## Summary Add Android platform support to Codex CLI ## What? - Added `android` to the list of supported platforms in `codex-cli/bin/codex.js` - Treats Android as Linux for binary compatibility ## Why? - Fixes "Unsupported platform: android (arm64)" error on Termux - Enables Codex CLI usage on Android devices via Termux - Improves platform compatibility without affecting other platforms ## How? - Modified the platform detection switch statement to include `case "android":` - Android falls through to the same logic as Linux, using appropriate ARM64 binaries - Minimal change with no breaking effects on existing functionality ## Testing - Tested on Android/Termux environment - Verified the fix resolves the platform detection error - Confirmed no impact on other platforms ## Related Issues Fixes the "Unsupported platform: android (arm64)" error reported by Termux users
101 lines
2.8 KiB
JavaScript
Executable File
101 lines
2.8 KiB
JavaScript
Executable File
#!/usr/bin/env node
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// Unified entry point for the Codex CLI.
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/*
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* Behavior
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* =========
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* 1. By default we import the JavaScript implementation located in
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* dist/cli.js.
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*
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* 2. Developers can opt-in to a pre-compiled Rust binary by setting the
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* environment variable CODEX_RUST to a truthy value (`1`, `true`, etc.).
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* When that variable is present we resolve the correct binary for the
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* current platform / architecture and execute it via child_process.
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*
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* If the CODEX_RUST=1 is specified and there is no native binary for the
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* current platform / architecture, an error is thrown.
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*/
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import { spawnSync } from "child_process";
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import fs from "fs";
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import path from "path";
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import { fileURLToPath, pathToFileURL } from "url";
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// Determine whether the user explicitly wants the Rust CLI.
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// __dirname equivalent in ESM
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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// For the @native release of the Node module, the `use-native` file is added,
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// indicating we should default to the native binary. For other releases,
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// setting CODEX_RUST=1 will opt-in to the native binary, if included.
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const wantsNative = fs.existsSync(path.join(__dirname, "use-native")) ||
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(process.env.CODEX_RUST != null
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? ["1", "true", "yes"].includes(process.env.CODEX_RUST.toLowerCase())
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: false);
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// Try native binary if requested.
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if (wantsNative) {
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const { platform, arch } = process;
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let targetTriple = null;
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switch (platform) {
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case "linux":
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case "android":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-unknown-linux-musl";
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break;
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case "arm64":
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targetTriple = "aarch64-unknown-linux-musl";
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break;
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default:
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break;
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}
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break;
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case "darwin":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-apple-darwin";
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break;
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case "arm64":
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targetTriple = "aarch64-apple-darwin";
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (!targetTriple) {
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throw new Error(`Unsupported platform: ${platform} (${arch})`);
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}
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const binaryPath = path.join(__dirname, "..", "bin", `codex-${targetTriple}`);
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const result = spawnSync(binaryPath, process.argv.slice(2), {
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stdio: "inherit",
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});
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const exitCode = typeof result.status === "number" ? result.status : 1;
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process.exit(exitCode);
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}
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// Fallback: execute the original JavaScript CLI.
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// Resolve the path to the compiled CLI bundle
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const cliPath = path.resolve(__dirname, "../dist/cli.js");
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const cliUrl = pathToFileURL(cliPath).href;
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// Load and execute the CLI
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(async () => {
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try {
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await import(cliUrl);
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} catch (err) {
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// eslint-disable-next-line no-console
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console.error(err);
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process.exit(1);
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}
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})();
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