This PR expands `.github/workflows/rust-release.yml` so that it also
builds and publishes the `npm` module for
`@openai/codex-responses-api-proxy` in addition to `@openai/codex`. Note
both `npm` modules are similar, in that they each contain a single `.js`
file that is a thin launcher around the appropriate native executable.
(Since we have a minimal dependency on Node.js, I also lowered the
minimum version from 20 to 16 and verified that works on my machine.)
As part of this change, we tighten up some of the docs around
`codex-responses-api-proxy` and ensure the details regarding protecting
the `OPENAI_API_KEY` in memory match the implementation.
To test the `npm` build process, I ran:
```
./codex-cli/scripts/build_npm_package.py --package codex-responses-api-proxy --version 0.43.0-alpha.3
```
which stages the `npm` module for `@openai/codex-responses-api-proxy` in
a temp directory, using the binary artifacts from
https://github.com/openai/codex/releases/tag/rust-v0.43.0-alpha.3.
We try to ensure ripgrep (`rg`) is provided with Codex.
- For `brew`, we declare it as a dependency of our formula:
08d82d8b00/Formula/c/codex.rb (L24)
- For `npm`, we declare `@vscode/ripgrep` as a dependency, which
installs the platform-specific binary as part of a `postinstall` script:
fdb8dadcae/codex-cli/package.json (L22)
- Users who download the CLI directly from GitHub Releases are on their
own.
In practice, I have seen `@vscode/ripgrep` fail on occasion. Here is a
trace from a GitHub workflow:
```
npm error code 1
npm error path /Users/runner/hostedtoolcache/node/20.19.5/arm64/lib/node_modules/@openai/codex/node_modules/@vscode/ripgrep
npm error command failed
npm error command sh -c node ./lib/postinstall.js
npm error Finding release for v13.0.0-13
npm error GET https://api.github.com/repos/microsoft/ripgrep-prebuilt/releases/tags/v13.0.0-13
npm error Deleting invalid download cache
npm error Download attempt 1 failed, retrying in 2 seconds...
npm error Finding release for v13.0.0-13
npm error GET https://api.github.com/repos/microsoft/ripgrep-prebuilt/releases/tags/v13.0.0-13
npm error Deleting invalid download cache
npm error Download attempt 2 failed, retrying in 4 seconds...
npm error Finding release for v13.0.0-13
npm error GET https://api.github.com/repos/microsoft/ripgrep-prebuilt/releases/tags/v13.0.0-13
npm error Deleting invalid download cache
npm error Download attempt 3 failed, retrying in 8 seconds...
npm error Finding release for v13.0.0-13
npm error GET https://api.github.com/repos/microsoft/ripgrep-prebuilt/releases/tags/v13.0.0-13
npm error Deleting invalid download cache
npm error Download attempt 4 failed, retrying in 16 seconds...
npm error Finding release for v13.0.0-13
npm error GET https://api.github.com/repos/microsoft/ripgrep-prebuilt/releases/tags/v13.0.0-13
npm error Deleting invalid download cache
npm error Error: Request failed: 403
```
To eliminate this error, this PR changes things so that we vendor the
`rg` binary into https://www.npmjs.com/package/@openai/codex so it is
guaranteed to be included when a user runs `npm i -g @openai/codex`.
The downside of this approach is the increase in package size: we
include the `rg` executable for six architectures (in addition to the
six copies of `codex` we already include). In a follow-up, I plan to add
support for "slices" of our npm module, so that soon users will be able
to do:
```
npm install -g @openai/codex@aarch64-apple-darwin
```
Admittedly, this is a sizable change and I tried to clean some things up
in the process:
- `install_native_deps.sh` has been replaced by `install_native_deps.py`
- `stage_release.sh` and `stage_rust_release.py` has been replaced by
`build_npm_package.py`
We now vendor in a DotSlash file for ripgrep (as a modest attempt to
facilitate local testing) and then build up the extension by:
- creating a temp directory and copying `package.json` over to it with
the target value for `"version"`
- finding the GitHub workflow that corresponds to the
`--release-version` and copying the various `codex` artifacts to
respective `vendor/TARGET_TRIPLE/codex` folder
- downloading the `rg` artifacts specified in the DotSlash file and
copying them over to the respective `vendor/TARGET_TRIPLE/path` folder
- if `--pack-output` is specified, runs `npm pack` on the temp directory
To test, I downloaded the artifact produced by this CI job:
https://github.com/openai/codex/actions/runs/17961595388/job/51085840022?pr=3660
and verified that `node ./bin/codex.js 'which -a rg'` worked as
intended.
## Summary
Ripgrep is our preferred tool for file search. When users install via
`brew install codex`, it's automatically installed as a dependency. We
want to ensure that users running via an npm install also have this
tool! Microsoft has already solved this problem for VS Code - let's not
reinvent the wheel.
This approach of appending to the PATH directly might be a bit
heavy-handed, but feels reasonably robust to a variety of environment
concerns. Open to thoughts on better approaches here!
## Testing
- [x] confirmed this import approach works with `node -e "const { rgPath
} = require('@vscode/ripgrep'); require('child_process').spawn(rgPath,
['--version'], { stdio: 'inherit' })"`
- [x] Ran codex.js locally with `rg` uninstalled, asked it to run `which
rg`. Output below:
```
⚡ Ran command which rg; echo $?
⎿ /Users/dylan.hurd/code/dh--npm-rg/node_modules/@vscode/ripgrep/bin/rg
0
codex
Re-running to confirm the path and exit code.
- Path: `/Users/dylan.hurd/code/dh--npm-rg/node_modules/@vscode/ripgrep/bin/rg`
- Exit code: `0`
```
To date, the build scripts in `codex-cli` still supported building the
old TypeScript version of the Codex CLI to give Windows users something
they can run, but we are just going to have them use the Rust version
like everyone else, so:
- updates `codex-cli/bin/codex.js` so that we run the native binary or
throw if the target platform/arch is not supported (no more conditional
usage based on `CODEX_RUST`, `use-native` file, etc.)
- drops the `--native` flag from `codex-cli/scripts/stage_release.sh`
and updates all the code paths to behave as if `--native` were passed
(i.e., it is the only way to run it now)
Tested this by running:
```
./codex-cli/scripts/stage_rust_release.py --release-version 0.20.0-alpha.2
```
When Codex CLI is installed via `npm`, we use a `.js` wrapper script to
launch the Rust binary.
- Previously, we were not listening for signals to ensure that killing
the Node.js process would also kill the underlying Rust process.
- We also did not have a proper `exit` handler in place on the child
process to ensure we exited from the Node.js process.
This PR fixes these things and hopefully addresses
https://github.com/openai/codex/issues/1570.
This also adds logic so that Windows falls back to the TypeScript CLI
again, which should address https://github.com/openai/codex/issues/1573.
## Summary
Add Android platform support to Codex CLI
## What?
- Added `android` to the list of supported platforms in
`codex-cli/bin/codex.js`
- Treats Android as Linux for binary compatibility
## Why?
- Fixes "Unsupported platform: android (arm64)" error on Termux
- Enables Codex CLI usage on Android devices via Termux
- Improves platform compatibility without affecting other platforms
## How?
- Modified the platform detection switch statement to include `case
"android":`
- Android falls through to the same logic as Linux, using appropriate
ARM64 binaries
- Minimal change with no breaking effects on existing functionality
## Testing
- Tested on Android/Termux environment
- Verified the fix resolves the platform detection error
- Confirmed no impact on other platforms
## Related Issues
Fixes the "Unsupported platform: android (arm64)" error reported by
Termux users
Now that we have published a GitHub Release that contains arm64 musl
artifacts for Linux, update the following scripts to take advantage of
them:
- `dotslash-config.json` now uses musl artifacts for the `linux-aarch64`
target
- `install_native_deps.sh` for the TypeScript CLI now includes
`codex-linux-sandbox-aarch64-unknown-linux-musl` instead of
`codex-linux-sandbox-aarch64-unknown-linux-gnu` for sandboxing
- `codex-cli/bin/codex.js` now checks for `aarch64-unknown-linux-musl`
artifacts instead of `aarch64-unknown-linux-gnu` ones
Added logic so that when we run `./scripts/stage_release.sh --native`
(for the `@native` version of the Node module), we drop a `use-native`
file next to `codex.js`. If present, `codex.js` will now run the Rust
CLI.
Ran `./scripts/stage_release.sh --native` and verified that when the
running `codex.js` in the staged folder:
```
$ /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.efvEvBlSN6/bin/codex.js --version
codex-cli 0.0.2505220956
```
it ran the expected Rust version of the CLI, as desired.
While here, I also updated the Rust version to one that I cut today,
which includes the new shell environment policy config option:
https://github.com/openai/codex/pull/1061. Note this may "break" some
users if the processes spawned by Codex need extra environment
variables. (We are still working to determine what the right defaults
should be for this option.)
This PR introduces an optional build flag, `--native`, that will build a
version of the Codex npm module that:
- Includes both the Node.js and native Rust versions (for Mac and Linux)
- Will run the native version if `CODEX_RUST=1` is set
- Runs the TypeScript version otherwise
Note this PR also updates the workflow URL to
https://github.com/openai/codex/actions/runs/14872557396, as that is a
build from today that includes everything up through
https://github.com/openai/codex/pull/843.
Test Plan:
In `~/code/codex/codex-cli`, I ran:
```
pnpm stage-release --native
```
The end of the output was:
```
Staged version 0.1.2505121317 for release in /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN
Test Node:
node /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN/bin/codex.js --help
Test Rust:
CODEX_RUST=1 node /var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN/bin/codex.js --help
Next: cd "/var/folders/wm/f209bc1n2bd_r0jncn9s6j_00000gp/T/tmp.xd2p5ETYGN" && npm publish --tag native
```
I verified that running each of these commands ran the expected version
of Codex.
While here, I also added `bin` to the `files` list in `package.json`,
which should have been done as part of
https://github.com/openai/codex/pull/757, as that added new entries to
`bin` that were matched by `.gitignore` but should have been included in
a release.
# Fix CLI launcher on Windows by replacing `sh`-based entrypoint with
cross-platform Node script
## What's changed
* This PR attempts to replace the sh-based entry point with a node
script that works on all platforms including Windows Powershell and CMD
## Why
* Previously, when installing Codex globally via `npm i -g
@openai/codex`, Windows resulted in a broken CLI issue due to the `ps1`
launcher trying to execute `sh.exe`.
* If users don't have Unix-style shell, running the command will fail as
seen below since `sh.exe` can't be found
* Output:
```
& : The term 'sh.exe' is not recognized as the name of a cmdlet,
function, script file, or operable program. Check the
spelling of the name, or if a path was included, verify that the path is
correct and try again.
At C:\Users\{user}\AppData\Roaming\npm\codex.ps1:24 char:7
+ & "sh$exe" "$basedir/node_modules/@openai/codex/bin/codex" $args
+ ~~~~~~~~
+ CategoryInfo : ObjectNotFound: (sh.exe:String) [],
CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
```
## How
* By using a Node based entry point that resolves the path to the compiled ESM bundle and dynamically loads it using native ESM
* Removed dependency on platform-specific launchers allowing a single entrypoint to work everywhere Node.js runs.
## Result
Codex CLI now supports cross-platform and launches correctly via:
* macOS / Linux
* Windows PowerShell
* GitBash
* CMD
* WSL
Directly addresses #316


This PR adds a shell wrapper in `codex-cli/bin/codex` to detect node or
bun as the runtime.
It updates:
- `package.json` bin entry
- published files list to include bin/
- README install instructions to include `bun install -g @openai/codex`