feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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'use client';
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import { useEffect } from 'react';
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import { useCanvasStore, useLayerStore } from '@/store';
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2025-11-20 21:24:59 +01:00
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import { useHistoryStore } from '@/store/history-store';
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2025-11-20 21:30:37 +01:00
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import { CanvasWithTools } from '@/components/canvas/canvas-with-tools';
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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import { LayersPanel } from '@/components/layers/layers-panel';
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2025-11-20 21:24:59 +01:00
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import { HistoryPanel } from './history-panel';
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2025-11-20 21:30:37 +01:00
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import { ToolPalette, ToolSettings } from '@/components/tools';
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2025-11-21 01:55:28 +01:00
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import { ColorPanel } from '@/components/colors';
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2025-11-20 21:24:59 +01:00
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import { useKeyboardShortcuts } from '@/hooks/use-keyboard-shortcuts';
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import { createLayerWithHistory } from '@/lib/layer-operations';
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import { Plus, ZoomIn, ZoomOut, Maximize, Undo, Redo } from 'lucide-react';
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import { cn } from '@/lib/utils';
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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export function EditorLayout() {
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2025-11-20 21:24:59 +01:00
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const { zoom, zoomIn, zoomOut, zoomToFit } = useCanvasStore();
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const { layers } = useLayerStore();
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const { undo, redo, canUndo, canRedo } = useHistoryStore();
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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2025-11-20 21:24:59 +01:00
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// Enable keyboard shortcuts
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useKeyboardShortcuts();
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// Initialize with a default layer (without history)
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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useEffect(() => {
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if (layers.length === 0) {
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2025-11-20 21:24:59 +01:00
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const { createLayer } = useLayerStore.getState();
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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createLayer({
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name: 'Background',
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width: 800,
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height: 600,
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fillColor: '#ffffff',
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});
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}
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}, []);
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const handleNewLayer = () => {
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2025-11-20 21:24:59 +01:00
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createLayerWithHistory({
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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name: `Layer ${layers.length + 1}`,
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width: 800,
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height: 600,
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});
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};
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const handleZoomToFit = () => {
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// Approximate viewport size (accounting for panels)
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const viewportWidth = window.innerWidth - 320; // Subtract sidebar width
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const viewportHeight = window.innerHeight - 60; // Subtract toolbar height
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zoomToFit(viewportWidth, viewportHeight);
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};
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return (
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<div className="flex h-screen flex-col overflow-hidden">
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{/* Toolbar */}
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<div className="flex h-14 items-center justify-between border-b border-border bg-card px-4">
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<div className="flex items-center gap-2">
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<h1 className="text-lg font-semibold bg-gradient-to-r from-primary via-accent to-primary bg-clip-text text-transparent">
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Paint UI
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</h1>
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</div>
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2025-11-20 21:24:59 +01:00
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{/* History controls */}
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<div className="flex items-center gap-1 border-r border-border pr-2">
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<button
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onClick={undo}
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disabled={!canUndo()}
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className={cn(
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'rounded-md p-2 transition-colors',
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canUndo()
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? 'hover:bg-accent text-foreground'
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: 'text-muted-foreground cursor-not-allowed'
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)}
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title="Undo (Ctrl+Z)"
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>
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<Undo className="h-4 w-4" />
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</button>
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<button
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onClick={redo}
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disabled={!canRedo()}
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className={cn(
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'rounded-md p-2 transition-colors',
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canRedo()
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? 'hover:bg-accent text-foreground'
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: 'text-muted-foreground cursor-not-allowed'
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)}
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title="Redo (Ctrl+Shift+Z)"
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>
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<Redo className="h-4 w-4" />
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</button>
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</div>
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
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{/* Zoom controls */}
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<div className="flex items-center gap-2">
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<button
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onClick={zoomOut}
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className="rounded-md p-2 hover:bg-accent transition-colors"
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title="Zoom Out"
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>
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<ZoomOut className="h-4 w-4" />
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</button>
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<span className="min-w-[4rem] text-center text-sm text-muted-foreground">
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{Math.round(zoom * 100)}%
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</span>
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<button
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onClick={zoomIn}
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className="rounded-md p-2 hover:bg-accent transition-colors"
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title="Zoom In"
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>
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<ZoomIn className="h-4 w-4" />
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</button>
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<button
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onClick={handleZoomToFit}
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className="rounded-md p-2 hover:bg-accent transition-colors"
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title="Fit to Screen"
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>
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<Maximize className="h-4 w-4" />
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</button>
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</div>
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<div className="flex items-center gap-2">
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<button
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onClick={handleNewLayer}
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className="flex items-center gap-2 rounded-md bg-primary px-3 py-2 text-sm font-medium text-primary-foreground hover:bg-primary/90 transition-colors"
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>
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<Plus className="h-4 w-4" />
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New Layer
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</button>
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</div>
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</div>
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{/* Main content */}
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<div className="flex flex-1 overflow-hidden">
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2025-11-20 21:30:37 +01:00
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{/* Left sidebar - Tool Palette */}
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<ToolPalette />
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{/* Tool Settings */}
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<ToolSettings />
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2025-11-21 01:55:28 +01:00
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{/* Color Panel */}
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<ColorPanel />
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feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
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{/* Canvas area */}
|
|
|
|
|
<div className="flex-1">
|
2025-11-20 21:30:37 +01:00
|
|
|
<CanvasWithTools />
|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
{/* Right sidebar */}
|
2025-11-20 21:24:59 +01:00
|
|
|
<div className="w-80 border-l border-border flex flex-col">
|
|
|
|
|
<div className="flex-1 overflow-hidden">
|
|
|
|
|
<LayersPanel />
|
|
|
|
|
</div>
|
|
|
|
|
<div className="h-64 border-t border-border">
|
|
|
|
|
<HistoryPanel />
|
|
|
|
|
</div>
|
feat: implement Phase 2 - Core Canvas Engine with layer system
Complete canvas rendering infrastructure and state management:
**Type System (types/)**
- Layer interface with blend modes, opacity, visibility
- Canvas state with zoom, pan, grid, rulers
- Tool types and settings interfaces
- Selection and pointer state types
**State Management (store/)**
- Layer store: CRUD operations, reordering, merging, flattening
- Canvas store: zoom (0.1x-10x), pan, grid, rulers, coordinate conversion
- Tool store: active tool, brush settings (size, opacity, hardness, flow)
- Full Zustand integration with selectors
**Utilities (lib/)**
- Canvas utils: create, clone, resize, load images, draw grid/checkerboard
- General utils: cn, clamp, lerp, distance, snap to grid, debounce, throttle
- Image data handling with error safety
**Components**
- CanvasWrapper: Multi-layer rendering with transformations
- Checkerboard transparency background
- Layer compositing with blend modes and opacity
- Grid overlay support
- Selection visualization
- Mouse wheel zoom (Ctrl+scroll)
- Middle-click or Shift+click panning
- LayersPanel: Interactive layer management
- Visibility toggle with eye icon
- Active layer selection
- Opacity display
- Delete with confirmation
- Sorted by z-order
- EditorLayout: Full editor interface
- Top toolbar with zoom controls (±, fit to screen, percentage)
- Canvas area with full viewport
- Right sidebar for layers panel
- "New Layer" button with auto-naming
**Features Implemented**
✓ Multi-layer canvas with proper z-ordering
✓ Layer visibility, opacity, blend modes
✓ Zoom: 10%-1000% with Ctrl+wheel
✓ Pan: Middle-click or Shift+drag
✓ Grid overlay (toggleable)
✓ Selection rendering
✓ Background color support
✓ Create/delete/duplicate layers
✓ Layer merging and flattening
**Performance**
- Dev server: 451ms startup
- Efficient canvas rendering with transformations
- Debounced/throttled event handlers ready
- Memory-safe image data operations
Ready for Phase 3: History & Undo System
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 21:20:06 +01:00
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
);
|
|
|
|
|
}
|