Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
168 lines
4.0 KiB
TypeScript
168 lines
4.0 KiB
TypeScript
/**
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* Automation playback engine
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* Applies automation to track parameters in real-time during playback
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*/
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import type { Track } from '@/types/track';
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import type { AutomationLane, AutomationValue } from '@/types/automation';
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import { interpolateAutomationValue, applyAutomationToTrack } from './utils';
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/**
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* Get all automation values at a specific time
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*/
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export function getAutomationValuesAtTime(
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track: Track,
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time: number
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): AutomationValue[] {
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if (!track.automation || track.automation.lanes.length === 0) {
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return [];
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}
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const values: AutomationValue[] = [];
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for (const lane of track.automation.lanes) {
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// Skip lanes in write mode (don't apply during playback)
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if (lane.mode === 'write') continue;
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// Skip lanes with no points
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if (lane.points.length === 0) continue;
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const value = interpolateAutomationValue(lane.points, time);
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values.push({
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parameterId: lane.parameterId,
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value,
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time,
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});
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}
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return values;
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}
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/**
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* Apply automation values to a track
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* Returns a new track object with automated parameters applied
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*/
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export function applyAutomationValues(
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track: Track,
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values: AutomationValue[]
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): Track {
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let updatedTrack = track;
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for (const automation of values) {
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updatedTrack = applyAutomationToTrack(
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updatedTrack,
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automation.parameterId,
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automation.value
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);
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}
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return updatedTrack;
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}
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/**
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* Apply automation to all tracks at a specific time
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* Returns a new tracks array with automation applied
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*/
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export function applyAutomationToTracks(
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tracks: Track[],
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time: number
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): Track[] {
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return tracks.map((track) => {
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const automationValues = getAutomationValuesAtTime(track, time);
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if (automationValues.length === 0) {
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return track;
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}
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return applyAutomationValues(track, automationValues);
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});
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}
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/**
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* Record automation point during playback
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*/
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export function recordAutomationPoint(
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lane: AutomationLane,
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time: number,
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value: number
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): AutomationLane {
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// In write mode, replace all existing points in the recorded region
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// For simplicity, just add the point for now
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// TODO: Implement proper write mode that clears existing points
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const newPoint = {
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id: `point-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`,
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time,
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value,
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curve: 'linear' as const,
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};
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return {
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...lane,
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points: [...lane.points, newPoint],
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};
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}
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/**
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* Automation playback scheduler
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* Schedules automation updates at regular intervals during playback
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*/
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export class AutomationPlaybackScheduler {
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private intervalId: number | null = null;
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private updateInterval: number = 50; // Update every 50ms (20 Hz)
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private onUpdate: ((time: number) => void) | null = null;
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/**
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* Start the automation scheduler
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*/
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start(onUpdate: (time: number) => void): void {
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if (this.intervalId !== null) {
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this.stop();
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}
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this.onUpdate = onUpdate;
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this.intervalId = window.setInterval(() => {
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// Get current playback time from your audio engine
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// This is a placeholder - you'll need to integrate with your actual playback system
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if (this.onUpdate) {
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// Call update callback with current time
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// The callback should get the time from your actual playback system
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this.onUpdate(0); // Placeholder
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}
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}, this.updateInterval);
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}
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/**
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* Stop the automation scheduler
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*/
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stop(): void {
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if (this.intervalId !== null) {
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window.clearInterval(this.intervalId);
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this.intervalId = null;
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}
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this.onUpdate = null;
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}
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/**
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* Set update interval (in milliseconds)
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*/
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setUpdateInterval(interval: number): void {
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this.updateInterval = Math.max(10, Math.min(1000, interval));
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// Restart if already running
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if (this.intervalId !== null && this.onUpdate) {
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const callback = this.onUpdate;
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this.stop();
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this.start(callback);
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}
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}
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/**
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* Check if scheduler is running
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*/
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isRunning(): boolean {
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return this.intervalId !== null;
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}
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}
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