This PR introduces the ability for `core` to send `warnings` as it can send `errors. It also sends a warning on compaction. <img width="811" height="187" alt="image" src="https://github.com/user-attachments/assets/0947a42d-b720-420d-b7fd-115f8a65a46a" />
174 lines
7.8 KiB
Markdown
174 lines
7.8 KiB
Markdown
Overview of Protocol Defined in [protocol.rs](../core/src/protocol.rs) and [agent.rs](../core/src/agent.rs).
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The goal of this document is to define terminology used in the system and explain the expected behavior of the system.
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NOTE: The code might not completely match this spec. There are a few minor changes that need to be made after this spec has been reviewed, which will not alter the existing TUI's functionality.
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## Entities
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These are entities exit on the codex backend. The intent of this section is to establish vocabulary and construct a shared mental model for the `Codex` core system.
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0. `Model`
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- In our case, this is the Responses REST API
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1. `Codex`
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- The core engine of codex
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- Runs locally, either in a background thread or separate process
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- Communicated to via a queue pair – SQ (Submission Queue) / EQ (Event Queue)
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- Takes user input, makes requests to the `Model`, executes commands and applies patches.
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2. `Session`
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- The `Codex`'s current configuration and state
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- `Codex` starts with no `Session`, and it is initialized by `Op::ConfigureSession`, which should be the first message sent by the UI.
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- The current `Session` can be reconfigured with additional `Op::ConfigureSession` calls.
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- Any running execution is aborted when the session is reconfigured.
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3. `Task`
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- A `Task` is `Codex` executing work in response to user input.
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- `Session` has at most one `Task` running at a time.
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- Receiving `Op::UserInput` starts a `Task`
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- Consists of a series of `Turn`s
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- The `Task` executes to until:
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- The `Model` completes the task and there is no output to feed into an additional `Turn`
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- Additional `Op::UserInput` aborts the current task and starts a new one
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- UI interrupts with `Op::Interrupt`
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- Fatal errors are encountered, eg. `Model` connection exceeding retry limits
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- Blocked by user approval (executing a command or patch)
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4. `Turn`
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- One cycle of iteration in a `Task`, consists of:
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- A request to the `Model` - (initially) prompt + (optional) `last_response_id`, or (in loop) previous turn output
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- The `Model` streams responses back in an SSE, which are collected until "completed" message and the SSE terminates
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- `Codex` then executes command(s), applies patch(es), and outputs message(s) returned by the `Model`
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- Pauses to request approval when necessary
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- The output of one `Turn` is the input to the next `Turn`
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- A `Turn` yielding no output terminates the `Task`
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The term "UI" is used to refer to the application driving `Codex`. This may be the CLI / TUI chat-like interface that users operate, or it may be a GUI interface like a VSCode extension. The UI is external to `Codex`, as `Codex` is intended to be operated by arbitrary UI implementations.
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When a `Turn` completes, the `response_id` from the `Model`'s final `response.completed` message is stored in the `Session` state to resume the thread given the next `Op::UserInput`. The `response_id` is also returned in the `EventMsg::TurnComplete` to the UI, which can be used to fork the thread from an earlier point by providing it in the `Op::UserInput`.
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Since only 1 `Task` can be run at a time, for parallel tasks it is recommended that a single `Codex` be run for each thread of work.
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## Interface
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- `Codex`
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- Communicates with UI via a `SQ` (Submission Queue) and `EQ` (Event Queue).
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- `Submission`
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- These are messages sent on the `SQ` (UI -> `Codex`)
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- Has an string ID provided by the UI, referred to as `sub_id`
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- `Op` refers to the enum of all possible `Submission` payloads
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- This enum is `non_exhaustive`; variants can be added at future dates
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- `Event`
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- These are messages sent on the `EQ` (`Codex` -> UI)
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- Each `Event` has a non-unique ID, matching the `sub_id` from the `Op::UserInput` that started the current task.
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- `EventMsg` refers to the enum of all possible `Event` payloads
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- This enum is `non_exhaustive`; variants can be added at future dates
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- It should be expected that new `EventMsg` variants will be added over time to expose more detailed information about the model's actions.
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For complete documentation of the `Op` and `EventMsg` variants, refer to [protocol.rs](../core/src/protocol.rs). Some example payload types:
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- `Op`
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- `Op::UserInput` – Any input from the user to kick off a `Task`
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- `Op::Interrupt` – Interrupts a running task
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- `Op::ExecApproval` – Approve or deny code execution
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- `EventMsg`
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- `EventMsg::AgentMessage` – Messages from the `Model`
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- `EventMsg::ExecApprovalRequest` – Request approval from user to execute a command
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- `EventMsg::TaskComplete` – A task completed successfully
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- `EventMsg::Error` – A task stopped with an error
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- `EventMsg::Warning` – A non-fatal warning that the client should surface to the user
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- `EventMsg::TurnComplete` – Contains a `response_id` bookmark for last `response_id` executed by the task. This can be used to continue the task at a later point in time, perhaps with additional user input.
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The `response_id` returned from each task matches the OpenAI `response_id` stored in the API's `/responses` endpoint. It can be stored and used in future `Sessions` to resume threads of work.
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## Transport
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Can operate over any transport that supports bi-directional streaming. - cross-thread channels - IPC channels - stdin/stdout - TCP - HTTP2 - gRPC
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Non-framed transports, such as stdin/stdout and TCP, should use newline-delimited JSON in sending messages.
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## Example Flows
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Sequence diagram examples of common interactions. In each diagram, some unimportant events may be eliminated for simplicity.
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### Basic UI Flow
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A single user input, followed by a 2-turn task
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```mermaid
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sequenceDiagram
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box UI
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participant user as User
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end
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box Daemon
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participant codex as Codex
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participant session as Session
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participant task as Task
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end
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box Rest API
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participant agent as Model
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end
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user->>codex: Op::ConfigureSession
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codex-->>session: create session
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codex->>user: Event::SessionConfigured
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user->>session: Op::UserInput
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session-->>+task: start task
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task->>user: Event::TaskStarted
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task->>agent: prompt
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agent->>task: response (exec)
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task->>-user: Event::ExecApprovalRequest
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user->>+task: Op::ExecApproval::Allow
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task->>user: Event::ExecStart
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task->>task: exec
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task->>user: Event::ExecStop
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task->>user: Event::TurnComplete
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task->>agent: stdout
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agent->>task: response (patch)
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task->>task: apply patch (auto-approved)
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task->>agent: success
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agent->>task: response<br/>(msg + completed)
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task->>user: Event::AgentMessage
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task->>user: Event::TurnComplete
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task->>-user: Event::TaskComplete
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```
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### Task Interrupt
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Interrupting a task and continuing with additional user input.
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```mermaid
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sequenceDiagram
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box UI
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participant user as User
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end
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box Daemon
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participant session as Session
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participant task1 as Task1
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participant task2 as Task2
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end
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box Rest API
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participant agent as Model
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end
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user->>session: Op::UserInput
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session-->>+task1: start task
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task1->>user: Event::TaskStarted
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task1->>agent: prompt
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agent->>task1: response (exec)
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task1->>task1: exec (auto-approved)
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task1->>user: Event::TurnComplete
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task1->>agent: stdout
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task1->>agent: response (exec)
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task1->>task1: exec (auto-approved)
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user->>task1: Op::Interrupt
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task1->>-user: Event::Error("interrupted")
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user->>session: Op::UserInput w/ last_response_id
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session-->>+task2: start task
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task2->>user: Event::TaskStarted
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task2->>agent: prompt + Task1 last_response_id
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agent->>task2: response (exec)
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task2->>task2: exec (auto-approve)
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task2->>user: Event::TurnCompleted
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task2->>agent: stdout
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agent->>task2: msg + completed
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task2->>user: Event::AgentMessage
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task2->>user: Event::TurnCompleted
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task2->>-user: Event::TaskCompleted
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```
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