feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
150
components/canvas/canvas-wrapper.tsx
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150
components/canvas/canvas-wrapper.tsx
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'use client';
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import { useEffect, useRef, useState } from 'react';
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import { useCanvasStore, useLayerStore } from '@/store';
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import { getContext, drawGrid, drawCheckerboard } from '@/lib/canvas-utils';
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import { cn } from '@/lib/utils';
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export function CanvasWrapper() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const containerRef = useRef<HTMLDivElement>(null);
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const {
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width,
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height,
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zoom,
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offsetX,
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offsetY,
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showGrid,
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gridSize,
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backgroundColor,
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selection,
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} = useCanvasStore();
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const { layers } = useLayerStore();
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const [isPanning, setIsPanning] = useState(false);
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const [panStart, setPanStart] = useState({ x: 0, y: 0 });
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// Render canvas
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = getContext(canvas);
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const container = containerRef.current;
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if (!container) return;
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// Set canvas size to match container
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const rect = container.getBoundingClientRect();
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canvas.width = rect.width;
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canvas.height = rect.height;
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// Clear canvas
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Save context state
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ctx.save();
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// Apply transformations
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ctx.translate(offsetX + canvas.width / 2, offsetY + canvas.height / 2);
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ctx.scale(zoom, zoom);
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ctx.translate(-width / 2, -height / 2);
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// Draw checkerboard background
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drawCheckerboard(ctx, 10, '#ffffff', '#e0e0e0');
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// Draw background color if not transparent
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if (backgroundColor && backgroundColor !== 'transparent') {
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ctx.fillStyle = backgroundColor;
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ctx.fillRect(0, 0, width, height);
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}
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// Draw all visible layers
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layers
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.filter((layer) => layer.visible && layer.canvas)
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.sort((a, b) => a.order - b.order)
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.forEach((layer) => {
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if (!layer.canvas) return;
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ctx.globalAlpha = layer.opacity;
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ctx.globalCompositeOperation = layer.blendMode as GlobalCompositeOperation;
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ctx.drawImage(layer.canvas, layer.x, layer.y);
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});
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// Reset composite operation
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ctx.globalAlpha = 1;
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ctx.globalCompositeOperation = 'source-over';
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// Draw grid if enabled
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if (showGrid) {
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drawGrid(ctx, gridSize, 'rgba(0, 0, 0, 0.15)');
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}
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// Draw selection if active
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if (selection.active) {
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ctx.strokeStyle = '#0066ff';
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ctx.lineWidth = 1 / zoom;
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ctx.setLineDash([4 / zoom, 4 / zoom]);
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ctx.strokeRect(selection.x, selection.y, selection.width, selection.height);
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ctx.setLineDash([]);
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}
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// Restore context state
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ctx.restore();
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}, [layers, width, height, zoom, offsetX, offsetY, showGrid, gridSize, backgroundColor, selection]);
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// Handle mouse wheel for zooming
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const handleWheel = (e: React.WheelEvent) => {
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if (e.ctrlKey || e.metaKey) {
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e.preventDefault();
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const { zoomIn, zoomOut } = useCanvasStore.getState();
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if (e.deltaY < 0) {
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zoomIn();
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} else {
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zoomOut();
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}
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}
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};
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// Handle panning
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const handleMouseDown = (e: React.MouseEvent) => {
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if (e.button === 1 || (e.button === 0 && e.shiftKey)) {
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// Middle mouse or Shift + Left mouse for panning
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setIsPanning(true);
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setPanStart({ x: e.clientX - offsetX, y: e.clientY - offsetY });
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e.preventDefault();
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}
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};
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const handleMouseMove = (e: React.MouseEvent) => {
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if (isPanning) {
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const { setPanOffset } = useCanvasStore.getState();
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setPanOffset(e.clientX - panStart.x, e.clientY - panStart.y);
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}
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};
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const handleMouseUp = () => {
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setIsPanning(false);
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};
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return (
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<div
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ref={containerRef}
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className={cn(
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'relative h-full w-full overflow-hidden bg-canvas-bg',
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isPanning && 'cursor-grabbing'
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)}
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onWheel={handleWheel}
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onMouseDown={handleMouseDown}
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onMouseMove={handleMouseMove}
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onMouseUp={handleMouseUp}
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onMouseLeave={handleMouseUp}
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>
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<canvas
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ref={canvasRef}
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className="absolute inset-0"
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/>
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</div>
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);
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}
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