This release represents a comprehensive transformation of the codebase from Codex to LLMX, enhanced with LiteLLM integration to support 100+ LLM providers through a unified API. ## Major Changes ### Phase 1: Repository & Infrastructure Setup - Established new repository structure and branching strategy - Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md) - Set up development environment and tooling configuration ### Phase 2: Rust Workspace Transformation - Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates) - Updated package names, binary names, and workspace members - Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs - Updated all internal references, imports, and type names - Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/ - Fixed all Rust compilation errors after mass rename ### Phase 3: LiteLLM Integration - Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.) - Implemented OpenAI-compatible Chat Completions API support - Added model family detection and provider-specific handling - Updated authentication to support LiteLLM API keys - Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL - Added LLMX_API_KEY for unified authentication - Enhanced error handling for Chat Completions API responses - Implemented fallback mechanisms between Responses API and Chat Completions API ### Phase 4: TypeScript/Node.js Components - Renamed npm package: @codex/codex-cli → @valknar/llmx - Updated TypeScript SDK to use new LLMX APIs and endpoints - Fixed all TypeScript compilation and linting errors - Updated SDK tests to support both API backends - Enhanced mock server to handle multiple API formats - Updated build scripts for cross-platform packaging ### Phase 5: Configuration & Documentation - Updated all configuration files to use LLMX naming - Rewrote README and documentation for LLMX branding - Updated config paths: ~/.codex/ → ~/.llmx/ - Added comprehensive LiteLLM setup guide - Updated all user-facing strings and help text - Created release plan and migration documentation ### Phase 6: Testing & Validation - Fixed all Rust tests for new naming scheme - Updated snapshot tests in TUI (36 frame files) - Fixed authentication storage tests - Updated Chat Completions payload and SSE tests - Fixed SDK tests for new API endpoints - Ensured compatibility with Claude Sonnet 4.5 model - Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL) ### Phase 7: Build & Release Pipeline - Updated GitHub Actions workflows for LLMX binary names - Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/ - Updated CI/CD pipelines for new package names - Made Apple code signing optional in release workflow - Enhanced npm packaging resilience for partial platform builds - Added Windows sandbox support to workspace - Updated dotslash configuration for new binary names ### Phase 8: Final Polish - Renamed all assets (.github images, labels, templates) - Updated VSCode and DevContainer configurations - Fixed all clippy warnings and formatting issues - Applied cargo fmt and prettier formatting across codebase - Updated issue templates and pull request templates - Fixed all remaining UI text references ## Technical Details **Breaking Changes:** - Binary name changed from `codex` to `llmx` - Config directory changed from `~/.codex/` to `~/.llmx/` - Environment variables renamed (CODEX_* → LLMX_*) - npm package renamed to `@valknar/llmx` **New Features:** - Support for 100+ LLM providers via LiteLLM - Unified authentication with LLMX_API_KEY - Enhanced model provider detection and handling - Improved error handling and fallback mechanisms **Files Changed:** - 578 files modified across Rust, TypeScript, and documentation - 30+ Rust crates renamed and updated - Complete rebrand of UI, CLI, and documentation - All tests updated and passing **Dependencies:** - Updated Cargo.lock with new package names - Updated npm dependencies in llmx-cli - Enhanced OpenAPI models for LLMX backend This release establishes LLMX as a standalone project with comprehensive LiteLLM integration, maintaining full backward compatibility with existing functionality while opening support for a wide ecosystem of LLM providers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> Co-Authored-By: Sebastian Krüger <support@pivoine.art>
206 lines
6.6 KiB
Rust
206 lines
6.6 KiB
Rust
use std::path::PathBuf;
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use crossterm::event::KeyCode;
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use crossterm::event::KeyEvent;
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use crossterm::event::KeyEventKind;
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use llmx_core::config::edit::ConfigEditsBuilder;
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use ratatui::buffer::Buffer;
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use ratatui::layout::Rect;
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use ratatui::prelude::Widget;
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use ratatui::style::Color;
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use ratatui::style::Stylize;
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use ratatui::text::Line;
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use ratatui::widgets::Paragraph;
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use ratatui::widgets::WidgetRef;
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use ratatui::widgets::Wrap;
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use crate::onboarding::onboarding_screen::KeyboardHandler;
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use crate::onboarding::onboarding_screen::StepStateProvider;
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use super::onboarding_screen::StepState;
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pub(crate) const WSL_INSTRUCTIONS: &str = r#"Install WSL2 by opening PowerShell as Administrator and running:
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# Install WSL using the default Linux distribution (Ubuntu).
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# See https://learn.microsoft.com/en-us/windows/wsl/install for more info
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wsl --install
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# Restart your computer, then start a shell inside of Windows Subsystem for Linux
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wsl
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# Install Node.js in WSL via nvm
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# Documentation: https://learn.microsoft.com/en-us/windows/dev-environment/javascript/nodejs-on-wsl
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curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash && export NVM_DIR="$HOME/.nvm" && \. "$NVM_DIR/nvm.sh"
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nvm install 22
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# Install and run LLMX in WSL
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npm install --global @openai/llmx
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llmx
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# Additional details and instructions for how to install and run LLMX in WSL:
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https://developers.openai.com/llmx/windows"#;
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pub(crate) struct WindowsSetupWidget {
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pub llmx_home: PathBuf,
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pub selection: Option<WindowsSetupSelection>,
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pub highlighted: WindowsSetupSelection,
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pub error: Option<String>,
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exit_requested: bool,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum WindowsSetupSelection {
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Continue,
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Install,
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}
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impl WindowsSetupWidget {
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pub fn new(llmx_home: PathBuf) -> Self {
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Self {
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llmx_home,
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selection: None,
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highlighted: WindowsSetupSelection::Install,
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error: None,
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exit_requested: false,
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}
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}
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fn handle_continue(&mut self) {
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self.highlighted = WindowsSetupSelection::Continue;
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match ConfigEditsBuilder::new(&self.llmx_home)
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.set_windows_wsl_setup_acknowledged(true)
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.apply_blocking()
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{
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Ok(()) => {
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self.selection = Some(WindowsSetupSelection::Continue);
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self.exit_requested = false;
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self.error = None;
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}
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Err(err) => {
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tracing::error!("Failed to persist Windows onboarding acknowledgement: {err:?}");
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self.error = Some(format!("Failed to update config: {err}"));
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self.selection = None;
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}
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}
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}
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fn handle_install(&mut self) {
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self.highlighted = WindowsSetupSelection::Install;
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self.selection = Some(WindowsSetupSelection::Install);
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self.exit_requested = true;
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}
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pub fn exit_requested(&self) -> bool {
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self.exit_requested
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}
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}
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impl WidgetRef for &WindowsSetupWidget {
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fn render_ref(&self, area: Rect, buf: &mut Buffer) {
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let mut lines: Vec<Line> = vec![
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Line::from(vec![
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"> ".into(),
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"To use all LLMX features, we recommend running LLMX in Windows Subsystem for Linux (WSL2)".bold(),
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]),
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Line::from(vec![" ".into(), "WSL allows LLMX to run Agent mode in a sandboxed environment with better data protections in place.".into()]),
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Line::from(vec![" ".into(), "Learn more: https://developers.openai.com/llmx/windows".into()]),
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Line::from(""),
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];
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let create_option =
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|idx: usize, option: WindowsSetupSelection, text: &str| -> Line<'static> {
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if self.highlighted == option {
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Line::from(format!("> {}. {text}", idx + 1)).cyan()
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} else {
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Line::from(format!(" {}. {}", idx + 1, text))
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}
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};
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lines.push(create_option(
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0,
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WindowsSetupSelection::Install,
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"Exit and install WSL2",
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));
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lines.push(create_option(
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1,
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WindowsSetupSelection::Continue,
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"Continue anyway",
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));
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lines.push("".into());
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if let Some(error) = &self.error {
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lines.push(Line::from(format!(" {error}")).fg(Color::Red));
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lines.push("".into());
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}
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lines.push(Line::from(vec![" Press Enter to continue".dim()]));
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Paragraph::new(lines)
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.wrap(Wrap { trim: false })
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.render(area, buf);
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}
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}
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impl KeyboardHandler for WindowsSetupWidget {
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fn handle_key_event(&mut self, key_event: KeyEvent) {
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if key_event.kind == KeyEventKind::Release {
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return;
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}
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match key_event.code {
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KeyCode::Up | KeyCode::Char('k') => {
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self.highlighted = WindowsSetupSelection::Install;
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}
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KeyCode::Down | KeyCode::Char('j') => {
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self.highlighted = WindowsSetupSelection::Continue;
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}
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KeyCode::Char('1') => self.handle_install(),
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KeyCode::Char('2') => self.handle_continue(),
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KeyCode::Enter => match self.highlighted {
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WindowsSetupSelection::Install => self.handle_install(),
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WindowsSetupSelection::Continue => self.handle_continue(),
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},
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_ => {}
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}
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}
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}
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impl StepStateProvider for WindowsSetupWidget {
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fn get_step_state(&self) -> StepState {
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match self.selection {
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Some(WindowsSetupSelection::Continue) => StepState::Hidden,
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Some(WindowsSetupSelection::Install) => StepState::Complete,
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None => StepState::InProgress,
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use tempfile::TempDir;
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#[test]
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fn windows_step_hidden_after_continue() {
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let temp_dir = TempDir::new().expect("temp dir");
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let mut widget = WindowsSetupWidget::new(temp_dir.path().to_path_buf());
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assert_eq!(widget.get_step_state(), StepState::InProgress);
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widget.handle_continue();
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assert_eq!(widget.get_step_state(), StepState::Hidden);
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assert!(!widget.exit_requested());
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}
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#[test]
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fn windows_step_complete_after_install_selection() {
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let temp_dir = TempDir::new().expect("temp dir");
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let mut widget = WindowsSetupWidget::new(temp_dir.path().to_path_buf());
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widget.handle_install();
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assert_eq!(widget.get_step_state(), StepState::Complete);
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assert!(widget.exit_requested());
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}
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}
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