Add vpinball: a browser Visual Pinball player

Next.js app that plays real .vpx tables via @valknar/vpinball-wasm
(WebAssembly Visual Pinball). Demo mode with the bundled default
table, drag-and-drop custom table upload, a cabinet-styled UI with a
coin-door HUD (fullscreen/stats/info/eject), a custom 404 page, PWA
support (hand-rolled service worker), and a static Docker Compose
deployment behind nginx.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012hQoM3jJT1Lx7CMTciMzvD
This commit is contained in:
2026-08-23 05:25:15 +02:00
co-authored by Claude Sonnet 5
commit e493a12e68
51 changed files with 5570 additions and 0 deletions
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"use client";
import { useEffect, useState } from "react";
import { useRouter } from "next/navigation";
import type { PinballInstance } from "@valknar/vpinball-wasm";
import { useIdleTimer } from "./useIdleTimer";
import StatsReadout from "./StatsReadout";
import GameInfoPanel from "@/components/GameInfoPanel";
import type { TableInfo } from "@/lib/pinball/types";
export interface CoinDoorHudProps {
instanceRef: React.RefObject<PinballInstance | null>;
tableInfo: TableInfo;
loadTimeMs: number | null;
}
function HudButton({
label,
active,
onClick,
}: {
label: string;
active?: boolean;
onClick: () => void;
}) {
return (
<button
type="button"
onClick={onClick}
aria-pressed={active}
className={`rounded-sm border px-3 py-1.5 font-mono text-xs tracking-widest transition ${
active
? "border-marquee bg-marquee/20 text-marquee"
: "border-chrome/40 bg-black/30 text-chrome hover:border-arc hover:text-arc"
}`}
>
{label}
</button>
);
}
export default function CoinDoorHud({ instanceRef, tableInfo, loadTimeMs }: CoinDoorHudProps) {
const router = useRouter();
const isIdle = useIdleTimer(3000);
const [showStats, setShowStats] = useState(false);
const [showInfo, setShowInfo] = useState(false);
const [isFullscreen, setIsFullscreen] = useState(false);
useEffect(() => {
const onChange = () => setIsFullscreen(Boolean(document.fullscreenElement));
document.addEventListener("fullscreenchange", onChange);
return () => document.removeEventListener("fullscreenchange", onChange);
}, []);
const handleFullscreen = () => {
instanceRef.current?.requestFullscreen();
};
const handleEject = () => {
// dispose() (called by usePinballInstance's unmount cleanup, triggered by
// this navigation) tears the instance down immediately. Calling stop()
// here too raced it — stop() defers teardown to the engine's next
// internal step, and dispose() freeing WASM memory before that step runs
// hung the tab.
router.push("/");
};
return (
<>
<div
data-hud
className={`absolute inset-x-0 top-0 z-10 flex items-center justify-between gap-3 border-b border-chrome/30 bg-ash/90 px-4 py-2 backdrop-blur transition-opacity duration-300 ${
isIdle ? "pointer-events-none opacity-0" : "opacity-100"
}`}
>
<div className="flex items-center gap-2">
<span className="font-display text-lg tracking-wide text-marquee">VPINBALL</span>
<span className="hidden truncate font-mono text-xs text-chrome sm:inline">
{tableInfo.name}
</span>
</div>
<div className="flex items-center gap-2">
{showStats && <StatsReadout />}
<HudButton label="INFO" active={showInfo} onClick={() => setShowInfo((v) => !v)} />
<HudButton label="STATS" active={showStats} onClick={() => setShowStats((v) => !v)} />
<HudButton
label={isFullscreen ? "EXIT FS" : "FULLSCREEN"}
active={isFullscreen}
onClick={handleFullscreen}
/>
<HudButton label="EJECT" onClick={handleEject} />
</div>
</div>
{showInfo && (
<div className="absolute right-4 top-16 z-10">
<GameInfoPanel tableInfo={tableInfo} loadTimeMs={loadTimeMs} />
</div>
)}
</>
);
}
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"use client";
import { useEffect, useState } from "react";
/** Self-contained rAF-based FPS counter — the engine exposes no perf API of its own. */
export default function StatsReadout() {
const [fps, setFps] = useState<number | null>(null);
useEffect(() => {
let frameCount = 0;
let windowStart = performance.now();
let raf = 0;
const tick = (now: number) => {
frameCount += 1;
const elapsed = now - windowStart;
if (elapsed >= 500) {
setFps(Math.round((frameCount * 1000) / elapsed));
frameCount = 0;
windowStart = now;
}
raf = requestAnimationFrame(tick);
};
raf = requestAnimationFrame(tick);
return () => cancelAnimationFrame(raf);
}, []);
return (
<div className="flex items-baseline gap-2 rounded border border-chrome/30 bg-black/40 px-3 py-1.5 font-mono">
<span className="text-xs tracking-widest text-chrome">FPS</span>
<span className="text-lg tabular-nums text-arc">{fps ?? "--"}</span>
</div>
);
}
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"use client";
import { useEffect, useRef, useState } from "react";
/** True once no pointer/keyboard activity has been seen for `timeoutMs`. */
export function useIdleTimer(timeoutMs = 3000): boolean {
const [isIdle, setIsIdle] = useState(false);
const timerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
useEffect(() => {
const reset = () => {
setIsIdle(false);
if (timerRef.current) clearTimeout(timerRef.current);
timerRef.current = setTimeout(() => setIsIdle(true), timeoutMs);
};
reset();
const events: Array<keyof WindowEventMap> = [
"mousemove",
"pointerdown",
"touchstart",
"keydown",
];
events.forEach((event) => window.addEventListener(event, reset, { passive: true }));
return () => {
if (timerRef.current) clearTimeout(timerRef.current);
events.forEach((event) => window.removeEventListener(event, reset));
};
}, [timeoutMs]);
return isIdle;
}