feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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components/layers/index.ts
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components/layers/index.ts
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export * from './layers-panel';
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components/layers/layers-panel.tsx
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components/layers/layers-panel.tsx
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'use client';
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import { useLayerStore } from '@/store';
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import { Eye, EyeOff, Trash2 } from 'lucide-react';
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import { cn } from '@/lib/utils';
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export function LayersPanel() {
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const { layers, activeLayerId, setActiveLayer, updateLayer, deleteLayer } = useLayerStore();
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// Sort layers by order (highest first)
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const sortedLayers = [...layers].sort((a, b) => b.order - a.order);
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return (
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<div className="flex h-full flex-col bg-card">
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<div className="border-b border-border p-3">
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<h2 className="text-sm font-semibold text-card-foreground">Layers</h2>
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</div>
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<div className="flex-1 overflow-y-auto p-2 space-y-1">
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{sortedLayers.length === 0 ? (
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<div className="flex h-full items-center justify-center">
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<p className="text-sm text-muted-foreground">No layers</p>
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</div>
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) : (
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sortedLayers.map((layer) => (
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<div
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key={layer.id}
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className={cn(
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'group flex items-center gap-2 rounded-md border p-2 transition-colors cursor-pointer',
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activeLayerId === layer.id
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? 'border-primary bg-primary/10'
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: 'border-border hover:border-primary/50 hover:bg-accent/50'
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)}
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onClick={() => setActiveLayer(layer.id)}
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>
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<button
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className="shrink-0 text-muted-foreground hover:text-foreground"
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onClick={(e) => {
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e.stopPropagation();
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updateLayer(layer.id, { visible: !layer.visible });
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}}
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>
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{layer.visible ? (
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<Eye className="h-4 w-4" />
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) : (
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<EyeOff className="h-4 w-4" />
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)}
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</button>
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<div className="flex-1 min-w-0">
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<p className="text-sm font-medium text-card-foreground truncate">
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{layer.name}
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</p>
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<p className="text-xs text-muted-foreground">
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{layer.width} × {layer.height}
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</p>
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</div>
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<div className="flex items-center gap-1 opacity-0 group-hover:opacity-100 transition-opacity">
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<button
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className="shrink-0 text-muted-foreground hover:text-destructive"
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onClick={(e) => {
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e.stopPropagation();
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if (confirm('Delete this layer?')) {
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deleteLayer(layer.id);
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}
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}}
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>
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<Trash2 className="h-4 w-4" />
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</button>
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</div>
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<div className="shrink-0 text-xs text-muted-foreground">
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{Math.round(layer.opacity * 100)}%
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</div>
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</div>
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))
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)}
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</div>
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</div>
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);
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}
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