feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX, enhanced with LiteLLM integration to support 100+ LLM providers through a unified API. ## Major Changes ### Phase 1: Repository & Infrastructure Setup - Established new repository structure and branching strategy - Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md) - Set up development environment and tooling configuration ### Phase 2: Rust Workspace Transformation - Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates) - Updated package names, binary names, and workspace members - Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs - Updated all internal references, imports, and type names - Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/ - Fixed all Rust compilation errors after mass rename ### Phase 3: LiteLLM Integration - Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.) - Implemented OpenAI-compatible Chat Completions API support - Added model family detection and provider-specific handling - Updated authentication to support LiteLLM API keys - Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL - Added LLMX_API_KEY for unified authentication - Enhanced error handling for Chat Completions API responses - Implemented fallback mechanisms between Responses API and Chat Completions API ### Phase 4: TypeScript/Node.js Components - Renamed npm package: @codex/codex-cli → @valknar/llmx - Updated TypeScript SDK to use new LLMX APIs and endpoints - Fixed all TypeScript compilation and linting errors - Updated SDK tests to support both API backends - Enhanced mock server to handle multiple API formats - Updated build scripts for cross-platform packaging ### Phase 5: Configuration & Documentation - Updated all configuration files to use LLMX naming - Rewrote README and documentation for LLMX branding - Updated config paths: ~/.codex/ → ~/.llmx/ - Added comprehensive LiteLLM setup guide - Updated all user-facing strings and help text - Created release plan and migration documentation ### Phase 6: Testing & Validation - Fixed all Rust tests for new naming scheme - Updated snapshot tests in TUI (36 frame files) - Fixed authentication storage tests - Updated Chat Completions payload and SSE tests - Fixed SDK tests for new API endpoints - Ensured compatibility with Claude Sonnet 4.5 model - Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL) ### Phase 7: Build & Release Pipeline - Updated GitHub Actions workflows for LLMX binary names - Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/ - Updated CI/CD pipelines for new package names - Made Apple code signing optional in release workflow - Enhanced npm packaging resilience for partial platform builds - Added Windows sandbox support to workspace - Updated dotslash configuration for new binary names ### Phase 8: Final Polish - Renamed all assets (.github images, labels, templates) - Updated VSCode and DevContainer configurations - Fixed all clippy warnings and formatting issues - Applied cargo fmt and prettier formatting across codebase - Updated issue templates and pull request templates - Fixed all remaining UI text references ## Technical Details **Breaking Changes:** - Binary name changed from `codex` to `llmx` - Config directory changed from `~/.codex/` to `~/.llmx/` - Environment variables renamed (CODEX_* → LLMX_*) - npm package renamed to `@valknar/llmx` **New Features:** - Support for 100+ LLM providers via LiteLLM - Unified authentication with LLMX_API_KEY - Enhanced model provider detection and handling - Improved error handling and fallback mechanisms **Files Changed:** - 578 files modified across Rust, TypeScript, and documentation - 30+ Rust crates renamed and updated - Complete rebrand of UI, CLI, and documentation - All tests updated and passing **Dependencies:** - Updated Cargo.lock with new package names - Updated npm dependencies in llmx-cli - Enhanced OpenAPI models for LLMX backend This release establishes LLMX as a standalone project with comprehensive LiteLLM integration, maintaining full backward compatibility with existing functionality while opening support for a wide ecosystem of LLM providers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> Co-Authored-By: Sebastian Krüger <support@pivoine.art>
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# Codex SDK
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# LLMX SDK
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Embed the Codex agent in your workflows and apps.
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Embed the LLMX agent in your workflows and apps.
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The TypeScript SDK wraps the bundled `codex` binary. It spawns the CLI and exchanges JSONL events over stdin/stdout.
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The TypeScript SDK wraps the bundled `llmx` binary. It spawns the CLI and exchanges JSONL events over stdin/stdout.
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## Installation
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```bash
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npm install @openai/codex-sdk
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npm install @llmx/llmx-sdk
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```
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Requires Node.js 18+.
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## Quickstart
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```typescript
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import { Codex } from "@openai/codex-sdk";
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import { LLMX } from "@llmx/llmx-sdk";
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const codex = new Codex();
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const thread = codex.startThread();
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const llmx = new LLMX();
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const thread = llmx.startThread();
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const turn = await thread.run("Diagnose the test failure and propose a fix");
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console.log(turn.finalResponse);
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### Structured output
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The Codex agent can produce a JSON response that conforms to a specified schema. The schema can be provided for each turn as a plain JSON object.
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The LLMX agent can produce a JSON response that conforms to a specified schema. The schema can be provided for each turn as a plain JSON object.
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```typescript
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const schema = {
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### Attaching images
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Provide structured input entries when you need to include images alongside text. Text entries are concatenated into the final prompt while image entries are passed to the Codex CLI via `--image`.
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Provide structured input entries when you need to include images alongside text. Text entries are concatenated into the final prompt while image entries are passed to the LLMX CLI via `--image`.
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```typescript
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const turn = await thread.run([
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### Resuming an existing thread
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Threads are persisted in `~/.codex/sessions`. If you lose the in-memory `Thread` object, reconstruct it with `resumeThread()` and keep going.
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Threads are persisted in `~/.llmx/sessions`. If you lose the in-memory `Thread` object, reconstruct it with `resumeThread()` and keep going.
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```typescript
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const savedThreadId = process.env.CODEX_THREAD_ID!;
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const thread = codex.resumeThread(savedThreadId);
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const savedThreadId = process.env.LLMX_THREAD_ID!;
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const thread = llmx.resumeThread(savedThreadId);
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await thread.run("Implement the fix");
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```
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### Working directory controls
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Codex runs in the current working directory by default. To avoid unrecoverable errors, Codex requires the working directory to be a Git repository. You can skip the Git repository check by passing the `skipGitRepoCheck` option when creating a thread.
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LLMX runs in the current working directory by default. To avoid unrecoverable errors, LLMX requires the working directory to be a Git repository. You can skip the Git repository check by passing the `skipGitRepoCheck` option when creating a thread.
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```typescript
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const thread = codex.startThread({
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const thread = llmx.startThread({
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workingDirectory: "/path/to/project",
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skipGitRepoCheck: true,
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});
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