Changed level calculation from RMS to peak detection to show
more realistic and responsive meter values.
The Problem:
- RMS calculation produced values typically in 0-30% range
- Audio signals have low average RMS (0.1-0.3 for music)
- Meters appeared broken, never reaching higher levels
The Solution:
- Switched to peak detection (max absolute value)
- Peaks now properly show 0-100% range
- More responsive to transients and dynamics
- Matches typical DAW meter behavior
Algorithm Change:
Before (RMS):
rms = sqrt(sum(normalized²) / length)
After (Peak):
peak = max(abs(normalized))
Applied to Both:
- Recording input level monitoring (useRecording)
- Playback output level monitoring (useMultiTrackPlayer)
Benefits:
✅ Full 0-100% range utilization
✅ More responsive visual feedback
✅ Accurate representation of audio peaks
✅ Consistent with professional audio software
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed playback level meters staying at 0% by resolving React closure
issue in the monitoring loop - same pattern as the recording fix.
The Problem:
- monitorPlaybackLevels callback checked stale `isPlaying` state
- Animation loop would run once and never continue
- Dependency on isPlaying caused callback recreation on every state change
The Solution:
- Added isMonitoringLevelsRef to track state independent of React
- Removed isPlaying dependency from callback (now has empty deps [])
- Set ref to true when starting playback
- Set ref to false when pausing, stopping, or ending playback
- Animation loop checks ref instead of stale closure state
Monitoring State Management:
- Start: play() sets isMonitoringLevelsRef.current = true
- Stop: pause(), stop(), onended, and cleanup set it to false
- Loop: continues while ref is true, stops when false
This ensures the requestAnimationFrame loop runs continuously
during playback and calculates real-time RMS levels for all tracks.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added comprehensive playback level monitoring system that shows
real-time audio levels during playback for each track.
useMultiTrackPlayer Hook:
- Added AnalyserNode for each track in audio graph
- Implemented RMS-based level calculation with requestAnimationFrame
- Added trackLevels state (Record<string, number>) tracking levels by track ID
- Insert analysers after effects chain, before master gain
- Monitor levels continuously during playback
- Clean up level monitoring on pause/stop
Audio Graph Chain:
source -> gain -> pan -> effects -> analyser -> master gain -> destination
AudioEditor Integration:
- Extract trackLevels from useMultiTrackPlayer hook
- Pass trackLevels down to TrackList component
TrackList & Track Components:
- Accept and forward trackLevels prop
- Pass playbackLevel to individual Track components
- Track component displays appropriate level:
* Recording level (with "Input" label) when armed/recording
* Playback level (with "Level" label) during normal playback
Visual Feedback:
- Color-coded meters: green -> yellow (70%) -> red (90%)
- Real-time percentage display
- Seamless switching between input and output modes
This completes Phase 8 (Recording) with full bidirectional level monitoring!
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add masterVolume state to AudioEditor (default 0.8)
- Pass masterVolume to useMultiTrackPlayer hook
- Create master gain node in audio graph
- Connect all tracks through master gain before destination
- Update master gain in real-time when volume changes
- Wire up PlaybackControls volume slider and mute button
- Clean up master gain node on unmount
Fixes global volume and mute controls not working in transport controls.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed issue where currentTime wasn't updating during playback:
- Removed 'isPlaying' from updatePlaybackPosition dependencies
- This was causing the RAF loop to stop when state changed
- Now animation frame continues running throughout playback
- Playhead now updates smoothly in waveform and timeline slider
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added real-time multi-track audio mixing and playback:
**useMultiTrackPlayer Hook:**
- Real-time multi-track audio mixing with Web Audio API
- Synchronized playback across all tracks
- Dynamic gain control respecting solo/mute states
- Per-track panning with constant power panning
- Seek functionality with automatic resume
- Playback position tracking with requestAnimationFrame
- Automatic duration calculation from longest track
- Clean resource management and cleanup
**Features:**
- ✅ Play/Pause/Stop controls for multi-track
- ✅ Solo/Mute handling (if any track is soloed, only soloed tracks play)
- ✅ Per-track volume control (0-1 range)
- ✅ Per-track pan control (-1 left to +1 right)
- ✅ Real-time parameter updates during playback
- ✅ Seamless seek with playback state preservation
- ✅ Automatic stop when reaching end of longest track
**Audio Graph Architecture:**
For each track: BufferSource → GainNode → StereoPannerNode → Destination
The mixer applies:
- Volume attenuation based on track volume setting
- Solo/Mute logic (getTrackGain utility)
- Constant power panning for smooth stereo positioning
Next: Integrate multi-track UI into AudioEditor
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>