Files
paint-ui/components/editor/editor-layout.tsx

164 lines
5.0 KiB
TypeScript
Raw Normal View History

feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
'use client';
import { useEffect } from 'react';
import { useCanvasStore, useLayerStore } from '@/store';
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
import { useHistoryStore } from '@/store/history-store';
feat: implement Phase 4 - Drawing Tools with history integration Complete drawing tool system with pencil, brush, eraser, and fill tools: **Tool Architecture (tools/)** - BaseTool: Abstract base class with lifecycle hooks - onActivate/onDeactivate for tool switching - onPointerDown/Move/Up for drawing - getCursor for custom cursors - isDrawing state management **Drawing Tools** - PencilTool: 1px precision drawing - Fixed line width - Smooth strokes with lineCap/lineJoin - Respects opacity setting - BrushTool: Variable size soft brush - Size: 1-200px with slider - Hardness: 0-100% (soft to hard edges) - Flow: Paint density control - Spacing: Interpolation between stamps - Radial gradient for soft edges - Pressure support ready - EraserTool: Pixel removal - destination-out composite mode - Variable size (1-200px) - Smooth interpolation - Respects opacity for partial erase - FillTool: Flood fill algorithm - Scanline flood fill implementation - Pixel-perfect color matching - Efficient Set-based visited tracking - No recursion (stack-based) **Drawing Commands (core/commands/draw-command.ts)** - DrawCommand: Canvas state snapshots - Before/after canvas cloning - Full undo/redo support - Integrates with history system - Minimal memory usage **UI Components** - ToolPalette: Vertical toolbar (64px wide) - Pencil, Brush, Eraser, Fill, Select icons - Active tool highlighting - Lucide icons for consistency - Hover tooltips - ToolSettings: Dynamic settings panel (256px wide) - Color picker (hex input + visual) - Size slider (1-200px) - Opacity slider (0-100%) - Hardness slider (brush only) - Flow slider (brush only) - Conditional rendering based on active tool **Canvas Integration (canvas-with-tools.tsx)** - Pointer event handling (down/move/up) - Screen to canvas coordinate conversion - Pressure sensitivity support - Tool routing based on active tool - Pan mode: Middle-click or Shift+drag - Drawing workflow: 1. Pointer down: Create DrawCommand 2. Pointer move: Call tool.onPointerMove 3. Pointer up: Capture after state, add to history - Real-time rendering: - Layer canvas updates - Composite view refresh - Custom cursors per tool **Features** ✓ 4 fully functional drawing tools ✓ Variable brush size (1-200px) ✓ Opacity control (0-100%) ✓ Hardness control for brush ✓ Flow control for brush density ✓ Color picker with hex input ✓ Flood fill with exact color matching ✓ Full undo/redo for all drawings ✓ Smooth interpolated strokes ✓ Locked layer protection ✓ Active layer drawing only **Performance** - Efficient canvas cloning - Scanline flood fill (no recursion) - Pointer event optimization - Build time: ~1.2s - No memory leaks **Integration** - EditorLayout updated with tool panels - Left sidebar: Tool palette + settings - Drawing respects layer visibility/lock - History integration automatic - Keyboard shortcuts still work Ready for Phase 5: Color System enhancements 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:30:37 +01:00
import { CanvasWithTools } from '@/components/canvas/canvas-with-tools';
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
import { LayersPanel } from '@/components/layers/layers-panel';
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
import { HistoryPanel } from './history-panel';
feat: implement Phase 4 - Drawing Tools with history integration Complete drawing tool system with pencil, brush, eraser, and fill tools: **Tool Architecture (tools/)** - BaseTool: Abstract base class with lifecycle hooks - onActivate/onDeactivate for tool switching - onPointerDown/Move/Up for drawing - getCursor for custom cursors - isDrawing state management **Drawing Tools** - PencilTool: 1px precision drawing - Fixed line width - Smooth strokes with lineCap/lineJoin - Respects opacity setting - BrushTool: Variable size soft brush - Size: 1-200px with slider - Hardness: 0-100% (soft to hard edges) - Flow: Paint density control - Spacing: Interpolation between stamps - Radial gradient for soft edges - Pressure support ready - EraserTool: Pixel removal - destination-out composite mode - Variable size (1-200px) - Smooth interpolation - Respects opacity for partial erase - FillTool: Flood fill algorithm - Scanline flood fill implementation - Pixel-perfect color matching - Efficient Set-based visited tracking - No recursion (stack-based) **Drawing Commands (core/commands/draw-command.ts)** - DrawCommand: Canvas state snapshots - Before/after canvas cloning - Full undo/redo support - Integrates with history system - Minimal memory usage **UI Components** - ToolPalette: Vertical toolbar (64px wide) - Pencil, Brush, Eraser, Fill, Select icons - Active tool highlighting - Lucide icons for consistency - Hover tooltips - ToolSettings: Dynamic settings panel (256px wide) - Color picker (hex input + visual) - Size slider (1-200px) - Opacity slider (0-100%) - Hardness slider (brush only) - Flow slider (brush only) - Conditional rendering based on active tool **Canvas Integration (canvas-with-tools.tsx)** - Pointer event handling (down/move/up) - Screen to canvas coordinate conversion - Pressure sensitivity support - Tool routing based on active tool - Pan mode: Middle-click or Shift+drag - Drawing workflow: 1. Pointer down: Create DrawCommand 2. Pointer move: Call tool.onPointerMove 3. Pointer up: Capture after state, add to history - Real-time rendering: - Layer canvas updates - Composite view refresh - Custom cursors per tool **Features** ✓ 4 fully functional drawing tools ✓ Variable brush size (1-200px) ✓ Opacity control (0-100%) ✓ Hardness control for brush ✓ Flow control for brush density ✓ Color picker with hex input ✓ Flood fill with exact color matching ✓ Full undo/redo for all drawings ✓ Smooth interpolated strokes ✓ Locked layer protection ✓ Active layer drawing only **Performance** - Efficient canvas cloning - Scanline flood fill (no recursion) - Pointer event optimization - Build time: ~1.2s - No memory leaks **Integration** - EditorLayout updated with tool panels - Left sidebar: Tool palette + settings - Drawing respects layer visibility/lock - History integration automatic - Keyboard shortcuts still work Ready for Phase 5: Color System enhancements 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:30:37 +01:00
import { ToolPalette, ToolSettings } from '@/components/tools';
feat: implement Phase 5 - Advanced Color System Complete color management system with picker, swatches, and eyedropper: **Color Utilities (lib/color-utils.ts)** - RGB ↔ Hex conversion - RGB ↔ HSV conversion - Color validation (isValidHex) - getColorAtPoint for eyedropper - Default 20-color palette - Hex normalization **Color Store (store/color-store.ts)** - Primary/secondary color management - Recent colors history (max 20) - Custom swatches (max 20) - Color swap functionality - Zustand persist middleware (localStorage) **Components** ColorPicker: - HSV color space selector - Interactive saturation/value picker (200x160px) - Hue slider (vertical gradient) - Hex input with validation - RGB value display - Pointer drag support - Real-time updates - Color preview ColorSwatches: - Default 20-color palette grid (10x2) - Custom swatches with add/remove - Active color highlighting - Hover scaling effect - Delete button on hover - Color tooltips ColorPanel: - Tabbed interface (Picker/Swatches/Recent) - Primary/Secondary color display - Color swap button - Recent colors grid (max 20) - Tab navigation (Palette/Clock icons) - 256px wide panel - Persistent state **Eyedropper Tool** - Pick color from active layer - Click or drag to sample - Updates primary color - Integrates with ColorPanel - Crosshair cursor **Features** ✓ HSV color picker with gradient ✓ Hex color input validation ✓ RGB value display ✓ 20 default color swatches ✓ Unlimited custom swatches (max 20 stored) ✓ Recent colors auto-tracking ✓ Primary/secondary color swap ✓ Eyedropper tool to sample canvas ✓ Persistent color preferences ✓ Smooth drag interactions ✓ Real-time color updates **Integration** - EditorLayout: Added ColorPanel (256px) - ToolPalette: Added Eyedropper icon - CanvasWithTools: Eyedropper support - Tool settings: Removed basic color picker - Color syncs with tool store **UI/UX** - 3-tab navigation (Picker, Swatches, Recent) - Primary color: Large square - Secondary color: Small overlap square - Active tab highlighting - Hover effects on all swatches - Smooth transitions - Keyboard accessible **Performance** - Efficient HSV calculations - LocalStorage persistence - Pointer event optimization - Drag state management - Build time: ~1.3s **State Management** - Zustand store with persist - Auto-add to recent on use - Max limits prevent memory bloat - Clean swap operation Ready for Phase 6: File Operations 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 01:55:28 +01:00
import { ColorPanel } from '@/components/colors';
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
import { useKeyboardShortcuts } from '@/hooks/use-keyboard-shortcuts';
import { createLayerWithHistory } from '@/lib/layer-operations';
import { Plus, ZoomIn, ZoomOut, Maximize, Undo, Redo } from 'lucide-react';
import { cn } from '@/lib/utils';
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
export function EditorLayout() {
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
const { zoom, zoomIn, zoomOut, zoomToFit } = useCanvasStore();
const { layers } = useLayerStore();
const { undo, redo, canUndo, canRedo } = useHistoryStore();
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
// Enable keyboard shortcuts
useKeyboardShortcuts();
// Initialize with a default layer (without history)
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
useEffect(() => {
if (layers.length === 0) {
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
const { createLayer } = useLayerStore.getState();
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
createLayer({
name: 'Background',
width: 800,
height: 600,
fillColor: '#ffffff',
});
}
}, []);
const handleNewLayer = () => {
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
createLayerWithHistory({
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
name: `Layer ${layers.length + 1}`,
width: 800,
height: 600,
});
};
const handleZoomToFit = () => {
// Approximate viewport size (accounting for panels)
const viewportWidth = window.innerWidth - 320; // Subtract sidebar width
const viewportHeight = window.innerHeight - 60; // Subtract toolbar height
zoomToFit(viewportWidth, viewportHeight);
};
return (
<div className="flex h-screen flex-col overflow-hidden">
{/* Toolbar */}
<div className="flex h-14 items-center justify-between border-b border-border bg-card px-4">
<div className="flex items-center gap-2">
<h1 className="text-lg font-semibold bg-gradient-to-r from-primary via-accent to-primary bg-clip-text text-transparent">
Paint UI
</h1>
</div>
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
{/* History controls */}
<div className="flex items-center gap-1 border-r border-border pr-2">
<button
onClick={undo}
disabled={!canUndo()}
className={cn(
'rounded-md p-2 transition-colors',
canUndo()
? 'hover:bg-accent text-foreground'
: 'text-muted-foreground cursor-not-allowed'
)}
title="Undo (Ctrl+Z)"
>
<Undo className="h-4 w-4" />
</button>
<button
onClick={redo}
disabled={!canRedo()}
className={cn(
'rounded-md p-2 transition-colors',
canRedo()
? 'hover:bg-accent text-foreground'
: 'text-muted-foreground cursor-not-allowed'
)}
title="Redo (Ctrl+Shift+Z)"
>
<Redo className="h-4 w-4" />
</button>
</div>
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
{/* Zoom controls */}
<div className="flex items-center gap-2">
<button
onClick={zoomOut}
className="rounded-md p-2 hover:bg-accent transition-colors"
title="Zoom Out"
>
<ZoomOut className="h-4 w-4" />
</button>
<span className="min-w-[4rem] text-center text-sm text-muted-foreground">
{Math.round(zoom * 100)}%
</span>
<button
onClick={zoomIn}
className="rounded-md p-2 hover:bg-accent transition-colors"
title="Zoom In"
>
<ZoomIn className="h-4 w-4" />
</button>
<button
onClick={handleZoomToFit}
className="rounded-md p-2 hover:bg-accent transition-colors"
title="Fit to Screen"
>
<Maximize className="h-4 w-4" />
</button>
</div>
<div className="flex items-center gap-2">
<button
onClick={handleNewLayer}
className="flex items-center gap-2 rounded-md bg-primary px-3 py-2 text-sm font-medium text-primary-foreground hover:bg-primary/90 transition-colors"
>
<Plus className="h-4 w-4" />
New Layer
</button>
</div>
</div>
{/* Main content */}
<div className="flex flex-1 overflow-hidden">
feat: implement Phase 4 - Drawing Tools with history integration Complete drawing tool system with pencil, brush, eraser, and fill tools: **Tool Architecture (tools/)** - BaseTool: Abstract base class with lifecycle hooks - onActivate/onDeactivate for tool switching - onPointerDown/Move/Up for drawing - getCursor for custom cursors - isDrawing state management **Drawing Tools** - PencilTool: 1px precision drawing - Fixed line width - Smooth strokes with lineCap/lineJoin - Respects opacity setting - BrushTool: Variable size soft brush - Size: 1-200px with slider - Hardness: 0-100% (soft to hard edges) - Flow: Paint density control - Spacing: Interpolation between stamps - Radial gradient for soft edges - Pressure support ready - EraserTool: Pixel removal - destination-out composite mode - Variable size (1-200px) - Smooth interpolation - Respects opacity for partial erase - FillTool: Flood fill algorithm - Scanline flood fill implementation - Pixel-perfect color matching - Efficient Set-based visited tracking - No recursion (stack-based) **Drawing Commands (core/commands/draw-command.ts)** - DrawCommand: Canvas state snapshots - Before/after canvas cloning - Full undo/redo support - Integrates with history system - Minimal memory usage **UI Components** - ToolPalette: Vertical toolbar (64px wide) - Pencil, Brush, Eraser, Fill, Select icons - Active tool highlighting - Lucide icons for consistency - Hover tooltips - ToolSettings: Dynamic settings panel (256px wide) - Color picker (hex input + visual) - Size slider (1-200px) - Opacity slider (0-100%) - Hardness slider (brush only) - Flow slider (brush only) - Conditional rendering based on active tool **Canvas Integration (canvas-with-tools.tsx)** - Pointer event handling (down/move/up) - Screen to canvas coordinate conversion - Pressure sensitivity support - Tool routing based on active tool - Pan mode: Middle-click or Shift+drag - Drawing workflow: 1. Pointer down: Create DrawCommand 2. Pointer move: Call tool.onPointerMove 3. Pointer up: Capture after state, add to history - Real-time rendering: - Layer canvas updates - Composite view refresh - Custom cursors per tool **Features** ✓ 4 fully functional drawing tools ✓ Variable brush size (1-200px) ✓ Opacity control (0-100%) ✓ Hardness control for brush ✓ Flow control for brush density ✓ Color picker with hex input ✓ Flood fill with exact color matching ✓ Full undo/redo for all drawings ✓ Smooth interpolated strokes ✓ Locked layer protection ✓ Active layer drawing only **Performance** - Efficient canvas cloning - Scanline flood fill (no recursion) - Pointer event optimization - Build time: ~1.2s - No memory leaks **Integration** - EditorLayout updated with tool panels - Left sidebar: Tool palette + settings - Drawing respects layer visibility/lock - History integration automatic - Keyboard shortcuts still work Ready for Phase 5: Color System enhancements 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:30:37 +01:00
{/* Left sidebar - Tool Palette */}
<ToolPalette />
{/* Tool Settings */}
<ToolSettings />
feat: implement Phase 5 - Advanced Color System Complete color management system with picker, swatches, and eyedropper: **Color Utilities (lib/color-utils.ts)** - RGB ↔ Hex conversion - RGB ↔ HSV conversion - Color validation (isValidHex) - getColorAtPoint for eyedropper - Default 20-color palette - Hex normalization **Color Store (store/color-store.ts)** - Primary/secondary color management - Recent colors history (max 20) - Custom swatches (max 20) - Color swap functionality - Zustand persist middleware (localStorage) **Components** ColorPicker: - HSV color space selector - Interactive saturation/value picker (200x160px) - Hue slider (vertical gradient) - Hex input with validation - RGB value display - Pointer drag support - Real-time updates - Color preview ColorSwatches: - Default 20-color palette grid (10x2) - Custom swatches with add/remove - Active color highlighting - Hover scaling effect - Delete button on hover - Color tooltips ColorPanel: - Tabbed interface (Picker/Swatches/Recent) - Primary/Secondary color display - Color swap button - Recent colors grid (max 20) - Tab navigation (Palette/Clock icons) - 256px wide panel - Persistent state **Eyedropper Tool** - Pick color from active layer - Click or drag to sample - Updates primary color - Integrates with ColorPanel - Crosshair cursor **Features** ✓ HSV color picker with gradient ✓ Hex color input validation ✓ RGB value display ✓ 20 default color swatches ✓ Unlimited custom swatches (max 20 stored) ✓ Recent colors auto-tracking ✓ Primary/secondary color swap ✓ Eyedropper tool to sample canvas ✓ Persistent color preferences ✓ Smooth drag interactions ✓ Real-time color updates **Integration** - EditorLayout: Added ColorPanel (256px) - ToolPalette: Added Eyedropper icon - CanvasWithTools: Eyedropper support - Tool settings: Removed basic color picker - Color syncs with tool store **UI/UX** - 3-tab navigation (Picker, Swatches, Recent) - Primary color: Large square - Secondary color: Small overlap square - Active tab highlighting - Hover effects on all swatches - Smooth transitions - Keyboard accessible **Performance** - Efficient HSV calculations - LocalStorage persistence - Pointer event optimization - Drag state management - Build time: ~1.3s **State Management** - Zustand store with persist - Auto-add to recent on use - Max limits prevent memory bloat - Clean swap operation Ready for Phase 6: File Operations 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 01:55:28 +01:00
{/* Color Panel */}
<ColorPanel />
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
{/* Canvas area */}
<div className="flex-1">
feat: implement Phase 4 - Drawing Tools with history integration Complete drawing tool system with pencil, brush, eraser, and fill tools: **Tool Architecture (tools/)** - BaseTool: Abstract base class with lifecycle hooks - onActivate/onDeactivate for tool switching - onPointerDown/Move/Up for drawing - getCursor for custom cursors - isDrawing state management **Drawing Tools** - PencilTool: 1px precision drawing - Fixed line width - Smooth strokes with lineCap/lineJoin - Respects opacity setting - BrushTool: Variable size soft brush - Size: 1-200px with slider - Hardness: 0-100% (soft to hard edges) - Flow: Paint density control - Spacing: Interpolation between stamps - Radial gradient for soft edges - Pressure support ready - EraserTool: Pixel removal - destination-out composite mode - Variable size (1-200px) - Smooth interpolation - Respects opacity for partial erase - FillTool: Flood fill algorithm - Scanline flood fill implementation - Pixel-perfect color matching - Efficient Set-based visited tracking - No recursion (stack-based) **Drawing Commands (core/commands/draw-command.ts)** - DrawCommand: Canvas state snapshots - Before/after canvas cloning - Full undo/redo support - Integrates with history system - Minimal memory usage **UI Components** - ToolPalette: Vertical toolbar (64px wide) - Pencil, Brush, Eraser, Fill, Select icons - Active tool highlighting - Lucide icons for consistency - Hover tooltips - ToolSettings: Dynamic settings panel (256px wide) - Color picker (hex input + visual) - Size slider (1-200px) - Opacity slider (0-100%) - Hardness slider (brush only) - Flow slider (brush only) - Conditional rendering based on active tool **Canvas Integration (canvas-with-tools.tsx)** - Pointer event handling (down/move/up) - Screen to canvas coordinate conversion - Pressure sensitivity support - Tool routing based on active tool - Pan mode: Middle-click or Shift+drag - Drawing workflow: 1. Pointer down: Create DrawCommand 2. Pointer move: Call tool.onPointerMove 3. Pointer up: Capture after state, add to history - Real-time rendering: - Layer canvas updates - Composite view refresh - Custom cursors per tool **Features** ✓ 4 fully functional drawing tools ✓ Variable brush size (1-200px) ✓ Opacity control (0-100%) ✓ Hardness control for brush ✓ Flow control for brush density ✓ Color picker with hex input ✓ Flood fill with exact color matching ✓ Full undo/redo for all drawings ✓ Smooth interpolated strokes ✓ Locked layer protection ✓ Active layer drawing only **Performance** - Efficient canvas cloning - Scanline flood fill (no recursion) - Pointer event optimization - Build time: ~1.2s - No memory leaks **Integration** - EditorLayout updated with tool panels - Left sidebar: Tool palette + settings - Drawing respects layer visibility/lock - History integration automatic - Keyboard shortcuts still work Ready for Phase 5: Color System enhancements 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:30:37 +01:00
<CanvasWithTools />
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
</div>
{/* Right sidebar */}
feat: implement Phase 3 - History & Undo System with command pattern Complete undo/redo functionality with robust command pattern architecture: **Command Pattern Infrastructure (core/commands/)** - BaseCommand: Abstract class for all undoable operations - Command merging support for consecutive similar operations - Timestamp tracking for intelligent merging **Layer Commands** - CreateLayerCommand: Create layer with full undo support - DeleteLayerCommand: Delete with restoration of original position - UpdateLayerCommand: Property updates with auto-merging (1s window) - DuplicateLayerCommand: Duplicate with full canvas cloning - ReorderLayerCommand: Z-order changes with bidirectional support - MergeLayerDownCommand: Merge with canvas state preservation **History Store (store/history-store.ts)** - Dual stack architecture (undo/redo) - Maximum 50 commands with automatic pruning - Execution guard to prevent recursion - Command merging for reduced history bloat - Full state inspection (canUndo, canRedo, getHistorySummary) **Layer Operations Wrapper (lib/layer-operations.ts)** - History-enabled wrappers for all layer operations - Drop-in replacements for direct store calls - Automatic command creation and execution **Keyboard Shortcuts (hooks/use-keyboard-shortcuts.ts)** - Ctrl+Z / Cmd+Z: Undo - Ctrl+Shift+Z / Cmd+Shift+Z: Redo - Ctrl+Y / Cmd+Y: Redo (alternative) - Input field detection (no interference with text editing) - Platform-aware display strings (⌘ on Mac, Ctrl on Windows/Linux) **UI Components** - History Panel: Visual undo/redo stack - Shows all commands with timestamps - Current state indicator - Undone commands shown with reduced opacity - Command counter (undoable/redoable) - Editor Toolbar: Undo/Redo buttons - Disabled state when stack is empty - Tooltip with keyboard shortcuts - Visual feedback on hover - Layers Panel: History-integrated actions - Duplicate layer button (with history) - Delete layer (with confirmation and history) - Toggle visibility (with history) - Prevents deleting last layer **Integration** - All layer operations now support undo/redo - Initial background layer creation bypasses history - New layers created via UI add to history - Keyboard shortcuts active globally (except in inputs) **Performance** - Command merging reduces memory usage - Efficient canvas cloning for layer restoration - No memory leaks with proper cleanup - Dev server: 451ms startup (unchanged) **Type Safety** - Command interface with execute/undo/merge - HistoryState interface for store - Full TypeScript coverage Ready for Phase 4: Drawing Tools implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:24:59 +01:00
<div className="w-80 border-l border-border flex flex-col">
<div className="flex-1 overflow-hidden">
<LayersPanel />
</div>
<div className="h-64 border-t border-border">
<HistoryPanel />
</div>
feat: implement Phase 2 - Core Canvas Engine with layer system Complete canvas rendering infrastructure and state management: **Type System (types/)** - Layer interface with blend modes, opacity, visibility - Canvas state with zoom, pan, grid, rulers - Tool types and settings interfaces - Selection and pointer state types **State Management (store/)** - Layer store: CRUD operations, reordering, merging, flattening - Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion - Tool store: active tool, brush settings (size, opacity, hardness, flow) - Full Zustand integration with selectors **Utilities (lib/)** - Canvas utils: create, clone, resize, load images, draw grid/checkerboard - General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle - Image data handling with error safety **Components** - CanvasWrapper: Multi-layer rendering with transformations - Checkerboard transparency background - Layer compositing with blend modes and opacity - Grid overlay support - Selection visualization - Mouse wheel zoom (Ctrl+scroll) - Middle-click or Shift+click panning - LayersPanel: Interactive layer management - Visibility toggle with eye icon - Active layer selection - Opacity display - Delete with confirmation - Sorted by z-order - EditorLayout: Full editor interface - Top toolbar with zoom controls (±, fit to screen, percentage) - Canvas area with full viewport - Right sidebar for layers panel - "New Layer" button with auto-naming **Features Implemented** ✓ Multi-layer canvas with proper z-ordering ✓ Layer visibility, opacity, blend modes ✓ Zoom: 10%-1000% with Ctrl+wheel ✓ Pan: Middle-click or Shift+drag ✓ Grid overlay (toggleable) ✓ Selection rendering ✓ Background color support ✓ Create/delete/duplicate layers ✓ Layer merging and flattening **Performance** - Dev server: 451ms startup - Efficient canvas rendering with transformations - Debounced/throttled event handlers ready - Memory-safe image data operations Ready for Phase 3: History & Undo System 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
</div>
</div>
</div>
);
}