Files
vpinball/components/landing/AttractHero.tsx
T
valknarandClaude Sonnet 5 35fb68c916 Add ROM upload, local table library, engine bump, and UX/responsiveness fixes
- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix)
- Add optional PinMAME ROM .zip upload alongside .vpx tables
- Persist uploaded tables/ROMs in IndexedDB so users don't have to
  re-upload on later visits, with a library list on the landing page
- Fix Insert Coin key mismatch with the engine's real coin-door gating
  (now bound to 4, matching the shared table scripts) and surface it
  in the controls legend and "Tap to Start" hint
- Make the landing page, staging panel, and in-game HUD responsive for
  portrait phone widths; drop the landscape hint since portrait plays fine
- Replace the separate STATS HUD toggle with an FPS row in the info panel

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
2026-08-23 20:15:41 +02:00

86 lines
3.3 KiB
TypeScript

"use client";
import { useRouter } from "next/navigation";
import { useState } from "react";
import Button, { buttonClassName } from "@/components/ui/Button";
import FileDropZone, { VPX_FILE_INPUT_ID } from "@/components/FileDropZone";
import TableStaging from "./TableStaging";
import { setPendingTable } from "@/lib/pinball/tableSelectionStore";
export default function AttractHero() {
const router = useRouter();
const [error, setError] = useState<string | null>(null);
const [stagedFile, setStagedFile] = useState<File | null>(null);
const handleFile = (file: File) => {
setError(null);
setStagedFile(file);
};
const handlePlay = (romFile: File | undefined, saveToLibrary: boolean) => {
if (!stagedFile) return;
setPendingTable({ kind: "upload", vpxFile: stagedFile, romFile, saveToLibrary });
router.push("/play");
};
if (stagedFile) {
return (
<div className="w-full max-w-4xl">
<TableStaging vpxFile={stagedFile} onPlay={handlePlay} onCancel={() => setStagedFile(null)} />
</div>
);
}
return (
<FileDropZone onFile={handleFile} onError={setError} className="w-full max-w-4xl">
<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
{/* Backglass glow — stands in for real playfield art; GI-lamp amber + a cyan tube accent. */}
<div
aria-hidden
className="pointer-events-none absolute inset-0 opacity-70"
style={{
background:
"radial-gradient(60% 50% at 30% 20%, rgba(255,122,41,0.35), transparent 70%), radial-gradient(45% 40% at 80% 70%, rgba(76,224,210,0.25), transparent 70%)",
}}
/>
<div
aria-hidden
className="pointer-events-none absolute inset-0"
style={{
backgroundImage:
"repeating-linear-gradient(0deg, rgba(255,255,255,0.03) 0px, rgba(255,255,255,0.03) 1px, transparent 1px, transparent 3px)",
}}
/>
<div className="relative flex flex-col items-center gap-6 px-4 py-14 text-center sm:px-8 sm:py-28">
<p className="font-mono text-xs tracking-[0.3em] text-arc">WEBASSEMBLY · WEBGL2 · REAL .VPX TABLES</p>
<h1 className="font-display text-5xl font-black leading-none tracking-wide text-paper sm:text-8xl">
VPINBALL
</h1>
<p className="max-w-md font-body text-chrome">
Real Visual Pinball tables, playing in your browser. Drop in a{" "}
<code className="font-mono text-arc">.vpx</code> file, or try the bundled demo.
</p>
<div className="mt-4 flex flex-col items-center gap-3 sm:flex-row">
<Button type="button" variant="primary" onClick={() => router.push("/play")}>
Insert Coin Play Demo
</Button>
<label htmlFor={VPX_FILE_INPUT_ID} className={buttonClassName("outline", "cursor-pointer")}>
Load Your Table
</label>
</div>
<p className="font-mono text-xs text-chrome">or drag a .vpx file anywhere onto this panel</p>
{error && (
<p role="alert" className="font-mono text-sm text-marquee">
{error}
</p>
)}
</div>
</div>
</FileDropZone>
);
}