feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
|
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use strum::IntoEnumIterator;
|
2025-06-26 13:03:31 -07:00
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use strum_macros::AsRefStr;
|
feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
|
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|
use strum_macros::EnumIter;
|
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use strum_macros::EnumString;
|
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use strum_macros::IntoStaticStr;
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/// Commands that can be invoked by starting a message with a leading slash.
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2025-05-14 13:15:41 -07:00
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#[derive(
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Debug, Clone, Copy, PartialEq, Eq, Hash, EnumString, EnumIter, AsRefStr, IntoStaticStr,
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)]
|
feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
|
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|
#[strum(serialize_all = "kebab-case")]
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pub enum SlashCommand {
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2025-06-26 13:03:31 -07:00
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// DO NOT ALPHA-SORT! Enum order is presentation order in the popup, so
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// more frequently used commands should be listed first.
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2025-08-19 10:55:07 -07:00
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Model,
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2025-08-19 22:34:37 -07:00
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Approvals,
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2025-09-18 14:14:16 -07:00
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Review,
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2025-06-06 16:29:37 -07:00
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New,
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2025-08-06 09:10:23 -07:00
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Init,
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2025-07-31 21:34:32 -07:00
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Compact,
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2025-09-23 16:59:52 +01:00
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Undo,
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2025-06-26 13:03:31 -07:00
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Diff,
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2025-08-11 14:15:41 -07:00
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Mention,
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2025-08-05 23:57:52 -07:00
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Status,
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2025-08-19 09:00:31 -07:00
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Mcp,
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2025-08-07 01:17:33 -07:00
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Logout,
|
feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
|
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Quit,
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2025-10-30 17:29:40 -07:00
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Exit,
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2025-10-16 21:03:23 -07:00
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Feedback,
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2025-10-29 20:51:00 -07:00
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Rollout,
|
2025-07-31 00:43:21 -07:00
|
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TestApproval,
|
feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
|
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|
}
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impl SlashCommand {
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/// User-visible description shown in the popup.
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pub fn description(self) -> &'static str {
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match self {
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2025-10-16 21:03:23 -07:00
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SlashCommand::Feedback => "send logs to maintainers",
|
2025-08-07 03:29:33 -07:00
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SlashCommand::New => "start a new chat during a conversation",
|
feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX,
enhanced with LiteLLM integration to support 100+ LLM providers through a unified API.
## Major Changes
### Phase 1: Repository & Infrastructure Setup
- Established new repository structure and branching strategy
- Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md)
- Set up development environment and tooling configuration
### Phase 2: Rust Workspace Transformation
- Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates)
- Updated package names, binary names, and workspace members
- Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs
- Updated all internal references, imports, and type names
- Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/
- Fixed all Rust compilation errors after mass rename
### Phase 3: LiteLLM Integration
- Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.)
- Implemented OpenAI-compatible Chat Completions API support
- Added model family detection and provider-specific handling
- Updated authentication to support LiteLLM API keys
- Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL
- Added LLMX_API_KEY for unified authentication
- Enhanced error handling for Chat Completions API responses
- Implemented fallback mechanisms between Responses API and Chat Completions API
### Phase 4: TypeScript/Node.js Components
- Renamed npm package: @codex/codex-cli → @valknar/llmx
- Updated TypeScript SDK to use new LLMX APIs and endpoints
- Fixed all TypeScript compilation and linting errors
- Updated SDK tests to support both API backends
- Enhanced mock server to handle multiple API formats
- Updated build scripts for cross-platform packaging
### Phase 5: Configuration & Documentation
- Updated all configuration files to use LLMX naming
- Rewrote README and documentation for LLMX branding
- Updated config paths: ~/.codex/ → ~/.llmx/
- Added comprehensive LiteLLM setup guide
- Updated all user-facing strings and help text
- Created release plan and migration documentation
### Phase 6: Testing & Validation
- Fixed all Rust tests for new naming scheme
- Updated snapshot tests in TUI (36 frame files)
- Fixed authentication storage tests
- Updated Chat Completions payload and SSE tests
- Fixed SDK tests for new API endpoints
- Ensured compatibility with Claude Sonnet 4.5 model
- Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL)
### Phase 7: Build & Release Pipeline
- Updated GitHub Actions workflows for LLMX binary names
- Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/
- Updated CI/CD pipelines for new package names
- Made Apple code signing optional in release workflow
- Enhanced npm packaging resilience for partial platform builds
- Added Windows sandbox support to workspace
- Updated dotslash configuration for new binary names
### Phase 8: Final Polish
- Renamed all assets (.github images, labels, templates)
- Updated VSCode and DevContainer configurations
- Fixed all clippy warnings and formatting issues
- Applied cargo fmt and prettier formatting across codebase
- Updated issue templates and pull request templates
- Fixed all remaining UI text references
## Technical Details
**Breaking Changes:**
- Binary name changed from `codex` to `llmx`
- Config directory changed from `~/.codex/` to `~/.llmx/`
- Environment variables renamed (CODEX_* → LLMX_*)
- npm package renamed to `@valknar/llmx`
**New Features:**
- Support for 100+ LLM providers via LiteLLM
- Unified authentication with LLMX_API_KEY
- Enhanced model provider detection and handling
- Improved error handling and fallback mechanisms
**Files Changed:**
- 578 files modified across Rust, TypeScript, and documentation
- 30+ Rust crates renamed and updated
- Complete rebrand of UI, CLI, and documentation
- All tests updated and passing
**Dependencies:**
- Updated Cargo.lock with new package names
- Updated npm dependencies in llmx-cli
- Enhanced OpenAPI models for LLMX backend
This release establishes LLMX as a standalone project with comprehensive LiteLLM
integration, maintaining full backward compatibility with existing functionality
while opening support for a wide ecosystem of LLM providers.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Sebastian Krüger <support@pivoine.art>
2025-11-12 20:40:44 +01:00
|
|
|
SlashCommand::Init => "create an AGENTS.md file with instructions for LLMX",
|
2025-08-07 03:29:33 -07:00
|
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SlashCommand::Compact => "summarize conversation to prevent hitting the context limit",
|
2025-09-23 16:59:52 +01:00
|
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SlashCommand::Review => "review my current changes and find issues",
|
feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX,
enhanced with LiteLLM integration to support 100+ LLM providers through a unified API.
## Major Changes
### Phase 1: Repository & Infrastructure Setup
- Established new repository structure and branching strategy
- Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md)
- Set up development environment and tooling configuration
### Phase 2: Rust Workspace Transformation
- Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates)
- Updated package names, binary names, and workspace members
- Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs
- Updated all internal references, imports, and type names
- Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/
- Fixed all Rust compilation errors after mass rename
### Phase 3: LiteLLM Integration
- Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.)
- Implemented OpenAI-compatible Chat Completions API support
- Added model family detection and provider-specific handling
- Updated authentication to support LiteLLM API keys
- Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL
- Added LLMX_API_KEY for unified authentication
- Enhanced error handling for Chat Completions API responses
- Implemented fallback mechanisms between Responses API and Chat Completions API
### Phase 4: TypeScript/Node.js Components
- Renamed npm package: @codex/codex-cli → @valknar/llmx
- Updated TypeScript SDK to use new LLMX APIs and endpoints
- Fixed all TypeScript compilation and linting errors
- Updated SDK tests to support both API backends
- Enhanced mock server to handle multiple API formats
- Updated build scripts for cross-platform packaging
### Phase 5: Configuration & Documentation
- Updated all configuration files to use LLMX naming
- Rewrote README and documentation for LLMX branding
- Updated config paths: ~/.codex/ → ~/.llmx/
- Added comprehensive LiteLLM setup guide
- Updated all user-facing strings and help text
- Created release plan and migration documentation
### Phase 6: Testing & Validation
- Fixed all Rust tests for new naming scheme
- Updated snapshot tests in TUI (36 frame files)
- Fixed authentication storage tests
- Updated Chat Completions payload and SSE tests
- Fixed SDK tests for new API endpoints
- Ensured compatibility with Claude Sonnet 4.5 model
- Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL)
### Phase 7: Build & Release Pipeline
- Updated GitHub Actions workflows for LLMX binary names
- Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/
- Updated CI/CD pipelines for new package names
- Made Apple code signing optional in release workflow
- Enhanced npm packaging resilience for partial platform builds
- Added Windows sandbox support to workspace
- Updated dotslash configuration for new binary names
### Phase 8: Final Polish
- Renamed all assets (.github images, labels, templates)
- Updated VSCode and DevContainer configurations
- Fixed all clippy warnings and formatting issues
- Applied cargo fmt and prettier formatting across codebase
- Updated issue templates and pull request templates
- Fixed all remaining UI text references
## Technical Details
**Breaking Changes:**
- Binary name changed from `codex` to `llmx`
- Config directory changed from `~/.codex/` to `~/.llmx/`
- Environment variables renamed (CODEX_* → LLMX_*)
- npm package renamed to `@valknar/llmx`
**New Features:**
- Support for 100+ LLM providers via LiteLLM
- Unified authentication with LLMX_API_KEY
- Enhanced model provider detection and handling
- Improved error handling and fallback mechanisms
**Files Changed:**
- 578 files modified across Rust, TypeScript, and documentation
- 30+ Rust crates renamed and updated
- Complete rebrand of UI, CLI, and documentation
- All tests updated and passing
**Dependencies:**
- Updated Cargo.lock with new package names
- Updated npm dependencies in llmx-cli
- Enhanced OpenAPI models for LLMX backend
This release establishes LLMX as a standalone project with comprehensive LiteLLM
integration, maintaining full backward compatibility with existing functionality
while opening support for a wide ecosystem of LLM providers.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Sebastian Krüger <support@pivoine.art>
2025-11-12 20:40:44 +01:00
|
|
|
SlashCommand::Undo => "ask LLMX to undo a turn",
|
|
|
|
|
SlashCommand::Quit | SlashCommand::Exit => "exit LLMX",
|
2025-08-07 03:29:33 -07:00
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SlashCommand::Diff => "show git diff (including untracked files)",
|
2025-08-11 14:15:41 -07:00
|
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SlashCommand::Mention => "mention a file",
|
2025-08-07 03:29:33 -07:00
|
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SlashCommand::Status => "show current session configuration and token usage",
|
2025-08-20 00:26:14 -07:00
|
|
|
SlashCommand::Model => "choose what model and reasoning effort to use",
|
feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX,
enhanced with LiteLLM integration to support 100+ LLM providers through a unified API.
## Major Changes
### Phase 1: Repository & Infrastructure Setup
- Established new repository structure and branching strategy
- Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md)
- Set up development environment and tooling configuration
### Phase 2: Rust Workspace Transformation
- Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates)
- Updated package names, binary names, and workspace members
- Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs
- Updated all internal references, imports, and type names
- Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/
- Fixed all Rust compilation errors after mass rename
### Phase 3: LiteLLM Integration
- Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.)
- Implemented OpenAI-compatible Chat Completions API support
- Added model family detection and provider-specific handling
- Updated authentication to support LiteLLM API keys
- Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL
- Added LLMX_API_KEY for unified authentication
- Enhanced error handling for Chat Completions API responses
- Implemented fallback mechanisms between Responses API and Chat Completions API
### Phase 4: TypeScript/Node.js Components
- Renamed npm package: @codex/codex-cli → @valknar/llmx
- Updated TypeScript SDK to use new LLMX APIs and endpoints
- Fixed all TypeScript compilation and linting errors
- Updated SDK tests to support both API backends
- Enhanced mock server to handle multiple API formats
- Updated build scripts for cross-platform packaging
### Phase 5: Configuration & Documentation
- Updated all configuration files to use LLMX naming
- Rewrote README and documentation for LLMX branding
- Updated config paths: ~/.codex/ → ~/.llmx/
- Added comprehensive LiteLLM setup guide
- Updated all user-facing strings and help text
- Created release plan and migration documentation
### Phase 6: Testing & Validation
- Fixed all Rust tests for new naming scheme
- Updated snapshot tests in TUI (36 frame files)
- Fixed authentication storage tests
- Updated Chat Completions payload and SSE tests
- Fixed SDK tests for new API endpoints
- Ensured compatibility with Claude Sonnet 4.5 model
- Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL)
### Phase 7: Build & Release Pipeline
- Updated GitHub Actions workflows for LLMX binary names
- Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/
- Updated CI/CD pipelines for new package names
- Made Apple code signing optional in release workflow
- Enhanced npm packaging resilience for partial platform builds
- Added Windows sandbox support to workspace
- Updated dotslash configuration for new binary names
### Phase 8: Final Polish
- Renamed all assets (.github images, labels, templates)
- Updated VSCode and DevContainer configurations
- Fixed all clippy warnings and formatting issues
- Applied cargo fmt and prettier formatting across codebase
- Updated issue templates and pull request templates
- Fixed all remaining UI text references
## Technical Details
**Breaking Changes:**
- Binary name changed from `codex` to `llmx`
- Config directory changed from `~/.codex/` to `~/.llmx/`
- Environment variables renamed (CODEX_* → LLMX_*)
- npm package renamed to `@valknar/llmx`
**New Features:**
- Support for 100+ LLM providers via LiteLLM
- Unified authentication with LLMX_API_KEY
- Enhanced model provider detection and handling
- Improved error handling and fallback mechanisms
**Files Changed:**
- 578 files modified across Rust, TypeScript, and documentation
- 30+ Rust crates renamed and updated
- Complete rebrand of UI, CLI, and documentation
- All tests updated and passing
**Dependencies:**
- Updated Cargo.lock with new package names
- Updated npm dependencies in llmx-cli
- Enhanced OpenAPI models for LLMX backend
This release establishes LLMX as a standalone project with comprehensive LiteLLM
integration, maintaining full backward compatibility with existing functionality
while opening support for a wide ecosystem of LLM providers.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Sebastian Krüger <support@pivoine.art>
2025-11-12 20:40:44 +01:00
|
|
|
SlashCommand::Approvals => "choose what LLMX can do without approval",
|
2025-08-19 09:00:31 -07:00
|
|
|
SlashCommand::Mcp => "list configured MCP tools",
|
feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX,
enhanced with LiteLLM integration to support 100+ LLM providers through a unified API.
## Major Changes
### Phase 1: Repository & Infrastructure Setup
- Established new repository structure and branching strategy
- Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md)
- Set up development environment and tooling configuration
### Phase 2: Rust Workspace Transformation
- Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates)
- Updated package names, binary names, and workspace members
- Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs
- Updated all internal references, imports, and type names
- Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/
- Fixed all Rust compilation errors after mass rename
### Phase 3: LiteLLM Integration
- Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.)
- Implemented OpenAI-compatible Chat Completions API support
- Added model family detection and provider-specific handling
- Updated authentication to support LiteLLM API keys
- Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL
- Added LLMX_API_KEY for unified authentication
- Enhanced error handling for Chat Completions API responses
- Implemented fallback mechanisms between Responses API and Chat Completions API
### Phase 4: TypeScript/Node.js Components
- Renamed npm package: @codex/codex-cli → @valknar/llmx
- Updated TypeScript SDK to use new LLMX APIs and endpoints
- Fixed all TypeScript compilation and linting errors
- Updated SDK tests to support both API backends
- Enhanced mock server to handle multiple API formats
- Updated build scripts for cross-platform packaging
### Phase 5: Configuration & Documentation
- Updated all configuration files to use LLMX naming
- Rewrote README and documentation for LLMX branding
- Updated config paths: ~/.codex/ → ~/.llmx/
- Added comprehensive LiteLLM setup guide
- Updated all user-facing strings and help text
- Created release plan and migration documentation
### Phase 6: Testing & Validation
- Fixed all Rust tests for new naming scheme
- Updated snapshot tests in TUI (36 frame files)
- Fixed authentication storage tests
- Updated Chat Completions payload and SSE tests
- Fixed SDK tests for new API endpoints
- Ensured compatibility with Claude Sonnet 4.5 model
- Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL)
### Phase 7: Build & Release Pipeline
- Updated GitHub Actions workflows for LLMX binary names
- Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/
- Updated CI/CD pipelines for new package names
- Made Apple code signing optional in release workflow
- Enhanced npm packaging resilience for partial platform builds
- Added Windows sandbox support to workspace
- Updated dotslash configuration for new binary names
### Phase 8: Final Polish
- Renamed all assets (.github images, labels, templates)
- Updated VSCode and DevContainer configurations
- Fixed all clippy warnings and formatting issues
- Applied cargo fmt and prettier formatting across codebase
- Updated issue templates and pull request templates
- Fixed all remaining UI text references
## Technical Details
**Breaking Changes:**
- Binary name changed from `codex` to `llmx`
- Config directory changed from `~/.codex/` to `~/.llmx/`
- Environment variables renamed (CODEX_* → LLMX_*)
- npm package renamed to `@valknar/llmx`
**New Features:**
- Support for 100+ LLM providers via LiteLLM
- Unified authentication with LLMX_API_KEY
- Enhanced model provider detection and handling
- Improved error handling and fallback mechanisms
**Files Changed:**
- 578 files modified across Rust, TypeScript, and documentation
- 30+ Rust crates renamed and updated
- Complete rebrand of UI, CLI, and documentation
- All tests updated and passing
**Dependencies:**
- Updated Cargo.lock with new package names
- Updated npm dependencies in llmx-cli
- Enhanced OpenAPI models for LLMX backend
This release establishes LLMX as a standalone project with comprehensive LiteLLM
integration, maintaining full backward compatibility with existing functionality
while opening support for a wide ecosystem of LLM providers.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Sebastian Krüger <support@pivoine.art>
2025-11-12 20:40:44 +01:00
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SlashCommand::Logout => "log out of LLMX",
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2025-10-29 20:51:00 -07:00
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SlashCommand::Rollout => "print the rollout file path",
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2025-08-07 03:29:33 -07:00
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SlashCommand::TestApproval => "test approval request",
|
feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
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}
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}
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/// Command string without the leading '/'. Provided for compatibility with
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/// existing code that expects a method named `command()`.
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pub fn command(self) -> &'static str {
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self.into()
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}
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2025-08-28 10:15:59 -07:00
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/// Whether this command can be run while a task is in progress.
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pub fn available_during_task(self) -> bool {
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match self {
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SlashCommand::New
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| SlashCommand::Init
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| SlashCommand::Compact
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2025-09-23 16:59:52 +01:00
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| SlashCommand::Undo
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2025-08-28 10:15:59 -07:00
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| SlashCommand::Model
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| SlashCommand::Approvals
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2025-09-18 14:14:16 -07:00
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| SlashCommand::Review
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2025-08-28 10:15:59 -07:00
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| SlashCommand::Logout => false,
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SlashCommand::Diff
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| SlashCommand::Mention
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| SlashCommand::Status
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| SlashCommand::Mcp
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2025-10-16 21:03:23 -07:00
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| SlashCommand::Feedback
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2025-10-30 17:29:40 -07:00
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| SlashCommand::Quit
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| SlashCommand::Exit => true,
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2025-10-29 20:51:00 -07:00
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SlashCommand::Rollout => true,
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2025-08-28 20:06:10 -07:00
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SlashCommand::TestApproval => true,
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2025-08-28 10:15:59 -07:00
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}
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}
|
2025-10-29 20:51:00 -07:00
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fn is_visible(self) -> bool {
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|
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match self {
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SlashCommand::Rollout | SlashCommand::TestApproval => cfg!(debug_assertions),
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_ => true,
|
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|
|
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}
|
|
|
|
|
}
|
feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
|
|
|
}
|
|
|
|
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|
2025-06-26 13:03:31 -07:00
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/// Return all built-in commands in a Vec paired with their command string.
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pub fn built_in_slash_commands() -> Vec<(&'static str, SlashCommand)> {
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2025-10-29 20:51:00 -07:00
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SlashCommand::iter()
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.filter(|command| command.is_visible())
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.map(|c| (c.command(), c))
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.collect()
|
feat: add support for commands in the Rust TUI (#935)
Introduces support for slash commands like in the TypeScript CLI. We do
not support the full set of commands yet, but the core abstraction is
there now.
In particular, we have a `SlashCommand` enum and due to thoughtful use
of the [strum](https://crates.io/crates/strum) crate, it requires
minimal boilerplate to add a new command to the list.
The key new piece of UI is `CommandPopup`, though the keyboard events
are still handled by `ChatComposer`. The behavior is roughly as follows:
* if the first character in the composer is `/`, the command popup is
displayed (if you really want to send a message to Codex that starts
with a `/`, simply put a space before the `/`)
* while the popup is displayed, up/down can be used to change the
selection of the popup
* if there is a selection, hitting tab completes the command, but does
not send it
* if there is a selection, hitting enter sends the command
* if the prefix of the composer matches a command, the command will be
visible in the popup so the user can see the description (commands could
take arguments, so additional text may appear after the command name
itself)
https://github.com/user-attachments/assets/39c3e6ee-eeb7-4ef7-a911-466d8184975f
Incidentally, Codex wrote almost all the code for this PR!
2025-05-14 12:55:49 -07:00
|
|
|
}
|