Add vpinball: a browser Visual Pinball player
Next.js app that plays real .vpx tables via @valknar/vpinball-wasm (WebAssembly Visual Pinball). Demo mode with the bundled default table, drag-and-drop custom table upload, a cabinet-styled UI with a coin-door HUD (fullscreen/stats/info/eject), a custom 404 page, PWA support (hand-rolled service worker), and a static Docker Compose deployment behind nginx. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012hQoM3jJT1Lx7CMTciMzvD
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"use client";
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import { useState, type ChangeEvent, type DragEvent, type ReactNode } from "react";
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export const VPX_FILE_INPUT_ID = "vpx-file-input";
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export interface FileDropZoneProps {
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onFile: (file: File) => void;
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onError: (message: string) => void;
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children: ReactNode;
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className?: string;
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}
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function validate(file: File | undefined, onFile: (file: File) => void, onError: (m: string) => void) {
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if (!file) return;
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if (!file.name.toLowerCase().endsWith(".vpx")) {
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onError(`"${file.name}" isn't a .vpx file.`);
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return;
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}
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onFile(file);
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}
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export default function FileDropZone({ onFile, onError, children, className = "" }: FileDropZoneProps) {
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const [isDragging, setIsDragging] = useState(false);
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const handleDrop = (e: DragEvent<HTMLDivElement>) => {
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e.preventDefault();
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setIsDragging(false);
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validate(e.dataTransfer.files[0], onFile, onError);
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};
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const handleInputChange = (e: ChangeEvent<HTMLInputElement>) => {
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validate(e.target.files?.[0], onFile, onError);
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e.target.value = "";
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};
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return (
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<div
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onDragOver={(e) => {
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e.preventDefault();
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setIsDragging(true);
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}}
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onDragLeave={() => setIsDragging(false)}
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onDrop={handleDrop}
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className={`relative ${className}`}
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>
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{children}
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<input
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id={VPX_FILE_INPUT_ID}
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type="file"
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accept=".vpx"
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className="sr-only"
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onChange={handleInputChange}
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/>
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{isDragging && (
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<div className="pointer-events-none absolute inset-0 z-20 flex items-center justify-center rounded-lg bg-ink/85 font-display text-3xl tracking-wide text-arc ring-2 ring-arc">
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DROP TO LOAD
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</div>
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)}
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</div>
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);
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}
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