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paint-ui/tools/lasso-selection-tool.ts

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feat(phase-8): implement comprehensive selection system with marching ants This commit completes Phase 8 of the paint-ui implementation, adding a full selection system with multiple selection tools, operations, and visual feedback. **New Files:** - types/selection.ts: Selection types, masks, and state interfaces - lib/selection-utils.ts: Selection mask generation and manipulation algorithms - lib/selection-operations.ts: Copy/cut/paste/delete/fill/stroke operations - store/selection-store.ts: Selection state management with Zustand - core/commands/selection-command.ts: Undo/redo commands for selections - tools/rectangular-selection-tool.ts: Rectangular marquee selection - tools/elliptical-selection-tool.ts: Elliptical marquee selection - tools/lasso-selection-tool.ts: Free-form polygon selection - tools/magic-wand-tool.ts: Color-based flood-fill selection - components/selection/selection-panel.tsx: Complete selection UI panel - components/selection/index.ts: Selection components barrel export **Updated Files:** - components/canvas/canvas-with-tools.tsx: Added selection tools integration and marching ants animation - components/editor/editor-layout.tsx: Integrated SelectionPanel into layout - store/index.ts: Added selection-store export - store/canvas-store.ts: Renamed Selection to CanvasSelection to avoid conflicts - tools/index.ts: Added selection tool exports - types/index.ts: Added selection types export - types/canvas.ts: Renamed Selection interface to CanvasSelection **Selection Tools:** **Marquee Tools:** - ✨ Rectangular Selection: Click-drag rectangular regions - ✨ Elliptical Selection: Click-drag elliptical regions **Free-form Tools:** - ✨ Lasso Selection: Draw free-form polygon selections - ✨ Magic Wand: Color-based flood-fill selection with tolerance **Selection Modes:** - 🔷 New: Replace existing selection - ➕ Add: Add to existing selection - ➖ Subtract: Remove from existing selection - ⚡ Intersect: Keep only overlapping areas **Selection Operations:** - 📋 Copy/Cut/Paste: Standard clipboard operations with selection mask - 🗑️ Delete: Remove selected pixels - 🎨 Fill Selection: Fill with current color - 🖌️ Stroke Selection: Outline selection with current color - 🔄 Invert Selection: Invert selected/unselected pixels - ❌ Clear Selection: Deselect all **Technical Features:** - Marching ants animation (animated dashed outline at 50ms interval) - Selection masks using Uint8Array (0-255 values for anti-aliasing) - Feathering support (0-250px gaussian blur on selection edges) - Tolerance control for magic wand (0-255 color difference threshold) - Scanline polygon fill algorithm for lasso tool - Flood-fill with Set-based visited tracking for magic wand - Selection bounds calculation for optimized operations - Keyboard shortcuts (Ctrl+C, Ctrl+X, Ctrl+V, Ctrl+D, Ctrl+Shift+I) - Undo/redo integration via selection commands - Non-destructive operations with proper history tracking **Algorithm Implementations:** - Rectangular mask: Simple bounds-based pixel marking - Elliptical mask: Distance formula from ellipse center - Lasso mask: Scanline polygon fill with edge intersection - Magic wand: BFS flood-fill with color tolerance matching - Mask combination: Per-pixel operations (max, subtract, AND) - Feathering: Separable box blur (horizontal + vertical passes) - Mask inversion: Per-pixel NOT operation with bounds recalculation **UI/UX Features:** - 264px wide selection panel with all tools and operations - Tool selection with visual feedback (highlighted active tool) - Selection mode toggles (new/add/subtract/intersect) - Feather and tolerance sliders with live value display - Disabled state when no selection exists - Keyboard shortcut hints next to operations - Visual marching ants animation (animated dashes) Build verified: ✓ Compiled successfully in 1302ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 02:24:12 +01:00
import { BaseTool } from './base-tool';
import type { PointerState, LassoPoint } from '@/types';
import { useSelectionStore } from '@/store/selection-store';
import { useLayerStore } from '@/store/layer-store';
import {
createLassoMask,
createSelection,
combineMasks,
} from '@/lib/selection-utils';
export class LassoSelectionTool extends BaseTool {
private points: LassoPoint[] = [];
private minDistance = 2; // Minimum distance between points
constructor() {
super('Lasso Selection');
}
onPointerDown(pointer: PointerState): void {
this.isActive = true;
this.isDrawing = true;
this.points = [];
this.points.push({ x: pointer.x, y: pointer.y });
}
onPointerMove(pointer: PointerState, ctx: CanvasRenderingContext2D): void {
if (!this.isDrawing) return;
const lastPoint = this.points[this.points.length - 1];
const dx = pointer.x - lastPoint.x;
const dy = pointer.y - lastPoint.y;
const distance = Math.sqrt(dx * dx + dy * dy);
// Only add point if far enough from last point
if (distance >= this.minDistance) {
this.points.push({ x: pointer.x, y: pointer.y });
}
// Draw preview
const layer = this.getActiveLayer();
if (!layer?.canvas) return;
ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height);
ctx.save();
ctx.strokeStyle = '#000';
ctx.lineWidth = 1;
ctx.setLineDash([4, 4]);
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (let i = 1; i < this.points.length; i++) {
ctx.lineTo(this.points[i].x, this.points[i].y);
}
ctx.stroke();
ctx.strokeStyle = '#fff';
ctx.lineDashOffset = 4;
ctx.stroke();
ctx.restore();
}
onPointerUp(): void {
if (!this.isDrawing) return;
const layer = this.getActiveLayer();
if (!layer?.canvas || this.points.length < 3) {
this.isDrawing = false;
this.isActive = false;
return;
}
// Close the path if not already closed
const firstPoint = this.points[0];
const lastPoint = this.points[this.points.length - 1];
const dx = lastPoint.x - firstPoint.x;
const dy = lastPoint.y - firstPoint.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance > this.minDistance) {
this.points.push(firstPoint);
}
const { selectionMode, feather, activeSelection } =
useSelectionStore.getState();
const newMask = createLassoMask(
this.points,
layer.canvas.width,
layer.canvas.height
);
let finalMask = newMask;
// Combine with existing selection if needed
if (activeSelection && selectionMode !== 'new') {
finalMask = combineMasks(activeSelection.mask, newMask, selectionMode);
}
const selection = createSelection(layer.id, finalMask, feather);
useSelectionStore.getState().setActiveSelection(selection);
this.isDrawing = false;
this.isActive = false;
this.points = [];
}
getCursor(): string {
return 'crosshair';
}
private getActiveLayer() {
const { activeLayerId, layers } = useLayerStore.getState();
return layers.find((l) => l.id === activeLayerId);
}
}