Files
llmx/codex-cli/bin/codex.js
Michael Bolin d3dbc10479 fix: update bin/codex.js so it listens for exit on the child process (#1590)
When Codex CLI is installed via `npm`, we use a `.js` wrapper script to
launch the Rust binary.

- Previously, we were not listening for signals to ensure that killing
the Node.js process would also kill the underlying Rust process.
- We also did not have a proper `exit` handler in place on the child
process to ensure we exited from the Node.js process.

This PR fixes these things and hopefully addresses
https://github.com/openai/codex/issues/1570.

This also adds logic so that Windows falls back to the TypeScript CLI
again, which should address https://github.com/openai/codex/issues/1573.
2025-07-16 16:35:29 -07:00

154 lines
4.9 KiB
JavaScript
Executable File

#!/usr/bin/env node
// Unified entry point for the Codex CLI.
/*
* Behavior
* =========
* 1. By default we import the JavaScript implementation located in
* dist/cli.js.
*
* 2. Developers can opt-in to a pre-compiled Rust binary by setting the
* environment variable CODEX_RUST to a truthy value (`1`, `true`, etc.).
* When that variable is present we resolve the correct binary for the
* current platform / architecture and execute it via child_process.
*
* If the CODEX_RUST=1 is specified and there is no native binary for the
* current platform / architecture, an error is thrown.
*/
import fs from "fs";
import path from "path";
import { fileURLToPath, pathToFileURL } from "url";
// Determine whether the user explicitly wants the Rust CLI.
// __dirname equivalent in ESM
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// For the @native release of the Node module, the `use-native` file is added,
// indicating we should default to the native binary. For other releases,
// setting CODEX_RUST=1 will opt-in to the native binary, if included.
const wantsNative = fs.existsSync(path.join(__dirname, "use-native")) ||
(process.env.CODEX_RUST != null
? ["1", "true", "yes"].includes(process.env.CODEX_RUST.toLowerCase())
: false);
// Try native binary if requested.
if (wantsNative && process.platform !== 'win32') {
const { platform, arch } = process;
let targetTriple = null;
switch (platform) {
case "linux":
case "android":
switch (arch) {
case "x64":
targetTriple = "x86_64-unknown-linux-musl";
break;
case "arm64":
targetTriple = "aarch64-unknown-linux-musl";
break;
default:
break;
}
break;
case "darwin":
switch (arch) {
case "x64":
targetTriple = "x86_64-apple-darwin";
break;
case "arm64":
targetTriple = "aarch64-apple-darwin";
break;
default:
break;
}
break;
default:
break;
}
if (!targetTriple) {
throw new Error(`Unsupported platform: ${platform} (${arch})`);
}
const binaryPath = path.join(__dirname, "..", "bin", `codex-${targetTriple}`);
// Use an asynchronous spawn instead of spawnSync so that Node is able to
// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
// executing. This allows us to forward those signals to the child process
// and guarantees that when either the child terminates or the parent
// receives a fatal signal, both processes exit in a predictable manner.
const { spawn } = await import("child_process");
const child = spawn(binaryPath, process.argv.slice(2), {
stdio: "inherit",
});
child.on("error", (err) => {
// Typically triggered when the binary is missing or not executable.
// Re-throwing here will terminate the parent with a non-zero exit code
// while still printing a helpful stack trace.
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
});
// Forward common termination signals to the child so that it shuts down
// gracefully. In the handler we temporarily disable the default behavior of
// exiting immediately; once the child has been signaled we simply wait for
// its exit event which will in turn terminate the parent (see below).
const forwardSignal = (signal) => {
if (child.killed) {
return;
}
try {
child.kill(signal);
} catch {
/* ignore */
}
};
["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
process.on(sig, () => forwardSignal(sig));
});
// When the child exits, mirror its termination reason in the parent so that
// shell scripts and other tooling observe the correct exit status.
// Wrap the lifetime of the child process in a Promise so that we can await
// its termination in a structured way. The Promise resolves with an object
// describing how the child exited: either via exit code or due to a signal.
const childResult = await new Promise((resolve) => {
child.on("exit", (code, signal) => {
if (signal) {
resolve({ type: "signal", signal });
} else {
resolve({ type: "code", exitCode: code ?? 1 });
}
});
});
if (childResult.type === "signal") {
// Re-emit the same signal so that the parent terminates with the expected
// semantics (this also sets the correct exit code of 128 + n).
process.kill(process.pid, childResult.signal);
} else {
process.exit(childResult.exitCode);
}
} else {
// Fallback: execute the original JavaScript CLI.
// Resolve the path to the compiled CLI bundle
const cliPath = path.resolve(__dirname, "../dist/cli.js");
const cliUrl = pathToFileURL(cliPath).href;
// Load and execute the CLI
try {
await import(cliUrl);
} catch (err) {
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
}
}