This release represents a comprehensive transformation of the codebase from Codex to LLMX, enhanced with LiteLLM integration to support 100+ LLM providers through a unified API. ## Major Changes ### Phase 1: Repository & Infrastructure Setup - Established new repository structure and branching strategy - Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md) - Set up development environment and tooling configuration ### Phase 2: Rust Workspace Transformation - Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates) - Updated package names, binary names, and workspace members - Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs - Updated all internal references, imports, and type names - Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/ - Fixed all Rust compilation errors after mass rename ### Phase 3: LiteLLM Integration - Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.) - Implemented OpenAI-compatible Chat Completions API support - Added model family detection and provider-specific handling - Updated authentication to support LiteLLM API keys - Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL - Added LLMX_API_KEY for unified authentication - Enhanced error handling for Chat Completions API responses - Implemented fallback mechanisms between Responses API and Chat Completions API ### Phase 4: TypeScript/Node.js Components - Renamed npm package: @codex/codex-cli → @valknar/llmx - Updated TypeScript SDK to use new LLMX APIs and endpoints - Fixed all TypeScript compilation and linting errors - Updated SDK tests to support both API backends - Enhanced mock server to handle multiple API formats - Updated build scripts for cross-platform packaging ### Phase 5: Configuration & Documentation - Updated all configuration files to use LLMX naming - Rewrote README and documentation for LLMX branding - Updated config paths: ~/.codex/ → ~/.llmx/ - Added comprehensive LiteLLM setup guide - Updated all user-facing strings and help text - Created release plan and migration documentation ### Phase 6: Testing & Validation - Fixed all Rust tests for new naming scheme - Updated snapshot tests in TUI (36 frame files) - Fixed authentication storage tests - Updated Chat Completions payload and SSE tests - Fixed SDK tests for new API endpoints - Ensured compatibility with Claude Sonnet 4.5 model - Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL) ### Phase 7: Build & Release Pipeline - Updated GitHub Actions workflows for LLMX binary names - Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/ - Updated CI/CD pipelines for new package names - Made Apple code signing optional in release workflow - Enhanced npm packaging resilience for partial platform builds - Added Windows sandbox support to workspace - Updated dotslash configuration for new binary names ### Phase 8: Final Polish - Renamed all assets (.github images, labels, templates) - Updated VSCode and DevContainer configurations - Fixed all clippy warnings and formatting issues - Applied cargo fmt and prettier formatting across codebase - Updated issue templates and pull request templates - Fixed all remaining UI text references ## Technical Details **Breaking Changes:** - Binary name changed from `codex` to `llmx` - Config directory changed from `~/.codex/` to `~/.llmx/` - Environment variables renamed (CODEX_* → LLMX_*) - npm package renamed to `@valknar/llmx` **New Features:** - Support for 100+ LLM providers via LiteLLM - Unified authentication with LLMX_API_KEY - Enhanced model provider detection and handling - Improved error handling and fallback mechanisms **Files Changed:** - 578 files modified across Rust, TypeScript, and documentation - 30+ Rust crates renamed and updated - Complete rebrand of UI, CLI, and documentation - All tests updated and passing **Dependencies:** - Updated Cargo.lock with new package names - Updated npm dependencies in llmx-cli - Enhanced OpenAPI models for LLMX backend This release establishes LLMX as a standalone project with comprehensive LiteLLM integration, maintaining full backward compatibility with existing functionality while opening support for a wide ecosystem of LLM providers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> Co-Authored-By: Sebastian Krüger <support@pivoine.art>
76 lines
3.0 KiB
Markdown
76 lines
3.0 KiB
Markdown
## `apply_patch`
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Use the `apply_patch` shell command to edit files.
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Your patch language is a stripped‑down, file‑oriented diff format designed to be easy to parse and safe to apply. You can think of it as a high‑level envelope:
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*** Begin Patch
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[ one or more file sections ]
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*** End Patch
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Within that envelope, you get a sequence of file operations.
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You MUST include a header to specify the action you are taking.
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Each operation starts with one of three headers:
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*** Add File: <path> - create a new file. Every following line is a + line (the initial contents).
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*** Delete File: <path> - remove an existing file. Nothing follows.
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*** Update File: <path> - patch an existing file in place (optionally with a rename).
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May be immediately followed by *** Move to: <new path> if you want to rename the file.
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Then one or more “hunks”, each introduced by @@ (optionally followed by a hunk header).
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Within a hunk each line starts with:
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For instructions on [context_before] and [context_after]:
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- By default, show 3 lines of code immediately above and 3 lines immediately below each change. If a change is within 3 lines of a previous change, do NOT duplicate the first change’s [context_after] lines in the second change’s [context_before] lines.
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- If 3 lines of context is insufficient to uniquely identify the snippet of code within the file, use the @@ operator to indicate the class or function to which the snippet belongs. For instance, we might have:
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@@ class BaseClass
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[3 lines of pre-context]
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- [old_code]
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+ [new_code]
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[3 lines of post-context]
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- If a code block is repeated so many times in a class or function such that even a single `@@` statement and 3 lines of context cannot uniquely identify the snippet of code, you can use multiple `@@` statements to jump to the right context. For instance:
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@@ class BaseClass
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@@ def method():
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[3 lines of pre-context]
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- [old_code]
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+ [new_code]
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[3 lines of post-context]
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The full grammar definition is below:
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Patch := Begin { FileOp } End
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Begin := "*** Begin Patch" NEWLINE
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End := "*** End Patch" NEWLINE
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FileOp := AddFile | DeleteFile | UpdateFile
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AddFile := "*** Add File: " path NEWLINE { "+" line NEWLINE }
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DeleteFile := "*** Delete File: " path NEWLINE
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UpdateFile := "*** Update File: " path NEWLINE [ MoveTo ] { Hunk }
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MoveTo := "*** Move to: " newPath NEWLINE
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Hunk := "@@" [ header ] NEWLINE { HunkLine } [ "*** End of File" NEWLINE ]
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HunkLine := (" " | "-" | "+") text NEWLINE
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A full patch can combine several operations:
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*** Begin Patch
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*** Add File: hello.txt
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+Hello world
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*** Update File: src/app.py
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*** Move to: src/main.py
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@@ def greet():
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-print("Hi")
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+print("Hello, world!")
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*** Delete File: obsolete.txt
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*** End Patch
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It is important to remember:
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- You must include a header with your intended action (Add/Delete/Update)
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- You must prefix new lines with `+` even when creating a new file
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- File references can only be relative, NEVER ABSOLUTE.
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You can invoke apply_patch like:
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```
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shell {"command":["apply_patch","*** Begin Patch\n*** Add File: hello.txt\n+Hello, world!\n*** End Patch\n"]}
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```
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