feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX, enhanced with LiteLLM integration to support 100+ LLM providers through a unified API. ## Major Changes ### Phase 1: Repository & Infrastructure Setup - Established new repository structure and branching strategy - Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md) - Set up development environment and tooling configuration ### Phase 2: Rust Workspace Transformation - Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates) - Updated package names, binary names, and workspace members - Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs - Updated all internal references, imports, and type names - Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/ - Fixed all Rust compilation errors after mass rename ### Phase 3: LiteLLM Integration - Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.) - Implemented OpenAI-compatible Chat Completions API support - Added model family detection and provider-specific handling - Updated authentication to support LiteLLM API keys - Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL - Added LLMX_API_KEY for unified authentication - Enhanced error handling for Chat Completions API responses - Implemented fallback mechanisms between Responses API and Chat Completions API ### Phase 4: TypeScript/Node.js Components - Renamed npm package: @codex/codex-cli → @valknar/llmx - Updated TypeScript SDK to use new LLMX APIs and endpoints - Fixed all TypeScript compilation and linting errors - Updated SDK tests to support both API backends - Enhanced mock server to handle multiple API formats - Updated build scripts for cross-platform packaging ### Phase 5: Configuration & Documentation - Updated all configuration files to use LLMX naming - Rewrote README and documentation for LLMX branding - Updated config paths: ~/.codex/ → ~/.llmx/ - Added comprehensive LiteLLM setup guide - Updated all user-facing strings and help text - Created release plan and migration documentation ### Phase 6: Testing & Validation - Fixed all Rust tests for new naming scheme - Updated snapshot tests in TUI (36 frame files) - Fixed authentication storage tests - Updated Chat Completions payload and SSE tests - Fixed SDK tests for new API endpoints - Ensured compatibility with Claude Sonnet 4.5 model - Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL) ### Phase 7: Build & Release Pipeline - Updated GitHub Actions workflows for LLMX binary names - Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/ - Updated CI/CD pipelines for new package names - Made Apple code signing optional in release workflow - Enhanced npm packaging resilience for partial platform builds - Added Windows sandbox support to workspace - Updated dotslash configuration for new binary names ### Phase 8: Final Polish - Renamed all assets (.github images, labels, templates) - Updated VSCode and DevContainer configurations - Fixed all clippy warnings and formatting issues - Applied cargo fmt and prettier formatting across codebase - Updated issue templates and pull request templates - Fixed all remaining UI text references ## Technical Details **Breaking Changes:** - Binary name changed from `codex` to `llmx` - Config directory changed from `~/.codex/` to `~/.llmx/` - Environment variables renamed (CODEX_* → LLMX_*) - npm package renamed to `@valknar/llmx` **New Features:** - Support for 100+ LLM providers via LiteLLM - Unified authentication with LLMX_API_KEY - Enhanced model provider detection and handling - Improved error handling and fallback mechanisms **Files Changed:** - 578 files modified across Rust, TypeScript, and documentation - 30+ Rust crates renamed and updated - Complete rebrand of UI, CLI, and documentation - All tests updated and passing **Dependencies:** - Updated Cargo.lock with new package names - Updated npm dependencies in llmx-cli - Enhanced OpenAPI models for LLMX backend This release establishes LLMX as a standalone project with comprehensive LiteLLM integration, maintaining full backward compatibility with existing functionality while opening support for a wide ecosystem of LLM providers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> Co-Authored-By: Sebastian Krüger <support@pivoine.art>
This commit is contained in:
@@ -1,5 +0,0 @@
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export type CodexOptions = {
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codexPathOverride?: string;
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baseUrl?: string;
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apiKey?: string;
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};
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@@ -1,4 +1,4 @@
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// based on event types from codex-rs/exec/src/exec_events.rs
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// based on event types from llmx-rs/exec/src/exec_events.rs
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import type { ThreadItem } from "./items";
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@@ -68,7 +68,7 @@ export type ThreadErrorEvent = {
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message: string;
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};
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/** Top-level JSONL events emitted by codex exec. */
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/** Top-level JSONL events emitted by llmx exec. */
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export type ThreadEvent =
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| ThreadStartedEvent
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| TurnStartedEvent
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@@ -5,7 +5,7 @@ import { fileURLToPath } from "node:url";
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import { SandboxMode, ModelReasoningEffort, ApprovalMode } from "./threadOptions";
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export type CodexExecArgs = {
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export type LLMXExecArgs = {
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input: string;
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baseUrl?: string;
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@@ -32,16 +32,16 @@ export type CodexExecArgs = {
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approvalPolicy?: ApprovalMode;
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};
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const INTERNAL_ORIGINATOR_ENV = "CODEX_INTERNAL_ORIGINATOR_OVERRIDE";
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const TYPESCRIPT_SDK_ORIGINATOR = "codex_sdk_ts";
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const INTERNAL_ORIGINATOR_ENV = "LLMX_INTERNAL_ORIGINATOR_OVERRIDE";
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const TYPESCRIPT_SDK_ORIGINATOR = "llmx_sdk_ts";
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export class CodexExec {
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export class LLMXExec {
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private executablePath: string;
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constructor(executablePath: string | null = null) {
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this.executablePath = executablePath || findCodexPath();
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this.executablePath = executablePath || findLLMXPath();
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}
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async *run(args: CodexExecArgs): AsyncGenerator<string> {
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async *run(args: LLMXExecArgs): AsyncGenerator<string> {
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const commandArgs: string[] = ["exec", "--experimental-json"];
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if (args.model) {
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@@ -97,10 +97,10 @@ export class CodexExec {
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env[INTERNAL_ORIGINATOR_ENV] = TYPESCRIPT_SDK_ORIGINATOR;
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}
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if (args.baseUrl) {
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env.OPENAI_BASE_URL = args.baseUrl;
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env.LLMX_BASE_URL = args.baseUrl;
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}
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if (args.apiKey) {
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env.CODEX_API_KEY = args.apiKey;
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env.LLMX_API_KEY = args.apiKey;
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}
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const child = spawn(this.executablePath, commandArgs, {
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@@ -147,7 +147,7 @@ export class CodexExec {
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} else {
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const stderrBuffer = Buffer.concat(stderrChunks);
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reject(
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new Error(`Codex Exec exited with code ${code}: ${stderrBuffer.toString("utf8")}`),
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new Error(`LLMX Exec exited with code ${code}: ${stderrBuffer.toString("utf8")}`),
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);
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}
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});
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@@ -170,7 +170,7 @@ export class CodexExec {
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const scriptFileName = fileURLToPath(import.meta.url);
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const scriptDirName = path.dirname(scriptFileName);
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function findCodexPath() {
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function findLLMXPath() {
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const { platform, arch } = process;
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let targetTriple = null;
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@@ -222,8 +222,8 @@ function findCodexPath() {
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const vendorRoot = path.join(scriptDirName, "..", "vendor");
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const archRoot = path.join(vendorRoot, targetTriple);
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const codexBinaryName = process.platform === "win32" ? "codex.exe" : "codex";
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const binaryPath = path.join(archRoot, "codex", codexBinaryName);
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const llmxBinaryName = process.platform === "win32" ? "llmx.exe" : "llmx";
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const binaryPath = path.join(archRoot, "llmx", llmxBinaryName);
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return binaryPath;
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}
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@@ -26,9 +26,9 @@ export type {
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export { Thread } from "./thread";
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export type { RunResult, RunStreamedResult, Input, UserInput } from "./thread";
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export { Codex } from "./codex";
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export { LLMX } from "./llmx";
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export type { CodexOptions } from "./codexOptions";
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export type { LLMXOptions } from "./llmxOptions";
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export type {
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ThreadOptions,
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@@ -1,4 +1,4 @@
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// based on item types from codex-rs/exec/src/exec_events.rs
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// based on item types from llmx-rs/exec/src/exec_events.rs
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import type { ContentBlock as McpContentBlock } from "@modelcontextprotocol/sdk/types.js";
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@@ -1,19 +1,19 @@
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import { CodexOptions } from "./codexOptions";
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import { CodexExec } from "./exec";
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import { LLMXOptions } from "./llmxOptions";
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import { LLMXExec } from "./exec";
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import { Thread } from "./thread";
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import { ThreadOptions } from "./threadOptions";
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/**
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* Codex is the main class for interacting with the Codex agent.
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* LLMX is the main class for interacting with the LLMX agent.
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*
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* Use the `startThread()` method to start a new thread or `resumeThread()` to resume a previously started thread.
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*/
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export class Codex {
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private exec: CodexExec;
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private options: CodexOptions;
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export class LLMX {
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private exec: LLMXExec;
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private options: LLMXOptions;
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constructor(options: CodexOptions = {}) {
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this.exec = new CodexExec(options.codexPathOverride);
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constructor(options: LLMXOptions = {}) {
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this.exec = new LLMXExec(options.llmxPathOverride);
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this.options = options;
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}
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@@ -27,7 +27,7 @@ export class Codex {
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/**
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* Resumes a conversation with an agent based on the thread id.
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* Threads are persisted in ~/.codex/sessions.
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* Threads are persisted in ~/.llmx/sessions.
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*
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* @param id The id of the thread to resume.
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* @returns A new thread instance.
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5
sdk/typescript/src/llmxOptions.ts
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5
sdk/typescript/src/llmxOptions.ts
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@@ -0,0 +1,5 @@
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export type LLMXOptions = {
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llmxPathOverride?: string;
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baseUrl?: string;
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apiKey?: string;
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};
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@@ -16,7 +16,7 @@ export async function createOutputSchemaFile(schema: unknown): Promise<OutputSch
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throw new Error("outputSchema must be a plain JSON object");
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}
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const schemaDir = await fs.mkdtemp(path.join(os.tmpdir(), "codex-output-schema-"));
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const schemaDir = await fs.mkdtemp(path.join(os.tmpdir(), "llmx-output-schema-"));
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const schemaPath = path.join(schemaDir, "schema.json");
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const cleanup = async () => {
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try {
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@@ -1,6 +1,6 @@
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import { CodexOptions } from "./codexOptions";
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import { LLMXOptions } from "./llmxOptions";
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import { ThreadEvent, ThreadError, Usage } from "./events";
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import { CodexExec } from "./exec";
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import { LLMXExec } from "./exec";
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import { ThreadItem } from "./items";
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import { ThreadOptions } from "./threadOptions";
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import { TurnOptions } from "./turnOptions";
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@@ -39,8 +39,8 @@ export type Input = string | UserInput[];
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/** Respesent a thread of conversation with the agent. One thread can have multiple consecutive turns. */
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export class Thread {
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private _exec: CodexExec;
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private _options: CodexOptions;
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private _exec: LLMXExec;
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private _options: LLMXOptions;
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private _id: string | null;
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private _threadOptions: ThreadOptions;
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@@ -51,8 +51,8 @@ export class Thread {
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/* @internal */
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constructor(
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exec: CodexExec,
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options: CodexOptions,
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exec: LLMXExec,
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options: LLMXOptions,
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threadOptions: ThreadOptions,
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id: string | null = null,
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) {
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