feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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'use client';
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import { useEffect } from 'react';
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import { useCanvasStore, useLayerStore } from '@/store';
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2025-11-20 21:24:59 +01:00
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import { useHistoryStore } from '@/store/history-store';
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2025-11-20 21:30:37 +01:00
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import { CanvasWithTools } from '@/components/canvas/canvas-with-tools';
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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import { LayersPanel } from '@/components/layers/layers-panel';
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2025-11-20 21:24:59 +01:00
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import { HistoryPanel } from './history-panel';
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feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
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import { FileMenu } from './file-menu';
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2025-11-20 21:30:37 +01:00
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import { ToolPalette, ToolSettings } from '@/components/tools';
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2025-11-21 01:55:28 +01:00
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import { ColorPanel } from '@/components/colors';
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2025-11-21 02:12:18 +01:00
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import { FilterPanel } from '@/components/filters';
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2025-11-20 21:24:59 +01:00
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import { useKeyboardShortcuts } from '@/hooks/use-keyboard-shortcuts';
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feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
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import { useFileOperations } from '@/hooks/use-file-operations';
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import { useDragDrop } from '@/hooks/use-drag-drop';
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import { useClipboard } from '@/hooks/use-clipboard';
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2025-11-20 21:24:59 +01:00
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import { createLayerWithHistory } from '@/lib/layer-operations';
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feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
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import { Plus, ZoomIn, ZoomOut, Maximize, Undo, Redo, Upload } from 'lucide-react';
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2025-11-20 21:24:59 +01:00
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import { cn } from '@/lib/utils';
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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export function EditorLayout() {
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2025-11-20 21:24:59 +01:00
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const { zoom, zoomIn, zoomOut, zoomToFit } = useCanvasStore();
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const { layers } = useLayerStore();
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const { undo, redo, canUndo, canRedo } = useHistoryStore();
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feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
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const { handleDataTransfer } = useFileOperations();
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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2025-11-20 21:24:59 +01:00
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// Enable keyboard shortcuts
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useKeyboardShortcuts();
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feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
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// Enable drag & drop
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const { isDragging, handleDragOver, handleDragLeave, handleDrop } = useDragDrop(handleDataTransfer);
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// Enable clipboard paste
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useClipboard(handleDataTransfer);
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2025-11-20 21:24:59 +01:00
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// Initialize with a default layer (without history)
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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useEffect(() => {
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if (layers.length === 0) {
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2025-11-20 21:24:59 +01:00
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const { createLayer } = useLayerStore.getState();
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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createLayer({
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name: 'Background',
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width: 800,
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height: 600,
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fillColor: '#ffffff',
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});
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}
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}, []);
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const handleNewLayer = () => {
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2025-11-20 21:24:59 +01:00
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createLayerWithHistory({
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
name: `Layer ${layers.length + 1}`,
|
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|
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|
width: 800,
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|
height: 600,
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|
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});
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|
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};
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const handleZoomToFit = () => {
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// Approximate viewport size (accounting for panels)
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|
|
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const viewportWidth = window.innerWidth - 320; // Subtract sidebar width
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const viewportHeight = window.innerHeight - 60; // Subtract toolbar height
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zoomToFit(viewportWidth, viewportHeight);
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};
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return (
|
feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
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<div
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className="flex h-screen flex-col overflow-hidden"
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onDragOver={handleDragOver}
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onDragLeave={handleDragLeave}
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onDrop={handleDrop}
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>
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{/* Drag overlay */}
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{isDragging && (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
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<div className="flex flex-col items-center gap-4 p-8 bg-card border-2 border-dashed border-primary rounded-lg">
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<Upload className="h-16 w-16 text-primary" />
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<p className="text-lg font-semibold text-foreground">
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Drop image or project file
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</p>
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<p className="text-sm text-muted-foreground">
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Supports: PNG, JPG, WEBP, .paint
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</p>
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</div>
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</div>
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)}
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|
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|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
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{/* Toolbar */}
|
|
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|
<div className="flex h-14 items-center justify-between border-b border-border bg-card px-4">
|
feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
|
|
|
<div className="flex items-center gap-4">
|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
<h1 className="text-lg font-semibold bg-gradient-to-r from-primary via-accent to-primary bg-clip-text text-transparent">
|
|
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|
|
Paint UI
|
|
|
|
|
</h1>
|
feat(phase-6): implement comprehensive file operations system
This commit completes Phase 6 of the paint-ui implementation, adding full
file import/export capabilities with drag-drop and clipboard support.
**New Files:**
- lib/file-utils.ts: Core file operations (open, save, export, project format)
- hooks/use-file-operations.ts: React hook for file operations
- hooks/use-drag-drop.ts: Drag & drop state management
- hooks/use-clipboard.ts: Clipboard paste event handling
- components/editor/file-menu.tsx: File menu dropdown component
- components/modals/export-dialog.tsx: Export dialog with format/quality options
- components/modals/new-image-dialog.tsx: New image dialog with presets
- components/modals/index.ts: Modals barrel export
**Updated Files:**
- components/editor/editor-layout.tsx: Integrated FileMenu, drag-drop overlay, clipboard paste
- components/editor/index.ts: Added file-menu export
**Features:**
- ✨ Create new images with dimension presets (Full HD, HD, 800x600, custom)
- ✨ Open image files (PNG, JPG, WEBP) as new layers
- ✨ Save/load .paint project files (JSON with base64 layer data)
- ✨ Export as PNG/JPEG/WEBP with quality control
- ✨ Drag & drop file upload with visual overlay
- ✨ Clipboard paste support (Ctrl+V)
- ✨ File type validation and error handling
- ✨ DataTransfer API integration for unified file handling
**Project File Format (.paint):**
- JSON structure with version, dimensions, layer metadata
- Base64-encoded PNG data for each layer
- Preserves layer properties (opacity, blend mode, order, visibility)
Build verified: ✓ Compiled successfully in 1233ms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:06:49 +01:00
|
|
|
<FileMenu />
|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
</div>
|
|
|
|
|
|
2025-11-20 21:24:59 +01:00
|
|
|
{/* History controls */}
|
|
|
|
|
<div className="flex items-center gap-1 border-r border-border pr-2">
|
|
|
|
|
<button
|
|
|
|
|
onClick={undo}
|
|
|
|
|
disabled={!canUndo()}
|
|
|
|
|
className={cn(
|
|
|
|
|
'rounded-md p-2 transition-colors',
|
|
|
|
|
canUndo()
|
|
|
|
|
? 'hover:bg-accent text-foreground'
|
|
|
|
|
: 'text-muted-foreground cursor-not-allowed'
|
|
|
|
|
)}
|
|
|
|
|
title="Undo (Ctrl+Z)"
|
|
|
|
|
>
|
|
|
|
|
<Undo className="h-4 w-4" />
|
|
|
|
|
</button>
|
|
|
|
|
|
|
|
|
|
<button
|
|
|
|
|
onClick={redo}
|
|
|
|
|
disabled={!canRedo()}
|
|
|
|
|
className={cn(
|
|
|
|
|
'rounded-md p-2 transition-colors',
|
|
|
|
|
canRedo()
|
|
|
|
|
? 'hover:bg-accent text-foreground'
|
|
|
|
|
: 'text-muted-foreground cursor-not-allowed'
|
|
|
|
|
)}
|
|
|
|
|
title="Redo (Ctrl+Shift+Z)"
|
|
|
|
|
>
|
|
|
|
|
<Redo className="h-4 w-4" />
|
|
|
|
|
</button>
|
|
|
|
|
</div>
|
|
|
|
|
|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
{/* Zoom controls */}
|
|
|
|
|
<div className="flex items-center gap-2">
|
|
|
|
|
<button
|
|
|
|
|
onClick={zoomOut}
|
|
|
|
|
className="rounded-md p-2 hover:bg-accent transition-colors"
|
|
|
|
|
title="Zoom Out"
|
|
|
|
|
>
|
|
|
|
|
<ZoomOut className="h-4 w-4" />
|
|
|
|
|
</button>
|
|
|
|
|
|
|
|
|
|
<span className="min-w-[4rem] text-center text-sm text-muted-foreground">
|
|
|
|
|
{Math.round(zoom * 100)}%
|
|
|
|
|
</span>
|
|
|
|
|
|
|
|
|
|
<button
|
|
|
|
|
onClick={zoomIn}
|
|
|
|
|
className="rounded-md p-2 hover:bg-accent transition-colors"
|
|
|
|
|
title="Zoom In"
|
|
|
|
|
>
|
|
|
|
|
<ZoomIn className="h-4 w-4" />
|
|
|
|
|
</button>
|
|
|
|
|
|
|
|
|
|
<button
|
|
|
|
|
onClick={handleZoomToFit}
|
|
|
|
|
className="rounded-md p-2 hover:bg-accent transition-colors"
|
|
|
|
|
title="Fit to Screen"
|
|
|
|
|
>
|
|
|
|
|
<Maximize className="h-4 w-4" />
|
|
|
|
|
</button>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div className="flex items-center gap-2">
|
|
|
|
|
<button
|
|
|
|
|
onClick={handleNewLayer}
|
|
|
|
|
className="flex items-center gap-2 rounded-md bg-primary px-3 py-2 text-sm font-medium text-primary-foreground hover:bg-primary/90 transition-colors"
|
|
|
|
|
>
|
|
|
|
|
<Plus className="h-4 w-4" />
|
|
|
|
|
New Layer
|
|
|
|
|
</button>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
{/* Main content */}
|
|
|
|
|
<div className="flex flex-1 overflow-hidden">
|
2025-11-20 21:30:37 +01:00
|
|
|
{/* Left sidebar - Tool Palette */}
|
|
|
|
|
<ToolPalette />
|
|
|
|
|
|
|
|
|
|
{/* Tool Settings */}
|
|
|
|
|
<ToolSettings />
|
|
|
|
|
|
2025-11-21 01:55:28 +01:00
|
|
|
{/* Color Panel */}
|
|
|
|
|
<ColorPanel />
|
|
|
|
|
|
2025-11-21 02:12:18 +01:00
|
|
|
{/* Filter Panel */}
|
|
|
|
|
<FilterPanel />
|
|
|
|
|
|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
{/* Canvas area */}
|
|
|
|
|
<div className="flex-1">
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2025-11-20 21:30:37 +01:00
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<CanvasWithTools />
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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</div>
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{/* Right sidebar */}
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2025-11-20 21:24:59 +01:00
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<div className="w-80 border-l border-border flex flex-col">
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<div className="flex-1 overflow-hidden">
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<LayersPanel />
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</div>
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<div className="h-64 border-t border-border">
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<HistoryPanel />
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</div>
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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</div>
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</div>
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</div>
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);
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}
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