#!/usr/bin/env node // Copies the vpinball-wasm engine's build output into public/vendor/vpinball-wasm/ // so it's served as plain static files (see lib/pinball/usePinballInstance.ts for why: // the package's own loadPinball() does a dynamic import() of its glue script that must // never pass through webpack's module graph). import { cp, mkdir, readFile, rm, writeFile } from "node:fs/promises"; import { existsSync } from "node:fs"; import path from "node:path"; import { fileURLToPath } from "node:url"; const rootDir = path.dirname(path.dirname(fileURLToPath(import.meta.url))); const pkgDir = path.join(rootDir, "node_modules", "@valknar", "vpinball-wasm"); const pkgDistDir = path.join(pkgDir, "dist"); const targetDir = path.join(rootDir, "public", "vendor", "vpinball-wasm"); if (!existsSync(pkgDistDir)) { console.error( `vpinball-wasm not found at ${pkgDistDir} — run "pnpm install" first.`, ); process.exit(1); } await rm(targetDir, { recursive: true, force: true }); await mkdir(targetDir, { recursive: true }); await cp(pkgDistDir, targetDir, { recursive: true }); console.log(`Copied vpinball-wasm engine assets to ${path.relative(rootDir, targetDir)}/`); // Keep the service worker's engine cache key in lockstep with the installed // engine version, so a version bump always busts stale caches for returning // visitors — see sw.js's ENGINE_VERSION comment for why this must not be a // manual step. const { version: engineVersion } = JSON.parse(await readFile(path.join(pkgDir, "package.json"), "utf8")); const swPath = path.join(rootDir, "public", "sw.js"); const swContents = await readFile(swPath, "utf8"); const updatedSw = swContents.replace(/ENGINE_VERSION = "[^"]*"/, `ENGINE_VERSION = "${engineVersion}"`); if (updatedSw !== swContents) { await writeFile(swPath, updatedSw); console.log(`Set sw.js ENGINE_VERSION to ${engineVersion}`); }