When Codex CLI is installed via `npm`, we use a `.js` wrapper script to
launch the Rust binary.
- Previously, we were not listening for signals to ensure that killing
the Node.js process would also kill the underlying Rust process.
- We also did not have a proper `exit` handler in place on the child
process to ensure we exited from the Node.js process.
This PR fixes these things and hopefully addresses
https://github.com/openai/codex/issues/1570.
This also adds logic so that Windows falls back to the TypeScript CLI
again, which should address https://github.com/openai/codex/issues/1573.
## Summary
Add Android platform support to Codex CLI
## What?
- Added `android` to the list of supported platforms in
`codex-cli/bin/codex.js`
- Treats Android as Linux for binary compatibility
## Why?
- Fixes "Unsupported platform: android (arm64)" error on Termux
- Enables Codex CLI usage on Android devices via Termux
- Improves platform compatibility without affecting other platforms
## How?
- Modified the platform detection switch statement to include `case
"android":`
- Android falls through to the same logic as Linux, using appropriate
ARM64 binaries
- Minimal change with no breaking effects on existing functionality
## Testing
- Tested on Android/Termux environment
- Verified the fix resolves the platform detection error
- Confirmed no impact on other platforms
## Related Issues
Fixes the "Unsupported platform: android (arm64)" error reported by
Termux users
Now that we have published a GitHub Release that contains arm64 musl
artifacts for Linux, update the following scripts to take advantage of
them:
- `dotslash-config.json` now uses musl artifacts for the `linux-aarch64`
target
- `install_native_deps.sh` for the TypeScript CLI now includes
`codex-linux-sandbox-aarch64-unknown-linux-musl` instead of
`codex-linux-sandbox-aarch64-unknown-linux-gnu` for sandboxing
- `codex-cli/bin/codex.js` now checks for `aarch64-unknown-linux-musl`
artifacts instead of `aarch64-unknown-linux-gnu` ones
Added logic so that when we run `./scripts/stage_release.sh --native`
(for the `@native` version of the Node module), we drop a `use-native`
file next to `codex.js`. If present, `codex.js` will now run the Rust
CLI.
Ran `./scripts/stage_release.sh --native` and verified that when the
running `codex.js` in the staged folder:
```
$ /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.efvEvBlSN6/bin/codex.js --version
codex-cli 0.0.2505220956
```
it ran the expected Rust version of the CLI, as desired.
While here, I also updated the Rust version to one that I cut today,
which includes the new shell environment policy config option:
https://github.com/openai/codex/pull/1061. Note this may "break" some
users if the processes spawned by Codex need extra environment
variables. (We are still working to determine what the right defaults
should be for this option.)
This PR introduces an optional build flag, `--native`, that will build a
version of the Codex npm module that:
- Includes both the Node.js and native Rust versions (for Mac and Linux)
- Will run the native version if `CODEX_RUST=1` is set
- Runs the TypeScript version otherwise
Note this PR also updates the workflow URL to
https://github.com/openai/codex/actions/runs/14872557396, as that is a
build from today that includes everything up through
https://github.com/openai/codex/pull/843.
Test Plan:
In `~/code/codex/codex-cli`, I ran:
```
pnpm stage-release --native
```
The end of the output was:
```
Staged version 0.1.2505121317 for release in /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN
Test Node:
node /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN/bin/codex.js --help
Test Rust:
CODEX_RUST=1 node /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN/bin/codex.js --help
Next: cd "/var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN" && npm publish --tag native
```
I verified that running each of these commands ran the expected version
of Codex.
While here, I also added `bin` to the `files` list in `package.json`,
which should have been done as part of
https://github.com/openai/codex/pull/757, as that added new entries to
`bin` that were matched by `.gitignore` but should have been included in
a release.
# Fix CLI launcher on Windows by replacing `sh`-based entrypoint with
cross-platform Node script
## What's changed
* This PR attempts to replace the sh-based entry point with a node
script that works on all platforms including Windows Powershell and CMD
## Why
* Previously, when installing Codex globally via `npm i -g
@openai/codex`, Windows resulted in a broken CLI issue due to the `ps1`
launcher trying to execute `sh.exe`.
* If users don't have Unix-style shell, running the command will fail as
seen below since `sh.exe` can't be found
* Output:
```
& : The term 'sh.exe' is not recognized as the name of a cmdlet,
function, script file, or operable program. Check the
spelling of the name, or if a path was included, verify that the path is
correct and try again.
At C:\Users\{user}\AppData\Roaming\npm\codex.ps1:24 char:7
+ & "sh$exe" "$basedir/node_modules/@openai/codex/bin/codex" $args
+ ~~~~~~~~
+ CategoryInfo : ObjectNotFound: (sh.exe:String) [],
CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
```
## How
* By using a Node based entry point that resolves the path to the compiled ESM bundle and dynamically loads it using native ESM
* Removed dependency on platform-specific launchers allowing a single entrypoint to work everywhere Node.js runs.
## Result
Codex CLI now supports cross-platform and launches correctly via:
* macOS / Linux
* Windows PowerShell
* GitBash
* CMD
* WSL
Directly addresses #316

