This PR introduces an optional build flag, `--native`, that will build a version of the Codex npm module that: - Includes both the Node.js and native Rust versions (for Mac and Linux) - Will run the native version if `CODEX_RUST=1` is set - Runs the TypeScript version otherwise Note this PR also updates the workflow URL to https://github.com/openai/codex/actions/runs/14872557396, as that is a build from today that includes everything up through https://github.com/openai/codex/pull/843. Test Plan: In `~/code/codex/codex-cli`, I ran: ``` pnpm stage-release --native ``` The end of the output was: ``` Staged version 0.1.2505121317 for release in /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN Test Node: node /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN/bin/codex.js --help Test Rust: CODEX_RUST=1 node /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN/bin/codex.js --help Next: cd "/var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN" && npm publish --tag native ``` I verified that running each of these commands ran the expected version of Codex. While here, I also added `bin` to the `files` list in `package.json`, which should have been done as part of https://github.com/openai/codex/pull/757, as that added new entries to `bin` that were matched by `.gitignore` but should have been included in a release.
99 lines
2.7 KiB
JavaScript
Executable File
99 lines
2.7 KiB
JavaScript
Executable File
#!/usr/bin/env node
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// Unified entry point for the Codex CLI.
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/*
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* Behavior
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* =========
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* 1. By default we import the JavaScript implementation located in
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* dist/cli.js.
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*
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* 2. Developers can opt-in to a pre-compiled Rust binary by setting the
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* environment variable CODEX_RUST to a truthy value (`1`, `true`, etc.).
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* When that variable is present we resolve the correct binary for the
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* current platform / architecture and execute it via child_process.
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*
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* If the CODEX_RUST=1 is specified and there is no native binary for the
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* current platform / architecture, an error is thrown.
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*/
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import { spawnSync } from "child_process";
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import path from "path";
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import { fileURLToPath, pathToFileURL } from "url";
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// Determine whether the user explicitly wants the Rust CLI.
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const wantsNative =
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process.env.CODEX_RUST != null
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? ["1", "true", "yes"].includes(process.env.CODEX_RUST.toLowerCase())
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: false;
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// Try native binary if requested.
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if (wantsNative) {
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const { platform, arch } = process;
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let targetTriple = null;
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switch (platform) {
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case "linux":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-unknown-linux-musl";
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break;
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case "arm64":
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targetTriple = "aarch64-unknown-linux-gnu";
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break;
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default:
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break;
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}
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break;
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case "darwin":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-apple-darwin";
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break;
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case "arm64":
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targetTriple = "aarch64-apple-darwin";
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (!targetTriple) {
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throw new Error(`Unsupported platform: ${platform} (${arch})`);
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}
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// __dirname equivalent in ESM
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const binaryPath = path.join(__dirname, "..", "bin", `codex-${targetTriple}`);
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const result = spawnSync(binaryPath, process.argv.slice(2), {
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stdio: "inherit",
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});
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const exitCode = typeof result.status === "number" ? result.status : 1;
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process.exit(exitCode);
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}
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// Fallback: execute the original JavaScript CLI.
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// Determine this script's directory
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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// Resolve the path to the compiled CLI bundle
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const cliPath = path.resolve(__dirname, "../dist/cli.js");
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const cliUrl = pathToFileURL(cliPath).href;
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// Load and execute the CLI
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(async () => {
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try {
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await import(cliUrl);
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} catch (err) {
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// eslint-disable-next-line no-console
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console.error(err);
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process.exit(1);
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}
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})();
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