Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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