- Bump @valknar/vpinball-wasm to 0.3.2 (PinMAME ROM support, MsgBox fix) - Add optional PinMAME ROM .zip upload alongside .vpx tables - Persist uploaded tables/ROMs in IndexedDB so users don't have to re-upload on later visits, with a library list on the landing page - Fix Insert Coin key mismatch with the engine's real coin-door gating (now bound to 4, matching the shared table scripts) and surface it in the controls legend and "Tap to Start" hint - Make the landing page, staging panel, and in-game HUD responsive for portrait phone widths; drop the landscape hint since portrait plays fine - Replace the separate STATS HUD toggle with an FPS row in the info panel Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N9JmzRBZenapVkFWjw9jmG
86 lines
3.3 KiB
TypeScript
86 lines
3.3 KiB
TypeScript
"use client";
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import { useRouter } from "next/navigation";
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import { useState } from "react";
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import Button, { buttonClassName } from "@/components/ui/Button";
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import FileDropZone, { VPX_FILE_INPUT_ID } from "@/components/FileDropZone";
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import TableStaging from "./TableStaging";
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import { setPendingTable } from "@/lib/pinball/tableSelectionStore";
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export default function AttractHero() {
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const router = useRouter();
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const [error, setError] = useState<string | null>(null);
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const [stagedFile, setStagedFile] = useState<File | null>(null);
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const handleFile = (file: File) => {
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setError(null);
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setStagedFile(file);
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};
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const handlePlay = (romFile: File | undefined, saveToLibrary: boolean) => {
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if (!stagedFile) return;
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setPendingTable({ kind: "upload", vpxFile: stagedFile, romFile, saveToLibrary });
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router.push("/play");
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};
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if (stagedFile) {
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return (
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<div className="w-full max-w-4xl">
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<TableStaging vpxFile={stagedFile} onPlay={handlePlay} onCancel={() => setStagedFile(null)} />
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</div>
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);
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}
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return (
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<FileDropZone onFile={handleFile} onError={setError} className="w-full max-w-4xl">
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<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
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{/* Backglass glow — stands in for real playfield art; GI-lamp amber + a cyan tube accent. */}
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<div
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aria-hidden
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className="pointer-events-none absolute inset-0 opacity-70"
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style={{
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background:
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"radial-gradient(60% 50% at 30% 20%, rgba(255,122,41,0.35), transparent 70%), radial-gradient(45% 40% at 80% 70%, rgba(76,224,210,0.25), transparent 70%)",
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}}
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/>
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<div
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aria-hidden
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className="pointer-events-none absolute inset-0"
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style={{
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backgroundImage:
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"repeating-linear-gradient(0deg, rgba(255,255,255,0.03) 0px, rgba(255,255,255,0.03) 1px, transparent 1px, transparent 3px)",
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}}
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/>
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<div className="relative flex flex-col items-center gap-6 px-4 py-14 text-center sm:px-8 sm:py-28">
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<p className="font-mono text-xs tracking-[0.3em] text-arc">WEBASSEMBLY · WEBGL2 · REAL .VPX TABLES</p>
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<h1 className="font-display text-5xl font-black leading-none tracking-wide text-paper sm:text-8xl">
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VPINBALL
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</h1>
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<p className="max-w-md font-body text-chrome">
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Real Visual Pinball tables, playing in your browser. Drop in a{" "}
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<code className="font-mono text-arc">.vpx</code> file, or try the bundled demo.
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</p>
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<div className="mt-4 flex flex-col items-center gap-3 sm:flex-row">
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<Button type="button" variant="primary" onClick={() => router.push("/play")}>
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Insert Coin — Play Demo
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</Button>
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<label htmlFor={VPX_FILE_INPUT_ID} className={buttonClassName("outline", "cursor-pointer")}>
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Load Your Table
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</label>
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</div>
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<p className="font-mono text-xs text-chrome">or drag a .vpx file anywhere onto this panel</p>
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{error && (
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<p role="alert" className="font-mono text-sm text-marquee">
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{error}
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</p>
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)}
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</div>
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</div>
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</FileDropZone>
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);
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}
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