#!/usr/bin/env node // Copies the vpinball-wasm engine's build output into public/vendor/vpinball-wasm/ // so it's served as plain static files (see lib/pinball/usePinballInstance.ts for why: // the package's own loadPinball() does a dynamic import() of its glue script that must // never pass through webpack's module graph). import { cp, mkdir, rm } from "node:fs/promises"; import { existsSync } from "node:fs"; import path from "node:path"; import { fileURLToPath } from "node:url"; const rootDir = path.dirname(path.dirname(fileURLToPath(import.meta.url))); const pkgDistDir = path.join(rootDir, "node_modules", "@valknar", "vpinball-wasm", "dist"); const targetDir = path.join(rootDir, "public", "vendor", "vpinball-wasm"); if (!existsSync(pkgDistDir)) { console.error( `vpinball-wasm not found at ${pkgDistDir} — run "pnpm install" first.`, ); process.exit(1); } await rm(targetDir, { recursive: true, force: true }); await mkdir(targetDir, { recursive: true }); await cp(pkgDistDir, targetDir, { recursive: true }); console.log(`Copied vpinball-wasm engine assets to ${path.relative(rootDir, targetDir)}/`);