Polish home CTAs, panel rounding, and 404 label; fix dev-mode SW crash
- Shorten CTA labels to "Play Demo" / "Load Table" - Fix mismatched corner radii on the hero and table-staging panels - Add horizontal padding to the in-game "insert coin" hint on mobile - Match the 404 page's "TILT" eyebrow label size to the rest of the site - Only register the service worker in production — it precaches /404.html, which doesn't exist as a static file under `next dev` and was failing cache.addAll() on every load Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -4,7 +4,7 @@ import { buttonClassName } from "@/components/ui/Button";
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export default function NotFound() {
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return (
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<main className="flex flex-1 flex-col items-center justify-center gap-6 px-4 py-24 text-center">
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<p className="font-mono text-sm tracking-[0.3em] text-arc">TILT</p>
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<p className="font-mono text-xs tracking-[0.3em] text-arc">TILT</p>
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<h1 className="font-display text-5xl font-black tracking-wide text-marquee sm:text-7xl">
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TABLE NOT FOUND
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</h1>
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@@ -4,6 +4,10 @@ import { useEffect } from "react";
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export default function RegisterServiceWorker() {
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useEffect(() => {
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// sw.js precaches /404.html, which only exists as a static file after
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// `next build`'s static export — under `next dev` it 404s and fails the
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// whole cache.addAll(), so only register outside of development.
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if (process.env.NODE_ENV !== "production") return;
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if (!("serviceWorker" in navigator)) return;
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navigator.serviceWorker.register("/sw.js").catch((err) => {
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console.error("Service worker registration failed:", err);
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@@ -33,7 +33,7 @@ export default function AttractHero() {
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return (
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<FileDropZone onFile={handleFile} onError={setError} className="w-full max-w-4xl">
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<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
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<div className="relative overflow-hidden rounded-lg border-2 border-chrome/40 bg-ash shadow-2xl">
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{/* Backglass glow — stands in for real playfield art; GI-lamp amber + a cyan tube accent. */}
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<div
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aria-hidden
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@@ -64,10 +64,10 @@ export default function AttractHero() {
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<div className="mt-4 flex flex-col items-center gap-3 sm:flex-row">
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<Button type="button" variant="primary" onClick={() => router.push("/play")}>
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Insert Coin — Play Demo
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Play Demo
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</Button>
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<label htmlFor={VPX_FILE_INPUT_ID} className={buttonClassName("outline", "cursor-pointer")}>
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Load Your Table
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Load Table
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</label>
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</div>
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@@ -30,7 +30,7 @@ export default function TableStaging({ vpxFile, onPlay, onCancel }: TableStaging
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};
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return (
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<div className="relative overflow-hidden rounded-t-3xl rounded-b-lg border-2 border-chrome/40 bg-ash shadow-2xl">
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<div className="relative overflow-hidden rounded-lg border-2 border-chrome/40 bg-ash shadow-2xl">
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<div className="relative flex flex-col items-center gap-5 px-4 py-14 text-center sm:px-8">
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<p className="font-mono text-xs tracking-[0.3em] text-arc">TABLE SELECTED</p>
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<h2 className="max-w-lg truncate font-display text-3xl font-black tracking-wide text-paper sm:text-4xl">
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@@ -68,7 +68,7 @@ export default function PinballCanvasImpl({ tableData, rom, tableInfo }: Pinball
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real coin-op cabinet — pressing 1 alone does nothing until a
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credit is added. Surfaced here since it's the first thing
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anyone hits and easy to mistake for the app not responding. */}
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<p className="font-mono text-xs text-chrome">
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<p className="max-w-md px-4 text-center font-mono text-xs text-chrome">
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If Start doesn't respond: press <span className="text-arc">4</span> to insert a coin, then{" "}
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<span className="text-arc">1</span> to start.
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</p>
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