Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
84 lines
1.5 KiB
TypeScript
84 lines
1.5 KiB
TypeScript
import type { PointerState } from './canvas';
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/**
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* Available tool types
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*/
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export type ToolType =
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| 'select'
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| 'move'
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| 'pencil'
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| 'brush'
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| 'eraser'
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| 'fill'
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| 'eyedropper'
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| 'text'
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| 'shape'
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| 'crop'
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| 'clone'
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| 'blur'
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| 'sharpen';
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/**
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* Tool settings interface
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*/
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export interface ToolSettings {
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/** Brush/pencil size */
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size: number;
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/** Opacity (0-1) */
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opacity: number;
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/** Hardness (0-1) */
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hardness: number;
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/** Color */
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color: string;
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/** Flow rate (0-1) */
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flow: number;
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/** Spacing between brush stamps */
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spacing: number;
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}
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/**
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* Tool state interface
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*/
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export interface ToolState {
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/** Currently active tool */
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activeTool: ToolType;
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/** Tool-specific settings */
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settings: ToolSettings;
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/** Custom cursor */
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cursor: string;
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}
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/**
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* Tool event handlers
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*/
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export interface ToolHandlers {
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onPointerDown?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
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onPointerMove?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
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onPointerUp?: (pointer: PointerState, ctx: CanvasRenderingContext2D) => void;
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onActivate?: () => void;
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onDeactivate?: () => void;
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}
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/**
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* Shape types for shape tool
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*/
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export type ShapeType =
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| 'rectangle'
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| 'ellipse'
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| 'line'
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| 'arrow'
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| 'polygon'
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| 'star';
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/**
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* Shape tool settings
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*/
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export interface ShapeSettings {
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type: ShapeType;
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fill: boolean;
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stroke: boolean;
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strokeWidth: number;
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fillColor: string;
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strokeColor: string;
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}
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