feature: Add "!cmd" user shell execution (#2471)
feature: Add "!cmd" user shell execution
This change lets users run local shell commands directly from the TUI by
prefixing their input with ! (e.g. !ls). Output is truncated to keep the
exec cell usable, and Ctrl-C cleanly
interrupts long-running commands (e.g. !sleep 10000).
**Summary of changes**
- Route Op::RunUserShellCommand through a dedicated UserShellCommandTask
(core/src/tasks/user_shell.rs), keeping the task logic out of codex.rs.
- Reuse the existing tool router: the task constructs a ToolCall for the
local_shell tool and relies on ShellHandler, so no manual MCP tool
lookup is required.
- Emit exec lifecycle events (ExecCommandBegin/ExecCommandEnd) so the
TUI can show command metadata, live output, and exit status.
**End-to-end flow**
**TUI handling**
1. ChatWidget::submit_user_message (TUI) intercepts messages starting
with !.
2. Non-empty commands dispatch Op::RunUserShellCommand { command };
empty commands surface a help hint.
3. No UserInput items are created, so nothing is enqueued for the model.
**Core submission loop**
4. The submission loop routes the op to handlers::run_user_shell_command
(core/src/codex.rs).
5. A fresh TurnContext is created and Session::spawn_user_shell_command
enqueues UserShellCommandTask.
**Task execution**
6. UserShellCommandTask::run emits TaskStartedEvent, formats the
command, and prepares a ToolCall targeting local_shell.
7. ToolCallRuntime::handle_tool_call dispatches to ShellHandler.
**Shell tool runtime**
8. ShellHandler::run_exec_like launches the process via the unified exec
runtime, honoring sandbox and shell policies, and emits
ExecCommandBegin/End.
9. Stdout/stderr are captured for the UI, but the task does not turn the
resulting ToolOutput into a model response.
**Completion**
10. After ExecCommandEnd, the task finishes without an assistant
message; the session marks it complete and the exec cell displays the
final output.
**Conversation context**
- The command and its output never enter the conversation history or the
model prompt; the flow is local-only.
- Only exec/task events are emitted for UI rendering.
**Demo video**
https://github.com/user-attachments/assets/fcd114b0-4304-4448-a367-a04c43e0b996
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@@ -186,6 +186,16 @@ pub enum Op {
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/// Request to shut down codex instance.
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Shutdown,
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/// Execute a user-initiated one-off shell command (triggered by "!cmd").
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///
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/// The command string is executed using the user's default shell and may
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/// include shell syntax (pipes, redirects, etc.). Output is streamed via
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/// `ExecCommand*` events and the UI regains control upon `TaskComplete`.
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RunUserShellCommand {
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/// The raw command string after '!'
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command: String,
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},
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}
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/// Determines the conditions under which the user is consulted to approve
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@@ -1086,6 +1096,10 @@ pub struct ExecCommandBeginEvent {
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/// The command's working directory if not the default cwd for the agent.
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pub cwd: PathBuf,
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pub parsed_cmd: Vec<ParsedCommand>,
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/// True when this exec was initiated directly by the user (e.g. bang command),
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/// not by the agent/model. Defaults to false for backwards compatibility.
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#[serde(default)]
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pub is_user_shell_command: bool,
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}
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#[derive(Debug, Clone, Deserialize, Serialize, JsonSchema, TS)]
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