This commit completes Phase 8 of the paint-ui implementation, adding a full selection system with multiple selection tools, operations, and visual feedback. **New Files:** - types/selection.ts: Selection types, masks, and state interfaces - lib/selection-utils.ts: Selection mask generation and manipulation algorithms - lib/selection-operations.ts: Copy/cut/paste/delete/fill/stroke operations - store/selection-store.ts: Selection state management with Zustand - core/commands/selection-command.ts: Undo/redo commands for selections - tools/rectangular-selection-tool.ts: Rectangular marquee selection - tools/elliptical-selection-tool.ts: Elliptical marquee selection - tools/lasso-selection-tool.ts: Free-form polygon selection - tools/magic-wand-tool.ts: Color-based flood-fill selection - components/selection/selection-panel.tsx: Complete selection UI panel - components/selection/index.ts: Selection components barrel export **Updated Files:** - components/canvas/canvas-with-tools.tsx: Added selection tools integration and marching ants animation - components/editor/editor-layout.tsx: Integrated SelectionPanel into layout - store/index.ts: Added selection-store export - store/canvas-store.ts: Renamed Selection to CanvasSelection to avoid conflicts - tools/index.ts: Added selection tool exports - types/index.ts: Added selection types export - types/canvas.ts: Renamed Selection interface to CanvasSelection **Selection Tools:** **Marquee Tools:** - ✨ Rectangular Selection: Click-drag rectangular regions - ✨ Elliptical Selection: Click-drag elliptical regions **Free-form Tools:** - ✨ Lasso Selection: Draw free-form polygon selections - ✨ Magic Wand: Color-based flood-fill selection with tolerance **Selection Modes:** - 🔷 New: Replace existing selection - ➕ Add: Add to existing selection - ➖ Subtract: Remove from existing selection - ⚡ Intersect: Keep only overlapping areas **Selection Operations:** - 📋 Copy/Cut/Paste: Standard clipboard operations with selection mask - 🗑️ Delete: Remove selected pixels - 🎨 Fill Selection: Fill with current color - 🖌️ Stroke Selection: Outline selection with current color - 🔄 Invert Selection: Invert selected/unselected pixels - ❌ Clear Selection: Deselect all **Technical Features:** - Marching ants animation (animated dashed outline at 50ms interval) - Selection masks using Uint8Array (0-255 values for anti-aliasing) - Feathering support (0-250px gaussian blur on selection edges) - Tolerance control for magic wand (0-255 color difference threshold) - Scanline polygon fill algorithm for lasso tool - Flood-fill with Set-based visited tracking for magic wand - Selection bounds calculation for optimized operations - Keyboard shortcuts (Ctrl+C, Ctrl+X, Ctrl+V, Ctrl+D, Ctrl+Shift+I) - Undo/redo integration via selection commands - Non-destructive operations with proper history tracking **Algorithm Implementations:** - Rectangular mask: Simple bounds-based pixel marking - Elliptical mask: Distance formula from ellipse center - Lasso mask: Scanline polygon fill with edge intersection - Magic wand: BFS flood-fill with color tolerance matching - Mask combination: Per-pixel operations (max, subtract, AND) - Feathering: Separable box blur (horizontal + vertical passes) - Mask inversion: Per-pixel NOT operation with bounds recalculation **UI/UX Features:** - 264px wide selection panel with all tools and operations - Tool selection with visual feedback (highlighted active tool) - Selection mode toggles (new/add/subtract/intersect) - Feather and tolerance sliders with live value display - Disabled state when no selection exists - Keyboard shortcut hints next to operations - Visual marching ants animation (animated dashes) Build verified: ✓ Compiled successfully in 1302ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
79 lines
1.6 KiB
TypeScript
79 lines
1.6 KiB
TypeScript
/**
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* Canvas state interface
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*/
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export interface CanvasState {
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/** Canvas width in pixels */
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width: number;
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/** Canvas height in pixels */
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height: number;
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/** Current zoom level (1 = 100%) */
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zoom: number;
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/** Pan offset X */
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offsetX: number;
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/** Pan offset Y */
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offsetY: number;
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/** Background color */
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backgroundColor: string;
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/** Show grid overlay */
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showGrid: boolean;
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/** Grid size in pixels */
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gridSize: number;
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/** Show rulers */
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showRulers: boolean;
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/** Snap to grid */
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snapToGrid: boolean;
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}
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/**
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* Canvas selection interface for selected regions (deprecated - use Selection from selection.ts)
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*/
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export interface CanvasSelection {
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/** Is there an active selection */
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active: boolean;
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/** Selection bounds */
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x: number;
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y: number;
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width: number;
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height: number;
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/** Selection path (for complex selections) */
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path?: Path2D;
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}
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/**
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* Mouse/pointer state
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*/
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export interface PointerState {
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/** Is pointer currently down */
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isDown: boolean;
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/** Current X position (canvas coordinates) */
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x: number;
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/** Current Y position (canvas coordinates) */
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y: number;
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/** Previous X position */
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prevX: number;
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/** Previous Y position */
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prevY: number;
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/** Pressure (0-1, for stylus) */
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pressure: number;
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}
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/**
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* Viewport transformation
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*/
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export interface Viewport {
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/** Scale factor */
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scale: number;
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/** Translation X */
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translateX: number;
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/** Translation Y */
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translateY: number;
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}
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/**
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* Canvas to screen coordinate conversion result
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*/
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export interface Point {
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x: number;
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y: number;
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}
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