: Selection | null) => void;
|
||||
setSelectionType: (type: SelectionType) => void;
|
||||
setSelectionMode: (mode: SelectionMode) => void;
|
||||
setFeather: (feather: number) => void;
|
||||
setTolerance: (tolerance: number) => void;
|
||||
setMarching: (isMarching: boolean) => void;
|
||||
clearSelection: () => void;
|
||||
invertSelection: () => void;
|
||||
}
|
||||
|
||||
export const useSelectionStore = create<SelectionStore>((set) => ({
|
||||
activeSelection: null,
|
||||
selectionType: 'rectangular',
|
||||
selectionMode: 'new',
|
||||
feather: 0,
|
||||
tolerance: 32,
|
||||
isMarching: true,
|
||||
|
||||
setActiveSelection: (selection) =>
|
||||
set({
|
||||
activeSelection: selection,
|
||||
}),
|
||||
|
||||
setSelectionType: (type) =>
|
||||
set({
|
||||
selectionType: type,
|
||||
}),
|
||||
|
||||
setSelectionMode: (mode) =>
|
||||
set({
|
||||
selectionMode: mode,
|
||||
}),
|
||||
|
||||
setFeather: (feather) =>
|
||||
set({
|
||||
feather: Math.max(0, Math.min(250, feather)),
|
||||
}),
|
||||
|
||||
setTolerance: (tolerance) =>
|
||||
set({
|
||||
tolerance: Math.max(0, Math.min(255, tolerance)),
|
||||
}),
|
||||
|
||||
setMarching: (isMarching) =>
|
||||
set({
|
||||
isMarching,
|
||||
}),
|
||||
|
||||
clearSelection: () =>
|
||||
set({
|
||||
activeSelection: null,
|
||||
}),
|
||||
|
||||
invertSelection: () =>
|
||||
set((state) => {
|
||||
if (state.activeSelection) {
|
||||
return {
|
||||
activeSelection: {
|
||||
...state.activeSelection,
|
||||
inverted: !state.activeSelection.inverted,
|
||||
},
|
||||
};
|
||||
}
|
||||
return state;
|
||||
}),
|
||||
}));
|
||||
109
tools/elliptical-selection-tool.ts
Normal file
109
tools/elliptical-selection-tool.ts
Normal file
@@ -0,0 +1,109 @@
|
||||
import { BaseTool } from './base-tool';
|
||||
import type { PointerState } from '@/types';
|
||||
import { useSelectionStore } from '@/store/selection-store';
|
||||
import { useLayerStore } from '@/store/layer-store';
|
||||
import {
|
||||
createEllipticalMask,
|
||||
createSelection,
|
||||
combineMasks,
|
||||
} from '@/lib/selection-utils';
|
||||
|
||||
export class EllipticalSelectionTool extends BaseTool {
|
||||
private startX = 0;
|
||||
private startY = 0;
|
||||
private currentX = 0;
|
||||
private currentY = 0;
|
||||
|
||||
constructor() {
|
||||
super('Elliptical Selection');
|
||||
}
|
||||
|
||||
onPointerDown(pointer: PointerState): void {
|
||||
this.isActive = true;
|
||||
this.isDrawing = true;
|
||||
this.startX = pointer.x;
|
||||
this.startY = pointer.y;
|
||||
this.currentX = pointer.x;
|
||||
this.currentY = pointer.y;
|
||||
}
|
||||
|
||||
onPointerMove(pointer: PointerState, ctx: CanvasRenderingContext2D): void {
|
||||
if (!this.isDrawing) return;
|
||||
|
||||
this.currentX = pointer.x;
|
||||
this.currentY = pointer.y;
|
||||
|
||||
// Draw preview ellipse
|
||||
const layer = this.getActiveLayer();
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height);
|
||||
ctx.save();
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([4, 4]);
|
||||
|
||||
const cx = (this.startX + this.currentX) / 2;
|
||||
const cy = (this.startY + this.currentY) / 2;
|
||||
const rx = Math.abs(this.currentX - this.startX) / 2;
|
||||
const ry = Math.abs(this.currentY - this.startY) / 2;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(cx, cy, rx, ry, 0, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
|
||||
ctx.strokeStyle = '#fff';
|
||||
ctx.lineDashOffset = 4;
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
onPointerUp(): void {
|
||||
if (!this.isDrawing) return;
|
||||
|
||||
const layer = this.getActiveLayer();
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
const cx = (this.startX + this.currentX) / 2;
|
||||
const cy = (this.startY + this.currentY) / 2;
|
||||
const rx = Math.abs(this.currentX - this.startX) / 2;
|
||||
const ry = Math.abs(this.currentY - this.startY) / 2;
|
||||
|
||||
if (rx > 0 && ry > 0) {
|
||||
const { selectionMode, feather, activeSelection } =
|
||||
useSelectionStore.getState();
|
||||
|
||||
const newMask = createEllipticalMask(
|
||||
cx,
|
||||
cy,
|
||||
rx,
|
||||
ry,
|
||||
layer.canvas.width,
|
||||
layer.canvas.height
|
||||
);
|
||||
|
||||
let finalMask = newMask;
|
||||
|
||||
// Combine with existing selection if needed
|
||||
if (activeSelection && selectionMode !== 'new') {
|
||||
finalMask = combineMasks(activeSelection.mask, newMask, selectionMode);
|
||||
}
|
||||
|
||||
const selection = createSelection(layer.id, finalMask, feather);
|
||||
useSelectionStore.getState().setActiveSelection(selection);
|
||||
}
|
||||
|
||||
this.isDrawing = false;
|
||||
this.isActive = false;
|
||||
}
|
||||
|
||||
getCursor(): string {
|
||||
return 'crosshair';
|
||||
}
|
||||
|
||||
private getActiveLayer() {
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
return layers.find((l) => l.id === activeLayerId);
|
||||
}
|
||||
}
|
||||
@@ -4,3 +4,7 @@ export * from './brush-tool';
|
||||
export * from './eraser-tool';
|
||||
export * from './fill-tool';
|
||||
export * from './eyedropper-tool';
|
||||
export * from './rectangular-selection-tool';
|
||||
export * from './elliptical-selection-tool';
|
||||
export * from './lasso-selection-tool';
|
||||
export * from './magic-wand-tool';
|
||||
|
||||
116
tools/lasso-selection-tool.ts
Normal file
116
tools/lasso-selection-tool.ts
Normal file
@@ -0,0 +1,116 @@
|
||||
import { BaseTool } from './base-tool';
|
||||
import type { PointerState, LassoPoint } from '@/types';
|
||||
import { useSelectionStore } from '@/store/selection-store';
|
||||
import { useLayerStore } from '@/store/layer-store';
|
||||
import {
|
||||
createLassoMask,
|
||||
createSelection,
|
||||
combineMasks,
|
||||
} from '@/lib/selection-utils';
|
||||
|
||||
export class LassoSelectionTool extends BaseTool {
|
||||
private points: LassoPoint[] = [];
|
||||
private minDistance = 2; // Minimum distance between points
|
||||
|
||||
constructor() {
|
||||
super('Lasso Selection');
|
||||
}
|
||||
|
||||
onPointerDown(pointer: PointerState): void {
|
||||
this.isActive = true;
|
||||
this.isDrawing = true;
|
||||
this.points = [];
|
||||
this.points.push({ x: pointer.x, y: pointer.y });
|
||||
}
|
||||
|
||||
onPointerMove(pointer: PointerState, ctx: CanvasRenderingContext2D): void {
|
||||
if (!this.isDrawing) return;
|
||||
|
||||
const lastPoint = this.points[this.points.length - 1];
|
||||
const dx = pointer.x - lastPoint.x;
|
||||
const dy = pointer.y - lastPoint.y;
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
// Only add point if far enough from last point
|
||||
if (distance >= this.minDistance) {
|
||||
this.points.push({ x: pointer.x, y: pointer.y });
|
||||
}
|
||||
|
||||
// Draw preview
|
||||
const layer = this.getActiveLayer();
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height);
|
||||
ctx.save();
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([4, 4]);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.points[0].x, this.points[0].y);
|
||||
for (let i = 1; i < this.points.length; i++) {
|
||||
ctx.lineTo(this.points[i].x, this.points[i].y);
|
||||
}
|
||||
ctx.stroke();
|
||||
|
||||
ctx.strokeStyle = '#fff';
|
||||
ctx.lineDashOffset = 4;
|
||||
ctx.stroke();
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
onPointerUp(): void {
|
||||
if (!this.isDrawing) return;
|
||||
|
||||
const layer = this.getActiveLayer();
|
||||
if (!layer?.canvas || this.points.length < 3) {
|
||||
this.isDrawing = false;
|
||||
this.isActive = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Close the path if not already closed
|
||||
const firstPoint = this.points[0];
|
||||
const lastPoint = this.points[this.points.length - 1];
|
||||
const dx = lastPoint.x - firstPoint.x;
|
||||
const dy = lastPoint.y - firstPoint.y;
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (distance > this.minDistance) {
|
||||
this.points.push(firstPoint);
|
||||
}
|
||||
|
||||
const { selectionMode, feather, activeSelection } =
|
||||
useSelectionStore.getState();
|
||||
|
||||
const newMask = createLassoMask(
|
||||
this.points,
|
||||
layer.canvas.width,
|
||||
layer.canvas.height
|
||||
);
|
||||
|
||||
let finalMask = newMask;
|
||||
|
||||
// Combine with existing selection if needed
|
||||
if (activeSelection && selectionMode !== 'new') {
|
||||
finalMask = combineMasks(activeSelection.mask, newMask, selectionMode);
|
||||
}
|
||||
|
||||
const selection = createSelection(layer.id, finalMask, feather);
|
||||
useSelectionStore.getState().setActiveSelection(selection);
|
||||
|
||||
this.isDrawing = false;
|
||||
this.isActive = false;
|
||||
this.points = [];
|
||||
}
|
||||
|
||||
getCursor(): string {
|
||||
return 'crosshair';
|
||||
}
|
||||
|
||||
private getActiveLayer() {
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
return layers.find((l) => l.id === activeLayerId);
|
||||
}
|
||||
}
|
||||
78
tools/magic-wand-tool.ts
Normal file
78
tools/magic-wand-tool.ts
Normal file
@@ -0,0 +1,78 @@
|
||||
import { BaseTool } from './base-tool';
|
||||
import type { PointerState } from '@/types';
|
||||
import { useSelectionStore } from '@/store/selection-store';
|
||||
import { useLayerStore } from '@/store/layer-store';
|
||||
import {
|
||||
createMagicWandMask,
|
||||
createSelection,
|
||||
combineMasks,
|
||||
} from '@/lib/selection-utils';
|
||||
|
||||
export class MagicWandTool extends BaseTool {
|
||||
constructor() {
|
||||
super('Magic Wand');
|
||||
}
|
||||
|
||||
onPointerDown(pointer: PointerState): void {
|
||||
this.isActive = true;
|
||||
|
||||
const layer = this.getActiveLayer();
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
const ctx = layer.canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
const x = Math.floor(pointer.x);
|
||||
const y = Math.floor(pointer.y);
|
||||
|
||||
if (
|
||||
x < 0 ||
|
||||
x >= layer.canvas.width ||
|
||||
y < 0 ||
|
||||
y >= layer.canvas.height
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const imageData = ctx.getImageData(
|
||||
0,
|
||||
0,
|
||||
layer.canvas.width,
|
||||
layer.canvas.height
|
||||
);
|
||||
|
||||
const { selectionMode, feather, tolerance, activeSelection } =
|
||||
useSelectionStore.getState();
|
||||
|
||||
const newMask = createMagicWandMask(x, y, imageData, tolerance);
|
||||
|
||||
let finalMask = newMask;
|
||||
|
||||
// Combine with existing selection if needed
|
||||
if (activeSelection && selectionMode !== 'new') {
|
||||
finalMask = combineMasks(activeSelection.mask, newMask, selectionMode);
|
||||
}
|
||||
|
||||
const selection = createSelection(layer.id, finalMask, feather);
|
||||
useSelectionStore.getState().setActiveSelection(selection);
|
||||
|
||||
this.isActive = false;
|
||||
}
|
||||
|
||||
onPointerMove(): void {
|
||||
// Magic wand doesn't need pointer move
|
||||
}
|
||||
|
||||
onPointerUp(): void {
|
||||
this.isActive = false;
|
||||
}
|
||||
|
||||
getCursor(): string {
|
||||
return 'crosshair';
|
||||
}
|
||||
|
||||
private getActiveLayer() {
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
return layers.find((l) => l.id === activeLayerId);
|
||||
}
|
||||
}
|
||||
108
tools/rectangular-selection-tool.ts
Normal file
108
tools/rectangular-selection-tool.ts
Normal file
@@ -0,0 +1,108 @@
|
||||
import { BaseTool } from './base-tool';
|
||||
import type { PointerState } from '@/types';
|
||||
import { useSelectionStore } from '@/store/selection-store';
|
||||
import { useLayerStore } from '@/store/layer-store';
|
||||
import {
|
||||
createRectangularMask,
|
||||
createSelection,
|
||||
combineMasks,
|
||||
} from '@/lib/selection-utils';
|
||||
|
||||
export class RectangularSelectionTool extends BaseTool {
|
||||
private startX = 0;
|
||||
private startY = 0;
|
||||
private currentX = 0;
|
||||
private currentY = 0;
|
||||
private previewCanvas: HTMLCanvasElement | null = null;
|
||||
|
||||
constructor() {
|
||||
super('Rectangular Selection');
|
||||
}
|
||||
|
||||
onPointerDown(pointer: PointerState): void {
|
||||
this.isActive = true;
|
||||
this.isDrawing = true;
|
||||
this.startX = pointer.x;
|
||||
this.startY = pointer.y;
|
||||
this.currentX = pointer.x;
|
||||
this.currentY = pointer.y;
|
||||
}
|
||||
|
||||
onPointerMove(pointer: PointerState, ctx: CanvasRenderingContext2D): void {
|
||||
if (!this.isDrawing) return;
|
||||
|
||||
this.currentX = pointer.x;
|
||||
this.currentY = pointer.y;
|
||||
|
||||
// Draw preview rectangle
|
||||
const layer = this.getActiveLayer();
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height);
|
||||
ctx.save();
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([4, 4]);
|
||||
|
||||
const x = Math.min(this.startX, this.currentX);
|
||||
const y = Math.min(this.startY, this.currentY);
|
||||
const w = Math.abs(this.currentX - this.startX);
|
||||
const h = Math.abs(this.currentY - this.startY);
|
||||
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
|
||||
ctx.strokeStyle = '#fff';
|
||||
ctx.lineDashOffset = 4;
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
onPointerUp(): void {
|
||||
if (!this.isDrawing) return;
|
||||
|
||||
const layer = this.getActiveLayer();
|
||||
if (!layer?.canvas) return;
|
||||
|
||||
const x = Math.min(this.startX, this.currentX);
|
||||
const y = Math.min(this.startY, this.currentY);
|
||||
const width = Math.abs(this.currentX - this.startX);
|
||||
const height = Math.abs(this.currentY - this.startY);
|
||||
|
||||
if (width > 0 && height > 0) {
|
||||
const { selectionMode, feather, activeSelection } =
|
||||
useSelectionStore.getState();
|
||||
|
||||
const newMask = createRectangularMask(
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
layer.canvas.width,
|
||||
layer.canvas.height
|
||||
);
|
||||
|
||||
let finalMask = newMask;
|
||||
|
||||
// Combine with existing selection if needed
|
||||
if (activeSelection && selectionMode !== 'new') {
|
||||
finalMask = combineMasks(activeSelection.mask, newMask, selectionMode);
|
||||
}
|
||||
|
||||
const selection = createSelection(layer.id, finalMask, feather);
|
||||
useSelectionStore.getState().setActiveSelection(selection);
|
||||
}
|
||||
|
||||
this.isDrawing = false;
|
||||
this.isActive = false;
|
||||
}
|
||||
|
||||
getCursor(): string {
|
||||
return 'crosshair';
|
||||
}
|
||||
|
||||
private getActiveLayer() {
|
||||
const { activeLayerId, layers } = useLayerStore.getState();
|
||||
return layers.find((l) => l.id === activeLayerId);
|
||||
}
|
||||
}
|
||||
@@ -25,9 +25,9 @@ export interface CanvasState {
|
||||
}
|
||||
|
||||
/**
|
||||
* Selection interface for selected regions
|
||||
* Canvas selection interface for selected regions (deprecated - use Selection from selection.ts)
|
||||
*/
|
||||
export interface Selection {
|
||||
export interface CanvasSelection {
|
||||
/** Is there an active selection */
|
||||
active: boolean;
|
||||
/** Selection bounds */
|
||||
|
||||
@@ -3,3 +3,4 @@ export * from './layer';
|
||||
export * from './tool';
|
||||
export * from './history';
|
||||
export * from './filter';
|
||||
export * from './selection';
|
||||
|
||||
47
types/selection.ts
Normal file
47
types/selection.ts
Normal file
@@ -0,0 +1,47 @@
|
||||
export type SelectionType = 'rectangular' | 'elliptical' | 'lasso' | 'magic-wand';
|
||||
|
||||
export type SelectionMode = 'new' | 'add' | 'subtract' | 'intersect';
|
||||
|
||||
export interface SelectionBounds {
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Selection mask is a 2D boolean array representing selected pixels
|
||||
* true = selected, false = not selected
|
||||
*/
|
||||
export interface SelectionMask {
|
||||
width: number;
|
||||
height: number;
|
||||
data: Uint8Array; // 1 byte per pixel (0 = not selected, 255 = selected)
|
||||
bounds: SelectionBounds;
|
||||
}
|
||||
|
||||
export interface Selection {
|
||||
id: string;
|
||||
layerId: string;
|
||||
mask: SelectionMask;
|
||||
inverted: boolean;
|
||||
feather: number; // Feather radius in pixels
|
||||
createdAt: number;
|
||||
}
|
||||
|
||||
export interface SelectionState {
|
||||
activeSelection: Selection | null;
|
||||
selectionType: SelectionType;
|
||||
selectionMode: SelectionMode;
|
||||
feather: number;
|
||||
tolerance: number; // For magic wand (0-255)
|
||||
isMarching: boolean; // Marching ants animation
|
||||
}
|
||||
|
||||
/**
|
||||
* Point for lasso selection
|
||||
*/
|
||||
export interface LassoPoint {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
Reference in New Issue
Block a user