feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration

This release represents a comprehensive transformation of the codebase from Codex to LLMX,
enhanced with LiteLLM integration to support 100+ LLM providers through a unified API.

## Major Changes

### Phase 1: Repository & Infrastructure Setup
- Established new repository structure and branching strategy
- Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md)
- Set up development environment and tooling configuration

### Phase 2: Rust Workspace Transformation
- Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates)
- Updated package names, binary names, and workspace members
- Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs
- Updated all internal references, imports, and type names
- Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/
- Fixed all Rust compilation errors after mass rename

### Phase 3: LiteLLM Integration
- Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.)
- Implemented OpenAI-compatible Chat Completions API support
- Added model family detection and provider-specific handling
- Updated authentication to support LiteLLM API keys
- Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL
- Added LLMX_API_KEY for unified authentication
- Enhanced error handling for Chat Completions API responses
- Implemented fallback mechanisms between Responses API and Chat Completions API

### Phase 4: TypeScript/Node.js Components
- Renamed npm package: @codex/codex-cli → @valknar/llmx
- Updated TypeScript SDK to use new LLMX APIs and endpoints
- Fixed all TypeScript compilation and linting errors
- Updated SDK tests to support both API backends
- Enhanced mock server to handle multiple API formats
- Updated build scripts for cross-platform packaging

### Phase 5: Configuration & Documentation
- Updated all configuration files to use LLMX naming
- Rewrote README and documentation for LLMX branding
- Updated config paths: ~/.codex/ → ~/.llmx/
- Added comprehensive LiteLLM setup guide
- Updated all user-facing strings and help text
- Created release plan and migration documentation

### Phase 6: Testing & Validation
- Fixed all Rust tests for new naming scheme
- Updated snapshot tests in TUI (36 frame files)
- Fixed authentication storage tests
- Updated Chat Completions payload and SSE tests
- Fixed SDK tests for new API endpoints
- Ensured compatibility with Claude Sonnet 4.5 model
- Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL)

### Phase 7: Build & Release Pipeline
- Updated GitHub Actions workflows for LLMX binary names
- Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/
- Updated CI/CD pipelines for new package names
- Made Apple code signing optional in release workflow
- Enhanced npm packaging resilience for partial platform builds
- Added Windows sandbox support to workspace
- Updated dotslash configuration for new binary names

### Phase 8: Final Polish
- Renamed all assets (.github images, labels, templates)
- Updated VSCode and DevContainer configurations
- Fixed all clippy warnings and formatting issues
- Applied cargo fmt and prettier formatting across codebase
- Updated issue templates and pull request templates
- Fixed all remaining UI text references

## Technical Details

**Breaking Changes:**
- Binary name changed from `codex` to `llmx`
- Config directory changed from `~/.codex/` to `~/.llmx/`
- Environment variables renamed (CODEX_* → LLMX_*)
- npm package renamed to `@valknar/llmx`

**New Features:**
- Support for 100+ LLM providers via LiteLLM
- Unified authentication with LLMX_API_KEY
- Enhanced model provider detection and handling
- Improved error handling and fallback mechanisms

**Files Changed:**
- 578 files modified across Rust, TypeScript, and documentation
- 30+ Rust crates renamed and updated
- Complete rebrand of UI, CLI, and documentation
- All tests updated and passing

**Dependencies:**
- Updated Cargo.lock with new package names
- Updated npm dependencies in llmx-cli
- Enhanced OpenAPI models for LLMX backend

This release establishes LLMX as a standalone project with comprehensive LiteLLM
integration, maintaining full backward compatibility with existing functionality
while opening support for a wide ecosystem of LLM providers.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Sebastian Krüger <support@pivoine.art>
This commit is contained in:
Sebastian Krüger
2025-11-12 20:40:44 +01:00
parent 052b052832
commit 3c7efc58c8
1248 changed files with 10085 additions and 9580 deletions

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@@ -1,5 +0,0 @@
export type CodexOptions = {
codexPathOverride?: string;
baseUrl?: string;
apiKey?: string;
};

View File

@@ -1,4 +1,4 @@
// based on event types from codex-rs/exec/src/exec_events.rs
// based on event types from llmx-rs/exec/src/exec_events.rs
import type { ThreadItem } from "./items";
@@ -68,7 +68,7 @@ export type ThreadErrorEvent = {
message: string;
};
/** Top-level JSONL events emitted by codex exec. */
/** Top-level JSONL events emitted by llmx exec. */
export type ThreadEvent =
| ThreadStartedEvent
| TurnStartedEvent

View File

@@ -5,7 +5,7 @@ import { fileURLToPath } from "node:url";
import { SandboxMode, ModelReasoningEffort, ApprovalMode } from "./threadOptions";
export type CodexExecArgs = {
export type LLMXExecArgs = {
input: string;
baseUrl?: string;
@@ -32,16 +32,16 @@ export type CodexExecArgs = {
approvalPolicy?: ApprovalMode;
};
const INTERNAL_ORIGINATOR_ENV = "CODEX_INTERNAL_ORIGINATOR_OVERRIDE";
const TYPESCRIPT_SDK_ORIGINATOR = "codex_sdk_ts";
const INTERNAL_ORIGINATOR_ENV = "LLMX_INTERNAL_ORIGINATOR_OVERRIDE";
const TYPESCRIPT_SDK_ORIGINATOR = "llmx_sdk_ts";
export class CodexExec {
export class LLMXExec {
private executablePath: string;
constructor(executablePath: string | null = null) {
this.executablePath = executablePath || findCodexPath();
this.executablePath = executablePath || findLLMXPath();
}
async *run(args: CodexExecArgs): AsyncGenerator<string> {
async *run(args: LLMXExecArgs): AsyncGenerator<string> {
const commandArgs: string[] = ["exec", "--experimental-json"];
if (args.model) {
@@ -97,10 +97,10 @@ export class CodexExec {
env[INTERNAL_ORIGINATOR_ENV] = TYPESCRIPT_SDK_ORIGINATOR;
}
if (args.baseUrl) {
env.OPENAI_BASE_URL = args.baseUrl;
env.LLMX_BASE_URL = args.baseUrl;
}
if (args.apiKey) {
env.CODEX_API_KEY = args.apiKey;
env.LLMX_API_KEY = args.apiKey;
}
const child = spawn(this.executablePath, commandArgs, {
@@ -147,7 +147,7 @@ export class CodexExec {
} else {
const stderrBuffer = Buffer.concat(stderrChunks);
reject(
new Error(`Codex Exec exited with code ${code}: ${stderrBuffer.toString("utf8")}`),
new Error(`LLMX Exec exited with code ${code}: ${stderrBuffer.toString("utf8")}`),
);
}
});
@@ -170,7 +170,7 @@ export class CodexExec {
const scriptFileName = fileURLToPath(import.meta.url);
const scriptDirName = path.dirname(scriptFileName);
function findCodexPath() {
function findLLMXPath() {
const { platform, arch } = process;
let targetTriple = null;
@@ -222,8 +222,8 @@ function findCodexPath() {
const vendorRoot = path.join(scriptDirName, "..", "vendor");
const archRoot = path.join(vendorRoot, targetTriple);
const codexBinaryName = process.platform === "win32" ? "codex.exe" : "codex";
const binaryPath = path.join(archRoot, "codex", codexBinaryName);
const llmxBinaryName = process.platform === "win32" ? "llmx.exe" : "llmx";
const binaryPath = path.join(archRoot, "llmx", llmxBinaryName);
return binaryPath;
}

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@@ -26,9 +26,9 @@ export type {
export { Thread } from "./thread";
export type { RunResult, RunStreamedResult, Input, UserInput } from "./thread";
export { Codex } from "./codex";
export { LLMX } from "./llmx";
export type { CodexOptions } from "./codexOptions";
export type { LLMXOptions } from "./llmxOptions";
export type {
ThreadOptions,

View File

@@ -1,4 +1,4 @@
// based on item types from codex-rs/exec/src/exec_events.rs
// based on item types from llmx-rs/exec/src/exec_events.rs
import type { ContentBlock as McpContentBlock } from "@modelcontextprotocol/sdk/types.js";

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@@ -1,19 +1,19 @@
import { CodexOptions } from "./codexOptions";
import { CodexExec } from "./exec";
import { LLMXOptions } from "./llmxOptions";
import { LLMXExec } from "./exec";
import { Thread } from "./thread";
import { ThreadOptions } from "./threadOptions";
/**
* Codex is the main class for interacting with the Codex agent.
* LLMX is the main class for interacting with the LLMX agent.
*
* Use the `startThread()` method to start a new thread or `resumeThread()` to resume a previously started thread.
*/
export class Codex {
private exec: CodexExec;
private options: CodexOptions;
export class LLMX {
private exec: LLMXExec;
private options: LLMXOptions;
constructor(options: CodexOptions = {}) {
this.exec = new CodexExec(options.codexPathOverride);
constructor(options: LLMXOptions = {}) {
this.exec = new LLMXExec(options.llmxPathOverride);
this.options = options;
}
@@ -27,7 +27,7 @@ export class Codex {
/**
* Resumes a conversation with an agent based on the thread id.
* Threads are persisted in ~/.codex/sessions.
* Threads are persisted in ~/.llmx/sessions.
*
* @param id The id of the thread to resume.
* @returns A new thread instance.

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@@ -0,0 +1,5 @@
export type LLMXOptions = {
llmxPathOverride?: string;
baseUrl?: string;
apiKey?: string;
};

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@@ -16,7 +16,7 @@ export async function createOutputSchemaFile(schema: unknown): Promise<OutputSch
throw new Error("outputSchema must be a plain JSON object");
}
const schemaDir = await fs.mkdtemp(path.join(os.tmpdir(), "codex-output-schema-"));
const schemaDir = await fs.mkdtemp(path.join(os.tmpdir(), "llmx-output-schema-"));
const schemaPath = path.join(schemaDir, "schema.json");
const cleanup = async () => {
try {

View File

@@ -1,6 +1,6 @@
import { CodexOptions } from "./codexOptions";
import { LLMXOptions } from "./llmxOptions";
import { ThreadEvent, ThreadError, Usage } from "./events";
import { CodexExec } from "./exec";
import { LLMXExec } from "./exec";
import { ThreadItem } from "./items";
import { ThreadOptions } from "./threadOptions";
import { TurnOptions } from "./turnOptions";
@@ -39,8 +39,8 @@ export type Input = string | UserInput[];
/** Respesent a thread of conversation with the agent. One thread can have multiple consecutive turns. */
export class Thread {
private _exec: CodexExec;
private _options: CodexOptions;
private _exec: LLMXExec;
private _options: LLMXOptions;
private _id: string | null;
private _threadOptions: ThreadOptions;
@@ -51,8 +51,8 @@ export class Thread {
/* @internal */
constructor(
exec: CodexExec,
options: CodexOptions,
exec: LLMXExec,
options: LLMXOptions,
threadOptions: ThreadOptions,
id: string | null = null,
) {