40f624f5b781d236c6f20101849f3db00e95e2a4
14 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 40f624f5b7 |
feat(phase-13): implement brush presets system
Add comprehensive brush presets system for saving and loading brush configurations. Features: - Brush presets store with persistence - 5 default presets included: * Hard Brush - Solid, precise edges * Soft Brush - Smooth, gradual falloff * Airbrush - Low opacity, soft flow * Pencil - Tiny, hard, precise * Ink - Medium, slightly soft - Preset management functions: * addPreset() - Save current brush settings * removePreset() - Delete preset * updatePreset() - Modify preset * setActivePreset() - Select active preset * getPreset() - Get preset by ID * clearPresets() - Reset to defaults - Each preset stores: * size, opacity, hardness, flow, spacing * Unique ID and creation timestamp - localStorage persistence - Active preset tracking Changes: - Created store/brush-presets-store.ts - BrushPreset interface with settings - Exported from store/index.ts - Ready for UI integration 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 9936f9c26a |
feat(phase-13): implement recent files tracking system
Add recent files store for tracking recently opened/saved projects. Features: - Recent files store with persistence - Track up to 10 recent files (configurable) - Store file metadata: * Unique ID * File name * File path * Timestamp * Optional thumbnail - Automatic duplicate removal (by path) - Most recent files appear first - Functions for managing recent files: * addRecentFile() - Add to recent list * removeRecentFile() - Remove specific file * clearRecentFiles() - Clear all recent * updateThumbnail() - Update file thumbnail - localStorage persistence Changes: - Created store/recent-files-store.ts with RecentFile interface - Exported from store/index.ts - Ready for UI integration in File menu 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 19baa730c7 |
feat(phase-13): implement rulers and guides system for precise alignment
Add comprehensive rulers and guides system for canvas alignment and positioning. Features: - Guides store with full CRUD operations - Horizontal and vertical guide support - Ruler display with 50px intervals - Green guide lines with subtle glow - Toggle visibility for rulers and guides - Persistent storage of guides and settings - Snap distance configuration - Guide position in canvas pixels - Zoom-aware positioning Changes: - Created store/guides-store.ts with Guide interface - Added guides state management with persistence - Created components/canvas/rulers-and-guides.tsx - Rulers show measurements at 50px intervals - Guides rendered as 1px green lines with shadow - Exported guides store from store/index.ts 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 108dfb5cec |
feat(ui): implement right-click context menu system for layers
Added comprehensive context menu system with: Context Menu Infrastructure: - Context menu store using Zustand for state management - Reusable ContextMenu component with positioning logic - Automatic viewport boundary detection and adjustment - Keyboard support (Escape to close) - Click-outside detection Layer Context Menu Features: - Duplicate Layer (with icon) - Move Up/Down (with disabled state when not possible) - Show/Hide Layer (dynamic label based on state) - Delete Layer (with confirmation, danger styling, disabled when only one layer) - Visual separators between action groups UX Enhancements: - Smooth fade-in animation - Proper z-indexing (9999) above all content - Focus management with keyboard navigation - Disabled state styling for unavailable actions - Danger state (red text) for destructive actions - Icon support for better visual identification Accessibility: - role="menu" and role="menuitem" attributes - aria-label for screen readers - aria-disabled for unavailable actions - Keyboard navigation support The context menu system is extensible and can be used for other components beyond layers (canvas, tools, etc.). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 3ad7dbf314 |
feat(ui): implement comprehensive toast notification system
Added a complete toast notification system with: - Toast store using Zustand for state management - Toast component with 4 types: success, error, warning, info - Animated slide-in/slide-out transitions - Auto-dismiss after configurable duration - Close button on each toast - Utility functions for easy access (toast.success(), toast.error(), etc.) Integrated toast notifications into file operations: - Success notifications for: open image, open project, export image, save project - Error notifications for: failed operations - Warning notifications for: unsupported file types UI Features: - Stacks toasts in top-right corner - Color-coded by type with icons (CheckCircle, AlertCircle, AlertTriangle, Info) - Accessible with ARIA attributes - Smooth animations using custom CSS keyframes This provides immediate user feedback for all major operations throughout the application. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| fea87d3a1e |
feat: implement comprehensive text tool (Phase 11)
Add complete text rendering system with the following features: **Text Tool Core:** - TextTool class with click-to-place text functionality - Text cursor and pointer event handling - Integration with DrawCommand for undo/redo support **Text Rendering:** - Multi-line text support with line height control - Custom letter spacing - Text alignment (left/center/right) - Font families: 13 web-safe fonts + 14 popular Google Fonts - Dynamic Google Font loading via Web Font Loader API - Font styles (normal/italic) and weights (100-900) **Text Dialog UI:** - Full-featured text editor dialog - Live preview of text with all formatting - Font family selection (web-safe + Google Fonts) - Font size (8-500px), style, and weight controls - Color picker with hex input - Text alignment options - Line height slider (0.5-3x) - Letter spacing slider (-10 to 50px) - Multi-line text input with textarea **State Management:** - text-store with Zustand + persist middleware - All text settings preserved across sessions - Dialog state management (open/close) - Click position tracking **Integration:** - Added text tool to tool palette with Type icon - Registered TextTool in canvas tool system - Added TextDialog to editor layout - Full type safety with TypeScript interfaces **Undoable:** - Text rendering fully integrated with command pattern - Each text insertion creates single undo point - Proper before/after state capture This completes Phase 11 of the implementation plan, marking the transition from MVP to a fully-featured image editor. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| cd59f0606b |
feat: implement UI state persistence and theme toggle
Major improvements to UI state management and user preferences: - Add theme toggle with dark/light mode support - Implement Zustand persist middleware for UI state - Add ui-store for panel layout preferences (dock width, heights, tabs) - Persist tool settings (active tool, size, opacity, hardness, etc.) - Persist canvas view preferences (grid, rulers, snap-to-grid) - Persist shape tool settings - Persist collapsible section states - Fix canvas coordinate transformation for centered rendering - Constrain checkerboard and grid to canvas bounds - Add icons to all tab buttons and collapsible sections - Restructure panel-dock to use persisted state Storage impact: ~3.5KB total across all preferences Storage keys: tool-storage, canvas-view-storage, shape-storage, ui-storage 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 89a845feb3 |
feat: implement Phase 10 - Shape Tools
Add comprehensive shape drawing system with support for 7 shape types: rectangle, ellipse, line, arrow, polygon, star, and triangle. Features: - Created types/shape.ts with ShapeType and ShapeSettings interfaces - Implemented lib/shape-utils.ts with drawing algorithms for all shapes: * Rectangle with optional corner radius * Ellipse with independent x/y radii * Line with stroke support * Arrow with configurable head size and angle * Polygon with adjustable sides (3-20) * Star with points and inner radius control * Triangle (equilateral style) - Created store/shape-store.ts for shape state management - Implemented tools/shape-tool.ts as unified tool handling all shapes - Built components/shapes/shape-panel.tsx with comprehensive UI: * Grid selector for all 7 shape types * Fill/stroke toggles with color pickers * Dynamic properties panel (corner radius, sides, inner radius, etc.) * Real-time stroke width adjustment - Integrated ShapeTool into canvas-with-tools.tsx - Added ShapePanel to editor-layout.tsx sidebar - Removed duplicate ShapeType/ShapeSettings from types/tool.ts All shapes support: - Fill with color selection - Stroke with color and width controls - Shape-specific properties (corners, sides, arrow heads, etc.) - Undo/redo via DrawCommand integration Build Status: ✓ Successful (1290ms) 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com> |
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| 1d82f60182 |
feat(phase-9): implement comprehensive transform system with move and free transform
This commit completes Phase 9 of the paint-ui implementation, adding transform tools for moving, scaling, and rotating layers with real-time preview. **New Files:** - types/transform.ts: Transform types, state, and matrix interfaces - lib/transform-utils.ts: Transform matrix operations and calculations - store/transform-store.ts: Transform state management with Zustand - core/commands/transform-command.ts: Undo/redo support for transforms - tools/move-tool.ts: Simple layer move tool - tools/free-transform-tool.ts: Advanced transform with handles (scale/rotate/move) - components/transform/transform-panel.tsx: Transform UI panel - components/transform/index.ts: Transform components barrel export **Updated Files:** - components/canvas/canvas-with-tools.tsx: Added transform tools integration - components/editor/editor-layout.tsx: Integrated TransformPanel into layout - store/index.ts: Added transform-store export - tools/index.ts: Added transform tool exports - types/index.ts: Added transform types export **Transform Tools:** **Move Tool:** - ✨ Click-drag to move layers - 📐 Preserves layer dimensions - ⌨️ Arrow key support (planned) **Free Transform Tool:** - 🔲 8 scale handles (corners + edges) - 🔄 Rotate handle above center - 📏 Constrain proportions toggle - 🎯 Visual handle feedback - 🖱️ Cursor changes per handle **Transform Operations:** - **Move**: Translate layer position (X, Y offset) - **Scale**: Resize with handles (independent X/Y or constrained) - **Rotate**: Rotate around center point (degrees) - **Proportional Scaling**: Lock aspect ratio with toggle **Technical Features:** - Transform matrix operations (2D affine transformations) - Matrix multiplication for combined transforms - Handle position calculation with rotation - Transform bounds calculation (AABB of rotated corners) - Real-time transform preview on canvas - Non-destructive until apply - Undo/redo integration via TransformCommand - Apply/Cancel actions with state restoration **Matrix Mathematics:** - Identity matrix: [1 0 0 1 0 0] - Translation matrix: [1 0 0 1 tx ty] - Scale matrix: [sx 0 0 sy 0 0] - Rotation matrix: [cos -sin sin cos 0 0] - Matrix composition via multiplication - Point transformation: [x' y'] = M × [x y] **Transform Algorithm:** 1. Translate to origin (center of bounds) 2. Apply scale transformation 3. Apply rotation transformation 4. Translate back and apply position offset 5. Render transformed canvas to new canvas **Handle Types:** - **Corner handles** (4): Scale in both directions - **Edge handles** (4): Scale in single direction - **Rotate handle** (1): Rotate around center **Transform State:** ```typescript { x: number; // Translation X y: number; // Translation Y scaleX: number; // Scale factor X (1 = 100%) scaleY: number; // Scale factor Y (1 = 100%) rotation: number; // Rotation in degrees skewX: number; // Skew X (future) skewY: number; // Skew Y (future) } ``` **UI/UX Features:** - 264px wide transform panel with tool selection - Real-time transform state display (position, scale, rotation) - Constrain proportions toggle with lock/unlock icon - Apply/Cancel buttons with visual feedback - Tool-specific instructions - Disabled state when no unlocked layer selected - Keyboard shortcuts planned (Enter to apply, Esc to cancel) **Cursor Feedback:** - `move`: When dragging inside bounds - `nwse-resize`: Top-left/bottom-right corners - `nesw-resize`: Top-right/bottom-left corners - `ns-resize`: Top/bottom edges - `ew-resize`: Left/right edges - `crosshair`: Rotate handle - Cursor rotation adjustment (planned) Build verified: ✓ Compiled successfully in 1374ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 7f1e69559f |
feat(phase-8): implement comprehensive selection system with marching ants
This commit completes Phase 8 of the paint-ui implementation, adding a full selection system with multiple selection tools, operations, and visual feedback. **New Files:** - types/selection.ts: Selection types, masks, and state interfaces - lib/selection-utils.ts: Selection mask generation and manipulation algorithms - lib/selection-operations.ts: Copy/cut/paste/delete/fill/stroke operations - store/selection-store.ts: Selection state management with Zustand - core/commands/selection-command.ts: Undo/redo commands for selections - tools/rectangular-selection-tool.ts: Rectangular marquee selection - tools/elliptical-selection-tool.ts: Elliptical marquee selection - tools/lasso-selection-tool.ts: Free-form polygon selection - tools/magic-wand-tool.ts: Color-based flood-fill selection - components/selection/selection-panel.tsx: Complete selection UI panel - components/selection/index.ts: Selection components barrel export **Updated Files:** - components/canvas/canvas-with-tools.tsx: Added selection tools integration and marching ants animation - components/editor/editor-layout.tsx: Integrated SelectionPanel into layout - store/index.ts: Added selection-store export - store/canvas-store.ts: Renamed Selection to CanvasSelection to avoid conflicts - tools/index.ts: Added selection tool exports - types/index.ts: Added selection types export - types/canvas.ts: Renamed Selection interface to CanvasSelection **Selection Tools:** **Marquee Tools:** - ✨ Rectangular Selection: Click-drag rectangular regions - ✨ Elliptical Selection: Click-drag elliptical regions **Free-form Tools:** - ✨ Lasso Selection: Draw free-form polygon selections - ✨ Magic Wand: Color-based flood-fill selection with tolerance **Selection Modes:** - 🔷 New: Replace existing selection - ➕ Add: Add to existing selection - ➖ Subtract: Remove from existing selection - ⚡ Intersect: Keep only overlapping areas **Selection Operations:** - 📋 Copy/Cut/Paste: Standard clipboard operations with selection mask - 🗑️ Delete: Remove selected pixels - 🎨 Fill Selection: Fill with current color - 🖌️ Stroke Selection: Outline selection with current color - 🔄 Invert Selection: Invert selected/unselected pixels - ❌ Clear Selection: Deselect all **Technical Features:** - Marching ants animation (animated dashed outline at 50ms interval) - Selection masks using Uint8Array (0-255 values for anti-aliasing) - Feathering support (0-250px gaussian blur on selection edges) - Tolerance control for magic wand (0-255 color difference threshold) - Scanline polygon fill algorithm for lasso tool - Flood-fill with Set-based visited tracking for magic wand - Selection bounds calculation for optimized operations - Keyboard shortcuts (Ctrl+C, Ctrl+X, Ctrl+V, Ctrl+D, Ctrl+Shift+I) - Undo/redo integration via selection commands - Non-destructive operations with proper history tracking **Algorithm Implementations:** - Rectangular mask: Simple bounds-based pixel marking - Elliptical mask: Distance formula from ellipse center - Lasso mask: Scanline polygon fill with edge intersection - Magic wand: BFS flood-fill with color tolerance matching - Mask combination: Per-pixel operations (max, subtract, AND) - Feathering: Separable box blur (horizontal + vertical passes) - Mask inversion: Per-pixel NOT operation with bounds recalculation **UI/UX Features:** - 264px wide selection panel with all tools and operations - Tool selection with visual feedback (highlighted active tool) - Selection mode toggles (new/add/subtract/intersect) - Feather and tolerance sliders with live value display - Disabled state when no selection exists - Keyboard shortcut hints next to operations - Visual marching ants animation (animated dashes) Build verified: ✓ Compiled successfully in 1302ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 924c10a3e4 |
feat(phase-7): implement comprehensive effects & filters system
This commit completes Phase 7 of the paint-ui implementation, adding a complete filters and effects system with live preview capabilities. **New Files:** - types/filter.ts: Filter types, parameters, and state interfaces - lib/filter-utils.ts: Core filter algorithms and image processing functions - core/commands/filter-command.ts: Undo/redo support for filters - store/filter-store.ts: Filter state management with Zustand - hooks/use-filter-preview.ts: Real-time filter preview system - components/filters/filter-panel.tsx: Complete filter UI with parameters - components/filters/index.ts: Filters barrel export **Updated Files:** - components/editor/editor-layout.tsx: Integrated FilterPanel into layout - store/index.ts: Added filter-store export - types/index.ts: Added filter types export **Implemented Filters:** **Adjustment Filters (with parameters):** - ✨ Brightness (-100 to +100): Linear brightness adjustment - ✨ Contrast (-100 to +100): Contrast curve adjustment - ✨ Hue/Saturation/Lightness: Full HSL color manipulation - Hue: -180° to +180° rotation - Saturation: -100% to +100% adjustment - Lightness: -100% to +100% adjustment **Effect Filters (with parameters):** - ✨ Gaussian Blur (1-50px): Separable kernel blur with proper edge handling - ✨ Sharpen (0-100%): Unsharp mask algorithm - ✨ Threshold (0-255): Binary threshold conversion - ✨ Posterize (2-256 levels): Color quantization **One-Click Filters (no parameters):** - ✨ Invert: Color inversion - ✨ Grayscale: Luminosity-based desaturation - ✨ Sepia: Classic sepia tone effect **Technical Features:** - Real-time preview system with toggle control - Non-destructive preview (restores original on cancel) - Undo/redo integration via FilterCommand - Efficient image processing with typed arrays - HSL/RGB color space conversions - Separable Gaussian blur for performance - Proper clamping and edge case handling - Layer-aware filtering (respects locked layers) **UI/UX Features:** - 264px wide filter panel with all filters listed - Dynamic parameter controls based on selected filter - Live preview toggle with visual feedback - Apply/Cancel actions with proper state cleanup - Disabled state when no unlocked layer selected - Clear parameter labels and value display **Algorithm Implementations:** - Brightness: Linear RGB adjustment with clamping - Contrast: Standard contrast curve (factor-based) - Hue/Saturation: Full RGB↔HSL conversion with proper hue rotation - Blur: Separable Gaussian kernel (horizontal + vertical passes) - Sharpen: Convolution kernel with configurable amount - Threshold: Luminosity-based binary conversion - Posterize: Color quantization with configurable levels Build verified: ✓ Compiled successfully in 1248ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 1dca4ccf89 |
feat: implement Phase 5 - Advanced Color System
Complete color management system with picker, swatches, and eyedropper: **Color Utilities (lib/color-utils.ts)** - RGB ↔ Hex conversion - RGB ↔ HSV conversion - Color validation (isValidHex) - getColorAtPoint for eyedropper - Default 20-color palette - Hex normalization **Color Store (store/color-store.ts)** - Primary/secondary color management - Recent colors history (max 20) - Custom swatches (max 20) - Color swap functionality - Zustand persist middleware (localStorage) **Components** ColorPicker: - HSV color space selector - Interactive saturation/value picker (200x160px) - Hue slider (vertical gradient) - Hex input with validation - RGB value display - Pointer drag support - Real-time updates - Color preview ColorSwatches: - Default 20-color palette grid (10x2) - Custom swatches with add/remove - Active color highlighting - Hover scaling effect - Delete button on hover - Color tooltips ColorPanel: - Tabbed interface (Picker/Swatches/Recent) - Primary/Secondary color display - Color swap button - Recent colors grid (max 20) - Tab navigation (Palette/Clock icons) - 256px wide panel - Persistent state **Eyedropper Tool** - Pick color from active layer - Click or drag to sample - Updates primary color - Integrates with ColorPanel - Crosshair cursor **Features** ✓ HSV color picker with gradient ✓ Hex color input validation ✓ RGB value display ✓ 20 default color swatches ✓ Unlimited custom swatches (max 20 stored) ✓ Recent colors auto-tracking ✓ Primary/secondary color swap ✓ Eyedropper tool to sample canvas ✓ Persistent color preferences ✓ Smooth drag interactions ✓ Real-time color updates **Integration** - EditorLayout: Added ColorPanel (256px) - ToolPalette: Added Eyedropper icon - CanvasWithTools: Eyedropper support - Tool settings: Removed basic color picker - Color syncs with tool store **UI/UX** - 3-tab navigation (Picker, Swatches, Recent) - Primary color: Large square - Secondary color: Small overlap square - Active tab highlighting - Hover effects on all swatches - Smooth transitions - Keyboard accessible **Performance** - Efficient HSV calculations - LocalStorage persistence - Pointer event optimization - Drag state management - Build time: ~1.3s **State Management** - Zustand store with persist - Auto-add to recent on use - Max limits prevent memory bloat - Clean swap operation Ready for Phase 6: File Operations 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 4f5c78df30 |
feat: implement Phase 3 - History & Undo System with command pattern
Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| 4b01e92b88 |
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |