- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix) - Add optional PinMAME ROM .zip upload alongside .vpx tables - Persist uploaded tables/ROMs in IndexedDB so users don't have to re-upload on later visits, with a library list on the landing page - Fix Insert Coin key mismatch with the engine's real coin-door gating (now bound to 4, matching the shared table scripts) and surface it in the controls legend and "Tap to Start" hint - Make the landing page, staging panel, and in-game HUD responsive for portrait phone widths; drop the landscape hint since portrait plays fine - Replace the separate STATS HUD toggle with an FPS row in the info panel Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
32 lines
797 B
JSON
32 lines
797 B
JSON
{
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"name": "vpinball",
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"version": "0.1.0",
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"private": true,
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"scripts": {
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"copy-engine-assets": "node scripts/copy-engine-assets.mjs",
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"sw:bump": "node scripts/bump-sw-version.mjs",
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"predev": "pnpm run copy-engine-assets",
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"dev": "next dev",
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"build": "pnpm run copy-engine-assets && next build",
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"start": "next start",
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"lint": "eslint"
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},
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"dependencies": {
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"@valknar/vpinball-wasm": "0.3.2",
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"next": "16.3.2",
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"react": "19.2.8",
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"react-dom": "19.2.8"
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},
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"devDependencies": {
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"@tailwindcss/postcss": "^4",
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"@types/node": "^20",
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"@types/react": "^19",
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"@types/react-dom": "^19",
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"eslint": "^9",
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"eslint-config-next": "16.3.2",
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"tailwindcss": "^4",
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"typescript": "^5"
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},
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"packageManager": "pnpm@11.21.0"
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}
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