Add vpinball: a browser Visual Pinball player
Next.js app that plays real .vpx tables via @valknar/vpinball-wasm (WebAssembly Visual Pinball). Demo mode with the bundled default table, drag-and-drop custom table upload, a cabinet-styled UI with a coin-door HUD (fullscreen/stats/info/eject), a custom 404 page, PWA support (hand-rolled service worker), and a static Docker Compose deployment behind nginx. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012hQoM3jJT1Lx7CMTciMzvD
This commit is contained in:
@@ -0,0 +1,62 @@
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"use client";
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import { useState, type ChangeEvent, type DragEvent, type ReactNode } from "react";
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export const VPX_FILE_INPUT_ID = "vpx-file-input";
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export interface FileDropZoneProps {
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onFile: (file: File) => void;
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onError: (message: string) => void;
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children: ReactNode;
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className?: string;
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}
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function validate(file: File | undefined, onFile: (file: File) => void, onError: (m: string) => void) {
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if (!file) return;
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if (!file.name.toLowerCase().endsWith(".vpx")) {
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onError(`"${file.name}" isn't a .vpx file.`);
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return;
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}
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onFile(file);
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}
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export default function FileDropZone({ onFile, onError, children, className = "" }: FileDropZoneProps) {
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const [isDragging, setIsDragging] = useState(false);
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const handleDrop = (e: DragEvent<HTMLDivElement>) => {
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e.preventDefault();
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setIsDragging(false);
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validate(e.dataTransfer.files[0], onFile, onError);
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};
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const handleInputChange = (e: ChangeEvent<HTMLInputElement>) => {
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validate(e.target.files?.[0], onFile, onError);
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e.target.value = "";
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};
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return (
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<div
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onDragOver={(e) => {
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e.preventDefault();
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setIsDragging(true);
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}}
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onDragLeave={() => setIsDragging(false)}
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onDrop={handleDrop}
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className={`relative ${className}`}
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>
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{children}
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<input
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id={VPX_FILE_INPUT_ID}
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type="file"
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accept=".vpx"
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className="sr-only"
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onChange={handleInputChange}
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/>
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{isDragging && (
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<div className="pointer-events-none absolute inset-0 z-20 flex items-center justify-center rounded-lg bg-ink/85 font-display text-3xl tracking-wide text-arc ring-2 ring-arc">
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DROP TO LOAD
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</div>
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)}
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</div>
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);
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}
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@@ -0,0 +1,38 @@
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import { formatBytes, formatDuration } from "@/lib/format";
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import { KEY_BINDINGS } from "@/lib/pinball/keyBindings";
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import type { TableInfo } from "@/lib/pinball/types";
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export interface GameInfoPanelProps {
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tableInfo: TableInfo;
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loadTimeMs: number | null;
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}
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export default function GameInfoPanel({ tableInfo, loadTimeMs }: GameInfoPanelProps) {
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return (
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<div className="w-72 space-y-4 rounded border border-chrome/30 bg-ash/95 p-4 font-mono text-sm text-paper shadow-xl">
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<div>
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<div className="text-xs tracking-widest text-chrome">TABLE</div>
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<div className="truncate text-arc">{tableInfo.name}</div>
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</div>
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<dl className="grid grid-cols-2 gap-x-2 gap-y-1 text-xs">
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<dt className="text-chrome">Source</dt>
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<dd>{tableInfo.isDemo ? "Bundled demo" : "Your upload"}</dd>
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<dt className="text-chrome">Size</dt>
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<dd>{tableInfo.isDemo ? "—" : formatBytes(tableInfo.sizeBytes)}</dd>
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<dt className="text-chrome">Load time</dt>
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<dd>{loadTimeMs !== null ? formatDuration(loadTimeMs) : "—"}</dd>
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</dl>
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<div>
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<div className="mb-1 text-xs tracking-widest text-chrome">CONTROLS</div>
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<ul className="space-y-1 text-xs">
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{KEY_BINDINGS.map((binding) => (
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<li key={binding.action} className="flex justify-between gap-2">
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<span className="text-chrome">{binding.action}</span>
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<span className="text-paper">{binding.keys}</span>
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</li>
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))}
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</ul>
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</div>
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</div>
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);
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}
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@@ -0,0 +1,14 @@
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"use client";
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import { useEffect } from "react";
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export default function RegisterServiceWorker() {
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useEffect(() => {
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if (!("serviceWorker" in navigator)) return;
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navigator.serviceWorker.register("/sw.js").catch((err) => {
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console.error("Service worker registration failed:", err);
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});
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}, []);
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return null;
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}
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@@ -0,0 +1,102 @@
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"use client";
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import { useEffect, useState } from "react";
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import { useRouter } from "next/navigation";
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import type { PinballInstance } from "@valknar/vpinball-wasm";
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import { useIdleTimer } from "./useIdleTimer";
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import StatsReadout from "./StatsReadout";
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import GameInfoPanel from "@/components/GameInfoPanel";
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import type { TableInfo } from "@/lib/pinball/types";
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export interface CoinDoorHudProps {
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instanceRef: React.RefObject<PinballInstance | null>;
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tableInfo: TableInfo;
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loadTimeMs: number | null;
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}
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function HudButton({
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label,
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active,
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onClick,
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}: {
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label: string;
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active?: boolean;
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onClick: () => void;
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}) {
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return (
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<button
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type="button"
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onClick={onClick}
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aria-pressed={active}
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className={`rounded-sm border px-3 py-1.5 font-mono text-xs tracking-widest transition ${
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active
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? "border-marquee bg-marquee/20 text-marquee"
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: "border-chrome/40 bg-black/30 text-chrome hover:border-arc hover:text-arc"
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}`}
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>
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{label}
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</button>
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);
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}
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export default function CoinDoorHud({ instanceRef, tableInfo, loadTimeMs }: CoinDoorHudProps) {
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const router = useRouter();
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const isIdle = useIdleTimer(3000);
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const [showStats, setShowStats] = useState(false);
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const [showInfo, setShowInfo] = useState(false);
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const [isFullscreen, setIsFullscreen] = useState(false);
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useEffect(() => {
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const onChange = () => setIsFullscreen(Boolean(document.fullscreenElement));
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document.addEventListener("fullscreenchange", onChange);
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return () => document.removeEventListener("fullscreenchange", onChange);
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}, []);
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const handleFullscreen = () => {
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instanceRef.current?.requestFullscreen();
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};
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const handleEject = () => {
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// dispose() (called by usePinballInstance's unmount cleanup, triggered by
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// this navigation) tears the instance down immediately. Calling stop()
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// here too raced it — stop() defers teardown to the engine's next
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// internal step, and dispose() freeing WASM memory before that step runs
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// hung the tab.
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router.push("/");
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};
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return (
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<>
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<div
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data-hud
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className={`absolute inset-x-0 top-0 z-10 flex items-center justify-between gap-3 border-b border-chrome/30 bg-ash/90 px-4 py-2 backdrop-blur transition-opacity duration-300 ${
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isIdle ? "pointer-events-none opacity-0" : "opacity-100"
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}`}
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>
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<div className="flex items-center gap-2">
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<span className="font-display text-lg tracking-wide text-marquee">VPINBALL</span>
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<span className="hidden truncate font-mono text-xs text-chrome sm:inline">
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{tableInfo.name}
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</span>
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</div>
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<div className="flex items-center gap-2">
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{showStats && <StatsReadout />}
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<HudButton label="INFO" active={showInfo} onClick={() => setShowInfo((v) => !v)} />
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<HudButton label="STATS" active={showStats} onClick={() => setShowStats((v) => !v)} />
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<HudButton
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label={isFullscreen ? "EXIT FS" : "FULLSCREEN"}
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active={isFullscreen}
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onClick={handleFullscreen}
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/>
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<HudButton label="EJECT" onClick={handleEject} />
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</div>
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</div>
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{showInfo && (
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<div className="absolute right-4 top-16 z-10">
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<GameInfoPanel tableInfo={tableInfo} loadTimeMs={loadTimeMs} />
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</div>
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)}
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</>
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);
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}
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@@ -0,0 +1,35 @@
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"use client";
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import { useEffect, useState } from "react";
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/** Self-contained rAF-based FPS counter — the engine exposes no perf API of its own. */
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export default function StatsReadout() {
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const [fps, setFps] = useState<number | null>(null);
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useEffect(() => {
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let frameCount = 0;
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let windowStart = performance.now();
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let raf = 0;
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const tick = (now: number) => {
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frameCount += 1;
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const elapsed = now - windowStart;
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if (elapsed >= 500) {
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setFps(Math.round((frameCount * 1000) / elapsed));
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frameCount = 0;
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windowStart = now;
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}
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raf = requestAnimationFrame(tick);
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};
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raf = requestAnimationFrame(tick);
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return () => cancelAnimationFrame(raf);
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}, []);
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return (
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<div className="flex items-baseline gap-2 rounded border border-chrome/30 bg-black/40 px-3 py-1.5 font-mono">
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<span className="text-xs tracking-widest text-chrome">FPS</span>
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<span className="text-lg tabular-nums text-arc">{fps ?? "--"}</span>
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</div>
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);
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}
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@@ -0,0 +1,33 @@
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"use client";
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import { useEffect, useRef, useState } from "react";
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/** True once no pointer/keyboard activity has been seen for `timeoutMs`. */
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export function useIdleTimer(timeoutMs = 3000): boolean {
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const [isIdle, setIsIdle] = useState(false);
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const timerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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useEffect(() => {
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const reset = () => {
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setIsIdle(false);
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if (timerRef.current) clearTimeout(timerRef.current);
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timerRef.current = setTimeout(() => setIsIdle(true), timeoutMs);
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};
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reset();
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const events: Array<keyof WindowEventMap> = [
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"mousemove",
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"pointerdown",
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"touchstart",
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"keydown",
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];
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events.forEach((event) => window.addEventListener(event, reset, { passive: true }));
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return () => {
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if (timerRef.current) clearTimeout(timerRef.current);
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events.forEach((event) => window.removeEventListener(event, reset));
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};
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}, [timeoutMs]);
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return isIdle;
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}
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@@ -0,0 +1,70 @@
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"use client";
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import { useRouter } from "next/navigation";
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import { useState } from "react";
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import Button, { buttonClassName } from "@/components/ui/Button";
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import FileDropZone, { VPX_FILE_INPUT_ID } from "@/components/FileDropZone";
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import { setPendingTable } from "@/lib/pinball/tableSelectionStore";
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export default function AttractHero() {
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const router = useRouter();
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const [error, setError] = useState<string | null>(null);
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const handleFile = (file: File) => {
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setError(null);
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setPendingTable(file);
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router.push("/play");
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};
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return (
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<FileDropZone onFile={handleFile} onError={setError} className="w-full max-w-4xl">
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<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
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{/* Backglass glow — stands in for real playfield art; GI-lamp amber + a cyan tube accent. */}
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<div
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aria-hidden
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className="pointer-events-none absolute inset-0 opacity-70"
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style={{
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background:
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"radial-gradient(60% 50% at 30% 20%, rgba(255,122,41,0.35), transparent 70%), radial-gradient(45% 40% at 80% 70%, rgba(76,224,210,0.25), transparent 70%)",
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}}
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/>
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<div
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aria-hidden
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className="pointer-events-none absolute inset-0"
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style={{
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backgroundImage:
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"repeating-linear-gradient(0deg, rgba(255,255,255,0.03) 0px, rgba(255,255,255,0.03) 1px, transparent 1px, transparent 3px)",
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}}
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/>
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<div className="relative flex flex-col items-center gap-6 px-8 py-20 text-center sm:py-28">
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<p className="font-mono text-xs tracking-[0.3em] text-arc">WEBASSEMBLY · WEBGL2 · REAL .VPX TABLES</p>
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<h1 className="font-display text-6xl font-black leading-none tracking-wide text-paper sm:text-8xl">
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VPINBALL
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</h1>
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<p className="max-w-md font-body text-chrome">
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Real Visual Pinball tables, playing in your browser. Drop in a{" "}
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<code className="font-mono text-arc">.vpx</code> file, or try the bundled demo.
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</p>
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<div className="mt-4 flex flex-col items-center gap-3 sm:flex-row">
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<Button type="button" variant="primary" onClick={() => router.push("/play")}>
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Insert Coin — Play Demo
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</Button>
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<label htmlFor={VPX_FILE_INPUT_ID} className={buttonClassName("outline", "cursor-pointer")}>
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Load Your Table
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</label>
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</div>
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<p className="font-mono text-xs text-chrome">or drag a .vpx file anywhere onto this panel</p>
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{error && (
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<p role="alert" className="font-mono text-sm text-marquee">
|
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{error}
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</p>
|
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)}
|
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</div>
|
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</div>
|
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</FileDropZone>
|
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);
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}
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@@ -0,0 +1,14 @@
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"use client";
|
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|
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import dynamic from "next/dynamic";
|
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import type { PinballCanvasImplProps } from "./PinballCanvasImpl";
|
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// The engine touches window/canvas/WebGL as soon as it mounts, so it's kept
|
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// out of the server render entirely rather than just deferring to an effect.
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const PinballCanvasImpl = dynamic<PinballCanvasImplProps>(() => import("./PinballCanvasImpl"), {
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ssr: false,
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});
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export default function PinballCanvas(props: PinballCanvasImplProps) {
|
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return <PinballCanvasImpl {...props} />;
|
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}
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@@ -0,0 +1,69 @@
|
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"use client";
|
||||
|
||||
import { useRef } from "react";
|
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import { usePinballInstance } from "@/lib/pinball/usePinballInstance";
|
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import { useTouchControls } from "@/lib/pinball/useTouchControls";
|
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import CoinDoorHud from "@/components/hud/CoinDoorHud";
|
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import type { TableInfo } from "@/lib/pinball/types";
|
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|
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export interface PinballCanvasImplProps {
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tableData?: ArrayBuffer;
|
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tableInfo: TableInfo;
|
||||
}
|
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|
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export default function PinballCanvasImpl({ tableData, tableInfo }: PinballCanvasImplProps) {
|
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
|
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const containerRef = useRef<HTMLDivElement | null>(null);
|
||||
const { status, progress, error, loadTimeMs, instanceRef, start } = usePinballInstance(
|
||||
canvasRef,
|
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tableData,
|
||||
);
|
||||
useTouchControls(containerRef, status === "running");
|
||||
|
||||
return (
|
||||
<div ref={containerRef} className="relative h-full w-full overflow-hidden bg-black">
|
||||
{/* SDL3's Emscripten backend resolves its own window/GL-context target via
|
||||
document.querySelector("#canvas") independently of Module.canvas — the
|
||||
id is required or context creation silently no-ops (findCanvasEventTarget
|
||||
returns null, emscripten_webgl_create_context returns handle 0, and the
|
||||
engine crashes later reading an unset GL context). */}
|
||||
<canvas id="canvas" ref={canvasRef} className="h-full w-full" />
|
||||
|
||||
{(status === "ready" || status === "running") && (
|
||||
<CoinDoorHud instanceRef={instanceRef} tableInfo={tableInfo} loadTimeMs={loadTimeMs} />
|
||||
)}
|
||||
|
||||
{status === "loading" && (
|
||||
<div className="absolute inset-0 flex flex-col items-center justify-center gap-4 bg-ink/90 text-paper">
|
||||
<div className="font-display text-2xl tracking-wide text-marquee">LOADING TABLE</div>
|
||||
<div className="h-2 w-64 overflow-hidden rounded-full bg-ash">
|
||||
<div
|
||||
className="h-full bg-marquee transition-[width]"
|
||||
style={{ width: `${Math.round(progress * 100)}%` }}
|
||||
/>
|
||||
</div>
|
||||
<div className="font-mono text-sm text-chrome">{Math.round(progress * 100)}%</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{status === "error" && (
|
||||
<div className="absolute inset-0 flex flex-col items-center justify-center gap-2 bg-ink px-8 text-center text-paper">
|
||||
<div className="font-display text-2xl text-marquee">TABLE NOT LOADING</div>
|
||||
<p className="max-w-md font-body text-chrome">{error}</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{status === "ready" && (
|
||||
<div className="absolute inset-0 flex items-center justify-center bg-ink/80">
|
||||
<button
|
||||
type="button"
|
||||
onClick={start}
|
||||
className="rounded-full border-2 border-marquee bg-marquee/10 px-8 py-4 font-display text-2xl tracking-wide text-marquee shadow-[0_0_24px_rgba(255,122,41,0.5)] transition hover:bg-marquee/20"
|
||||
>
|
||||
TAP TO START
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useState } from "react";
|
||||
import PinballCanvas from "./PinballCanvas";
|
||||
import { takePendingTable } from "@/lib/pinball/tableSelectionStore";
|
||||
import type { TableInfo } from "@/lib/pinball/types";
|
||||
|
||||
interface ResolvedTable {
|
||||
tableData?: ArrayBuffer;
|
||||
tableInfo: TableInfo;
|
||||
}
|
||||
|
||||
export default function PlayView() {
|
||||
const [resolved, setResolved] = useState<ResolvedTable | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false;
|
||||
(async () => {
|
||||
const file = takePendingTable();
|
||||
if (file) {
|
||||
const tableData = await file.arrayBuffer();
|
||||
if (cancelled) return;
|
||||
setResolved({
|
||||
tableData,
|
||||
tableInfo: { name: file.name, sizeBytes: file.size, isDemo: false },
|
||||
});
|
||||
return;
|
||||
}
|
||||
// No pending upload (fresh visit, or a hard refresh of /play) — fall
|
||||
// back to the bundled demo table rather than dead-ending the route.
|
||||
setResolved({
|
||||
tableInfo: { name: "Demo table", sizeBytes: 0, isDemo: true },
|
||||
});
|
||||
})();
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, []);
|
||||
|
||||
if (!resolved) {
|
||||
return (
|
||||
<div className="flex h-full w-full items-center justify-center bg-ink font-mono text-chrome">
|
||||
Preparing table…
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<PinballCanvas tableData={resolved.tableData} tableInfo={resolved.tableInfo} key={resolved.tableInfo.name} />
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
import type { ButtonHTMLAttributes } from "react";
|
||||
|
||||
export type ButtonVariant = "primary" | "outline" | "quiet";
|
||||
|
||||
const variantClasses: Record<ButtonVariant, string> = {
|
||||
primary:
|
||||
"border-2 border-marquee bg-marquee/10 text-marquee shadow-[0_0_24px_rgba(255,122,41,0.35)] hover:bg-marquee/20",
|
||||
outline: "border-2 border-chrome/50 text-paper hover:border-arc hover:text-arc",
|
||||
quiet: "border border-transparent text-chrome hover:text-paper",
|
||||
};
|
||||
|
||||
export function buttonClassName(variant: ButtonVariant = "primary", className = ""): string {
|
||||
return `inline-block rounded-full px-6 py-3 font-display text-lg tracking-wide transition ${variantClasses[variant]} ${className}`;
|
||||
}
|
||||
|
||||
export interface ButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {
|
||||
variant?: ButtonVariant;
|
||||
}
|
||||
|
||||
export default function Button({ variant = "primary", className = "", ...props }: ButtonProps) {
|
||||
return <button className={buttonClassName(variant, className)} {...props} />;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import type { HTMLAttributes } from "react";
|
||||
|
||||
export default function Panel({ className = "", ...props }: HTMLAttributes<HTMLDivElement>) {
|
||||
return (
|
||||
<div
|
||||
className={`rounded-lg border border-chrome/30 bg-ash/80 shadow-lg ${className}`}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user